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Dovahkiin也可以倾斜Sit Kneel躺下和冥想等

作者:Soupdragon
发布:silin@AHEAD
发布日期:2020-02-19 22:01:20
更新时间:2020-02-19 22:01:20
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Dovahkiin也可以在这里坐下,坐下,跪下,冥想


您是否注意到npc可以做某些您做不到的事情?


像靠在墙壁/柱子上一样,打坐,坐在壁架,原木上,盘腿在地板上还是靠在摊位/商店的柜台上?


曾经想过“嘿,为什么我不能那样做?”现在,您可以选择标记了。


涵盖了什么?好吧:


各种不可见的椅子标记(npc坐下,尽管看不到实际的椅子)

靠柜台

灰胡子打坐

跪着

靠墙/立柱

警卫队靠在墙上/柱子上

躺下

桌上精益

精益铁路

搜索胸部

盘腿而坐

从米德桶喝

墙上的锤子

桌上的锤子

当我找到其他人时,可能会添加其他人,但这就是主要的人。


那么,为什么要这么做呢?

每当我走进Whiterun时,都会有Jon Battleborn靠在市场上的一个职位上,我想:“我为什么不能这样做?”

每次有NPC坐在窗台上或盘腿坐在地板上时,我想:“为什么我不能那样做?

当我找到前往High Hrothgar的路,并发现灰胡子正在沉思并思考时……好吧,您明白了。

我很羡慕吗?你打赌


所以我调查了一下。事实证明,这是一种与普通家具没有太大区别的家具,您可以与之互动。例如,椅子和长凳只有几处不同,并且大部分都没有可见的网格。我还发现,这些特殊的家具标记几乎可以肯定是供玩家使用的,但是由于某些原因,贝塞斯达从未实施过,即玩家实际上并没有能够与之互动的各种玩家隐形椅子标记。


最好的例子是石凳环绕着孤独的巴德学院。所有这些潜在的地方都可以坐下,但实际上你不能坐在任何真正不错的地方,例如眺望大海的地方。碰巧它们都带有Player Invisible Chair标记,但您猜怎么着,只有NPC可以使用它们。为什么?不知道,可能是贝塞斯达左手不知道自己的右手在做什么的另一种情况。好了,稍后对网格进行了一些微调和整理之后,现在您可以按照自己的意愿一直坐在心中凝视大海。


那么,这有真正的目的吗?

说实话,它可能不是,但是,有点有趣,对吧?

如果您曾经想过“我为什么不能...?”,它甚至可能很有趣。

它也是modders资源。


它由什么组成?

一本拼写书籍,一旦您阅读,便会添加一个可以找到附近的隐形家具并将其带到您身边的咒语,它会使用一个脚本来实现这一目的。还有一个完全可用的modders资源版本,其中仅包含可激活的家具,如果您知道在哪里可以找到它们,可以使用它们。

再来?!

您可以在Breezehome的门内门垫上找到一本魔法书。

捡起来阅读,您会得到一个自定义的恢复拼写,它将显示一条信息,提示您播放声音(铃声),如果发现有家具,它会自动将您带到一个看不见的家具对象上,否则会显示一条替代消息。而已。


那里已经有mod可以做到这一点...

有,但是它们大多数都是脚本编写的,实际上大部分时候并不需要,并且在各处都生成了不可见的标记。这个mod简单地使玩家可以使用现有的家具标记,不需要脚本(除了一个可选的自定义咒语)


您可以增加额外的闲置时间吗? /杂草,清洁武器,吹琵琶...等等?

好的,有两种类型的标记可以播放动画:覆盖的家具和与这些动画有关的空闲标记,据我所知,它们仅可用于运行沙箱程序包的NPC。它们可能由脚本激活,但这实际上超出了此mod的范围。很抱歉,就我所知,没有那些不能像家具一样使用(如果我错了,请纠正我)。另一个问题是,尤其是在内部单元中,有很多闲置标记,并且会不断提示您激活某些东西。


它覆盖所有家具标记吗?

还有一些孩子跪着躺着,他们只能靠孩子NPC激活,这似乎是硬编码的,还有一个“搁置架”标记,当您在废弃的棚子中首次遇到她时,Astrid会使用它,这将是一个胜利。出于某种原因而无法播放,还有一个“立于桌子上书写”标记,尽管它会激活,但您无法退出动画,而只是永久地呆在那里。

这导致我-

使用此模组时有任何限制/问题吗?

好。某些动画可能会出现一些故障:进入/退出标记时,摄像头可能会将墙壁倾斜标记划入头部,坐式壁架标记,轨道倾斜和倾斜表标记,您可能可以在原位旋转360度而且搜索框标记可能会很慢地退出,因为动画需要很长时间才能完成,并且您必须等到退出后才能退出。原因很简单:它们从未打算供播放器使用。所有不可见的椅子标记都可以正常播放,但是它们使用与常规椅子相同的动画。


~~~~~~~~~~~~~~~~~~~~~~~~


常见问题


如果您发送垃圾邮件,即反复且快速连续地投放该咒语,则它可能会选择除最后检测到的标记以外的其他内容,甚至激活两次。这似乎是纸莎草纸的古怪/不是我至少无法解决的错误。


我还找不到咒语tome / access breezehome!

打开控制台类型“ coc whiterunbreezehome”,它应该在门内的地板上。


所以...我需要咒语书来使用mod / use标记吗?

不会,它的存在只是为了帮助您自动定位标记,它是完全可选的,您甚至不需要拾起它。


所以我对modders资源版本感兴趣,我真的需要.esp吗?

通过两种方式限制玩家的使用:首先,网格需要碰撞才能激活,其次,也许奇怪的是,可以激活的物体需要名称


救命!摄像头正在通过头部进入/退出而出现故障!

由于标记不适合播放器使用而导致的动画故障,看上去很奇怪,但没有严重/没有错误。


救命!我卡住了/无法动弹!这是怎么回事?

AI寻路技术已陷入困境,请尝试再次尝试拼写该法术,但无法打开控制台并键入:

SetPlayerAIdriven 0(零)

————————————————————————————————

Dovahkiin can lean, sit, kneel, lay down, meditate here too


Have you ever noticed that npc's can do certain things that you can't? 

Like lean on walls/posts, meditate, sit on  ledges, on logs, crossed legged on the floor, or lean on counters on stalls/in shops?

Ever wondered "Hey why I can't I do that?" Well now you can, for selected markers.

What's covered? Well theres:

Various invisible chair markers (npc's sit down despite there being no actual chair visible)
Lean on counter
Greybeard meditate
Kneeling
Lean on wall/post
Guard lean on wall/post
Lay down
Lean on table
Lean on rail
Search chest
Sit cross legged
Drink from mead barrel
Hammer on wall
Hammer on table
Others may be added as and when I find them but thats the major ones.

So why did you make it?
Everytime I wandered into Whiterun there'd be Jon Battleborn leaning on a post in the market and I thought "Why can't I do that?"
Everytime there'd be an NPC sitting on a ledge or sitting cross legged on the floor I thought "Why can't I do that?
When I found my way to High Hrothgar and found the Greybeards meditating and thought... well you get the idea.
Was I envious? You bet.

So I looked into it. It turns out they're a type of furniture thats not so different from regular furniture that you can interact with i.e. chairs and benches they have just have a few things different and lack a visible mesh for the most part. I also found that some of these special furniture markers were almost certainly intended for the Player to use but for some reason Bethesda never implemented it, namely various Player Invisible Chair markers that the player has never infact been been able to interact with. 

The best example of this are the stone benches that surround the Bard's College in Solitude. Theres all these potential places to sit but you can't actually sit anywhere some places would be really nice such as the ones that look out to sea . Well as it happens they all have Player Invisible Chair markers but guess what, only NPC's can use them. Why? No idea but its probably another one of those cases where Bethesda's left hand doesn't know what its right is doing. Well after a little tweaking and fettling of some meshes later voila you can now sit to your hearts content gazing out to sea as you were intended to do all along.

So, does this have any real purpose?
To be honest it probably doesn't but hey, its a bit a fun, right? 
It may even be of interest if you've ever wondered "Why can't I...?" 
Its also a modders resource.

What does it consist of?
A spell book that once you read it adds a spell that can locate nearby invisible furniture and will walk you to it, it uses a single script to achieve this. There is also a fully usable modders resource version that consists of just the activatable furniture that you can use if you know where to find them.
Come again?!
Theres a spell book you'll find on the doormat inside the door in Breezehome. 
Pick it up read it and you'll be given a custom restoration spell that will display a message play a sound (bell) and automatically walk you towards an invisible furniture object if it finds one,  an alternate message if it doesn't. Thats it.

There are mods out there that do this already...
There are but they're mostly scripted which isn't actually needed for the most part and spawn invisible markers everywhere. This mod simply makes the existing furniture markers usable by the player, no scripts necessary (aside from one optional custom spell)

Can you add extra idles? Hoe/weed, clean weapon, play lute...etc, etc?
Ok theres are two types of markers that will play animations: furniture which this covers and Idle Markers which are involved in those animations and as far as I'm aware they're only usable by NPC's that are running sandbox packages. They could possibly be activated by scripts but thats really beyond the scope of this mod. So sorry no those aren't usable like furniture to my knowledge (someone correct me if I'm wrong). The other issue is there are an awful lot of idle markers especially in interior cells and you'd be constantly prompted to activate something or other...

Does it cover all furniture markers?
Theres a few left out the child kneel and child lie down they're only activatable by child NPC's which appears to be hard coded, theres also a Sit on Shelf marker that Astrid uses when you first meet her in the abandoned shack this one won't play out for some reason, theres also a Write on Table Standing marker that though it will activate you can't exit the animation you're just stuck there writing forever...
which leads me on to -

Are there any limitations/problems when using this mod?
Ok. Some of the animations can be a bit glitchy:  the wall lean marker the camera may clip through the head when entering/exiting the marker, the sit ledge marker, rail lean and lean table markers you may be able to rotate through 360 degrees in situ and the search chest marker may be slow to exit as the animations take a long time to finish and you can't exit until you do. The reason for this is simple: they were never intended for the Player to use. All the invisible chair markers play out just fine however as they use the same animations as regular chairs.

~~~~~~~~~~~~~~~~~~~~~~~~

FAQ's

If you spam cast the spell i.e. repeatedly and in very rapid succession it may pick something other than the last marker detected or even activate twice. This seems to be a quirk of papyrus/not a bug at least none I can fix.

I can't find the spell tome/access breezehome yet!
Open the console type "coc whiterunbreezehome" it should be on the floor just inside the door.

So...I need the spell tome to use the mod/use markers?!
Nope, its just exists to help you locate markers automatically its entirely optional you don't even need to pick it up.

So I'm interested in the modders resource version, do I really need the .esp?
Restricting use from the player is done via two ways firstly meshes need collision to be activatable and secondly and perhaps strangely activatable objects need a name

Help! The camera is glitching through the head entering/exiting!
Animation glitch due to marker not designed for Player use, looks odd but nothing serious/not a bug.

Help! I've got stuck/can't move! Whats going on?
AI pathfinding has gotten itself stuck, try casting the spell again failing that open the console and type:
SetPlayerAIdriven 0 (zero)


原贴地址
1.版本号: 1.0   更新时间: 2020-02-19 22:06:33

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