xEdit-完整批量重命名器(包括Mod教程)

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的xEdit-完整批量重命名器(包括Mod教程) Mod,由Carlos Leyva制作。stargym在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Carlos Leyva Mod版本: 1.0beta Mod大小: 6.30KB 更新时间: 2020-02-03 22:32:17 发布时间: 2020-02-03 22:32:17

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总览

当我发现我有很多物品像指骨一样卡住时,我使用的是惊人的出色(并且被严重低估了)IFS-浸入式分类。我想重命名它们,但是要更改数百条记录在后面很麻烦,因此我搜索了可以帮助我完成工作的xEdit脚本,然后发现了这一点:FO4Edit的Delphi脚本


我不是很喜欢对我来说,这样做似乎是出于通用目的,而不仅仅是重命名,所以我决定从头开始创建自己的批处理重命名器。

该脚本就是结果。


即使我不喜欢我谈论的那个脚本,我也使用与该脚本作者相同的名称,因此它可以帮助已经熟悉该脚本的人轻松使用我的脚本。


特征

该脚本仅更改记录的FULL部分(您在游戏中看到的名称),而没有给您修改其他内容的机会。那是一个故意的决定。

区分大小写的搜索和替换。这样可以减少意外的结果,并鼓励统一的命名约定。

用户友好的界面。我避免将行话称为瘟疫,因为我也是人。

详细的输出日志。因此,您实际上知道更改的内容和方式。

测试模式(默认情况下启用)。曾经批处理过重命名数百条记录只是为了意识到您搞砸了吗? (男孩,我知道我已经做过很多次了)不再了。默认情况下,该脚本不会进行更改,只需将其记录下来,这样您就可以查看您是否会真正获得所需的内容。确定要进行的更改后,请再次运行脚本,但是这次取消选中“不应用更改”。

热键。最常用的选项是热键。

工具提示。友好的工具提示可以提醒您按钮的功能。

PDF文档。因此,您可以查看有关工作原理的详细信息。一切都在那里,包括一个示例教程。

我为完整的新手和有经验的人制作了本教程,因此,如果您想重命名,但又不知道如何开始,那么很可能是正确的选择。



故障排除

我很乐意为您提供帮助,但是在询问某些按钮的用途之前,请阅读随附的PDF文档。


英语不是我的母语。如果您发现一些奇怪的语法,请告诉我,我们将很乐意更改它。


我将此版本命名为1.0 BETA,因为我不是100%确信它可以按预期工作。只有99%,因为我一直使用它来重命名许多东西,并且结果是一致的。野蛮发行将有助于使此脚本更好。

我建议您始终先在测试模式下运行它,以查看脚本是否正在执行应做的工作。如果没有,请随时问我。


我愿意接受建议,并愿意实施这些建议,只要它们与该脚本的原理不冲突,并且可以通过合理的工作量来完成,并且如果您巧妙地使用它的话我的脚本还没有这样做。


...谈到哲学...


哲学

完成此脚本时,只有一个目的:更改您在游戏中看到的名称。

如您所见,大多数功能都可以帮助修改器执行自定义排序mod。


我敢肯定,我不会纠结诸如KWDA之类的签名,这样……这只会更改FULL签名。

——————————————————————————————————————

Overview
I was using the astoundingly great (and severely underrated) IFS - Immersion-Friendly Sorting, when I found I had many items that stuck like an thumbsore. I wanted to rename them but altering hundreds of records is a pain in the rear, so I searched for xEdit scripts that could help me do it and I found this: Delphi Scripts for FO4Edit

I didn't really like it. To me, it seems it was done with a general purpose in mind, not just renaming things, so I decided to create my own batch renamer from scratch. 
This script is the result.

Even though I didn't like that script I talked about, I called things the same as that script author so it would help ease the use of my script to people who is already acquainted with that script. 

Features

This script only changes the FULL part of a record (the name you see in-game) and doesn't give you the chance to modify anything else. That was a deliberate decision.

Case sensitive search and replace. This reduces unexpected results and encourages uniform naming conventions.

User friendly interface. I avoided programming jargon as the plague, because I'm human too.

Detailed output logs. So you actually know what and how it was changed.

Testing mode (enabled by default). Ever batch renamed hundreds of records just to realize you screwed up? (boy, I know I've done it many times) Not anymore. This script doesn't make changes by default, just log them, so you can see if you would get what you actually want. Once you are sure those were the changes you wanted, run the script again but this time untick "Don't apply changes".

Hotkeys. Most commonly used options are hotkeyed.

Tooltips. Friendly tooltips to remind you what buttons do.

PDF documentation. So you can see details on how things work. Everything is in there, including a sample tutorial.

I made this tutorial for complete newbies and experienced people alike, so if you ever wanted to rename things but didn't know how to start, this could very well be the right place.




Troubleshooting
I'm glad to help however I can, but before asking what some button does, please read the included PDF documentation.

English is not my mother language. If you find some weird grammar, let me know and I'll gladly change it.

I named this version 1.0 BETA because I'm not 100% sure this works as intended. Just 99%, because I've been using it to rename MANY things and results are consistent. Releasing it on to the wild will help make this script better.
I suggest you to always run it in test mode first to see if the script is doing what it should. If it doesn't, don't hesitate to ask me.

I'm open to suggestions and willing to implement them as long as they don't conflict with this script's philosophy and can be done with a reasonable amount of work and if my script doesn't do that already if you use it cleverly.

... speaking of philosophy...

Philosophy
This script was done with only one purpose in mind: to change names you see in-game.
As you can see, most functions are there to help modders doing custom sorting mods.

I'm quite sure I won't tangle with signatures like KWDA and such... this only changes the FULL signature.


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