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操作方法-高聚CITRUS随从的头部转换(特别版)

作者:Kaspar
发布:kyogg
发布日期:2020-01-31 23:19:23
更新时间:2020-01-31 23:19:23
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如何将Lowpoly Skyrim头转换/变形为Skyrim SE的highpoly柑橘头


创建您的天际线,cee或racemenu头的highpoly副本。随着工作的面部动画。


本教程适用于那些花费大量时间(从ece或Racemenu)创建他们的lowpoly定制头像并将其转换为highpoly CITRUS头像的人们。如果您只是想从头开始创建highpoly CITRUS头,则不需要本教程。


这种方法是在制品-如果您有任何问题,请在评论部分中列出。


如何在这里为旧的天际


要求:


基本的搅拌机技能。

您需要知道如何在CK中建立随从。



所需工具:


搅拌器(或您首选的3D程序)

BAE-Bethesta档案提取器

NPC Nif Merger版本1.0.6.beta

Bodyslide服装工作室

Nifskope最新版本

搅拌机的表面跟随工具

创作套件SE

天际

天际SE


与CUSTOM RACE随从一起使用。


下载Citrus Head mod资源。选择CITRUS Head-Replacer-并使用BAE从BSA中提取femalehead.nif(也提取femalehead.tri,femaleheadraces.tri,femaleheadchargen.tri以便以后使用)

将“ Replacer Citrus” femalehead.nif头部导入Outfit Studio,并将其头部导出为Citrushead.obj

将随从facegen-head NIF(通常称为00000D62.nif之类)导入Outfit Studio,仅将head导出为Facegen.obj

使用BAE文件提取器从旧的Skyrim(不是Skyrim SE)中提取femalehead.nif,将其导入Outfit Studio并将其导出为Basehead.obj

将所有三个打印头导入Blender(重要:导入时保持KEEP VERTEX ORDER选项)。

将您的Facegen.obj与Basehead.obj连接为shapekey。

剧透:表演

在Basehead.obj上使用“细分曲面”(2x细分)和“三角剖分”(“固定替代”)修改器。切勿“应用”这两个修饰符。对于曲面跟随工具来说,细分是必不可少的,三角形越多,效果越好。

在Citrushead.obj(目标Basehead.obj)上使用“ Shrinkwrap”修饰符可消除最小差异。不要收缩包裹颈缝和内嘴(头部内部有3个环圈)。使用顶点组将它们排除在外。重要说明:在使用曲面跟随工具之前,请立即“应用”此shrinkwrap修改器。您可能必须在口唇区域中移动一个或两个移位的顶点。

使用Rich Colburns Surface Follow工具将Citrushead.obj绑定到Basehead.obj,并使用Basehead.obj的shapekey将其变形。 *请参阅页面底部以了解其工作原理

(可选)如果要立即修改/雕刻Citrushead网格,请删除Citrushead.obj上的Shapekey。首先是“基础”,然后是“表面跟随”。柑橘头应该保持形状。不要添加或删除顶点,也不要旋转边缘。仅使用非破坏性工具(以保持顶点顺序完整)。您可能必须伸展嘴的两个内部边缘环(在头部内部)。在某些变形上,它们可能会在游戏中的嘴部移动时可见。

将变形的Citrusehead.obj头导出为.OBJ(重要:导出时保持KEEP VERTEX ORDER选项)。

再次将“ Replacer Citrushead” .NIF(也称为femalehead.nif)导入Outfit Studio(这是未更改的原始Citrus头)。

将变形的Citrushead.obj导入到Outfit Studio中-它将要求您更新顶点-每次单击“是”。

将更新的Citrushead导出为NIF-Citrushead.nif

使用BAE提取器从旧Skyrim的meshes.bsa中提取eyefemale.nif,femalebrows.nif,口人类fnif(重要:从旧Skyrim而非Skyrim SE中提取)

将原始的facegen.nif(00000D62.nif)加载为NPC Head Nif Merger作为“源”,并分别更新每个目标(eyesfemale.nif,femalebrows.nif和mouthhumanf.nif)。

现在,您将拥有所有.nif来制作自定义种族的所有头饰(headparts教程)。将.nifs放在随从meshes文件夹中的子文件夹(命名为“ Faceparts”)中。也将CITRUS .tris放在此处。重要说明:使用CITRUS mod中的femalehead.tri,femaleheadraces.tri,femaleheadchargen.tri(放在“ Faceparts”子文件夹中)将其作为头部头部。否则,脸部将无法动画。

在“面数据”(Face Data)选项卡中,在自定义种族中用您的自定义头部切换所有现有的头部。 (如果这行不通,即未显示头部,请创建一个新的空FormList,将自定义种族拖放到此处。然后在每个头部中选择此自定义种族。现在,头部应显示在“面部数据”标签)。

保存并退出创建工具包SE。通过保存,CK SE在FaceGenData / FaceGeom文件夹中创建一个带有highpoly头的新nif。

在Nifskope中更新纹理路径。

做完了


表面跟随工具:


首先,删除可能已经创建的Citrushead上的所有shapekey(“ Base”,“ surface follow”)。


1.将两个磁头移动到同一层。

2. Shift选择两个头。 首先是柑橘头,第二是黑头。

(现在两个头都被选中,而Basehead是活动的选择)

3.按“曲面跟随”工具上的“场景更新”按钮

4.按下“曲面跟随”工具上的“绑定到曲面”按钮

5. Citrushead现在有两个shapekey,分别称为“基础”和“曲面跟随”。 不要碰他们。

6.使用Basehead的shapekey变形两个头部。





谢谢:

勒维翁特

ats321

柑橘柑橘

服装工作室的Ousnius和Caliente

————————————————————————

How to convert/morph your lowpoly Skyrim head into a highpoly citrus head for Skyrim SE 

Create a highpoly copy of your skyrim, ece or racemenu head. With working facial animation.

This Tutorial is for people who have spent a lot of time creating their lowpoly custom head (from ece or Racemenu) and want to convert it to a highpoly CITRUS head. If you simply want to create a highpoly CITRUS head from scratch, you don't need this tutorial.

This howto is WIP - if you have any issues, please list them in the comments section.

HowTo for old Skyrim here 

Requirements:

Basic Blender skills required. 
You need to know how to make a follower in CK.


Tools Needed:

Blender (or your preferred 3d program)
BAE - Bethesta Archive Extractor
NPC Nif Merger   version 1.0.6.beta 
Bodyslide Outfit Studio
Nifskope  latest version
Surface Follow tool for Blender
Creation Kit SE
Skyrim
Skyrim SE

Use with CUSTOM RACE Followers.

Download the Citrus Head mod ressource. Choose CITRUS Head - Replacer - and extract femalehead.nif from the BSA with BAE(also extract femalehead.tri, femaleheadraces.tri, femaleheadchargen.tri for later use)

Import the "Replacer Citrus" femalehead.nif head into Outfit Studio and export the head as Citrushead.obj

Import your followers facegen-head NIF (usually called something like 00000D62.nif) into Outfit Studio and export only the head as Facegen.obj

Extract femalehead.nif from old Skyrim (not Skyrim SE) with the BAE file extractor, import it into Outfit Studio and export it as Basehead.obj

Import all three heads into Blender (Important: KEEP VERTEX ORDER option when importing).

Join your Facegen.obj with Basehead.obj as shapekeys.

Spoiler:  

Show

Use a "Subdivision Surface" (2x Subdivision) and a "Triangulate" ('Fixed Alternate') modifier on Basehead.obj.    Never 'Apply' these two modifiers. The subdivision is necessary for the surface follow tool, the more triangles, the better it works.

Use a "Shrinkwrap" modifier on Citrushead.obj (target Basehead.obj) to smooth out the minimal differences.  Don't shrinkwrap the neckseam and inner mouth (3 edgeloops inside the head). Exclude them with a vertex group  IMPORTANT: 'Apply' this shrinkwrap modifier now, before you use the surface follow tool. You might have to move one or two displaced vertices in the mouth lip area.

Use Rich Colburns Surface Follow tool to bind the Citrushead.obj to Basehead.obj and morph it by using Basehead.obj's shapekey. *See bottom of the page to see how this works

(Optional) If you want to modify/sculpt the Citrushead mesh now, delete the Shapekeys on the Citrushead.obj. 'Basis' first, then 'surface follow'. The Citrushead should stay in Shape. Don't add or delete vertices and don't rotate edges. Only use non-destructive tools (to keep the vertex order intact). You might have to stretch out the two inner edgeloops of the mouth (inside the head). On some morphs, they might be visible on mouth movement in-game.

Export the morphed Citrusehead.obj head as .OBJ (Important: KEEP VERTEX ORDER option when exporting).

Import the "Replacer Citrushead" .NIF (also called femalehead.nif) into Outfit Studio again (this is the unaltered original Citrus head).

Import the morphed Citrushead.obj into Outfit Studio - It will ask you to update the vertices - Click yes everytime.

Export the updated Citrushead as NIF - Citrushead.nif

Extract eyesfemale.nif, femalebrows.nif, mouthhumanf.nif from old Skyrim's meshes.bsa with the BAE extractor (Important: from old Skyrim, not from Skyrim SE)

Load your original facegen.nif (00000D62.nif) into NPC Head Nif Merger as "Source" and update each target - eyesfemale.nif, femalebrows.nif and mouthhumanf.nif - individually.

You now have all .nifs to make all the headprats (headparts tutorial) for your custom race. Put the .nifs in a subfolder (name it "Faceparts" ) in your followers meshes folder. Also put the CITRUS .tris there. IMPORTANT: Use the femalehead.tri, femaleheadraces.tri, femaleheadchargen.tri from the CITRUS mod, the ones you put in the "Faceparts" subfolder, for the head headpart. Otherwise the face will not animate.

Switch all existing headparts with your custom headparts in your custom race in the "Face Data" tab. (If this doesn't work, i.e the headparts don't show up, create a new empty FormList, drag and drop your custom race in there. Then select this custom race in each of the headparts. The headparts should show up now in the 'Face Data' tab).

Save and exit the Creation Kit SE. By saving, CK SE creates a new nif with the highpoly head in FaceGenData/FaceGeom folder.

Update texture paths in Nifskope.

Done.







The Surface Follow tool:

First of all, delete all shapekeys ('Base', 'surface follow' ) on the Citrushead you may already have created.

1. Move both heads to the same layer. 
2. Shift select both heads. Citrushead first, Basehead second.
(Both heads are now selected and Basehead is the active selection)
3. Press the "Scene Update" button on the Surface Follow tool
4. Press the "Bind to surface" button on the Surface Follow tool
5. Citrushead has now two shapekeys called "Base" and "surface follow". Don't touch them.
6. Use the Basehead's shapekey to morph both heads.



Thanks to:
Levionte
ats321
blabba for Citrus
Ousnius and Caliente for Outfit Studio


原贴地址
1.版本号: 1.0   更新时间: 2020-01-31 23:23:30

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