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细节斯基利姆

作者:dtrail
发布:s.super
发布日期:2020-01-31 23:22:53
更新时间:2020-01-31 23:22:53
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2.3
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细节斯基利姆



注意!请检查以下有关POM效果着色器的部分。向Marty McFly致谢,我们获得了Emboss着色器的新版本和更好的版本,该版本现在可以极大地模拟视差遮挡贴图!正在更新...


使用的模组:详细说明天际预设,动态显示设置,地下散射明暗器,Dynavision,黑曜石天气,ELFX +增强器,维索布罗姆草,EVT,雄伟山脉,等等……所有地方的性能始终约为50-60 FPS(AMD FX -6300,Radeon RX480、16 GB RAM)





颜色没有变化,只是灯光的功率稍大一点,但微妙。该预设不应该改变整体外观,而是要提供有关纹理和对象的更多详细信息,并在保持香草性能的同时,提供更多的深度(通过alpha视差和环境光遮蔽着色器)。为了改善整体形象,我建议使用类似Obsidian Weathers,ELFX等的mod。


除了创建一个不错的设置外,还具有两个基本的mod,它们具有白天和内部/外部分离以及用于皮肤的地下散射的功能。链接和信息如下所示在安装说明中。


即将发布:提供了一个自定义的Reshade模块,该模块在UI后面提供了单独的效果渲染,因此DOF不再会使清单或其他屏幕模糊。可以增强相同的编码,以将更多SSE特定功能实现到Reshade中-与ENB相似,但性能要求较低。这是我接下来有空的时候要尝试的方法。



当前功能:



性能友好

带出更多有关纹理,对象等的细节

ALPHA视差遮挡贴图模拟方法(提供给Marty McFly)

马蒂·麦克弗利(Marty McFly)的环境晦涩感

锐利的纹理

白天/内部/外部检测可根据时间和位置设置不同的着色,模糊度,光晕和景深(需要DDS mod)

皮肤上的地下散射(需要SSS mod)

兼容除Reshade预设外的所有内容!

Dynavision提供了更好的景深替代选择(我写了关于如何从Oldrim进行移植的快速说明)




请您花5分钟时间自行测试!没有什么可以更好地解释它。屏幕截图的质量不是最好的。希望您喜欢它。如果您有任何建议或想法,请不要等待它发布。如果喜欢,请认可!


如果有人想做一些比较截图,我会尽快发布。谢谢








ALPHA视差遮挡贴图模拟


首先,它实际上是一个“古老的”浮雕着色器,除了仅计算一个方向上的像素差异并对其进行强调外,实际上没有做任何其他事情。感谢Marty McFly的澄清!他从Doom GLSL mod移植了它,然后LL的某人(显然是未经许可)拿走了它,并以其他方式分发了它(视差遮挡映射概念证明)。


在与Marty McFly聊天之后,他改进了Emboss着色器,因此我们现在可以进行更好的视差模拟。新更新即将推出..


如果要使用其设置,请将“阴影”设置为“配置模式”,然后调整“视差遮挡映射”下的值:


深度角度检查-采样法线贴图/深度信息,以避免在对象边界处出现伪像。

深度截止-保留对象边缘以防止伪像

功率-强度的“视差”效果

偏移量-“视差”像素的像素偏移量。这很难解释,但是它在某种程度上控制了“视差”的像素移动,有些在横向,有些在Z平面上。

角度-控制“视差”的角度。我建议坚持45/90/180。适应您的口味。


由于它会影响整个图像,并且不能分离为单个纹理或表面,因此必须对其进行调整以使其看起来完全不错-您当然可以将街道纹理推向更高的“深度”,但是它也会影响其他所有东西,并且看起来非常那很奇怪


到目前为止,我已经将值设置为我认为可以的值。也许您会找到适合自己口味的更好的环境。如果有人精通着色器开发(实际上只是fx文件)并且认为他可以改进着色器,请继续。可能会希望包含“淡出”选项以将效果限制为定义的距离。



更多信息:


原始对话:https://reshade.me/forum/shader-suggestions/898-simple-emboss-shader

关于“ POM”(但使用相同的着色器)的LL线程:https://www.loverslab.com/topic/80225-parallax-occlusion-mapping-for-sse-proof-of-concept/










安装

剧透:表演







DDS-动态显示设置(具有日间周期,内部/外部检测)


我建议在mod动态显示设置中使用它!它是相似的,但是比IMAGINATOR更好。它可以另外调整白天,夜晚和室内/室外的单独设置。试一试,单击此处:DDS-动态显示设置






SSS-次表面散射着色器


另一个视觉上的改进使皮肤看起来更逼真。

在这里获取:地下散射







性能提示


剧透:表演

——————————————————————————————

DETAILING SKYRIM


ATTENTION! Please check the below section about the POM effect shader. Thx to Marty McFly we got a new and better version of the Emboss shader that now greatly simulates Parallax Occlusion Mapping! Updating soon...

Mods used: Detailing Skyrim preset, Dynamic Display Settings, Subsurface Scattering Shader, Dynavision, Obsidian Weathers, ELFX + Enhancer, Veydosebrom Grasses, EVT, Majestic Mountains, and many more... Performance is always around 50-60 FPS everywhere (AMD FX-6300, Radeon RX480, 16 GB RAM)




No color changes, just a little bit more power to lights, but subtile though. This preset is not supposed to change the overall look, but to bring out more details on textures and objects and also provide more depth thorugh the alpha parallax and ambient occlusion shaders, while keeping the vanilla performance. To improve the overall image I suggest to use mods like Obsidian Weathers, ELFX, etc. 

There are two essential mods to be used with this in addition to create a nice setup featuring daytime- and interior/exterior seperation and subsurface scattering for skins. The links and informations are shown below at the installation instructions.

Upcoming: There is a custom Reshade module available which provides seperate rendering of effects behind the UI, so DOF won't blur the inventory or other screens anymore. The same coding could be enhanced to implement more SSE specific features into Reshade - similar to ENB, but less performance hungry. That's what I'm trying next when I have some time to spare..


Current features:


Performance friendly

Bring out more details on textures, objects, etc

ALPHA Parallax Occlusion Mapping SIMULATING method (credits to Marty McFly)

Marty McFly's Ambient Obscurance

sharper textures

Daytime/Interior/Exterior detection to set different coloring, birghtness, bloom and DoF depending on time and location (DDS mod required)

Subsurface Scattering on skins (SSS mod required)

compatible with everything except Reshade presets!

Alternate option for better depth of field by Dynavision (I wrote a quick instruction on how to port it from Oldrim)




Please just take you 5 minutes to test it yourself! Nothing can explain it better. Screenshots quality isn't the best.. I hope you enjoy it. If you have suggestions or ideas don't wait posting it. If you like it please endorse!

If anyone wants to make some comparison screenshots, I'll post them asap. Thx







ALPHA Parallax Occlusion Mapping SIMULATION

First, it's actually an "ancient" emboss shader that really does nothing else than just calculate pixel differences in one direction and emphasises them. Thanks Marty McFly for clarification! He ported it from a Doom GLSL mod, and then someone from LL took it (obviously without permissions) and distributed it as something else (Parallax Occlusion Mapping Proof of Concept).

After I had a chat with Marty McFly he improved the Emboss shader so we now can have a much better Parallax simulation. New update coming soon..

If you want to play with its settings, set Reshade to "configuration mode" and adjust the values under "Parallax Occlusion Mapping":

Depth Angle Check - samples the normal map/depth info to avoid artifacts at object borders.

Depth cutoff - preserves object edges to prevent artifacts

Power - strength of the "parallax" effect

Offset - the pixel offset of the "parallax" pixels. This is hard to explain but it somewhat controls the pixel shift of the "parallax", some laterally, some on the Z plane.

Angle - controls the angle of the "parallax". I recommend sticking to 45/90/180. Adjust to your taste.


As it affects the whole image and cannot be seperated to single textures or surfaces it must be adjusted to look good at all - you can of course push the street texture to more "depth", but it will also affect everything else and will look very weird then.

I've set the values to something that I think is ok so far. Maybe you find a better setting for your taste. If someone is skilled with shader development (just the fx files actually) and thinks he could improve it, go on. Would be grreat to include an Fadeout option to limit the effect to a defined distance.


More info:

Original conversation: https://reshade.me/forum/shader-suggestions/898-simple-emboss-shader
LL thread about "POM" (but the same shader): https://www.loverslab.com/topic/80225-parallax-occlusion-mapping-for-sse-proof-of-concept/









INSTALLATION

Spoiler:  

Show








DDS - Dynamic Display Settings (with daytime-cycle, interiors/exteriors detection)

I suggest to use this with the mod Dynamic Display Settings! It is similar, but much better than IMAGINATOR. It can additionally tweak the settings seperated for day times, nights and interiors/exteriors. Give it a go, click here: DDS - DYNAMIC DISPLAY SETTINGS





SSS - Subsurface Scattering Shader

Another visual improvement to make skins look more realistic.
Get it here: SUBSURFACE SCATTERING






TIPS FOR PERFORMANCE

Spoiler:  

Show


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1.版本号: 2.3   更新时间: 2020-01-31 23:27:01

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