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SkyComplete SSE转换指南

作者:fiskin1
发布:LUOHUISHU98
发布日期:2020-02-23 00:15:41
更新时间:2020-02-23 00:15:41
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我收到了许多其他玩家的要求,要求将其转换为SSE。这是有关如何执行此操作的详细指南。

请记住,kefka95并未回应我将其移植到SSE的多次请求,并且还删除了他在Oldrim Nexus上的页面。

那些从Oldrim Nexus下载其原始文件的人可以使用本指南将其转换为SSE。不幸的是,那些没有幸运的人。

Nexus禁止共享文件,我不能也不会将我的Oldrim文件或转换后的文件的副本上传到此页面,以便其他人可以下载它。

您可以尝试从Nexus上的另一个用户那里获取它,但是我不容忍,因为Nexus对文件共享不满意,如果发现您,则他们可以按照本网站的规则执行他们认为必要的任何处罚。这完全取决于您。显然,kefka95删除了Oldrim页面是有原因的,并且可能是作者正在为SSE开发新版本。只有时间会给出答案。


请不要问我原始文件或转换后的SSE文件!


不幸的是,直到获得kefka95的许可才能移植或上传原始文件,我无法做任何事情。


我已经在游戏中安装了转换后的版本,并且每次都能完美运行。本指南适用于原始mod的传奇版本,但只要下载了这些文件,即可用于转换kefka95在其原始页面上发布的其他版本。


如果您使用的是其他版本的mod,则分别为Dragonborn和Dawnguard使用.esp,那么您必须为每个版本完成转换过程并将它们安装到游戏中。


您需要从Bethesda启动器或网站上下载并安装SSE创作套件,以便将.esp转换为44格式,以便与Skyrim SE兼容。这个很重要。我不会对Mod无法正常运行不承担任何责任,因为这没有完成。


以下是本指南所需的内容:


原始文件的副本(包括原始存档文件或对.esp或.esp文件以及来自scripts文件夹的四个.pex文件的访问)

SSE创建套件

SKSE

SkyUI的

压缩文件提取器和重新打包器,例如Winzip或7zip

SSEEdit由ElminsterAU


如果您拥有Skycomplete传奇版并想在CK中进行转换,这些也是必需和建议的:


由starkchaser创建的CreationKit Multiple Masters Fix

SSE CreationKit修复Nukem


仅选择其中之一使用,不能同时使用。 2号是针对拥有CK经验的用户,从长远来看,它可以解决CK的更多问题。

有关如何安装这些组件的详细说明,请参见每个页面。


如果您想表示赞赏并认可此页面,请从“文件”部分下载zip文件,以便您可以在Nexus规定的时限后认可该文件。我很感激。另外,即使原始页面已被删除,也请考虑向kefka95扔一个荣誉。该作者的个人资料可在以下位置找到:


kefka95


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这是有关如何将原始文件转换为SSE的完整指南:



1.在桌面上或易于使用的任何地方创建一个文件夹,以便在转换.esp并将其命名为Skycomplete SSE或类似名称之后,可以轻松访问该文件夹。


2a。如果您拥有存档的mod,请解压缩它并将其解压缩到桌面或工作区。从解压缩的文件中复制脚本文件夹,并将其粘贴到您创建的新文件夹中。


2b。如果文件松散,请将scripts文件夹和.esp复制到新创建的文件夹中,然后将其重新打包为zip文件,以安装到游戏中并放到桌面或工作区中。


3.使用您使用的任何Mod Manager将Mod安装到您的游戏中。完全不要使用哪一个。最终结果将是相同的。


4.在Mod Manager的加载顺序中,将.esp保留在底部,以便可以在SSE CreationKit中轻松找到它。需要先进行转换。


5.使用桌面图标或MO2用户必须通过该模块管理器设置的可执行文件打开Creation Kit SSE。


6.在“文件”按钮下方,您将看到一个小文件夹图标。这就是“加载主文件/插件文件”功能。单击该按钮,它将弹出一个较小的框,其中将显示您已安装的所有mod文件。使用右侧的滚动条或鼠标滚轮,一直滚动到底部,找到SkycompleteLegendary.esp,然后双击它,并且在其左侧的框中将出现一个黑色的“ X”。


7.单击“设置为活动文件”框,然后单击“确定”。

3093/50008. CK将通过各种加载提示。让它做它的事情,但忽略弹出的任何错误消息,然后对加载.esp之后出现的所有提示说是。加载后,会在左侧弹出一个带有错误的细长框。您只需单击右上角的退出按钮即可将其关闭。

9.接下来,单击“文件”,然后单击“保存”,或单击功能栏中文件文件夹图标旁边的软盘图标,以保存转换后的文件。 .esp现在已转换为表格44。关闭CreationKit,它将完成.esp的保存过程。

10.现在,您需要从mod文件目录中获取转换后的.esp,并将其复制到工作区中的scripts文件夹中的新创建的文件夹中。您可以在复制转换后的.esp之前删除旧的.esp,也可以让Windows替换它。都可以。将文件夹重新打包为zip文件,以备后用。

11.至此,您可以在mod管理器中删除该mod并重新安装它,让LOOT对您的装载订单进行排序,或者如果您有装载订单的经验,也可以将其放置在任何地方。由于文件已转换为表格44,因此scripts文件夹已经与其他文件一起安装,您可以使用刚刚转换的.esp并正常玩游戏。请等待几秒钟,以便MCM注册该mod。看到提示后,您便知道该模块正在运行并可以使用。如果没有出现提示,那么我建议您将其卸载并像新的mod一样重新安装。

12.我建议使用SSEEdit或WryeBash制作一个合并/删除的补丁。这很重要,因此Mod可以在玩游戏时跟踪您所做的一切。

-------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------

我要感谢以下人员帮助我制定了本指南:

bchick3:非常有用的指导。没有它,我将无法转换过去两年来完成的许多端口。
kefka95:用于制作Skycomplete。
贝塞斯达:制作Skyrim SE
SkyUI团队:用于制作SkyUI。为Skyrim制作的最好的UI。这对我来说绝对必要,并感谢您的工作。
SKSE团队:允许Skyrim SE进行Vanilla游戏无法完成的出色工作。做得好。你们都是我的英雄,我永远感激不已。

请记住,这是我能做的最好的事情,直到帮助“移植”到SSE,直到kefka95回到我身边为止。
我已经在MCM的图库中添加了图片,以及图片的外观,因此我可以向所有人展示转换过程对我有用。
如果您有任何问题,请告诉我。希望我的指导对您有所帮助。每个人的加载顺序都不同,应该考虑到这一点。
我将从Kefka95收到的有关Skycomplete状态的任何消息保持最新。请在“帖子”标签中查找任何更新。————————————————————————————————

I have received a lot of requests from other players on how to convert this to SSE.  Here is a detailed guide on how to do that. 
Please keep in mind that kefka95 has not responded to my multiple requests to port this over to SSE and has also taken down his page on the Oldrim Nexus.
Those who have downloaded his original files from the Oldrim Nexus can use this guide to convert it to SSE.  Those who have not are unfortunately out of luck.  
File sharing is prohibited on the Nexus and I cannot and will not upload my copy of the Oldrim file or the converted file to this page so others can download it. 
You can try to get it from another user on the Nexus but I do not condone this as the Nexus frowns on file sharing and if you are found out then they can enforce any punishment they deem necessary per the rules of this site.  It's up to you completely.  Apparently kefka95 took down the Oldrim page for a reason and its possible that the author is working on a new version for SSE.  Only time will tell.

Please do not ask me for the original file or my converted SSE file!

Unfortunately I can't do anything until I get permission from kefka95 to port it or upload the original file.

I have installed the converted version in my game and it has worked perfectly every single time.  This guide is for the Legendary version of the original mod but can be used to convert the other versions that kefka95 released on his original page as long as those files were downloaded.

If you have the other version of the mod where you have the separate .esp's for Dragonborn and Dawnguard then you must complete the conversion process for each of those and install them into the game that way.

You will need to download and install the Creation Kit for SSE from the Bethesda launcher or the website in order to convert the .esp to form 44 so it will work with Skyrim SE.  This is important.  I will not be held responsible for the mod not working because this was not done.  

Here are the things you will need for this guide:

A copy of the original files (this includes the original archived files or access to the .esp or .esp's and the four .pex files that are from the scripts folder)

The SSE Creation Kit

SKSE

SkyUI

An archive extractor and repacker such as Winzip or 7zip

SSEEdit by ElminsterAU


These are also required and suggested if you have the Legendary Edition of Skycomplete and want to convert it in the CK:

CreationKit Multiple Masters Fix by starkchaser

SSE CreationKit Fixes by Nukem


Only pick one of these to use and not both.  Number 2 is for more experienced users with the CK and fixes more issues with the CK in the long run.
Detailed explanations on how to install these are listed on the respective pages for each. 

If you would like to show appreciation and endorse this page,  please download the zip file from the Files section so you can endorse it after the time limit imposed by the Nexus.  I do appreciate it.  Also please consider throwing a Kudos to kefka95 for the original mod even though they have taken the original page down.  That author's profile can be found here:

kefka95

------------------------------------------------------------------------------------------------------------------
Here is the complete guide on how to convert the original file to SSE:


1. Create a folder on the desktop or anywhere that is easy for you to work with so you can have easy access to the file folder after converting the .esp and name it something like Skycomplete SSE or something similar.

2a. If you have the archived mod,  unpack it and extract the mod to your desktop or work area.  Copy the scripts folder from the extracted files and paste it into the new folder you created.

2b. If you have the loose files,  copy the scripts folder and .esp to the newly created folder and repack it into a zip file for install into your game and put it into your desktop or work area.

3. Install the mod into your game using whatever Mod Manager you use.  It doesn't matter which one you use at all.  The end result will be the same.

4. In your mod manager's load order,  leave the .esp at the bottom so you can find it easily in the SSE CreationKit.  It needs to be converted first.

5. Open the Creation Kit SSE with the desktop icon or with the executable that users of MO2 had to setup with that mod manager.

6. Below the 'File' button you will see a small folder icon.  That is the 'Load Master/Plugin files' function.  Click that and it will bring up a smaller box that will show all the mod files you have installed.  Using the scroll bar on the right or the mouse wheel,  scroll all the way to the bottom and find the SkycompleteLegendary.esp and double click on it and a black 'X' should appear in the box next to it on the left. 

7.  Click on the box that says 'Set as Active file' then click 'OK'.

8.  The CK will go through various loading prompts.  Let it do its thing but ignore any error messages that pop up and then just say yes to any prompts that come up after loading the .esp.  A slender box with errors will pop up on the left after loading.  You can simply click the exit button in the upper right hand corner to dismiss this.

9. Next either click on 'file' and then click save or click the floppy disc icon next to the file folder icon in the function bar to save the converted file.  The .esp has now been converted to form 44.  Close the CreationKit and it will complete the saving process for the .esp.

10.  You now need to go and get the converted .esp from your mod files directory and copy it into your newly created folder with the scripts folder in your work area.  You can either delete the old .esp before copying the converted .esp or let Windows replace it.  Either is fine.  Repack the folder into a zip file for use later on.  

11.  From this point you can either remove the mod in your mod manager and install it fresh and let LOOT sort your load order or you can place it wherever if you have experience with load orders.  Since the file has been converted to form 44,  the scripts folder has already been installed with the others and you can use the .esp that you just converted and play the game as normal.  Please allow a few seconds for the MCM to register the mod.  Once you see the prompt,  then you know the mod is working and ready to go.  If the prompt does not come up then I would suggest uninstalling it and install it fresh like a new mod.  

12.  I suggest making a merged/bashed patch with either SSEEdit or WryeBash.  This is important so the mod can track everything you do while playing the game.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I would like to thank the following people for helping me make this guide:

bchick3:  For making a great guide.  Without it I would not have been able to convert a lot of ports that I have done over the last 2 years.
kefka95:  For making Skycomplete.
Bethesda:  For making Skyrim SE
SkyUI Team:  For making SkyUI.  The best UI ever made for Skyrim.  This is absolutely essential for me and am grateful for your work.
The SKSE team:  For allowing Skyrim SE to do amazing things that the Vanilla game would never be able to do.  Great job.  You all are my heroes and I am forever grateful. 

Please keep in mind that this is the best I can do as far as helping out "porting" this to SSE until kefka95 gets back to me.  
I have included pics in the gallery of the MCM and what it should look like so this way I can show everyone that the conversion process worked for me.
Please let me know if you have any issues.  I hope my guide helps.  Everyone's load order is different and this should be taken into account.
I will keep everyone up to date on any messages I receive from Kefka95 in relation to Skycomplete's status.  Please look for any updates in the Posts tab.


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1.版本号: 1.0   更新时间: 2020-02-23 00:21:15

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