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Skyrim Redone SE补丁集线器

作者:Ceindynce
发布:LUOHUISHU98
发布日期:2020-02-17 21:21:50
更新时间:2020-02-17 21:21:50
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Skyrim Redone SE的一致性和兼容性补丁


工艺标准化

津贴要求

*北欧人需要兽人史密斯;

* Stalhrim需要Glass Smithing(轻型装甲,所有武器)或Ebony Smithing(重型装甲,所有武器);

*远古北欧需要天炉锻造(Steel Smithing);

*远古北珩磨需要天炉锻造(Orcish Smithing);

*古代诺德英雄需要天炉锻造(Orcish Smithing);

*法默(Falmer)磨练需要高级锻造;

* Blades(Akaviri)需要高级锻造;

命名约定

*重命名矿石和锭块(例如:铁矿石重命名为矿石-铁)


Skyre SE-AK Skyrim Underground SE补丁(已发布)

将AK NPC置于自己的派系中,这样它们就不再受Harmony Perk的影响。一些NPC收到了Skyre的津贴。手工标准化包括:SkyRe的手工/回火要求,秘银要求高级锻造。矿石和锭的命名约定。


Skyre SE-Skyrim Unique Treasures SE补丁(已发布)

从熔毁中排除所有独特的武器和装甲,并实施SkyRe的振作振作要求。


Skyre SE-重型军械库SE补丁(即将发布)

允许将来自重型军械库的所有武器显示在LotD博物馆中。重命名Skyre武器的重复版本以与当前保存兼容-如果这些武器已经生成/被创建,它们将在世界上持久存在。 HA版本的重复武器已更新为与SkyRe统计保持一致。删除了重复武器的SkyRe工艺/回火配方,并调整了等级列表以删除更新的HA版本-不应产生或不能创建新的SkyRe版本(有效地将它们从游戏中删除)。 HA熔断配方已删除(复归器将生成配方)。


SkyRe,重型军械库和WACCF之间的标准化制造类别-在类别内的所有版本的武器/装甲中均实施了这些更改,以保持一致性,其中可能包括对制造/回火要求和/或津贴的更改。携带重装甲的派系/类别意图用于有争议的派系或类别的所有武器和装甲(例如:来自HA的帝国或黎明卫士武器需要派系隶属才能制造,此补丁将该前提扩展为该派系/的所有武器和装甲/类别-工艺和磨砺):

————————————————————————————

Consistency and Compatibility patches for Skyrim Redone SE


Crafting Standardization
Perk Requirements
* Nordic requires Orcish Smithing;
* Stalhrim requires Glass Smithing (light armor, all weapons), or Ebony Smithing (heavy armor, all weapons);
* Ancient Nord requires Skyforge Smithing (Steel Smithing);
* Ancient Nord Honed requires Skyforge Smithing (Orcish Smithing); 
* Ancient Nord Hero requires Skyforge Smithing (Orcish Smithing); 
* Falmer honed requires Advanced Smithing;
* Blades (Akaviri) requires Advanced Smithing;
Naming convention
* Ore and Ingots renamed (example: Iron Ore renamed to Ore - Iron) 

Skyre SE - AK Skyrim Underground SE Patch (released)
Places AK NPCs into their own factions so they are no longer effected by Harmony Perk. Some NPCs have received Skyre perks. Crafting standardization includes: SkyRe perk requirements for crafting/tempering, Mithril requires Advanced Smithing. Naming convention for Ore and Ingots.

Skyre SE - Skyrim Unique Treasures SE Patch (released)
Excludes all unique weapons and armor from meltdown, and implements SkyRe crafting perk requirements for tempering.

Skyre SE - Heavy Armory SE Patch (releasing soon)
Allows all weapons from Heavy Armory to be displayed in LotD Museum. Renames duplicate versions of Skyre weapons for compatibility with current saves - these weapons will persist in the world if they have already spawned/been created. HA versions of duplicate weapons updated to be inline with SkyRe stats. SkyRe crafting/tempering recipes for duplicate weapons deleted and level lists adjusted to drop updated HA versions - no new SkyRe versions should spawn or be able to be created (effectively removing them from the game). HA meltdown recipes deleted (the reproccer will generate recipes).

Standardized crafting categories between SkyRe, Heavy Armory, and WACCF - these changes are implemented across all versions of weapons/armors within the category to maintain consistency, this may include changes to crafting/tempering requirements and/or perks. Carried over Heavy Armory's faction/category intent to all weapons and armor of the faction or category in question (for example: Imperial or Dawnguard weapons from HA require faction affiliation to craft, this patch expands that premise to ALL Weapons and Armor of that faction/category - to craft and to temper):


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1.版本号: 1.0   更新时间: 2020-02-17 21:26:57

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