风化的路标

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的风化的路标 Mod,由Nimbli Bimbli and Scythe42制作。多塔超神在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Nimbli Bimbli and Scythe42 Mod版本: 1.51 Mod大小: 27.40MB 更新时间: 2020-01-31 22:32:50 发布时间: 2020-01-31 22:32:50

详细说明

由于Nimbli Bimbli没有时间来开发此mod,因此我接管了它的SSE维护工作。原始mod可以在这里找到。



谢谢视频创作者!欣赏它。查看他们的频道并订阅,如果您喜欢您所看到的。

 






此mod将道路标志的外观更改为更风化,更具沉浸感的外观,而不是昨天创建的无菌且维护良好的道路标志杆,这些杆随着时间的流逝不受环境的影响。同时,它仍然提供可读的路标。


除了全面检查所有现有职位外,它还在整个Skyrim中的逻辑位置添加了新职位(尚不包括DLC)。


许多职位在设计上有所不同,在其周围或周围增加了植被或小杂物,以丰富玩游戏的体验。在下雪的环境中,道路标志会受到雪影效果的影响。


随着该mod的前进,设计上的变化将得到扩展和更改,同时还将提供用于冲突位置的兼容性补丁。还有一些地方可以从其他路标中受益,当然还有mod的补丁,可以为新位置添加新的。





使用您选择的或手册的mod Manager进行安装。

用LOOT排序应该没问题。

手动排序:放置在所有其他可能会改变路标位置或添加新路标的mod后面。 (例如,在城镇或乡村改装后)。





除非另有说明,否则兼容的修补程序始终适用于最新版本。


CLARALUX SSE-具有自己的兼容性。使用时,建议关闭“道路标志灯”以获得最佳的身临其境的效果,并防止由于增加的植被和混乱而造成的修剪。

切割室地板-兼容性修补程序可作为可选下载下载。

Blowing in the Wind-物理补丁使此mod的灯笼可作为可选下载下载。

吹口哨地雷-兼容性修补程序可作为可选下载下载。

JK的Rorikstead-进行了两次修改,将Rorikstead的一堵石墙SE移到了路标桩所在的位置。如果您私下将FormID 000E6953和000E6954的Mod移植到SSE,请使用xEdit从它的ESP中删除它的替代。





指明道路-显然不兼容。





如果发现任何错误,与其他模块不兼容的地方(例如冲突的放置位置或一般问题),或者您有功能要求,请在评论部分中留下评论。我会定期检查。


如果您喜欢这个mod,请留下认可。这就是mod作者衡量作品质量的方式。并且留下认可和评论是激励mod作者不断更新和维护mod的好方法。


谢谢您的认可。 2017年6月第一周的热门文件。






问:可以提供更高分辨率的纹理还是其他样式?

答:我没有高分辨率的源文件,也没有从头开始重做所有纹理的时间。如果您创建了新文件,请与我共享它们,我将把它们作为可选下载文件并感谢您。


问:我使用Win7,此mod导致我的游戏崩溃!

答:所有纹理均为BC7格式。 Win7上对D3D功能级别11.0的支持受到限制。您的驱动程序可能不支持BC7纹理压缩。将纹理转换为其他格式。


问:这与“指明道路”有什么不同?

答:看截图。不同的风格,路标附近的其他小细节,更具沉浸感等


问:这是否有与“指明道路”一样多的其他路标?

答:大约相同,不同的位置通常是一个明显的放置位置。


问:我不喜欢路标上的雪影效果!

答:下载中有一个可选补丁可将其删除。


问:此mod是否会影响游戏性能?

答:不可以。


问:在进行中的游戏期间,该mod是否可以安全安装或删除?

答:可以。


问:我被一个烟火吞噬了!

A:好吧,这是黑色的...


问:此mod是否使用任何脚本?

答:不可以。Scriptophobes可以安全使用它。


问:我的路标看起来与屏幕截图中的完全不同!

答:删除更改道路标志的纹理模块。您可能有宽松的文件覆盖了此mod中的文件。您可以根据需要安全地解压缩BSA归档文件。


问:我不喜欢标志纹理,可以使用其他纹理吗?

答:可以。打开BSA的包装,您会看到旁边的文件名和符号使用了哪些文件名。


问:我想创建翻译。我该怎么做呢?

答:请与我联系,我向您发送了有关路标的资源文件,以帮助您起步。





Nimbli Bimbli用于原始Mod

用作基础的纹理来自textures.com和goodtextures.com





查看我创建,维护或移植到SSE的其他模块。

——————————————————————————————

As Nimbli Bimbli doesn't have time to work on this mod, I took over maintaining it for SSE. Original mod can be found here.


Thank you to the video creators! Appreciate it. Check out their channels and subscribe if you like what you see.

 





This mods changes the appearance of road signs to a more weathered and more immersive look instead of sterile well maintained road sign posts that were created yesterday and are immune to the effects of the environment over time. At the same time it still provides readable road signs.

Beside overhauling all existing posts it adds new ones at logical places throughout Skyrim (not including the DLCs yet).

Many of the posts differ in design, have additional vegetation or small clutter added to them or around them to enrich the experience of playing the game. In snowy environments the road signs are subject to snow shader effects.

As this mod moves forwards the variations in design will be expanded and changed as well as compatibility patches for conflicting placements will be provided. Also there are a few places left that could benefit from additional road signs and of course patches for mods that add new ones for new locations.



Install with the mod manager of your choice or manual.

Sorting with LOOT should be fine. 

Manually sorting: place after all other mods that might change the position of road signs or add new ones. (e.g. after town or village mods). 




Compatibly patches always work with the most recent version unless stated otherwise.


CLARALUX SSE - comes with its own compatibility. When using it, I recommend turning "Road Sign Lights" off for the best immersive effect and to prevent clipping with added vegetation and clutter.

Cutting Room Floor - compatibility patch available as an optional download.

Blowing in the Wind - patch to physics enable lanterns of this mod available as an optional download.

Whistling Mine - compatibility patch available as an optional download.

JK's Rorikstead - has two edits moving a stonewall SE of Rorikstead where a road sign post is. Remove overrides for FormID 000E6953 and 000E6954 from its ESP with xEdit if you ported that mod privately to SSE.




Point the Way - obviously incompatible. 




If you find any bugs, incompatibilities with other mods like conflicting placements or general issues or if you have a feature request please leave a comment in the comment section. I will regularly check them.

If you like this mod, please leave an endorsement. This is how mod authors measure the quality of their work. And leaving endorsements and comments is a good way to motivate mod authors to keep updating and maintaining a mod.

Thank you for the endorsements. Hot file for the 1st week of June 2017.




Q: Can you provide higher resolution textures or a different style?

A: I do not have source files in higher resolutions and not the time at the moment to redo all textures from scratch. If you created new ones share them with me and I will include them as an optional download and credit you.


Q: I use Win7 and this mod crashes my game!

A: All textures are in BC7 format. The support for D3D feature level 11.0 is limited on Win7. Your driver might not support BC7 texture compression. Convert the texture to a different format.


Q: How is this different from "Point the Way?"

A: Look at the screenshots. Different style, additional small details near the sign posts, more immersive etc.


Q: Does this have as many additional road signs as "Point the Way"?

A: About the same, different locations usually unless it is an obvious spot to place one.


Q: I do not like the snow shader effect on the road signs!

A: There is an optional patch in the downloads to remove it.


Q: Does this mod affect game performance?

A: No.


Q: Is this mod safe to install or remove during an ongoing game?

A: Yes.


Q: I was eaten by a grue!

A: Well, it was pitch black to begin with so...


Q: Does this mod use any scripts?

A: No. Scriptophobes are safe using it.


Q: My road signs look completely different than those in the screenshots!

A: Remove texture mods that changed the road signs. You probably having loose files overwriting the ones from this mod. You can safely unpack the BSA archive if you want to.


Q: I do not like the sign textures, can I used different ones?

A: Yes. Unpack the BSA and you see which filenames beside the vanilla ones are used for the posts and signs.


Q: I want to create a translation. How do I do this?

A: Contact me and I sent you resource files for the road signs to get your started.




Nimbli Bimbli for the original mod

Textures used as a base are from textures.com and goodtextures.com





Check out my other mods I created, maintain or ported to SSE.

    

    

    


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