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自定义类创建

作者:sashton043
发布:LUOHUISHU98
发布日期:2020-02-02 17:45:17
更新时间:2020-02-02 17:45:17
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1.0
上古卷轴5:重置版
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Skyrim缺乏真正的角色创造,就像《晨风》和《遗忘之战》一样,一直困扰着我。但是在玩过添加了类创建功能的mod之后,我决定创建自己的版本。没有预设的类,您可以创建自己的类!选择起始石,创建班级,选择起始咒语,然后开始探索天际!


自定义类创建

出生迹象-技能-专长-属性


描述:


创建自定义类的目的是使您能够完全创建自己的自定义类,从出生标记一直到开始使用的咒语。该mod与任何其他mod兼容。选择种族后,它没有自动运行的脚本。相反,您的角色以“选择命运”的力量开始。您可以使用此功能来开始创建角色。从理论上讲,该mod可以在播放过程中安装,然后您可以创建课程,而不会威胁到技能的重置,但是从长远来看,我建议您开始一个新角色以从该mod中获得更多收益。现在该突出角色创建过程了:


类创建:


在我的课程创建模块中,第一个也是唯一的警告是,所有技能的起始等级为0!开始创建班级时,您的技能不会重置为0,它们只会降低15,因此您在现有游戏过程中的进度不会受到影响。只要您没有已经可以降低起始技能水平的Mod,就可以使用该Mod。


这样做的目的是使您的角色对自己所学的技能以及对自己所选择的技能不了解,除了对自己的种族所了解的技能有所了解。


您可以下载此文件而无需启示录或简单绑定武器扩展。


发挥角色创造能力的第一步就是选择您的出生标志。如果您选择在现有的演练中使用此mod,它将移除您可能拥有的任何立石,因此您可以选择一个新的石。我选择不为每块立石添加描述以保持一致性,因此无需根据您首选的立石大修模块制作补丁来修复这些描述。所有站立的石头都可用,还有一种新的石头叫做“旅行者”。那些在旅行者标志下出生的人的所有技能都得到了2分的强化,并且增长速度均快2%。对于您发现的每块立石,这些奖励都会增加1,从而将奖励提高到15。它们甚至可以激活其他立石而不会丢失其出生迹象。


下一步,选择一个专业化组。从“战斗”,“魔法”或“隐身”中进行选择,该组中的技能提高10点,等级提高10%。


选择专长后,然后选择一个主要属性,即“健康”,“ Magicka”或“耐力”。所选属性提高20点。


这是您选择所有技能的部分,但是我决定做些不同的事情。首先选择的是装甲技能,变更,重型装甲或轻型装甲。所选护甲技能提高25点。


接下来,从所有技能中选择两个主要技能,重型装甲和轻型装甲除外。如果您未选择护甲技能,则可以选择更改。这些技能每项都提高20分。


最后,您选择三种次要技能,除了重装甲和轻装甲以外的所有技能也都在这里可用。同样,如果您没有选择Armor技能,则可以选择Alternate。您在此处选择的每个技能都会提高10点。


完成选择后,系统会询问您是否确定选择。如果您单击否,您将简单地返回到上一个“次要技能选择”屏幕,您可以根据需要返回任意位置。击中“是”将锁定您的选择,将每个选择授予您,并为您的角色提供3个额外的加分,以使您的角色脱颖而出。然后删除电源,并创建您的课程。


咒语选择附加项:


如果您下载了“拼写选择”附加组件,则您还将拥有“选择拼写”功能。在这里有两个mod依赖项(技术上是三个),以增加可用的咒语可供选择。需要Apocalypse及其可选的Waterstride咒语附加组件,以及

简单绑定武器扩展(SBWE)。我选择加入SBWE的原因有两个。一,以增加知名度。第二,增加可用的绑定咒语数量。如果您在mod配置菜单中选择了首选的绑定武器,那么我不喜欢SSE可用的Bound Armory mod,因此为什么我使用SBWE并强烈推荐它。您可以从商人那里购买的DLC咒语也包含在咒语池中。


当您施放“选择咒语”时,它会检测每个魔术学校选择的技能类型,并允许您按以下顺序选择开始的咒语:


变更->召唤->破坏->幻象->恢复

如果为您的装甲技能选择了变更,则会自动获得奥克弗莱什和奥卡托的独奏会,而斯通弗莱什无法被选择,但是您可以从新手或学徒的法术库中选择额外的法术。对于您选择作为专业技能的每所魔法学校,您都可以选择新手和学徒法术。如果魔法学校是次要技能,则只能选择新手法术。以下是每种魔法学校可供选择的法术:


新手改动

报警

烛光

长步走

橡树肉

准备冒险

滑水


学徒变更

拖放区

魔光

奥卡托独奏会

危险之路

抬高墙

雷诺斯的鳍

石肉

枯萎


新手召唤

Azure重建

绑定匕首

束缚权杖

绑定剑

绑定战斧

召唤复仇之魂

召唤熟悉

消费能力

提升僵尸


学徒召唤

宇航员马克

绑定战斧

结界巨剑

绑定战锤

召唤猫图腾

召唤亡灵队长

唤起Dremora Churl

召唤烈焰宇航员

主人的力量

复活尸体

灵魂披风

灵魂陷阱


新手破坏

裂纹

烈焰

冻疮

冰雹

火花

不限火力


学徒破坏

爬行感冒

龙牙

火栓

火符文

断裂

冰霜符文

冰刺

地狱

雷电

裂痕螺栓

震撼符文

雷击


新手幻觉

千里眼

勇气

驱散魔法

愤怒

幽灵步道

苍白的影子


学徒幻觉

反冲

平静

无声诅咒

恐惧

虚幻的火焰

心灵视野

马弗

共享创伤

思想窃取


新手还原

骨灵

实力圈

疗愈

小病房

野性治疗


恢复学徒

快速修复

治愈之手

马拉羔羊

水Lee种子

神秘之风

死灵治疗

死灵瘟疫

杀人生活

坚定守卫

太阳火

转小亡灵

涌血


版本记录


版本1.0.0-2020年2月1日发布

初始发行


积分和权限

角色创作大修是本模组的灵感来源。

Enai Siaion制作启示录

Velgath用于制作简单的绑定武器扩展

贝塞斯达(Bethesda)致力于打造《天际》并激发如此庞大的社区


您可以自由地对此mod进行自己的编辑或添加并按需上传它们,只需将我归功于此mod的原始作者即可,并且有一条消息让我知道您mod的存在就可以了,所以我可以一探究竟 :)

——————————————————————————————

Skyrim's lack of real character creation, like in Morrowind and Oblivion, has always bothered me. But after playing with mods that added class creation, I decided to create my own version. There are no preset classes, you get to create your own! Choose your starting stone, create your class, choose your start spells, and go explore Skyrim!

Custom Class Creation
Birthsigns - Skills - Specializations - Attributes


Description:

Custom Class Creation was created to allow you to fully create your own custom class, from birthsign, all the way down to the spells you start out with. This mod is compatible with ANY other mod. It has no scripts that run automatically after you choose your race. Instead, your character starts with the power "Choose Destiny." You cast this power to start your character creation. Theoretically, this mod can be installed mid-playthrough, and you can then create your class, with no threat to your skills resetting, but I suggest starting a new character to get more out of this mod in the long run. Time to highlight the character creation process now:

Class Creation:

First and only word of warning with my class creation mod, the starting level for all skills is 0! Your skills do not reset to 0 when you start your class creation, they are simply lowered by 15, so your progress in an existing playthrough isn't ruined. As long as you don't have a mod that already reduces your starting skill level, you'll be good to go with this mod.

This is done to put on the effect that your character doesn't know anything about skills other than the ones that your race was brought up around, and from the skills you choose for your class.

You can download this without needing Apocalypse or Simple Bound Weapons Expansion.

The very first step when casting the character creation power is to choose your birthsign. If you choose to use this mod on an existing playthrough, it will remove any standing stone you may have, so that you may choose a new one. I opted out of adding descriptions for each standing stone to keep consistency, so that no one needs to make a patch to fix the descriptions based on your preferred standing stone overhaul mod. All standing stones are available, as well as a new one called the "Traveler." Those born under the sign of the Traveler have all their skills fortified by 2 points, and they all increase 2% faster. For each standing stone you discover, these bonuses are increased by 1, raising the bonus to 15. They can even activate other standing stones without losing their birthsign.

Next step, you choose a specialization group. Choose from Combat, Magic, or Stealth, and skills in that group are increased by 10 and level 10% faster.

Once you select your specialization, you then select a primary attribute, Health, Magicka, or Stamina. The chosen attribute is raised by 20 points.

Here comes the part where you choose all your skills, but I decided to do mine a little differently. The very first thing you choose is your Armor skill, Alteration, Heavy Armor, or Light Armor. The chosen Armor skill is raised by 25 points.

Next, you choose two Major skills from all the skills except Heavy Armor and Light Armor. Alteration is available as an option if you didn't choose it for your Armor skill. Each of these skills are raised by 20 points.

Finally, you choose three Minor skills, all the skills except for Heavy Armor and Light Armor are available here, too. Again, Alteration is available as an option if you didn't choose it for your Armor skill. Each skill you choose here is raised by 10 points.

Once you finish your selections, you are asked if you are sure with your selections. If you hit no, you will simply return to your last Minor skill selection screen, and you can back as far as you need. Hitting yes will lock in your selections, granting each of them to you, and also giving you three perk points for your character to excel in. The power is then removed, and your class is created.

Spell Selection Add-On:

If you download the Spell Selection add-on, you will also have the "Choose Spells" power. Here is where there are two mod dependencies (technically three), to increase the available spells to choose from. Apocalypse and its optional Waterstride spell add-on is required, as well as 
Simple Bound Weapons Expansion (SBWE). I chose to include SBWE for two reasons. One, to increase popularity with it. And two, to increase the amount of bound spells available. I didn't like that the Bound Armory mod available for SSE had you pick your preferred bound weapon in a mod configuration menu, thus why I use SBWE and highly recommend it. The DLC spells you can buy from merchants are included in the spell pools, as well. 

When you cast "Choose Spells," it detects which skill type was chosen for each magic school, and allows you to select your starting spells, in the following order:

Alteration -> Conjuration -> Destruction -> Illusion -> Restoration

If Alteration was chosen for your armor skill, you automatically get Oakflesh and Ocato's Recital, and Stoneflesh cannot be chosen, but you can pick an extra spell from either the Novice or Apprentice spell pools. For each magic school you choose as a Major skill, you can pick a Novice and an Apprentice spell. If a magic school is a Minor skill, you can pick only a Novice spell. Below are the available spells to pick from for each school of magic:

Novice Alteration
Alarm
Candlelight
Longstride
Oakflesh
Prepare for Adventure
Waterstride

Apprentice Alteration
Drop zone
Magelight
Ocato's Recital
Perilous Path
Raise Wall
Reynos' Fins
Stoneflesh
Wither

Novice Conjuration
Azure Reconstruction
Bound Dagger
Bound Mace
Bound Sword
Bound War Axe
Conjure Avenging Wraith
Conjure Familiar
Consuming Power
Raise Zombie

Apprentice Conjuration
Atronach Mark
Bound Battleaxe
Bound Greatsword
Bound Warhammer
Conjure Cat Totem
Conjure Deadeye Captain
Conjure Dremora Churl
Conjure Flame Atronach
Power of the Master
Reanimate Corpse
Soul Cloak
Soul Trap

Novice Destruction
Crackle
Flames
Frostbite
Hailstone
Sparks
Unbound Fire

Apprentice Destruction
Creeping Cold
Dragon's Teeth
Firebolt
Fire Rune
Fracture
Frost Rune
Ice Spike
Inferno
Lightning Bolt
Rift Bolt
Shock Rune
Thundercrack

Novice Illusion
Clairvoyance
Courage
Dispel Magic
Fury
Ghostwalk
Pale Shadow

Apprentice Illusion
Backlash
Calm
Curse of the Silent
Fear
Illusory Flames
Mind Vision
Muffle
Shared Trauma
Thoughtsteal

Novice Restoration
Bone Spirit
Circle of Strength
Healing
Lesser Ward
Wild Healing

Apprentice Restoration
Fast Healing
Healing Hands
Lamb of Mara
Leech Seed
Mystic Wind
Necromantic Healing
Necroplague
Slay Living
Steadfast Ward
Sun Fire
Turn Lesser Undead
Welling Blood

Version History

Version 1.0.0 - Released February 1st, 2020

Initial Release


Credits and Permissions

Character Creation Overhaul for being the inspiration for this mod.

Enai Siaion for making Apocalypse

Velgath for making Simple Bound Weapons Expansion

Bethesda for making Skyrim and for sparking such a large community


You are free to make your own edits or add-ons to this mod and upload them as you wish, just credit me as the original author of this mod, and a message just letting me know of your mod's existence would be nice so I can check it out :)


原贴地址
1.版本号: 1.0   更新时间: 2020-02-02 17:49:08

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