随从实时套餐-SSE

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在3DM Mod站下载上古卷轴5:重置版最新的随从实时套餐-SSE Mod,由oldcyder and johnnav - ported by bchick3制作。oe8bw3jj5在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: oldcyder and johnnav - ported by bchick3 Mod版本: 7.6.2 Mod大小: 6.21MB 更新时间: 2020-02-25 20:24:14 发布时间: 2020-02-25 20:24:14

详细说明

这是原Skyrim mod的一个港口到SSELivePackage 在原始作者的许可下。

似乎与Nether跟随框架和MHIYH2Plus一起工作很好,但没有完全测试,也没有与其他跟随框架一起测试-请在bug部分报告不兼容或其他问题。

未经原作者明确许可,不得以任何方式重新分发、上载或以其他方式使用本模块的资产。
没有作者的明确许可,MoD不能上传到其他任何地方。

适当的功能所需:

1)最新版本SKSE 64以及所有的要求
2)最新版本的SkyUI SSE以及所有的要求

不要试图安装原始描述中提到的oldrimmods,因为它可能在最好的情况下无法工作,而在最坏的情况下,它会破坏宇宙。

下面的描述是从原始的mod复制的,因此其中的链接将指向oldrim mods,而不是sse mods。

因为我不懂英语,所以我依靠机器翻译。日本語の説明は读我タブ参照
FLP-Bojanni的再翻译非常感谢翻译英语。
要求:SKSE,SkyUI(MCM)
安装:推荐NMM或MO。如果是手动的,主文件的esp是为Dawn卫兵和地狱火和龙出生的用户。否则,请覆盖选项(尤其是主文件中的选项)。

1.扩展跟随者的Defalt AI
2.扩展与随从的对话。
3.增加“物种间的交流”。可以招募FLP帧随从,直到108。(分别从香草随从框架)
4.加入“多种族表格”。玩家和随从(在战斗中)可以在任何种族中转换。
前……小队组织,服装设置,管理共享库存,召唤营地集合,钓鱼,薪水,等待复活的时间,物理攻击/装甲等级修正设置,标记,投掷武器等。

1.扩展跟随者的Defalt AI
--放松,治疗和治疗同伴,搜索攻击,获取赃物,保持和改变距离,召唤骑术,吃饭,在城里单独行动,从自然中聚集,治疗疾病,烛光,敬拜。
根据您的设置,自动运行由AI(而不是脚本)。
-当玩家在FLP中偷袭或偷袭时,或在交谈中避免战斗时,几乎没有战斗。
-AI寻找贸易伙伴或培训师。购买食物,锁具和治疗药水,使出售木柴,作物,矿石,和训练。可以设定交易数量和培训成本。
价格受跟随者演讲技巧的影响。按收购价计算,最高可达80%。
-全局命令的呼喊(根据呼喊的长度,按您的状态施加不同的影响)
第一任期:召集<->攻击。第二项:破<->溶。第三任期:取消或复出(如果非国家)。
改写指令对话。在第三学期取消前有效:取消。
目标是默认AI随从。
[偷袭]第一项:个人命令窗口,第二项:整个命令窗口。第三届:翘曲大会(跟随状态队友)
目标找到世界上所有的队友。

2.扩展与随从的对话。

++自动工艺++
在使用静脉/冶炼厂/炼金术台/烹饪工具时,将脚本放在独白上,获取材料,通过消耗材料获得物品。
设置:禁用,只有队友,所有NPC。
·矿脉:获取矿石(对应于位置)&盐(随机)。(位置脉的细节有错误)
-Stalhrim需要古代北欧镐。心石。雪莱虫。地理信息。
冶炼厂:钢锭(消耗金属产品和矮人矿)、木炭(木柴)
炼金术表:治疗药水(消耗蓝花/小麦/IMP大便/水蛭)(获得适合跟随者炼金术技能的药物)
-治疗疾病的药剂(食用两种从泥蟹甲壳素+吸血鬼粉尘+烧焦Skeever皮)
-英克韦尔(木炭)
*烹饪锅/吐痰:所有食物香草、炉火、烹饪锅所生的蜻蜓(官方街的食谱)
·烤箱:所有在炉火中烘烤的食物。
谷物磨坊:用3台小麦制面粉袋
·法杖施法者:一旦跟随者拥有法术,消耗不施魔法的杖&心石就能得到新的法杖。
·鞣制机架:丹皮条,直至定量化。
-纸卷(亚麻布)
-毛笔随机书籍(毁坏或烧毁的书、皮革、皮条、墨水筒、纸卷)
·魔法师:用羽毛笔随意滚动(墨水井,纸卷)(被附魔技能改变)
*Grindstone:升级装备的武器(消耗钢锭等)(因技能和额外技能而改变)
*砧:锁头*3(消耗铁锭*1)
-各种箭(如果装有弓,则消耗各种和木柴的锭)
-投掷油灯(灯笼*1)有时油灯(关灯)
投掷陷阱(钢锭):熊陷阱,胼胝体,矛,火焰板,Thresher,Ballista,气体板。
·随处可见:通过消耗毒药(生命、疯狂、瘫痪、厌恶火/冷/闪电/魔法)创建卷轴“投掷毒药”。通过炼金术增加等级或持续时间。

·通过立即在库存中阅读技能手册来提高0.1技能。可重复。
“你有什么发现?”或者“检查一下物品”Mod的技能手册也可以识别。
·跟随者将以移动的方式向装备非战斗的武器发起冲锋。使用灵魂宝石,或不消费。可以设置消耗哪个灵魂宝石%。
随从在闲置期间随机行动的概率。
·当玩家不是偷偷摸摸的,没有现成的武器时,跟随者在空闲的时候唱歌。语音类型:(MaleNord/MaleYoungEager/FemaleEvented/FemaleYoungEager)。
还有乐器。唱歌和演奏乐器是由MCM/Talk设定的。

我必须告诉所有成员。
-保持恒定的远/中/近距离。(跟随距离变化)
-开始/停止猎杀敌人。(“总是”,“只在内部”,“关闭”)
-开始/停止抢劫。(“总是”,“只在内部”,“禁用”。“赞成掠夺黄金”
-当我拔出武器时,立即取下距离。(如果距离:远,自动开启)
关于偷偷摸摸的行动。当玩家偷偷摸摸的时候,开/关不要攻击/战斗)
不要跟我去太远的地方。/跟我去任何地方。

-关于自由移动。(自动放松,打开/关闭/在球员不移动期间)
我想谈谈你骑的那个生物。(召唤骑术)
-启用/禁用Sprint远程会话。(AI)
-关于装备武器的充电。(玩家和跟随者的武器,消耗灵魂宝石或不消耗)
-空闲时唱歌的概率。(语音类型:MaleNord/MaleYoungEager/FemaleEvenTvented/FemaleYoungEager)
-关于演奏乐器(概率/持续时间/音量)
-允许在用餐时间吃自己盘点的食物。
-在城里单独行动。(推荐的翘曲)
-在家中和客栈分别行事。
-关于手工艺的东西。(自动工艺:禁用/队友/所有NPC。数量设置:皮革和条子,锁头,箭头,投掷钢琴和匕首)
-关于买卖。(价格谈判的目标,购买食物和治疗药水。出售木柴、庄稼、矿石)
--从大自然中收集。(范围,从植物,昆虫,鱼类收集)
-如果您有技能手册,请阅读。(通过立即在库存中阅读技能手册来提高0.1技能。)
-我将通过对话招募拟人为多物种随从。
-关于营地(准备营地,选择一种帐篷:诺德/帝国/法尔默,营房所需的柴火数量)
-关于敬拜。(禁用/只崇拜/增加祝福)
_关于同伴的下落。(标记显示:无效,全部,跟随,不跟随,徘徊。)
-战斗中逃亡的健康%。
_关于形成。
-关于一周中游荡的一天。
使用烛光的魔力。
--等待时间四处搜寻。
_关于[FLP]搜索停止(设置搜索停止的范围)

我得告诉你。
-展示你的状态。(基本状态,种族/等级/自信,身体攻击/防御,装备,技能,公园,魔法清单)
-对全局命令大喊一声。(学习“全球指挥”)
-关于多物种随从。(名单,所有成员的命令:跟随/等待/移动/解散/在水上行走,物理攻击/装甲等级修正)
-关于你的个人行为。(个人人工智能)
·关于治愈他人的创伤。(艾,设定生命值开始治疗,治愈疾病,等待复活的时间)
关于战斗。(AI治疗/关闭战斗中的同伴,与玩家同步大喊,在战斗中转换,狩猎不参与,避免战斗)
·关于Looting.(Weapons/Armors/Potions/Arrows/Ingregients/Miscellaneous,,可以同时选择多种类型)
·关于如何跟随个人。(跟随距离个体,在城镇、住宅、酒店自由行动)
关于个人培训(培训技能集、每个级别的数量、技能培训成本50/75/90)
·关于工资。(领取工资/休假,每个级别的工资金额,发薪日期间)
·关于一周中的游荡日,个人。(在整个环境中从一周中的不游走日中选择。)
关于存货。
(清单登记、清单上的散装装卸、出售处置、提供膳食增长、共享库存、拥有有限重量变化、装备武器装填、装备性能、购置其他改变自我)
-我想谈谈你单独骑的生物。(召唤骑手)
关于战斗。
(忽略友方火法术,不朽,物理攻击/装甲等级修正,战斗进入标准,战斗样式选择或[编辑],从击倒/关闭中恢复,儿童加入战斗,接受投降,守卫玩家,骑兵战斗)
你能训练我吗?(跟随者可以成为一名训练师,只根据跟随者的技能而进行交谈)
购物。请联系商店。(在普通商店/药剂师/巫师/铁匠,08:00-20:00)
-关于衣服。(服装/汽车头盔/在选择的地方设置衣服/登记128套衣服)
-关于咒语。(教/忘记玩家装备的法术与力量和大喊,学会的/原始的魔法列表,告诉/清除玩家原来知道的所有魔法,重新忘记所有学到的魔法)
(如果在游戏开始前没有咒语,没有呼喊,那么保存就是崩溃。(如果NPC在游戏开始前没有咒语,没有呼喊,那么保存崩溃。)因此,在危险的NPC发生时显示确认选项。)
-关于班组的组织。(20队,指派给班长是可能的,只要任命一名班长。(按班长招募的人数。)
--改变你自己。(速度/尺寸/携带重量/表情/昵称/在水中行走/[名字]/[头发颜色]/[头部部分].[]随着游戏的重新启动而消失)
-尝试切换情绪。(AI重置+重绘)
--请告诉我,水上行走的一种方式。(从泥棒,屠宰场,小贩处)
“物种间通信”是针对人类类型启用/禁用的。
我可以提出要求吗?(语音类型:MaleNord/MaleYoungEager/FemaleEvented/FemaleYoungEager)

你得到了什么?(对于FLP跟随者来说。MCM:系统,跟随者装备(从不或肯定或默认)武器或盔甲通过“你有什么?”或者“检查物品”。项目可以识别。学习拼写汤姆)
俯冲到地面上。/在天空中飞翔。
我想骑你一程。
再见。那多保重![FLP]
在这里休息。[FLP]
待在这里。[FLP]
这里是守卫。{FLP}
这里有埋伏。[FLP]
我释放你直到我给你打电话。[FLP]
在天边闲逛。[FLP]

3.增加“物种间的交流”。招募NPC作为FLP帧跟随者,直到108。(通过设置可以打开/关闭人形)
对于跟随者,长距离对话/Cancels充满状态/复活/停止战斗(当玩家正在潜行时,区域平静)。
如果你是敌对的,必须麻痹或冷静或削减低于30%的健康。
允许一次正常的交谈。
你可以在被解雇后重新邀请。
骑马可能通过交谈(除了香草和官方DLC中的人类类型)
使用武器的生物类型,狼人,在骑马时,攻击与攻击玩家相匹配。
跟随者在骑马的时候是无敌的,直到跟随者攻击,我们不必担心坠落的伤害。
选择对话,跟随,等待,交易。本MOD恢复以外的可能附加指示。
艾城的扩张是对龙的回应。飞,别飞。可用的。
列表显示名称、级别、位置(SKSE)
MCM列表(级别/类别/位置,切换跟踪/等待/发布/漫游/小队)
“关于多物种的随从。”(列表,命令所有members:Follow/Wait/Releace/Wandering/Shift/Dismiss/Walk关于水)
MCM系统,添加“自动招募盟友”,玩家在拔出武器时,在POTentialWideerFaction中的近盟友NPC自动加入到FLP框架中。排除被忽略的跟随者(被忽略的跟随者)。
这是有可能飞到骑龙跟随者。
获取更多信息


4.加入“多种族表格”。玩家和随从(在战斗中)可以在任何种族中转换。
你可以登记跟随者的种族。
打开你偷偷摸摸时使用的设置。
在战斗中,跟随者可以转化为任何种族,通过对话来选择种族。
操作组合(右/左/双/移动方向)各种攻击
偷偷摸摸、躺在地上、坐着、躲藏、挑衅等无所作为。
(例如:巨人的脚步(双)/猛击(双前移),风暴的冲击波(双),龙翼的攻击(回合攻击)/尾部(攻击后移))
(SKSE)设备向左自动获得种族特有的魔法来转化(Chaurus,FrostbitSpider)
飞行可以在向龙的转变中移动
(在你溜进第一个人之后,第三个人直接站起来)
新增的火球、火呼吸、霜息到龙的正常攻击从一开始就挂牌了。

※非人类类型被转换为不同种族的非人类类型,它是不绘制的.
如果NPC想飞就变成龙。
※打败了敌人,出现在“关于战斗”中,“我希望有魔法能转化成各种各样的种族”。

[兼容性]

为了保持与多个MOD的兼容性,跟随者只对标准AI包进行更改。

当与多个跟随器MOD(UFO/EFF/AFT等)结合使用时,
请将此MOD放在多个跟随MOD后,按负载顺序排列。
如果您使用该选项,然后加载。

选项文件“PosterLivePackage-AFT”添加。
-要求出色的随从调整v1.65或更高版本&PosterLivePackage
-当AFT设置的长距离时,PosterLivePackage无法工作。
建议在AFT设置下关闭自动放松。
(FLP AI不在AFT RELAX中工作。)
-如果问候语吵闹,调整选项:闲聊。
-编辑AFT战斗AI列表,以启用FLP战斗AI,即使调整战斗设置为无。
-编辑TwideBeastPackage的条件并不适用于AFT框架中的所有非人形动物框架,不包括动物框架。

选项文件“PosterLivePackage-EFF”添加。
-要求可扩展跟随框架v4.0.0Beta6或更高版本&PosterLivePackage
即使是“可扩展跟随框架”用户,它也不是必需的。
战斗:即使你选择一个非默认的,FLP战斗AI是启用的。
即使我们告诉收集人,它也会响应全球指挥部的邀请。
玩家即使偷偷摸摸,控制后的LivePackage也是有效的。

选项文件“PosterLivePackage-EFFCore”添加。
-要求可扩展跟随框架v4.0.0Beta7或更高版本&PosterLivePackage
需要此文件的AI功能。
战斗:即使你选择一个非默认的,FLP战斗AI是启用的。
即使我们告诉收集人,它也会响应全球指挥部的邀请。
玩家即使偷偷摸摸,控制后的LivePackage也是有效的。

选项文件“EFF对话DLC”添加。
-需要可扩展的跟随框架v4.0.0Beta7或更高版本&地狱之火和龙龙。
DLC随从的对话选择将与EFF相对应。
添加对话:“停止(开始)单独使用库存”。“我需要和你交换非设备。”

选项文件“PosterLivePackage-CH”添加。
方便马兼容脚本。

“我的家就是你的家”--一个随从的生活方式
--当你被释放后,回到指定的房子里去。[FLP&MHYH]:跟随者去你指定的房子,仍然是FLP帧跟随者。
在MCM单独设置中增加MHYH AI的切换设置(取消后续操作)
如果MHYH v1,建议编辑MHYH的优先级为81,由CK或TES5编辑。

改良鱼
已增加,如果引进,鱼类也将捕获作为捕鱼在FLP。

支持“SkyRIM脚本的文件访问接口”可以保存和加载5套。

建议Mod:
多瓦赫克龙的多层拳击
阿列克的跟随者陷阱安全

<By extension feature AI follower>
说明,通过会话选择或MCM将配置更改为整个。
通过对话选择(可在MCM个人指示的后续/等待)

站在“全球指挥部”。可能的指示设定攻击等待-解散回到所有跟随者的后续,等待。
重写其他指令,直到第三条命令被取消为止。随从的等待太匆忙了。
切换等待-解除(回家)切换设定攻击,用第一个单词中的第二个单词表示。
设置只跟随状态跟随者和使用非指示状态的第三个单词。
解散自然释放回到以前的生活,而登记的随从,并设定在取消。
用MCM显示和改变状态。

潜入“全球指挥”第一任期,指挥个别队友。第二任期指挥整个队友。第三学期在这里翘曲跟随状态的所有队友。
更重要的是,你可以搜索世界各地的人,不管他们是否是任何Mod的同事,然后列出。相当于112名演员。
个人(扭曲这里,扭曲那里,跟随<=>等待,解散[FLP],状态,库存,谈话,重置)
全部(在此:跟随或全部,跟随<=>等待,跟随,等待,物理攻击/装甲修正%,AI重置,全部重置)

可能的远程对话。当使用“与不同种族的沟通”或当你冲刺跟随者。

当设置时放松,跟随玩家之间的距离而不是格斗姿势。设置为禁用/始终/在不移动期间。

将距离设置为翘曲,通过使所述的自白用AI编写脚本而使其扭曲。
紧急翘曲:不管经纱的设置如何,请跟随。当玩家拔出武器时,扭曲跟随状态的跟随者。(与潜行全局命令第三任期相同)
紧急翘曲距离设置(正常和战斗)

如果玩家在战斗中,跟随者不在战斗,跟随者将在玩家附近保持警惕。

等待状态:设置汽车放松,睡眠时间,睡觉时间。(包括睡在“单独在房子/酒店”中)
随着游荡的时间,他们睡觉召唤卧室在室内,帐篷在户外没有自己的床。

整体-个人战斗AI的开关设置。
不可能是特别行动。就像在非战斗AI中的香草一样,
改变战斗方式是适用的。
MCM AI.2,协助AI%:FLP战斗AI寻找同伴的概率。如果这是0%,随从不介意一个同伴(不包括球员)。

是否可以为每个人指定治疗和Buff(没有数量限制)
你是否在战斗中优先恢复,可以为每个人设定。
跟随者或玩家,削减设定生命值%,使用法术治疗其目标。
玩家和随从,同时降低设置生命值%,如果有使用恢复范围的魔法。
战斗期间,被命令的跟随者可以对玩家和其他随从使用Buff法术(-肉身/勇气/拉力/召唤武器/火、冰霜和照明斗篷)。
斗篷,选择对战斗目标不容忍的属性(Magica 289或更多)
如果跟随者的声音类型与吟游诗人相同,他们就会唱歌。(移动速度,武器速度,生命再生,魔法抵抗)
治疗师可以自动治愈同伴的疾病。

接受投降:如果敌人跪下或逃跑,输掉战斗将被允许恐惧或镇静。
在接受投降时,为了不杀死追击中的敌人,只有当敌人逃跑或击倒时,才能增加有效的虚幻效果。

如果跟随者被安装在战斗中,跟随者尝试安装战斗。(非脚本)
徒手近战远程武器。骑马打猎。

被动上下班。在随从附近有自己的马,他们骑着马。
系统,与跟随者分享玩家的马。建议如果你想使用被动骑没有其他马模。
MCM:玩家设置,当玩家骑马时呼叫玩家的马。马会跑到这里来。

野兽特战:野性召唤,恐怖之声。狼群中的嚎叫(按玩家的福利排列)(狼人,威尔贝尔斯)
吸血鬼魔王特战:吸取生命,烈火死亡,蝙蝠,迷雾形态,召唤狼人,血斗篷,血鼠疫。

使用幻觉的概率:平静,平静,和谐,愤怒,疯狂,混乱,恐惧,崩溃,歇斯底里。
如果跟随者拥有这些法术,如果幻象技能在一定程度上超过敌人的等级,则跟随者在战斗中使用这些法术。

设置马弗勒:如果学到了,在潜行中对自己和同伴使用马弗斯咒语。

距离可以分为三个阶段,然后是对话选择。
距离少于650名玩家和跟随者&玩家是武器或魔法准备。
=与玩家的距离

[狩猎和下载模式]当玩家拉动武器/魔法时,取消

可以配置为秘密攻击。
“开始/停止猎杀敌人”在秘密对话中。
可以配置为检索战利品。

在玩家距离5000以内的范围内搜索敌人,如果在一定距离内,跟随者可以先发制人攻击。
当隐形攻击被设置为隐蔽的注意时,它不会冲锋。
目标都是敌对和非怯懦的演员,或所有的伏击AI的演员。(水下或护卫目标除外)

把所有身体上的赃物拿走。集装箱大约500个在可清除的位置。
为动物随从添加项目交易会话选项。
抢劫增加了容器和身体周围的滚动,不能在容器和身体中掠夺卷轴。(包括投掷匕首)
投掷匕首改为快速获取范围约2500什么已经下降。

当跟随者在离玩家设定半径范围内时,
从玩家那里收集植物,虫子,鱼类。当玩家有战斗姿势时,禁用。
*不能确定是否为植物获得。因此,在打开状态时,它提供了一种切换方式。
“[FLP]搜索停止”(玩家按两下MCM停止/启动)
-当玩家装备完毕后,所有跟随者都停止从植物中聚集。(热键实用,不需要装备槽。)
-当随从有,他们停止收集植物。它不需要装备槽。

“[FLP]搜索停止”可以设置为会话或MCM中的停止搜索。
狩猎,抢劫,买卖,采集植物,采集鱼类/虫子/忍者。

搜索等待时间设置,很容易放松在较长的等待时间AI是开始搜索周围。

玩家在拦截时进入
=取消保持距离,搜索和摧毁,检查,收集植物,放松。一定要跟着。

当玩家骑马时,跟随者召唤生物并骑上它。
被召唤的生物将成为所有跟随者的财产。

你可以告诉它变成一场比赛,在一场战斗中被设定在一种状态中去获得一个不同的改变。
你不能显示或关系的皮肤类型跟随者的人和非转化.
可以注册的比赛,你必须跟随

友好的防火设置跟随者,如果目标对玩家没有敌意,成员停止战斗。
如果战斗继续下去,也会给对手注射镇静剂。
如果打开整个MCM或会话中的“忽略来自同伴的攻击”,则自动应用于所有同伴。

通过对话或偷袭全球司令部第二任期,随从物理攻击/装甲等级修正设置,0%.500%。
通过MCM,玩家物理攻击/装甲等级修正设置,-1000%.1000%。

服装设置可注册128图案。可以影响112跟随者。(仅有效跟随者。)如果您想让自己即使呆在家里,也有可能在FLP帧的释放状态中。)
通过与跟随者的对话,从那些在人体模型中登记的人的所有物中获得装备。
当跟随者没有指定的设备时,请安装副本。
非战斗中的头部和盾牌装备。设置额外的,以避免在恶劣天气时摘下头部设备。
从你注册的服装上。
通常,战斗,游泳,睡眠,居住(全球/城市/城镇/定居点),住所(全球/玩家之家/房子/旅馆/城堡/商店/寺庙),特殊区域。
在非设置区域,使用常规或全局设置。
为服装布景指定一个特殊区域。增加特殊区域的服装设置。
可以为所有会员申请一个人的所有服装设置。可以重置一个/全部。
在城市、城镇、聚落中优先考虑大规模的场所。
如果您指定-1套衣服,则佩戴标准设备。(如果您已更改,请在更换后配备)
球员服装设置由MCM。编辑0-127的服装设置是需要与跟随者对话。
它不移除的自动充电武器,没有填补时,更换衣服的服装设置效果。

“试穿衣服,从第一个号码到下一个号码。”
可以从指定的编号修饰注册设置尝试到下一个号码。

“换装”
它将继续改变之间的对话,默认设备装备,似乎没有自己的库存。
第一套是果体。因此,由取消立即在改变已经开始,服装将赤果。
原有的装备设备都有自己的库存。如果没有的话,原装将被注册到服装列表中。

“继续装备从现在起你通过的衣服。”:
这个随从的衣服设置是重置&默认的装备将被设置果体。
将原有的装备设备列入自己的库存,并将其登记为“更换装备”清单。
然后这个随从的衣服保存着你从现在开始通过的设备。

“在这个地方买像我们家这样的衣服。”住所:我的房子的衣服是在你指定的地点使用的。

召唤营火由玩家偷袭和阻挡附近的跟随者。
营火由玩家引导,设置帐篷等。
营地将在牢房移动时消失。
如果你想中断营地的安装,请击败他或取消选择。
选择一种帐篷:诺德/帝国/法尔默/黑格尔文,由MCM或与随从对话。
由MCM或谈话搭建的大大小小帐篷的数量。
您可以选择放置的设备,伐木块,晒黑架,钓竿,魔法器,炼金术实验室,铁砧,冶炼厂,工作台,研磨石.
在营房里用钓竿,你可以在水里钓鱼。与跟随者一起垂钓时,用手中的钓竿。
通过随意食用食物,你可以在香草中捕捉到疯狂俱乐部、蛤蜊和7种鱼。
诱饵进入营地设置的钓竿架。当一个人有诱饵时,玩家和随从不吃食物。
更改为添加已添加到生物鱼种类型(香草鱼名单)(改良鱼等)的捕鱼鱼。

“关于你的个人行为”,“关于薪水”,领取薪水。
每个级别的薪资金额,发薪日期间。由对话或MCM设定。
发薪期:1-365天。
为了接近玩家,跟随者自动收到薪水。
如果球员的控球量丢失,数量将转到下一次。
跟随者第三次自动离开欠款。

基于MCM的游戏设置关系跟随器
根据玩家绘制武器的距离,跟随者之间的距离,门的距离,开始冲刺的距离,后面的加速比。

“关于共享库存”,“我要求你管理共享库存。”由经理自动管理共享库存。
传球:站着,不动,不摆格斗姿势,盯着经理看。
采取:站立,不动,采取战斗的姿势,盯着经理。
设置经理的反应角度。
在手工艺或坐姿过程中开/关自动运输(没有监控脚本,因为它使用的是Soliloquy)
通过反应通常没有战斗姿势在共享库存汽车运输。
选择要自动处理的项目类型,可以将其材料收集到所有成员的共享库存中。
呼叫共享库存(CARGE),改变肤色,可乘坐。
车轮不旋转教练,因为纳入了马匹的骨架,这是不可能乘坐的载体。

“关于战斗。”、“选择你的战斗风格。”
近战,远程,魔法,呼喊,徒手,杖,和决斗/侧翼上/下。从128类型的战斗样式中分配。
它不如“改变你的战斗风格”。但在重新启动后也会生效。“更改战斗样式”将被禁用,直到您在注册时取消为止。
所有攻击方法都启用的战斗样式,如果注销,则暂时分配,重新启动后返回原来的状态。
可用双挥,战斗恢复和使用任何一种战斗风格的128。

除了0之外,设置复活的等待时间,如果在设定的时间内得到足够的治疗,玩家或跟随者就会复活。否则就死定了。
伤员需要其他人的治疗,因为自己的生命再生在死亡期间停止。
它不能在不朽或不朽咒语或保护的状态下工作。
是自动应用于所有的同伴,如果你设置了自言自语。

FLP帧跟随者可以指定状态跟踪,等待和释放,游荡,1-20班从MCM列表或对话。
跟随/等待/小队的随从可以通过站着的全球指挥来操作。
偷偷执行全局命令是可以操作的,而不管其他命令的状态如何,如果您说过一次的话。
MCM的FLP周计划。一周中的每一天,6:00-18:00和18:00-下一天6:00,有14部分。
“未定”的时刻来临时,将随机确定其中一个跟随/等待/释放/徘徊。
MCM:System:FLP帧的每个状态的队友属性的ON/OFF设置。用自言自语转换(回家的非法侵入预防处理)
<Waiting>:Rest around here, Stay here, Guard here, Ambush here. Waiting action can be set individual by MCM or conversation.
<Release>: and out of the follower AI, resume normal activity.
<Squad>: to follow the leader of the specified range of search attack, loot acquisition and natural collection is fixed to 600
同伴恢复非战斗在始终启用。其他设置,如召唤沿后续时间骑马.
我睡觉召唤卧室帐篷,室内室外如果没有自己的床时,领导人正在睡觉。
与死读取器或缺勤的后续状态相同的操作。
<Wandering>: to perform a search attack, loot acquisition and collecting a wide range of nature while Tour of the inn or town around Skyrim.
在始终启用的情况下,从战斗中互相治疗。其他设置,如召唤沿后续时间骑马.
除了MCM启用的一天外,恢复正常活动以及发布。
游荡中的狩猎和抢劫,不受全球环境的影响。个别设置或[FLP]搜索停止可以在那里禁用。
“流浪日的日程安排”(MCM):“FLP每周时间表”。
0:00-6:00,6:00-12:00,12:00-18:00,18:00-24:00。您可以指定四种行为类型。
-睡前:睡觉。他们睡的时候被叫卧室在室内,帐篷在户外没有自己的床。
-从另一个村庄进城:参观Skyrim和Solstheim的每个村庄,以及Ork的堡垒。
-探索:范围广泛的狩猎、掠夺、从自然中收集。
-去旅馆住:在Solstheim的Skyrim乡村旅馆附近随意逗留。

默认AI的班长可以设定人数招募非独特的NPC自己的班长作为FLP帧跟随者在跟随或徘徊。
如果在后面,玩家站着,没有战斗姿势。
被镇静的诱惑,眼花缭乱的技巧,如果在一定程度上超过了水平上的什么敌意。
自动添加随机昵称。

用人工智能来崇拜神社。信仰因敬拜而增加或减少。
如果信仰度达到5或更高,它就会得到特别的祝福,也不会在信仰程度低的神社礼拜。
信任度+1通过对目标的崇拜。如果是艾德拉,全部是戴德拉-1。如果是代德拉,则全部(排除目标)-1。
信仰程度的变化以及崇拜在一个固定时期的独白,如果跟随者有文物或护身符。
用“显示你的状态”,“告诉我你相信什么”来检查每个信仰程度。
<Blessings of 1 or more degrees of faith (ON / OFF possible)>
[Sheogorath]:捡起扔起的奶酪(如扔匕首),扔后就变成奶酪的食物。
<Blessings of 5 or more degrees of faith (ON / OFF possible)>
战斗中的防御工事[宪兵]强化幻觉[Mephala]召唤狼人
召唤巴巴斯[克劳维库斯]加强批判性[梅赫鲁内斯·达根]在偷偷摸摸或战斗[夜间活动]中不可见的。战斗中的生殖健康[Namira]
加强双手[马拉卡斯]加强毁灭[赫迈乌斯·莫拉]。病斗篷
Meridia&Molagbal.增加他们的神器的附魔。
[经]Wabbajack[Sheogorath]乐观的,乐观的[乐观的]被束缚的腐败头骨[Vaermina]
第二,与神殿相同的效果总是有效的。

“关于你的个人行为”,“关于个人训练”
我去找个教练。跟随者支付训练费用。
培训个人的技能集,每个级别的数量,技能培训的成本50/75/90。

-“攻击控制技能”可以通过MCM添加到玩家身上。
没有敌意的攻击对目标没有伤害。
在没有敌意的情况下,目标的身体攻击不会造成伤害。在隐形过程中被禁用。
甚至还有0点伤害的敌对攻击。
如果你想把它添加到随从,请使用TES5Edit或CK。

随从标记显示:无效,全部,跟随,不跟随,徘徊。可以在MCM/会话中选择。
发现所有跟你交谈过一次的跟随者。(不包括被解雇的跟随者)
它是在MCM/会话和独白中更新的。

-“投掷毒药和匕首”,在MCM中增加分配敌人的数量设置。
左手限制了全国人大使用的设备。
人形,德拉格,龙牧师,法尔默,灰卵等。

“关于库存”,“关于出售清单”
通过与跟随者的对话将项目注册到列表中出售,然后将寄存器项传递给跟随者。
如果他们在列表中有比设定更多的项目,他们会卖给周围有硬币排除队友的人。

“关于你的个人行为”,“关于战斗”,“关于大喊”
战斗AI扩展,跟随者可以使用玩家学到的呼喊。
所有成员禁用,所有成员与播放器同步,个人。
当生命值低于设定值时,在战斗中逃跑。如果启用,则使用“旋风短跑”和“变成空灵”。
如果近战武器装备好了,当敌人远远超过1000人时,跟随者也会使用“旋风短跑”。
强身健体:龙的一面,元素的骚动
龙:龙
反对动物:动物效忠,凯恩的和平
随机:不屈不挠的力量,火焰和冰霜气息,解除武装,旋风,战斗狂暴,灵魂撕裂,吸取活力,冰晶形态。

孩子们可以加入战斗。(默认设置)
他们可以使用投掷匕首和毒药。

队形可以在每个地方设置0-9个随从(领域,居住地,内部)。手动和预置(直线,Colmun,楔形,方格)。
切换条件可以设置移动,绘制,偷袭,战斗。每个条件都可以设置“做”或“不做”或“不影响”。
场地设置也会影响球队。MCM的“[FLP]形成停止”环。
当玩家在形成队形时,跟随者符合玩家的方向。

MCM中的“热键”。{FLP}搜索停止,[FLP]编队停止,开放共享库存,运输到共享库存,紧急翘曲,在城镇单独行动,召唤骑术。

空闲对话的可能性:
默认AI随从说空闲对话的可能性。
如果随从没有闲聊,他们就不会说。
包括随机动作,从概率到演奏动作,乐器和歌曲。

相互作用的概率:
默认AI随从在空闲期间相互作用的概率。此设置与玩动作的概率是分开的。

V7.62的变化:
-修正了扑救期间热键引起的CTD攻击。增加了等待时间1秒。

第7.61节的变动:
战斗AI修正了变换条件,修正了一些纸莎草误差。

7.6的变动:
-MCM AI.2,协助AI%:FLP战斗AI寻找同伴的概率。如果这是0%,随从不介意一个同伴(不包括球员)。
而战斗人员的搜索则改变为当敌人不在攻击或没有看到自己的时候。
-MCM个人设置将显示“默认AI”或“游荡AI”或“此AI不是默认的”。
-指定一个特别的服装布景区。增加特殊区域的服装设置。
-增加对FLP框架中被解雇的跟随者的后续行动,因为MHYH4.3似乎为被解雇的跟随者添加了一个队友属性。为MHYH AI。
-MCM系统,FLP列表的页码可更改2-108页.如果是27,一页显示最多4个随从。
-战斗结束后,我试图通过对标准AI随从的瞬间微笑来寻找重置。
-当你在战斗中使分配给敌人时,修改使它不被分配给敌人。
-在营地职能中选择更多的Hagraven帐篷。
-MCM系统,添加“自动招募盟友”,当玩家拔出武器时,在PotentialPosterFaction中接近盟军NPC时自动加入到FLP框架中。排除被忽略的跟随者(被忽略的跟随者)。
-MCM热键,增加召唤骑术。
-修正选项(尤指不包括所有DLC)。

第7.5节的变动:
-更改薪资制度:发薪日期间可以通过MCM或会话设定1-365天,即使玩家等待的时间过去了,随从也希望收到薪水多少天过去了。
因此,如果不支付工资少于3倍,玩家可以防止解雇。
领取薪水的时间随时都会到来。
-更换服装设置行为:当HAD偏离某一条件时,它将返回一次最佳装备;只有当它脱离除头部和盾牌以外的所有条件时,才能优化设备。
因此,最佳装备的时机--如果是通常的和战斗的衣服--就消失了。
也可以在换衣服的时候改变操作,根据一次设定如果在非战斗中不移除它,如果还需要的话,因为自动加注武器,如果不需要的话,全部移除在Unequipall中。
此外,条件错误确定了居家服装的优先权。
-战斗AI变化:第一次100%搜索同伴,然后更改为20%,当它不是敌人的目标时(战斗中的武器插入和清除措施,并确保对战友的援助)
-投掷匕首改为快速获取范围约2500什么已经下降。
-第一颗投掷Dwemer Ballista的子弹,改装后在出现时发射。
-修正了从共享库存中自动收取费用的问题。
-改变,使它不重新分配给同一目标在战斗中,在分配给敌人。
-AI变化是指在使用灯时累积的5秒内的变化(衡量在细胞移动时的亮度变为0)。
-调整人工智能使用的烛光的魔力,它不是那么耀眼的亮度和外观。
-修改为攻击控制技能不会使斗篷魔法失效。
-加入MCM:系统,与随从共享玩家的马。建议如果你想使用被动骑没有其他马模。
-加入MCM:玩家设置,当玩家骑马时呼叫玩家的马。马会跑到这里来。
-添加到MCM:播放器设置,全球命令学习或忘记。
-加入MCM:系统,跟随装备(从不或肯定或默认)武器或盔甲通过“你有什么?”或者“检查一下物品”
-增加对话选项“关于等待中的行为”。不适用于FLP帧跟随器。
-等待中的行为是启用的,即使AFT帧跟随者。

V7.4的变化:
-“关于衣服”,“在这个地方和我们家一样的衣服一起花。”住所:我的房子的衣服是在你指定的地点使用的。
-潜入Grobal命令第二个单词:更改[跟随],[等待](跟随或等待-国家成员或所有成员)。增加[成为治疗者]
-在MCM的玩家设置中增加召唤骑术的法术。玩家可以选择骑术生物作为跟随者的个人设置。
-被动上下车。在随从附近有自己的马,他们骑着马。
-解决翘曲的问题,然后是身临其境的马。
-在与球员交谈时,队形被禁用。
-在队形上,如果球员的移动速度超过100,前向修正值将变为1/3。
-在MCM的个人设置中增加MHYH AI的切换设置(取消后续操作)
-改变MCM中个人设置列表的显示方式。

第7.31节的变动:
-修正问题:玩家在V7.3时随机使用另一个MOD的帧。

7.3的变动:
-“从现在起继续装备你的衣服。”:这个跟随者的衣服设置是重置的&默认的衣服将被果体设置。
将原有的装备设备列入自己的库存,并将其登记为“更换装备”清单。
然后这个随从的衣服保存着你从现在开始通过的设备。
-当球员在形成队形时,跟随者符合球员的方向。
-自动收费设置添加“也从共享库存中消费”。
-空闲对话的概率:默认AI随从在空闲期间互说空闲对话的概率。
如果随从没有闲聊,他们就不会说。包括随机动作,从概率到演奏动作,乐器和歌曲。
-相互操作的概率:默认AI随从在空闲期间相互操作的概率。此设置与玩动作的概率是分开的。
-PosterLivePackage-EFFCore.esp:PlayerBackerBackPackage:删除“在多个地方保持速度”的标志。

V7.2的变动:
-队形可在每个地方(外地、住所、内部)设置0-9个随从。手动和预置(直线,Colmun,楔形,方格)。
切换条件可以设置移动,绘制,偷袭,战斗。每个条件都可以设置“做”或“不做”或“不影响”。
场地设置也会影响球队。MCM的“[FLP]形成停止”环。
-在MCM中添加“热键”页。{FLP}搜索停止,[FLP]形成停止,开放共享库存,运输到共享库存,紧急翘曲,单独行动在城镇。
-安装战斗条件,移除玩家坐骑。

第7.11节的变动:
-FISS支持成为可选的,在安装时可被禁用。(如果有FISS对应的其他MOD,则MCM纠正措施,如果您不放置FISS)
包括FISSFactory.pex,FISSInterface.pex在FISS中的描述。
-在运动员/个人设置的MCM上添加移动速度/身体大小/携带重量的滑块。

V7.1的变化:
-支持“SkyRIM脚本的文件-访问接口”可以保存和加载5套。
-分配给敌人:可能没收拥有超过所定数目的敌人的财产,分配给7.0只动物的修补小姐,在分配中战斗。
-投掷陷阱:加装气体板,改装成三枪一枪一枪的接触反应公式,缩短了物理对应的火板回收处理过程。
-非脚本安装战斗,非武装,近战和远程武器,骑马狩猎。
-如果跟随者在坐骑时换衣服,他们有时不能下马。
如果玩家下马,他们会在自言自语中采取一个下马的动作,或者向玩家弯曲。
卸下助力:开启/关闭其他Mod的马功能。如果马方便的话,请回绝经纱。
-站立全球司令部的REST改为“在这里休息”。从等待状态。
-全球指挥部在游戏中保持沉默。
-战斗AI改为不使用攻击命令的呼喊时,球员在前面。
-改变狩猎中弓弓的使用方式,根据是否使用FLP内置的弓箭列表来判断是否拥有,另一种可以在确认财产时添加到列表中。
-在信仰程度达到上限127时改为不加。
-改变人工智能用来拼写在秘密状态下消失的烛光。
-守卫玩家开/关:如果玩家在战斗中,如果跟随者不在战斗,跟随者到玩家附近的守卫处去。
-增加召唤龙飞行,测试功能,并将不能很好地工作。

结构说明:
通过会话选择授予虚拟咒语所设置的全局值的更改
?动作本身是由在香草所有随从中授予的AI包的扩展来运行的。

(等待并跟随香草)PlayerBackerPackage
(用香草在户外作战)

通过将人工智能之上的多个扩展过程组合在一起
PlayerBackerPackage(跟踪、破坏、分离、搜索、攻击、抢劫、恢复、等待工作)
CombatOverridePackage--别有用心(室内和室外格斗,体能监测,康复)
因此,如果你已经被授予了另一个MOD AI包和不同包装的香草,MOD不履行一个功能。
但是,由于AI状态的改变,如果有另一个Toraseru动作的更改包,则同时是无效的。


跟随者不放松吗?对话选择“试着改变情绪。”

修正了一个在快速旅行中没有出现的问题。
在移动区域时使用脚本,如果玩家之间的距离大于3000,则移动区域附近的翘曲。
相反,来到一个随从通常不跟踪的地方。

当更新不是一个问题,因为它是覆盖它。
放松时,请使用时,您不能很好地使用BSL和BSA。

我的另一种方式:
非武装的各种行动包括近战武装
孩子们什么都能穿
投掷声音对话修复————————————————————————————————————————————————————————————

This is a port to SSE of the original Skyrim mod FollowerLivePackage with permission from the original authors.

Appears to work fine with Nethers Follower Framework and MHIYH 2Plus - but not fully tested and not tested at all with other follower frameworks - Please report incompatibility or other problems in the bugs section

 You may not redistribute, upload or otherwise use the assets of this mod in any way without express permission from the original authors.
Mod cannot be uploaded anywhere else other than nexus without express permission from the authors.

Required for proper functionality:

1) Latest Version of SKSE64 and all of its requirements
2) Latest Version of SkyUI SSE and all of its requirements

DO NOT attempt to install the oldrim mods mentioned in the original description as it probably wont work at best and at worst it will destroy the universe.

The description below is copied from the original mod so the links in it will be pointing to oldrim mods, not SSE mods

Since I can not understand English, I'm relying on machine translation.日本語の説明はRead me タブ参照
FLP - Re-Translation by bojanni Very thanks for translation of English.
Require: SKSE, SkyUI(MCM)
Install: Recomended NMM or MO. If manual, Main file's esp is for Dawnguard & Hearthfires & Dragonborn User. Else, Please override Option esp in main file.

1.Extend the Follower's Defalt AI
2.Extension of the conversation with Followers.
3."Communication between species"add. Can recruit as FLP frame followers, until 108.(Separately from Vanilla follower frame)
4."Multi-race form" add. Player & Followers(in combat) can be transform in any race. 
Ex...Squad organization, Clothes Setting, Manage Shared Inventory, Summon Camp Set, Fishing, Salary, Wait time for resurrection, Physical attack/armor rating correction setting, Marker, Throwing Weapon, etc.

1.Extend the Follower's Defalt AI
_ Relax, Heal & Buff to fellow, search attack, loot acquisition, keep and change of distance, summon riding, meal, act separately in town, gather from nature, cure disease, candlelight, worship.
  Depending on your settings, to run automatically by AI (not script).
-When player sneak & sneak action in FLP, or Avoid Combat in talking, almost no combat.
_AI find a trading partner or trainer. Purchase of food and and lockpick and potion of healing, make the sale of firewood, crop, ore, and train. Quantity to trade and training cost can be set.
 Prices are affected with follower's speech skill. At buying price, max - 80%.
_ Shout of the global command (exert different effect  by length of shout, by your state)
[Standing] 1st term: convocation <-> attack. 2nd term: break <-> dissolve. 3rd term: Cancel or comeback(If non state).
Overwrite the instructions conversation. It valid until canceled by the 3rd term: Cancel.
Target is Default AI followers.
[Sneaking] 1st term:Individual command window, 2nd term:Entire command window. 3rd term: warp convocation (teammate of follow state)
Target Find all teammate in the world.

2.Extension of the conversation with Followers.

++Auto Craft++
Put the script on monologue when using vein / smelter / alchemy table / cooking tool, get material, obtain the item by consuming material.
Setting:Disable, Only Teammate, All NPC.
・Veins        :Get Ore (corresponding to the location) & salt (random).(There is an error with the details of the position vein)
_               Stalhrim require Ancient Nordic Pickaxe. Heart stone. Shellbug. Geode.
・Smelter      : Ingot(a consumption of metal products and dwarves ore), charcoal(firewood)
・Alchemy Table: Potion of Healing(consumes two from the blue flower / wheat / imp stool / blisterwort)(to get the medicine to suit follower's alchemy skill)
_                Potion of Cure Disease(Consumption two from the Mudcrab Chitin + Vampire Dust + Charred Skeever Hide)
_        Inkwell(Charcoal)
・Cooking pot/spit : All food vanilla, hearthfires, dragonborn by cooking pot(recipe of official Street)
・Oven         :All baking food in hearthfires.
・Grain mill   :Sack of Flour using 3 Wheat
・Staff enchanter : Once follower has the spell, consume not enchanted staff & Heart Stone to get new staff.
・Tanning rack : Tan leather & strips until quantity setting.
_        Roll of paper(Linen Wrap)
_        Random books by quill(ruined or burned book, leather, leather strips, inkwell, roll of paper)
・Enchanter : Random scroll by quill(inkwell, roll of paper)(changed by enchant skill)
・Grindstone: Upgrade equipped weapon(consumes Ingot etc.)(changed by smithing skill & perk)
・Anvil     : Lockpick * 3 (consumes Iron Ingot * 1)
-             Arrow of various(If equipped bow, consumes ingot of various & firewood)
-             Throwing Oil Lamp(Lantern * 1) Sometimes Oil Lamp (Light off)
_             Throwing Trap(Ingot):Bear trap, Caltrops, Spear, Fire Plate, Thresher, Ballista, Gas Plate.
・Everywhere: Create scroll"Throwing poison" by consume poison(poison of health, frenzy, paralysis, Aversion of fire / cold / lightning / magic). Increase magnitude or duration by alchemy skill.

・Increase 0.1 Skill by Reading Skill Book in inventory at once. Repeatable.
"What have you got?" or "Check the belongings." MOD skillbook also can be identified.
・Followers will charge the weapon equipped in non combat with motion. Consume soul gem, or no consume.can setting consume which soul gems by %.
・Probability that the followers play random action during Idle.
・When player is no sneak & no ready weapon, Followers sing during Idle. Voice Type: (MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager).
Playing instrument also. Singing & Playing instrument are set by MCM / Conversation.

I have to tell All members.(All AI)
_ Maintain a constant Far/Medium/Close distance.(Follow distance change)
_ Start/Stop Hunting enemies.("Always","Only in interior","OFF")
_ Start/Stop Looting.("Always","Only in interior","Disable". "Favor looting gold"ON/OFF)
_ Take the Distance immediately When I pull out a weapon.(If Distance:Far, automatic ON)
_ About Sneak Action.(ON/OFF sneak attack in hunting. When player sneak, ON/OFF do not assault/combat)
_ Not need to come with me to too far place./Come with me to anywhere.(Warp follow ON/OFF)
_ About Warp.(Distance to warp, warp position:behind / height, Emergency Warp)
_ About moving around freely.(Automatic Relax ON/OFF/During player don't moving)
_ I want to talk about the creature you riding.(Summon Riding)
_ Enable/Disable Remote Conversation by Sprint.(AI)
_ About Charging to Weapon equipped.(Player & Follower's Weapon, Consume soul gem or no consume)
_ Probability to sing during idle.(Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)
_ About playing instrument.(Probability /Duration /Volume)
_ Allow to Eat foods from own inventory in meal time.
_ Act separately in town.(recommended warp follow off)
_ Act separately in house and Inn.
_ About Craft something.(Auto Craft:Disable/Teammate/All NPC. Quantity setting:leather & strips, lockpick, arrow, throwing pioson & dagger)
_ About buying and selling.(Goal of price negotiation, Purchase of food and potion of healing. make the sale of firewood, crop, ore)
_ About Gather from nature.(Range, Gather from plants, bugs, fishes)
_ Read skill book if you have.(Increase 0.1 Skill by Reading Skill Book in inventory at once.)
_ I'll recruit humanoid as Multi-species followers by dialogue.
_ About Camp(Prepare for Camp, Select Kind of Tent:Nord/Imperial/Falmer, Number of firewood required to camp)
_ About worship.(Disable/Only worship/Add Blessing)
_ About whereabouts of fellow.(marker display:invalid, all, follow, not follow, wandering.)
_ Health% to flee in Combat.
_ About Formation.
_ About Wandering day of the week.
_ About Brightness to use magic of Candlelight.
_ About wait time to search around.
_ About [FLP] Search Stop.(Setting Range of Search Stop)

I have to tell you.
_ Show your State.(Basic status, Race/Class/Confidence, Physical Attack / Defense, equipment, skills, Park, magic list)
_ Make a Shout of the global command.(To Learn Shout "Global Command")
_ About Multi-species followers.(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water, Physical attack/armor rating correction)
_ About your individual behavior.(individual AI)
・ About Heal the wounds of fellow.(AI, Setting Health% to start the healing, Cure Disease, Wait time for resurrection)
・ About Combat.(Heal & Buff ON / OFF to the fellow in combat by AI, Shout Synchronized with player, set Transformed in combat, Hunting non-participation, Avoid Combat)
・ About Looting.(Weapons/Armors/Potions/Arrows/Ingregients/Miscellaneous, Can be selected Multiple types at the same time)
・ About how to follow individual.(Follow Distance individual, Act freely individual in Town, House, Inn)
・ About individual training.(Set of skills to train, the number of per level, the cost of training to skill 50/75/90)
・ About Salary.(Receive salary ON/OFF, Amount of salary per level, Period of payday)
・ About Wandering day of the week individual.(Selected from among not wandering days of the week at the entire setting.)
_ About Inventory.
(List registration,The bulk loading and unloading by the list,Disposal by sale,Growth by providing a meal,Shared Inventory,Possession limit weight change,Equipped weapon filling,Performance of the equipment,Acquisition of other alter ego)
- I want to talk about the creature you riding individual.(Summon Riding individual)
_ About Combat.
(Ignore Friendly fire Spell, immortality, physical attack/armor rating correction, Combat entry criteria, Combat style selecting or [editing], Recover from the knockdown ON/OFF, Children join combat, Accept surrender, Guard player, Mounted Combat)
_ Can you train me?(Follower can become a trainer only conversation according to the skill of the follower)
_ Shopping. Please contact the store.(in General store/Apothecary/wizard/Blacksmith, 08:00-20:00)
_ About Clothes.(Outfit/Auto Helmet/Set Clothes in choice place/ register 128 clothes setting)
_ About Spell.(Teach/Forget Player equipped Spell&Power&Shout, List of learned/original Magic, Tell/Clear Player all magic that originally knew,Forget all the magic learned anew)
(If teach shout target had no spell & no shout before game start, save is crash.(If NPC had no spell & no shout before game start, save crash. Therefore display a confirmation choices at the time of the dangerous NPC.)
_ About the squad organization.(20 squad, Assign to the squad will be possible by appointing a squad leader. Number of people to recruit for squad by leader.)
_ Change yourself.(Speed/Size/Carry weight/Expression/Nickname/Transformed Race/Walk on Water/[Name]/[Hair Color]/[Head Parts]...[] Changes disappear by the restart of the game)
_ Try to switch the mood.(AI reset + Redraw)
_ Please tell me, a way to walk on water.(from mud club, Slaughter Fish, Hawker)
_ "Communication between species" is enable/disable against Human-type.
_ Can I make a request? (Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)

What have you got?(For FLP follower.MCM:System, Follower equip (never or sure or default) weapon or armor passed by "What have you got?" or "Check the belongings.". Items can be identified. learn spell tom.)
Down to the ground./ Flying in the sky.
I'd like to Ride on you.
See you. Have a good one! [FLP]
Rest around here. [FLP]
Stay here. [FLP]
Guard here. {FLP}
Ambush here. [FLP]
I release you until I call you. [FLP]
Wander around in Skyrim. [FLP]

3."Communication between species" add. to recruit NPC as FLP frame followers, until 108.(On/Off Humanoid possible by setting)
   With the follower, Long distance conversation/Cancels ridden state/Resurrect/Stop Combat(While Player is sneaking,area calm).
   If you are hostile, must paralyze or calm or cut below 30% health.
   Allow for normal conversation once fellow.
   You can re-invite after the Dismissal.
  The riding possible through conversation (all other than the human type in vanilla and official DLC)
  Creature type who use a weapon, Werewolf, while riding, to attack to match the attack player.
  Follower is invincible while riding, until follower attack, we do not have to worry about falling in falling damage.
 Choice conversation, follow, wait, deal. Possible additional instructions other than the recovery of this MOD.
 AI expansion in response to a dragon. fly, do not fly. The available.
  List displays the name , level , Location (SKSE)
  MCM List(Level/Class/Location, switch Follow/Wait/Releace/Wandering/Squad)
  "About Multi-species followers."(List, Command to all members:Follow/Wait/Releace/Wandering/Shift/Dismiss/Walk on Water)
  MCM System, Add 'Recruit ally automatically', When Player draw weapon, near ally NPC in PotentialFollowerFaction join to FLP framework automatically. Exclude DismissedFollowerFaction(Dimissed follower).
  It is possible to fly to riding the dragon follower.
For more information


4."Multi-race form" add. Player & Followers(in combat) can be transform in any race.
   You can register the race of the follower.
   Open the settings that you use while sneak.
   Followers Can be transformed into any race during combat, to select race by conversation.
   Combination of operation (right / left / Dual / moving direction) a variety of attack
   Idle action by the sneak, lie on, sit, Hiding, provocation etc ..
   (Example: Giant's Stomping(Dual) / Slams (Dual Forward move),Storm atonach's Shock wave (Dual),Dragon's Wing Attack(Turn attack) / Tail (Attack Backward move))
   (SKSE) equipment to the left to automatically get the race-specific magic to transformation (Chaurus, Frostbite Spider)
   The flight can move in the transformation in to the Dragon
   (Rise in straight in the third person after you Sneak in the first person)
   The additional fire ball, fire breath, frost breath to the normal attack of Dragon listed registered from the beginning.

 ※Non-human type is transformed into a different race of non-human type, it is not drawn.
    CTD If NPC try to fly Become a Dragon.
  ※Get defeat the enemy to appear in "About combat", "I wish there is magic to transform into a variety of race".

[Compatibility]

In order to maintain compatibility with multiple MOD followers make changes to standard AI Package only.

When used in conjunction with multiple follower MOD(UFO/EFF/AFT etc),
please put This MOD after multiple follower MOD in the load order.
If you use the option, and load thereafter.

Option file "FollowerLivePackage - AFT" add.
-Require Amazing Follower Tweaks v1.65 or later & FollowerLivePackage
-When long-distance set by the AFT, FollowerLivePackage does not work.
-Recommended, automatic relax is OFF in the setting of AFT.
(FLP AI is not working in AFT relax.)
-If noisy greeting, Tweak Option:Chatty Off.
-Edit AFT Combat AI list to enable FLP Combat AI Even If Tweak Combat setting is None.
-Edit TweakBeastPackage's condition don't apply all Non-Humanoid at AFT frame  exclude animal frame.

Option file "FollowerLivePackage-EFF" add.
-Require Extensible Follower Framework v4.0.0Beta6 or earlier & FollowerLivePackage
Even "Extensible Follower Framework" user, it is not required.
Combat: Even If you select a non-default, FLP combat AI is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

Option file "FollowerLivePackage-EFFCore" add.
-Require Extensible Follower Framework v4.0.0Beta7 or later & FollowerLivePackage
Require this file for AI function.
Combat: Even If you select a non-default, FLP combat AI is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

Option file "EFFDialogue DLC" add.
-Require Extensible Follower Framework v4.0.0Beta7 or later & Hearthfires & Dragonborn.
The conversation choices of DLC followers will correspond to the EFF.
Add Dialogue : "Cease(Start) to use separately inventories." "I need to trade non equipments with you."

Option file "FollowerLivePackage-CH" add.
Convenient Horses compatibility script.

My Home Is Your Home - a mod for followers
_When you are released, go back to the house specified. [FLP & MHYH]:Follower goes to the house that you specify, remains FLP frame follower.
Add toggle setting of MHYH AI in Individual Setting in MCM.(DismissedFollowerFaction)
If MHYH v1, recommend to Edit MHYH's Quest Priority to 81 by CK or TES5Edit.

Improved Fish
Has been added and if it is introduced fish will also catch as Fishing in FLP.

Support "File-Access Interface for Skyrim Scripts" can save & load 5set.

Recommended MOD:
Multiple Floors Sandboxing by Dovahklon
Follower Trap Safety by Alek

<By extension feature AI follower>
Instructions, configuration changes to the entire by Conversation choices or MCM.
To the individual, by conversation choice.(Available in the MCM individual indication of follow/wait)

Standing "Global command". Possible indication of set-attack-waiting-dissolution return to all followers of follow-up, waiting
Overrides other instructions until canceled by the words of the third. Followers of waiting too rushed.
Switching wait-dissolution of the (return home) switching the set-attack, in the words of the second word in the first
Set only follow state followers and use of non-indicating state the words of the third
Dissolution is released naturally back to the former life while registered followers, and set in the cancellation.
Display & Change state by MCM.

Sneaking "Global Command" 1st term to command individual teammate. 2nd term to command entire teammate. 3rd term to warp here all teammate of follow state.
What's more, you can search and fellow all over the world, regardless of whether they are fellow by any MOD, and then listed. Corresponding to 112 actors.
Individual (warp here, warp there, follow <=> wait, Dismiss [FLP], status, inventory, talk, reset)
Entire (Warp here:Follow or all, Follow <=> Wait, Follow, Wait, Physical attack/armor correction %, AI reset, All Reset)

Possible long-distance conversation. When used "Communication with different races" or when you sprint to follower.

Relax when the setting follow distance between the player not fighting pose. Set to Disable/Always/During not moving.

Setting the distance to warp, to warp by causing said soliloquy to script with AI.
Emergency Warp:Regardless of the setting of the warp follow. To warp the followers of the follow state when the player draw weapon.(same as sneaking global command 3rd term)
Emergency warp distance setting (normal & combat)

If the player is in combat & follower is out of combat, follower will be vigilant in the vicinity of the player.

Wait State: Setting of Auto Relax, Sleeping hours, Bedtime.(Include Sleeping in "Act Separately in House/Inn")
As with the time of wandering, They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.

Whole-individual combat AI the ON / OFF setting.
it can not be special action. It is the same as the vanilla in the OFF combat AI,
Change combat style is applied.
MCM AI.2, Assist AI%:Probability that the FLP combat AI to search for fellow. If this is 0%, Followers do not mind a fellow (exclude player).

Whether to Heal & Buff can be specified for each person (no limit on the number)
Do you give priority to recovery during combat, can be set for each person.
Follower or player, cut the setting health%, use a spell to heal its target
Players and followers, cut the setting health% at the same time, if there is a use of the recovery range Magica
During Combat, Follower that was ordered, can use Buff Spell(-flesh / courage / Rally/ Call to Arms/ FIre&Frost&Lighting Cloak) to Player & other followers.
Cloak, select the attributes that are not tolerant of combat target (Magica 289 or more)
If Follower's voice type is same as bard, they can sing buff song.(Move speed, weapon speed, health regeneration, magic resist)
Healer can cure fellow's Disease automatically.

Accept surrender:If enemies kneel down or flee, to lose the fight will was allowed to fear or sedation.
So as not to kill the enemy in pursuit when accepting the surrender, add a valid Ethereal effect only when enemy has run away or knockdown.

If follower is mounted in combat, follower try mounted combat.(Non Script)
Unarmed, Melee, Ranged weapon. mounted hunting.

Passive Ride on/off. There is own horses near followers, they ride horses.
MCM:System, Shared player's horses with followers. Recommended if you want to use passive riding without other horse mod.
MCM:Player setting, Call player's horses when player is riding. Horses will come here by running.

Werebeast special combat:Call of the wild, Howl of terror. Howl of the pack(rank up by player's perk) (Werewolf, Werebear)
Vampire Lord special combat:Drain life, Raze dead, Bats, Mist form, Summon gargoyle, Blood cloak, Blood plague.

Probability to use illusion:Calm, Pacify, Harmony, Fury, Frenzy, Mayhem, Fear, Rout, Hysteria.
Follower use these spell in combat if follower has these spell, if illusion skill over enemy's level to some extent.

Setting of Muffle:If learned, use spell of muffle to self and fellow in sneaking.

Distance can be changed in three stages followed by conversation choices.
Distance of less than 650 players and followers &Player is weapons or magic ready
=Take the distance from the player

  [Hunt And Loot Mode] When Player Pull Weapon/Magic, Cancel

Can be configured to a covert attack
"Start/Stop Hunting enemies." in the choice covert conversation.
Can be configured to retrieve the loot

The search of the enemy within 5000 distance of the player, followers can preemptive attack if within a set distance.
It will not charge when stealth attack is set to covert attention.
Target are all hostile & non cowardice actor, or all actor of Ambush AI.(Except Underwater or Guard target)

Take the loot from the all dead bodies. And container around 500 at clearable location.
Add Item Transaction conversation choices for animal followers.
Looting add scroll around container & body, can't loot scroll in container & body.(Include Throwing dagger)
Throwing Dagger is changed to fast acquisition in the range of around 2500 what has fallen.

When followers are within setting radius from player,
gather plants, bugs, fishes in setting radius from player. When Player has a fighting pose, Disable.
* Can not be determined whether been acquired for the plants. So while the On state, it provides a means of switching
"[FLP] Search Stop"(Player get in two clicks MCM stop / start)
_When Player equipped, all followers stop gathering from plants.  (hot key usable.It is not required equip slot.)
_When Followers had, they stop gather plants. It is not required equip slot.

"[FLP] Search Stop" Can be set stopping kind of search in conversation or MCM.
Hunting, looting, buying, selling, gathering plants, gathering fishes / bugs / nirnroot.

Search Wait Time setting, It is easy to relax in a longer waiting time AI is to start the search around.

Player is in while blocking
=Cancel Keep Distance, Search And Destroy, Loot, Gather Plants, Relax. Surely Follow.

When Player is riding, Followers summon creature and ride it.
Summoned creatures will become the property of the entire follower by himself.

You can tell it to turn into a race that is set during a battle to be speaking in a state in which to obtain a different change.
You can not be displayed or relationship of skin type follower of human and non-transformed.
Can be registered the race you have to follower

Friendly Fire prevention setting follower, members stop combat if target is non hostile to player.
There also be sedated opponent if the battle has continued.
Is applied automatically to all fellow if turned ON "Ignore attacks from fellow" of the entire by MCM or conversation.

By Conversation or Sneaking Global Command second term, Followers physical attack/armor rating correction setting, 0%...500%.
By MCM, Player physical attack/armor rating correction setting, -1000% ... 1000%.

Clothes Setting can register 128 pattern. Can affect 112 followers.(Effective only followers. If you want to enable even stay at home, it is possible in a released state of FLP frame.)
Equipped from among the belongings of those that are registered with the mannequin by dialogue with follower.
Equip a copy When specified equipment that follower don't have.
Unequip head & shield equipment in non-combat. Setting additional to do not take off the head equipment in bad weather.
Can Set up from the costume that you have registered.
Usual, Combat, Swimming, Sleeping, Habitation(Global/City/Town/Settlement), Dwelling(Global/Player House/House/Inn/Castle/Store/Temple), Special area.
In non setting area, use usual or global setting.
The designation of a special area for clothes setting. Add setting of clothes for special area.
Can Apply one's all clothes setting for all members. Can Reset one/all.
Give priority to large scale place among city, town, settlement.
To wear the standard equipment of the follower If you specify -1 clothes set.(equipped after the change if you have changed)
Player clothes setting by MCM. Edit 0-127 number of Clothes Setting is required dialogue with follower.
It is not removed for the automatic charge weapons that are not filled when changing clothes in clothes Setting Effect.

"Try on clothes for up to the next number from the first number."
Can be tried on to the next number from a specified number dressed registered settings.

"Change outfit."
It will continue to change between open a conversation, default equipment outfit that does not appear to own inventory.
First outfit is Naked. Therefore by the cancellation immediately in changing has begun, costume will be naked.
Original outfit equipments are put into own inventory. Original outfit is registered to outfit list if the list hasn't it.

"Keep equipping clothes you are passed from now.":
This follower's clothes setting is reset & default outfit will be set naked.
Original outfit equipments are put into own inventory, and the outfit be registered to list of "Change the Outfit".
Then this follower's clothes keep equipment you pass from now.

"Spend with clothes like our house at this location." Dwelling:My house's clothes is used at your specify location.

Summon Campfire by player sneaking & blocking nearby follower.
Campfire is guided by player, set tent etc.
Camp set will disappear in the cell move.
If you want to interrupt the camp installation, please defeat him or Cancel by Choice.
Select Kind of Tent:Nord/Imperial/Falmer/Hagraven, by MCM or conversation with follower.
Number of large/small tents set up by the MCM or conversation.
You can choose the equipment to put, wood-chopping block, tanning rack, fishing pole, enchanter, alchemy lab, anvil, smelter, workbench, grind stone.
Use fishing pole in camp set, you can fish in the water place. The fishing with followers by handing fishing pole.
By Consume food at random, you can catch Mad Club, clam and 7 species of fish in vanilla.
Lure into fishing rod holder of camp set. When fishing if one has lure, player & followers do not consume food.
Change to add fishing fish that have been added to critterFishTypes(fish list of vanilla) (Improved Fish, etc.)

"About your individual behavior","About Salary" Receive salary ON/OFF.
Amount of salary per level, Period of payday. Setting by Conversation or MCM.
Period of payday: 1 - 365 days.
To come close to the player, follower receives a salary automatically.
If the possession amount of players missing, amount carried over to the next time.
Follower leave away automatically in arrears for the third time.

Game Setting relation follower by MCM
Distance to draw weapon in accordance with player, Distance between followers, Distance from door, Distance to start sprint, Speedup rate for to follow

"About Shared Inventory" "I ask to you the management of shared inventory." Auto Manage shared inventory by manager.
Pass: standing, without moving, without fighting pose, stare the manager.
Take: standing, without moving, take the fighting pose, stare the manager.
Setting Manager reaction angle.
ON/OFF Auto transport during craft or sitting(No monitoring scripts, because it is using Soliloquy)
Pass reaction usual without fighting pose in shared inventory auto transport.
Choice of the type of items to be handled automatically, Can gather their material to shared inventory from all member.
Call Shared Inventory (carrige), Change skin color, can ride.
Wheel does not rotate coach since incorporated into the skeleton of the horse, It is impossible to ride in the carrier.

"About Combat."、"Select your Combat Style."
Melee,ranged,magic,shout,unarmed,staff, and Duel/Flank ON/OFF. Allocated from the combat style of the 128 type.
It is inferior than "Change your Combat Style." But also effective after restart."Change your Combat Style" is disabled until you cancel if it register.
Combat style that all method of attack is enabled temporarily assigned if unregister, return to the original after restart.
Available dual wield, the combat recovery and use any of the fighting style of 128

Set Wait time for resurrection except 0, then Player or Followers revives if it recieve enough healing within the set time. otherwise die.
Casualty need healing from other fellow because own health regeneration stop during death.
It does not work in a state of immortality or immortality spell or protection.
Is applied automatically to all fellow by soliloquy if you set.

FLP frame followers can be specified state to follow, wait and release, wandering, 1-20 squad from MCM List or conversation.
Followers of the follow/wait/squad can be operated by standing global command.
Sneaking global command is operable regardless of the state of the other, if you talked once.
FLP Weekly Schedule in MCM. Each day of the week, 6:00-18:00 & 18:00-nextday6:00, there is 14 parts.
"Undecided" when the time comes, will be determined at random to one of the follow / wait / release / wandering.
MCM:System:ON / OFF setting of teammate attributes of each state of the FLP frame. Switch by soliloquy.(Trespassing prevention treatment of returning home)
<Waiting>:Rest around here, Stay here, Guard here, Ambush here. Waiting action can be set individual by MCM or conversation.
<Release>: and out of the follower AI, resume normal activity.
<Squad>: to follow the leader of the specified range of search attack, loot acquisition and natural collection is fixed to 600
        Fellow recovery of non-combat in always enabled. Other settings, such as summoning riding along the follow-up time.
        I sleep summoned bedroll tent, indoors outdoors if there is no bed of their own when the leader was sleeping
        The same operation as the follow-up state to die reader or absence.
<Wandering>: to perform a search attack, loot acquisition and collecting a wide range of nature while Tour of the inn or town around Skyrim.
       Heal each other out of combat in always enabled. Other settings, such as summoning riding along the follow-up time.
       The day of the week other than the enabled by MCM, resume normal activity as well as release.
       Hunting & Looting in wandering enable without global setting. Individual setting or [FLP] search stop can disable there.
       "Schedule of the wandering day" in MCM:"FLP weekly schedule".
    0:00-6:00, 6:00-12:00, 12:00-18:00, 18:00-24:00. You can assign the four types of behavior.
-Bedtime                :Going to bed. They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.
-Go to town from another:Tour of the each village in Skyrim & Solstheim, and Fortress of Ork.
-Exploration            :Wide range Hunting, Looting, Gathering from nature.
-Go to Inn to Stay      :Stay at random around the country inn in Skyrim, Solstheim.

Squad leader of default AI can be set number of people to recruit non-unique NPC to own squad as FLP frame follower during follow or wandering.
If during follow, Player is standing, no fighting pose.
The solicitation by sedation dazzling skill if over the level to some extent on what hostile.
Add random nickname automatically.

Worship Locate the shrine by AI. by worship, faith is increased or decreased.
It get a special blessing if faith degree becomes 5 or more, and it will not worship at shrine with low degree of faith.
Faith degree +1 by worship for target. If Aedra, all daedra -1. If Daedra, all (exclude target) -1.
Faith degree of change as well as worship in the soliloquy of a fixed period, if follower has artifacts or amulet.
Check each faith degree by "Show your state", "Tell me what you believe in.
<Blessings of 1 or more degrees of faith (ON / OFF possible)>
[Sheogorath]: pick up throwing cheese(as throwing dagger), it becomes food of cheese after throwing.
<Blessings of 5 or more degrees of faith (ON / OFF possible)>
Fortify Armor in combat[Stendarr]. Fortify illusion [Mephala]. Summon Werewolf [Hircine]
Summon Barbas [ClavicusVile]. Fortify Critical [Mehrunes Dagon]. Invisibility in sneaking or combat [Nocturnal]. Regenarate Health in Combat [Namira]
Fortify Two-handed [Malacath]. Fortify Destruction [Hermaeus Mora]. Disease Cloak [Peryite]
Meridia & Molag bal. Add Enchant of their Artifact.
Bound Wabbajack [Sheogorath]. Bound Sanguine Rose [Sanguine]. Bound Skull of Corruption [Vaermina]
The other, the same effect as the shrine is always valid.

"About your individual behavior", "About individual training"
AI find a trainer. follower pay costs for training.
Set of skills to train individual, the number of per level, the cost of training to skill 50/75/90.

-Perk "Skill of attack control" can add to player by MCM.
No damage of the attack to the target without hostility.
No damage of a physical attack from the target without hostility. Disabled during stealth.
There is even hostile attack by 0 damage.
If you want to add it to the follower, please use TES5Edit or CK.

Followers marker display:invalid, all, follow, not follow, wandering. Can be selected in the MCM / conversation.
Detect all follower that was talking with you once.(exclude dismissed follower)
It is updated at MCM / conversation and monologue.

-"Throwing Poison & Dagger", Add setting of quantity to distribute enemy in MCM.
The left hand limited equipment for use by the NPC.
Humanoid, Draugr, Dragon priest, Falmer, Ash Spawn, etc.

"About inventory.","About list to sell."
Register item to list to sell by dialogue with follower, then pass registerd item to follower.
If they have items in list more than setting, they sell to somebody around that has coin exclude teammate.

"About your individual behavior","About Combat","About Shout"
Combat AI Extend, followers can use shout learned by player.
All member disable, all member Synchronized with player, Individual.
When health% is below setting value, flee in combat.If enable, flee with "Whirlwind Sprint" & "Become Ethereal".
If melee weapon equipped, follower also use "Whirlwind Sprint" when the enemy is far more than 1000.
Strengthening oneself:Dragon Aspect, Elemental Fury
Against Dragon: Dragonrend
Against Animal: Animal Allegiance, Kyne's Peace
Random:Unrelenting Force, FIre&Frost Breath, Disarm, Cyclone, Battle fury, Soul tear, Drain Vitality, Ice Form.

Children can join combat.(Default On)
They can use Throwing dagger & poison.

Formation can set 0-9 followers in each place(Field, Habitation, Interior). Manual and Preset(Line, Colmun, Wedge, Square).
Toggle condition can set Move, Draw, Sneak, Combat. Each condition can set Doing or Not doing or Nott affect.
Field setting affect also squad. Ring of "[FLP] Formation Stop" from MCM.
When the player is moving forward in forming the formations, followers have fit a player's orientation.

"Hot key" in MCM. {FLP} Search Stop, [FLP] Formation Stop, Open shared inventory, Transport to shared inventory, Emergency warp, Act separately in Town, Summon Riding.

Probability for idle dialogue mutually:
Probability that Default AI followers say idle dialogue mutually during Idle.
If followers have no idle dialogue, they don't say.
Include random actions from Probability to play action & instrument & song.

Probability to play action mutually:
Probability that Default AI followers play action mutually during Idle. This setting is separately from Probability to play action.

Change in V7.62:
-Fix Barrage of hotkey cause CTD during save. Added wait time 1 second.

Change in V7.61:
-Combat AI fixed about transform condition, and some papyrus error fixed.

Change in V7.6:
-MCM AI.2, Assist AI%:Probability that the FLP combat AI to search for fellow. If this is 0%, Followers do not mind a fellow (exclude player).
And combat fellow search changed to when the enemy is not in the attack or did not see ownself.
-MCM individual settings will display 'Default AI' or 'wandering AI' or 'This AI isn't Default'.
-The designation of a special area for clothes setting. Add setting of clothes for special area.
-Add to DismissedFollowerFaction for dismissed follower from FLP frame, because MHYH4.3 seem to add a teammate attributes for dismissed follower. For MHYH AI.
-MCM System, FLP List' page number can change 2-108 page. If it is 27, one page display max 4 followers.
-After the end of combat, I tried to look of reset by overwriting the moment smile to the standard AI followers.
-When you have enabled the distribution to the enemy during combat, modified so that it is not distributed to fisticuffs opponent.
-Select additional tent of Hagraven in the camp function.
-MCM System, add 'Recruit ally automatically', When Player draw weapon, near ally NPC in PotentialFollowerFaction join to FLP framework automatically. Exclude DismissedFollowerFaction(Dimissed follower).
-MCM Hotkey, add summon riding.
-Fix option esp for without all DLC.

Change in V7.5:
-Change salary system: Period of payday can set 1 - 365days by MCM or conversation, Even if time is passed by Player's waiting, followers want to recieve salary how many paydays passed.
Therefore, player can prevent dismiss if salary not paid is smaller than 3 times.
Time to receive salary become any times.
-Change clothes setting behavior:The had returned once optimally equipped when it deviates from the one condition, to optimize equipment only when it is out from all conditions other than the head and shield.
Therefore, the timing at which the best equipment if it is the clothes set of usual and combat disappears.
Also change operation at the time of clothes switching, according to once set if in a non-combat without removing it if still necessary, since the automatic filling the weapon and remove all in UnequipAll if not required
In addition, the conditions mistake fixes priority of home clothes.
-Combat AI change: the first 100% search of fellow, and later change to perform at 20% when it is not targeted by the enemy (weapon insertion and removal measures in combat and ensure assistance to the fellow)
- Throwing Dagger is changed to fast acquisition in the range of around 2500 what has fallen.
- First bullet of throwing Dwemer ballista modified to fire at the time of appearance.
- Fix miss of the automatic charging from the shared inventory.
- Changed so that it does not re-distributed to the same target in the battle in the distribution to the enemy.
-AI Change is to use from 5 seconds accumulated in when to use the lights (measures to that the brightness at the time of cell movement becomes 0).
-Adjust the magic of candlelights that AI uses, It was so not dazzling brightness and appearance.
-Modified to skill of attack control does not disable the cloak magic.
-Add to MCM:System, Shared player's horses with followers. Recommended if you want to use passive riding without other horse mod.
-Add to MCM:Player setting, Call player's horses when player is riding. Horses will come here by running.
-Add to MCM:Player setting, Global command learn or forget.
-Add to MCM:System, Follower equip (never or sure or default) weapon or armor passed by "What have you got?" or "Check the belongings."
-Add to conversation choice "About behavior in waiting." for other than FLP frame follower.
-Behavior in waiting is enable even if AFT frame follower.

Change in V7.4:
-"About Clothes", "Spend with clothes like our house at this location." Dwelling:My house's clothes is used at your specify location.
-Sneaking Grobal Command 2nd words: Change[Follow], [Wait](Follow or Waiting-state member or All member). Add [Become Healer].
-Add Spell of Summon Riding in Player Setting in MCM. Player can select Riding creature as same as follower's Individual setting.
-Passive Ride on/off. There is own horses near followers, they ride horses.
-Fix problem at warp follow with Immersive Horses.
-Formation is disabled during conversation with player.
-At formation, forward correction value change to 1/3 if the moving speed of the player is more than 100.
-Add toggle setting of MHYH AI in Individual Setting in MCM.(DismissedFollowerFaction)
-Change How to display way of List of Individual Setting in MCM.

Change in V7.31:
-Fix problem: player take random action at V7.3 with another mod's frame.

Change in V7.3:
-"Keep equipping clothes you are passed from now.":This follower's clothes setting is reset & default outfit will be set naked.
Original outfit equipments are put into own inventory, and the outfit be registered to list of "Change the Outfit".
Then this follower's clothes keep equipment you pass from now.
-When the player is moving forward in forming the formations, followers have fit a player's orientation.
-Auto Charge setting add "Consume also from shared inventory".
-Probability for idle dialogue mutually:Probability that Default AI followers say idle dialogue mutually during Idle.
If followers have no idle dialogue, they don't say. Include random actions from Probability to play action & instrument & song.
-Probability to play action mutually:Probability that Default AI followers play action mutually during Idle. This setting is separately from Probability to play action.
-FollowerLivePackage-EFFCore.esp: PlayerFollowerFollowPackage: Delete flag of "Maintain Speed At Multi".

Change in V7.2:
-Formation can set 0-9 followers in each place(Field, Habitation, Interior). Manual and Preset(Line, Colmun, Wedge, Square).
Toggle condition can set Move, Draw, Sneak, Combat. Each condition can set Doing or Not doing or Nott affect.
Field setting affect also squad. Ring of "[FLP] Formation Stop" from MCM.
-Add page of "Hot key" in MCM. {FLP} Search Stop, [FLP] Formation Stop, Open shared inventory, Transport to shared inventory, Emergency warp, Act separately in Town.
-Mounted combat condition remove player mount.

Change in V7.11:
-FISS support become optional, be disable selectable at the installation.(MCM corrective measures if there is FISS corresponding other MOD if you do not put the FISS)
Include FISSFactory.pex, FISSInterface.pex along description in FISS.
-Add slider of movement speed / body size / carry weight at MCM of player / individual setting.

Change in V7.1:
-Support "File-Access Interface for Skyrim Scripts" can save & load 5set.
-Distribute to the enemy: the possible confiscation from the enemy who owns more than the number set, Miss fixes that are distributed to 7.0 of animal, fighting in distribution on / off
-Throw trap: Gas plate added, modified to fire the ballista to three shots one by one shot to the contact reaction formula, shortened physics corresponding recovery processing of fire plate.
-Non Script Mounted Combat, Unarmed & Melee & Ranged weapon, mounted hunting also.
-If follower change clothes during mount, they can't dismount sometimes.
If player dismount, they take a dismounted motion in soliloquy, or warp to Player.
Dismount assist: On/Off for other mod's horse function. If Convenient Horses, Recomended Warp.
-Standing Global Command's Rest change to "Rest around here." from waiting state.
-Global Command change silence at game.
-Combat AI Changed to not use the attack ordered Shout when the player is in front.
-Change the bow crossbow use in Hunting as judged by whether possession by using a bow-arrow list of FLP built-in, the other with the same can be added to the list in the confirmation of belongings.
-Changed to not added when the degree of faith has reached the upper limit 127.
-Change candlelight that AI is used to spell disappear in covert state.
-Guard player On/Off:If Player is in combat, if follower is out of combat, follower go to the guard in the vicinity of the player.
-Add Summon Riding dragon flying, Test function, and will not be work well.

Structure Description:
Change and changes in global value set by the grant of a dummy spell by conversation choices
? Action itself is run by an extension of AI packages that are granted in the vanilla all followers

(Wait and follow with vanilla) PlayerFollowerPackage
(Fighting outdoors in vanilla) PlayerFollowerCombatOverridePackageExterior

By combining a number of extensions Procedure above the AI
PlayerFollowerPackage (follow-up, break, separation, search, attack, looting, recovery, wait-time work)
PlayerFollowerCombatOverridePackageExterior (indoor and outdoor combat, physical fitness monitoring, recovery)
Therefore, if you have been granted in another MOD AI package and different package of vanilla, MOD does not fulfill a function.
Since the change of state of the AI, only comes with However, if there is a change package to another Toraseru action, meanwhile is invalid.


Follower does not relax? Conversation choices "Try to switch the mood."

Fixed a problem that does not follow in the fast travel.
Use the script at the time of the move area, if the distance between the players is greater than 3000, the warp near the player.
Instead, to come to a place where followers warp does not usually tracking

When the update is not a problem as it is to overwrite it.
loosefile, please use when you do not work well with bsl and bsa.

My Another Mod:
Unarmed Various actions Include Melee armed
Children can wear all
Throw Voice Dialogue FIx

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