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寻找Susanna Alive-《冰上的鲜血》触发器修订版

作者:SomethingObscure
发布:LUOHUISHU98
发布日期:2020-02-16 23:22:29
更新时间:2020-02-16 23:22:29
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问题:Skyrim根据玩家进入Windhelm位置的次数来决定何时杀死Susanna。当您输入4次后,Susanna死了。这有一些问题。

“ Windhelm位置”延伸到经过Windhelm的道路,这远远超出了玩家合理预期的“已访问Windhelm”的含义。

每次输入位置,左移然后再次输入时,计数都会增加。该位置的边缘在几个地方切入了这条道路的中心,这意味着只需在该区域花费时间并四处走动即可非常容易地进入和退出Windhelm位置。

这不仅很常见,而且几乎可以保证,一次进入Windhelm地点将被计入一次以上。在我的测试中,我注意到一次超过阈值可能会使计数从0跃升至高达9,并且几乎永远不会小于2。


解决方案:我的Mod做了一些事情来解决这个问题。

该脚本已使用状态进行了门控,以确保每天最多可以触发一次。

我更改了任务的触发方式,使其不再基于Windhelm的位置,而是作为一个简单的触发框。这个盒子稍微超出了温德赫尔姆城门,并包围了码头区。这不如使用位置来得优雅,但是更改单元格的位置数据似乎太冒险了。

在Windhelm世界空间中也有类似的触发因素,因此,如果您在Windhelm中呆了四天,就算是四次访问了这座城市。 (前提是您要进入和离开室内。)


</ s> </ s> </ s>

为了获得最佳效果,应该在开始新游戏之前安装并激活此mod。尽管它可能在进行中的游戏中具有部分功能,但是此mod与您保存的游戏之间的数据不匹配可能会导致无法预料的问题。卸载也是如此。您可以尝试一下,但是如果看不到预期的结果,我将无能为力。


建议安装Mod Organizer 2或Vortex。所有插件均为ESP-FE格式。


推荐建议

如果您要玩《冰上鲜血》,您将需要USSEP。查找Susanna Alive可转发USSEP的所有更改。


兼容性

支持Ice Redux上的血液。

无论安装还是未安装开放城市,此mod都应具有相同的功能。


加载顺序

我还没有发现其他不兼容问题,因此我目前没有装载顺序建议。






问:您是否最终会像处理其他“发现” mod一样完全修改《冰上的鲜血》?

我不打算,不。我只是想解决这个问题。


问:奥尔德里姆?

我很好奇,但是我不能保证。 ^^



▪古老的创作工具包已修复。

▪Skyrim Modder的最好朋友xEdit。

▪带有Papyrus Integration的Notepad ++可以执行脚本。

▪Mod Organizer 2使我的工作区保持清洁,并易于野外实验。

▪Baretail允许实时记录纸莎草中的“痕迹”注释,因此我可以快速测试和调试脚本。

▪Ransack代理使我可以在几秒钟内搜索所有vanilla / USSEP脚本源文件中所需的任何内容。



CBBE,带有Bodyslide,Maevan2的成熟皮肤和眉毛,自然眼睛,适用于香草NPC的高质量防毒面具,Skyrim重新订婚的ENB,无耳洞-耳环SE,带有Nostromo79的耳环-一体式

——————————————————————————————


The Problem: Skyrim decides when to kill Susanna based on a global count of the number of times the player has entered the Windhelm location.  When you've entered 4 times, Susanna dies.  There's a few problems with this.

The "Windhelm location" extends to the road which passes by Windhelm, which is far outside what a player would reasonably expect "has visited Windhelm" to mean.

The count ticks up every time the location is entered, left, and then entered again.  The edge of the location cuts through the center of this road in a few places, meaning it's extremely easy to enter and exit the Windhelm location simply by spending time in this area and moving around.

It is not just common, but almost guaranteed that a single entry into the Windhelm location will be counted more than once.  In my tests I noted that crossing the threshold once could have the count jump from 0 to as high as 9, and almost never less than 2.


The Solution: My mod does a few things to solve this.

The script has been gated using states to ensure that it can fire no more than once per day.

I changed how the quest is triggered so that it's no longer based on the Windhelm location, but instead as a simple trigger box.  This box extends a bit beyond the Windhelm city door and encompasses the docks area.  This is less elegant than using the locations, but changing the location data of cells seems too risky.

A similar trigger is in the Windhelm worldspace itself so that if you spend four days in Windhelm, it counts as having visited the city four times.  (Provided you're entering and exiting interiors.)



For best results, this mod should be installed and active before starting a new game.  Though it may have partial functionality on a game in progress, data-mismatch between this mod and your save game may cause unforeseen problems.  The same is true for uninstallation.  You can try it, but if you don't see the expected results I won't be able to help.

Mod Organizer 2 or Vortex are recommended to install.  All plugins are in the ESP-FE format.

Recommendations

If you're going to play Blood on the Ice, you're going to need the USSEP.  Finding Susanna Alive forwards all USSEP changes.


Compatibility

Blood on the Ice Redux is supported.

This mod should have identical functionality both with and without Open Cities installed.


Load Order
I am not yet aware of other incompatibilities so I currently have no load order recommendations.





Q. Will you eventually entirely revise Blood on the Ice as you've done with your other Finding mods?
I don't plan to, no. I just wanted to fix this one problem.

Q. Oldrim?
I'm curious to try but I can't make any promises. ^^


▪ The venerable Creation Kit Fixes.
▪ A Skyrim modder's best friend, xEdit.
▪ Notepad++ with Papyrus Integration makes the scripts happen.
▪ Mod Organizer 2 keeps my workspace clean and keeps it easy to experiment wildly.
▪ Baretail allows for real-time papyrus logging for "trace" comments, so I can quickly test and debug my scripts.
▪ Agent Ransack lets me search all vanilla/USSEP script source files for anything I need in seconds.


CBBE with Bodyslide, Maevan2's Mature Skin, and Eyebrows, Natural Eyes, High Quality Tintmasks for Vanilla NPCs, Skyrim Re-Engaged ENB, Pierced Ears - Earrings SE, with Nostromo79's Earrings - Integrated


原贴地址
1.版本号: 1.0   更新时间: 2020-02-16 23:27:39

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    寻找Susanna Alive-《冰上的鲜血》触发器修订版


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    上传时间:2020-02-16 23:22:29

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