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亡灵-提升

作者:Myst42
发布:LUOHUISHU98
发布日期:2020-02-25 21:51:17
更新时间:2020-02-25 21:51:17
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1.0.3
上古卷轴5:重置版
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这是Myst42制作的mod的Port

我拥有移植和上传到Skyrim SE nexus的完全权限。


亡灵-提升



首先,他是《亡灵》的扩充模组,所以没有它就无法运作

它。它的作用是改善巫妖改造的工作方式

向其中添加新功能,同时还继承以前的功能

亡灵补丁(也需要)

______________


在更改列表中,包括:



-女巫妖:现在,有为女死灵法师定制的模型,他们希望走出超越之路。


-巫妖装备的更多变体:在以前的版本和补丁中,只有一个

可以提供服装,并可以选择颜色。我保留了颜色

变体系统,并增加了一个直观的机制来装备

根据您的性格而定,需要根据变换的服装进行区分

像人类一样穿着。所以有一个巫妖的重装甲,一个轻的,一个

长袍/衣服,甚至是装备的龙祭司

穿着某些长袍(大多数是教徒装备)。 Miraak Robes也有一个

巫妖形态上的特殊外观。


-所有神父面具都可以进行巫妖变身,包括米拉克(Miraak)的变身。最龙

牧师的面具也可以在晒黑的架子上更改为无罩版本

其中。


-转化法术已经过优化:如果您进行转化,它将不再忘记装备的武器,使您

回到人类时重归拳头,但它会记住你

最后一把武器以及它在哪只手上。它还可以保持

用巫妖的形式装备五线谱。


-您再也不会永远被困在您选择的巫妖特征的任何组合中

寻求。如果您经历了亡灵大屠杀,请选择其中一个,然后

后来发现你不想成为骨骼巫妖,而是一具尸体

相反,您可以立即通过MCM更改它,与长袍颜色相同。


-MCM带有一个可自定义您的拼写选择键的选项,

原始的《亡灵》,取决于动画缓慢且可能

在战斗中有问题。现在,这是一个可立即生效的可定制项。

动画仍然有效,但与拼写更改无关。


-可以在同一MCM上购买不死浸没巫妖王增加的特权

只要您有可用的额外积分。这是为了确保兼容性

带有更改特权的mod,例如Ordinator,Vokrii,SkyRe或SPERG。一世

将来可能仍会为其中至少一些打补丁

他们到视觉振作树,但这不是优先事项。


-转换咒语现在具有悬浮动画以产生视觉效果,

并且它的持续时间已经过得去了(我想我使用的是古典音乐

Lichdom使得转换脚本滞后了大约一分钟

在更改发生之前)


-我做到了,因此所有内容都可以携带到一个补丁插件中,因此单个mod无需拥有12个插件。




________________


要求和安装:


《安提阿克08》修复的亡灵

tx12001的不死沉浸式利基SSE

安装两个模块,一个安装在另一个上,再安装在其他两个上,

它会覆盖任何需要的内容,删除沉浸式巫妖的esp,激活我的。



补丁:


我建议使用TES5Edit合并插件(可以或不能在SSE中工作,请自行承担风险)将所有修补程序合并到主插件中。我什至将我的个人《提升》特别版并入了《亡灵》。节省空间,更清洁并具有

较少的装载订单问题。


-ZIM沉浸式神器:当我对Dragon Priest面具进行一些更改时,这确保了两个Mod的更改可以共存。


推荐的:


BoneMaster:我的另一个尸体Modmod添加了一个骨架构造法术来创建

持续数小时的持久骨架跟随者。 (存在原始功能

在Ordinator中,也应归功于EnaiSiaion,但我已经隔离了它,并且

进行了我自己的调整和改进)


______________


冲突:


有很多MOD可以改变亡灵,这可能与

它们中的一些,但是它可以像许多人一样完成一个包装。其他

更改可能会视情况而定,具体取决于它们是否混乱

是否具有相同的记录/脚本。


______________


学分:


Antioch08,他是原始《亡灵》模组的创造者

tx12001用于沉浸式巫妖术,以及我坚持的许多想法。

Linnsanity for Classical Lichdom,一种已从互联网上删除的mod

在我发布此文件时已超过一年,但我仍然拥有它,并且

能够挽救并重现其一些概念。

Wooty for Undeath-没有拼写改变的动画,因为我看到那个mod在附近

并决定为此编写自己的版本。

Myst42用于创建原始的Undeath-The Ascension mod并允许我将其移植到SSE

这是一个扩展项目,为“亡灵”系列添加了更多功能。 尽管

我仍然尽力与尽可能多的人联系,但是其中一些

旧项目似乎已被废弃,尤其是在传奇版上。

以前的mod的所有功劳归于以前的作者,并且作为

扩展,此MOD需要他们的东西工作。

————————————————————————————————————————————

This is a Port of the mod made by Myst42              
I have full permission to port and upload this to the Skyrim SE nexus.


Undeath - The Ascension



First of all his is an expansion mod for Undeath, so it wont work without 
it. What it does, is improving the way the lich transformation works 
adding new features to it, while also inheriting features from previous 
Undeath patches (Which are also required)
______________

Among the list of changes, it's included:



-Female Liches: now there are custom models for female necromancers who wish to walk the path of transendence.

-More variants for Lich gear: In previous versions and patches, only one 
outfit was available, with color variations. I've kept the color 
variations system, and added an intuitive mechanic that equips a 
diffrent outfit upon transformation depending on what is your character 
wearing as a human. So there's a lich heavy armor, a light one, a 
robe/clothing one, and even a dragon priest one that will be equipped 
with certain robes (Mostly cultist gear). Miraak Robes also have a 
special appearance on Lich form.

-All dragon priest masks can be carried on to a Lich transformation, including Miraak's. Most dragon 
priest masks also can be changed on a tanning rack to a hoodless version
of them.

-The transformation spell has been optimized: No longer will it forget your equipped weapons if you transform, making you 
return to fists when changing to human, but instead it remembers your 
last weapon and which hand it was on. It also keeps the capacity to 
equip staves in lich form.

-No longer will you be be stuck forever in whatever combination of Lich fetures you chose during the 
quest. If you went through Undeath choosing one elixir or the other, and
found out later that you didn't want to be a skeletal lich but a corpse
one instead, you can change it by MCM now, same with robe colors.

-The MCM carries an option to customize you spell selection key, which on 
the original Undeath, depended on an animation that was slow and could 
be problematic in combat. Now, it's a customizable that works instantly.
The animation still works, but it's not related to the spell change.

-Perks added by Undeath Immersive Lichdom, can be bought on the same MCM, 
provided you have available perk points. This is to ensure compatibility
with mods that change perks such as Ordinator, Vokrii, SkyRe or SPERG. I
may still do a patch for at least some of these in the future to add 
them to the visual perk tree, but it's not a priority.

-The transformation spell now has a levitation animation for visual effects, 
and it's duration has been made decent (I think I was using Classical 
Lichdom and it made the transformation script lag for about a minute 
before the change happened)

-I've made it so that everything is carried to one single patch plugin, so no need to have 12 plugins for a single mod.




________________

Requirements and Installation:

Undeath Remastered by Antioch08
Undeath Immersive Litchdom SSE by tx12001
Install both mods, one on top of the other, mine on top of the other two, let 
it overwrite whatever it needs, remove Immersive Lichdom's esp, activate mine.



Patches:

I recommend using TES5Edit Merge Plugins(MAY OR MAY NOT WORK IN SSE, USE AT YOUR OWN RISK) to merge any patch into the main plugin. I even merged my personal Ascension esp into Undeath itself. It saves space, is cleaner and has 
less load order issues.

-ZIM Immersive Artifacts: As I made some changes to Dragon Priest masks, this makes sure changes from both mods can coexist.

Recommended:

BoneMaster: My other necromancy mod to add a skeleton construct spell that creates 
durable skeleton followers that last for hours. (Original feature exists
in Ordinator as well, credits to EnaiSiaion, but I've isolated it, and 
made my own tweaks and improvements)

______________

Conflicts:

There are many mods that alter Undeath, this is probably not compatible with 
some of them, but it does what many of them do in one single pack. Other
changes may vary on a case-to-case basis depending on whether they mess 
with the same records/scripts I did, or not.

______________

Credits:

Antioch08 as he creator of the original Undeath mod
tx12001 for Immersive Lichdom, and many of the ideas I carried on to this.
Linnsanity for Classical Lichdom, a mod that has been gone from the internet for 
more than a year at the time I released this, but I still had it, and 
was able to rescue and recreate some of its concepts.
Wooty for Undeath - No spell change animation, since I saw that mod lying around 
and decided to code my own version of it for this.
Myst42 For creating the original Undeath - The Ascension mod and allowing me to port it to SSE

This is an expansion project that adds more features to the Undeath series. Despite
that, I still tried contacting as many people as I could, but some of 
the old projects seem to be abandoned, especially on Legendary Edition. 
All credit from previous mods goes to the previous authors, and as an 
expansion, this mod requires their stuff to work.


原贴地址
1.版本号: 1.0.3   更新时间: 2020-02-25 21:56:59

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    Mod大小:24.80MB
    上传时间:2020-02-25 21:51:17

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