天际中的遗忘音乐

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在3DM Mod站下载上古卷轴5:重置版最新的天际中的遗忘音乐 Mod,由cthunsthrall制作。liuwenbo69在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: cthunsthrall Mod版本: 1.0 Mod大小: 1.45KB 更新时间: 2020-02-08 13:31:27 发布时间: 2020-02-08 13:31:27

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将Oblivion的探索和城镇音乐添加到Skyrim的跟踪列表中。我从小就玩过Morrowind和Oblivion,所以自然而然地与他们的配乐息息相关。我主要玩Skyrim,因为大气的探索使我心情愉悦,所以我一直想在将《忘却》音乐融入其中的同时玩Skyrim。但是令人惊讶的是,我找不到任何可以做到这一点的mod。由于获得了Bethesda的许可,从技术上讲,没有人可以分发包含Oblivion资产的Skyrim mod,但是您仍然可以从Oblivion复制音乐并下载插件以将其集成。这就是我所做的,如果您有遗忘症,也可以做同样的事情。


此mod仅包含带有ESL标志的ESP。它本身不会执行任何操作,因为它不包括它所依赖的资产。您需要安装Oblivion并将文件从Oblivion \ Data \ Music复制到您的工作区中。在安装它们之前,您还需要将它们转换为wxm。从技术上讲,您可以将它们转换为wav,但是它们已经是压缩的mp3(192kbps,44.1kHz),因此实际上没有任何意义。由于插件是在假定文件路径以.wxm结尾的情况下编写的,因此我认为如果使用wav,则可能需要修改跟踪记录。从我所听到的信息来看,wav文件的数量对于某些用户而言可能不一致。因此,让我们使用wxm编码文件,并且我建议使用Skyrim Audio Converter,因为它可以让您匹配原始比特率。


安装:

在Skyrim Audio Converter文件夹中,打开ini文件。将Bitrate更改为6,将xwmBitrate更改为5。然后打开Skyrim Audio Converter,并将资源管理器和Public中的所有文件拖到音频转换器窗口中。将比特率设置为192k,然后单击“转换”,输出到它们来自的相同文件夹。现在,确保.wxm文件的大小与.mp3文件的大小相同(实际上稍大)。如果它们小于mp3,请返回并确保您的ini比特率设置已满。


完成此操作后,删除所有.mp3文件。因此,您应该留下一个文件夹“ Music”,其中包含“ Explore”和“ Public”,每个文件夹都有自己的音轨。保持曲目名称不变。新建一个名为“数据”的文件夹,并将“音乐”文件夹放入其中。现在,如果您使用Mod Manager,并且希望音乐和插件包含在单个Mod中,请提取我的Mod并将ESP文件放入“ Data”文件夹。现在,使用7-zip来“添加到存档”,使用默认设置将其压缩,然后使用您的Mod Manager安装。


细节:

地牢,战斗和特殊轨道不包括在内。 Skyrim的地牢音量平衡与Oblivion的平衡略有不同,因此我只是不想在自己的游戏中弄乱它。遗忘的战斗轨道没有大结局轨道,因此在战斗结束时使用战斗轨道可能会导致令人讨厌的音频过渡。至于特殊曲目,我曾考虑替换介绍音乐,但找不到任何方法可以通过插件完成,这似乎超出了此mod的范围。


在安置和条件方面,我认为您会喜欢我的选择。 Oblivion的每首曲目都有着截然不同的气氛,因此任何人都可以清楚地知道哪种时间和天气条件适合一首歌。城镇歌曲各自在一天的不同时间播放,并且探索歌曲根据位置和天气进行分发,并根据条件进行过滤。因此,时间条件会禁用过分乐观而无法在晚上播放的歌曲,而在雪域也永远不会进入旋转状态。而且在阳光明媚的下午过分低调而无法播放的歌曲也会遵循相同的模式。因为我打算将其用于自己的游戏,所以我的目标是“香草加”体验,因此我在遗忘赛道上表现得很出色。我还包括其他无声补丁,以补偿我添加的非无声轨道。这个mod不会取代任何东西,它只是将歌曲添加到“播放列表”中。


兼容性:

由于此mod更改了音乐类型记录,因此需要一个补丁程序才能与将音乐曲目添加到原始播放列表的任何其他mod一起使用。最后加载的插件将获胜。幸运的是,我认为这些记录可以被捣毁,否则,可以很容易地手动对其进行修补。如果您对使用xEdit进行修补一无所知,则在youtube上有很多关于它的视频。但这很简单:只需将所有mod加载到xEdit中,然后集中我的mod。右键单击第一个音乐类型记录,然后单击“添加为替代到...”,然后制作一个新插件。您需要对每个音乐类型记录进行此操作,同时将所有其他音乐模组中所有冲突的记录拖到新插件下的相应单元格中。因此,在每个单独的mod都有一些空单元格的地方,新插件的列应看起来像所有其他mod的组合,包含其所有记录。然后退出并保存。不要忘记在您的Mod Manager中启用此新插件。

此mod仅影响香草音乐类型记录-在Skyrim及其DLC中添加的记录。其他添加音乐类型的DLC大小的模块(例如《超越天际》-《布鲁玛》,《被遗忘的城市》等)可能不会开始播放遗忘音乐。只有当他们添加使用原始音乐类型的单元格时,才会发生这种情况。将Oblivion曲目添加到这些DLC播放列表很容易,我只是选择不这样做,因为这意味着将mod作为主人添加,这意味着如果您使用与我使用的完全相同的任务mod,则只能使用此mod。就我个人而言,无论如何我都不喜欢弄乱mod的音乐。他们的作者根据他们的预期体验来策划音乐,因此添加“遗忘”音乐似乎有点受挫。但是,如果需要,可以找到任务模块的音乐类型记录,然后选择要添加的播放列表。将其作为替代复制到新插件中(它会询问添加母版是否可以,请说是),然后右键单击新插件的tracks单元,然后多次单击“添加”。然后双击新记录,然后输入要添加到播放列表中的曲目的editorID。很简单


因为它很基础,所以我还没有对其进行太多测试,所以如果我错过了任何问题,请先lmk。

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Add exploration & town music from Oblivion to Skyrim's tracklists. I grew up playing Morrowind and Oblivion so naturally I'm pretty attached to their soundtracks. I mostly play Skyrim because the atmospheric exploration puts me in a good mood, so I've always wanted to play Skyrim with Oblivion music thrown into the mix. But surprisingly I couldn't find any existing mods that do this. Due to Bethesda's license, technically nobody can distribute a Skyrim mod containing Oblivion assets, but you can still copy the music from Oblivion and download a plugin to integrate it. So that's what I did, and you can do the same thing if you have Oblivion.

This mod only includes an ESL-flagged ESP. On its own it will do nothing, since it doesn't include the assets it depends on. You need to install Oblivion and copy the files from Oblivion\Data\Music into your workspace. Before installing them, you also need to convert them to wxm. Technically you can convert them to wav, but they are already compressed mp3s (192kbps, 44.1kHz) so there's really no point. Since the plugin is written assuming filepaths ending in .wxm, I think you might need to modify the track records if you use wav. And from what I've heard, the volume for wav files may be inconsistent for some users. So let's encode the files with wxm, and I recommend Skyrim Audio Converter since it'll let you match the original bitrate.

Installation:
In the Skyrim Audio Converter folder, open the ini file. Change Bitrate to 6 and xwmBitrate to 5. Then open Skyrim Audio Converter and drag all the files in Explore and Public into the audio converter window. Set the bitrate to 192k and hit convert, outputting to the same folder they came from. Now make sure that the .wxm files are the same size as the .mp3 files (slightly larger actually). If they're smaller than the mp3s, go back and make sure your ini bitrate settings are maxed out.

Once you've done this, delete all the .mp3 files. So you should be left with a folder "Music" which contains "Explore" and "Public" each with their own tracks. Leave the track names as they are. Make a new folder titled "Data" and put the "Music" folder inside it. Now, if you use a mod manager and want the music and the plugin to be contained within a single mod, extract my mod and put the ESP file into the "Data" folder. Now use 7-zip to "add to archive," zip it up using the default settings, and install it with your mod manager.

Details:
The dungeon, combat, and special tracks are not included. Skyrim's dungeon volume balancing is a little different from Oblivion's, so I just didn't want to mess with it for my own game. Oblivion's combat tracks do not have finale tracks, so using the combat tracks can cause jarring audio transitions when combat ends. As for the special tracks, I considered replacing the intro music, but I couldn't find any way to do this with a plugin, and it seemed outside the scope of this mod.

In terms of placement and conditions I think you'll like my choices. Each track from Oblivion has a pretty distinct mood, so anyone can clearly tell which times and weather conditions work for a song. Town songs each play at different times of day, and exploration songs are distributed by location and weather, and filtered out based on conditions. So songs that are too upbeat to play at night are disabled by time conditions, while also never entering rotation for snowy areas. And songs that are too downbeat to play during a sunny afternoon follow the same kind of pattern. Since I intended this for my own playthrough, I was aiming for a "vanilla plus" experience, so I went pretty light on the oblivion tracks. I also included additional silent patches to compensate for the non-silent tracks I added. This mod doesn't replace anything, it merely adds songs into the 'playlists.'

Compatibility:
Since this mod changes music type records, it will require a patch to work with any other mod that adds music tracks to the vanilla playlists. Whichever plugin loads last will win. Fortunately I think these records can be bashed, or if not they can easily be patched by hand. If you don't know anything about using xEdit for patching, there are lots of videos about it on youtube. But it's really easy: simply load all your mods in xEdit, then focus my mod. Right click the first music type record and hit "Add as override into..." and make a new plugin. You'll want to do this with every music type record, while dragging all the conflicting records from your other music mods into the corresponding cells under your new plugin. So where each individual mod has some empty cells, your new plugin's column should look like a combination of all the other mods, containing all of their records. Then just exit and save. Don't forget to enable this new plugin in your mod manager.

This mod only affects vanilla music type records — those added in Skyrim and its DLCs. Other DLC-sized mods which add music types (e.g. Beyond Skyrim - Bruma, The Forgotten City, etc.) will probably not start playing Oblivion music. That will only happen if they add cells which use vanilla music types. It's easy to add the Oblivion tracks to these DLC playlists, I just chose not to because it would mean adding mods as masters, which means you could only use this mod if you use exactly the same quest mods I use. Personally I prefer not to mess with mods' music anyway. Their authors curated the music for their intended experience, so adding Oblivion music seems a bit hamfisted. But if you want to, find the music type records for the quest mod and pick a playlist you want to add to. Copy it as an override into a new plugin, (it'll ask if adding a master is ok, say yes) then right click the tracks cell for your new plugin, and click "Add" however many times. Then double click the new records and enter the editorID of the track you want to add to the playlist. Pretty simple.

I haven't tested this mod much since it's so basic, so lmk if there are any problems I missed.

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