Dragonborn Bayview Player Home SE

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在3DM Mod站下载上古卷轴5:重置版最新的Dragonborn Bayview Player Home SE Mod,由sa547制作。matt155135在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: sa547 Mod版本: 1.0se Mod大小: 629.51KB 更新时间: 2020-01-31 21:56:38 发布时间: 2020-01-31 21:56:38

详细说明

现在已获得Wrye Bash和TES5edit的清洁认证-保证安全

对于那些想要此mod的非DLC版本的人,由于不是每个人都有Dragonborn或可能没有计划拥有它,

请查看或多或少具有相同功能的Peregrine Highwatch Player Home。


可以免费下载此非盈利版MOD,并免费使用





在索尔斯海姆北部的冰冷气候中,有一个地方可以真正称它为您的家外之家...


欢迎来到湾景。




来自twallace267的视频评论。非常感谢!



它是什么?

这个mod旨在为各种冒险家提供一个位于Solstheim的新家,位于Skaal村庄上方,可以俯瞰下面冰冷的海湾,而不仅仅是其他任何房屋,都可以一览无余-它将满足您的许多需求需要。


特征:

多张床-为您和另外四个随从提供!

家具齐全-食物,饮料和用品储备充足。通过sujamma,好吗?

立即使用手工制作的设备-兴奋地用岛上发现的异国情调的材料制作新的武器或盔甲吗?这个家有它,甚至还有创建员工所需的设备!

内外都是热水澡! -是的,你听到了!就像湖景中的游泳池一样,我为外面的热浸池建造了一个小浴缸,如果您使用Frostfall,那会很好。内部还有一个更大的浴缸,刚好足以容纳更多的随从!顺便说一句,洗澡将使您和您的随从失去装备-但仅重新装备您的随从(这是一个新功能!)。

霜降友善-急冻而急需解冻吗?没问题,我在入口处放了火盆,如果您想要出色的冬季装备,可以准备使用Skaal北极冬装套!

随从友善-使用新近放置的导航网,并且如果您使用UFO或任何伴侣管理模块,以及“我的家就是您的家”,您的随从将很高兴有一张床可以入睡生物安慰!

(新)码头和重生鱼! -之前的湖是空无一人的,对此不满意,我决定在这里装满鱼。很多。

(新功能)导航辅助工具-带有标记和很少的照明,以确保您不会撞到流浪树或意外离开悬崖。

(新)黑皮书存储! -感谢Lazz's Displays(架子位于礼仪室)

(新)再增加4张床! -在古老的北欧礼仪室(红山灾难期间斯卡尔人的前撤离中心)中发现了这些东西。

通常,此mod包括9张床,5个炊具,4个书架,5个武器牌匾,10个武器架,1个大型展示柜,1个匕首盒,多个神rine,2个热水浴,全套手工艺品和足够的用品通过另一个红山喷发生存下来。还是Miraak的启示。


在哪里找到它?

如果您来自瑟斯克米德大厅(Thirsk Mead Hall),请沿着冰封的湖岸向北行驶。

如果您在斯卡尔村(Skaal village),那两个小屋后面就是一扇古老的诺德门,就在山羊圈上方的脚手架上。


到达后,您会注意到门口张贴的便条纸。仔细阅读在哪里可以找到密钥(不确定在哪里找到?丢失了吗?请使用UESP.net的Solstheim交互式地图为您提供帮助)。我添加了这个挑战,因为有些人想用困难的方式建造房子。


背景故事:

这个项目来自一个简单的尝试,即为我提供一个在岛上下榻的地方。从Severins解放房屋虽然很好,但问题出在我的角色需要出城进军棚屋时。


当然,我帮助了Neloth,我帮助了Skaal,他们使我的性格成为他们的亲人之一,但是没有地方可以休息,睡觉,吃饭或喝水,也没有可以称为家的地方。在村庄里露营时,搭个帐篷可能会有所帮助,但是没有比完整的房子更好的安全性和舒适性,尤其是在一个寒冷的地方,几分钟之内就可以把汤变成冰了。


使用我从过去的mod项目中学到的许多技术,这项工作花了我四天的时间才能完成。这也是我的第一个完整玩家家庭模式,而没有搭载现有的香草家庭模式。


尽管其他所有事情都易于处理,例如放置在静电堆中,并且我花了三个小时躺在导航网中,但我要做的最困难的事情是安装灯。是的,灯光试图找出一种优化的设置而不是全部设置,这花了我大约六个小时的时间。


但是最后,我决定采用后一种方式,并希望不会发生像闪烁的墙这样的最坏情况,并且从那里我就可以在黎明之前完成它。


安装:

Nexus Mod Manager:下载后,找到该Mod并将其激活以进行安装。

手动:打开7zip文件夹,然后将.ESP文件拖放到Skyrim的Data文件夹中。

Mod Organizer:应通过下载程序或手动进行简单安装。

负荷清单信息(重要):

因为此mod稍微修改了Skaal村庄附近的导航网格,所以如果还有其他mod(当前和将来的mod)对该村小区执行相同的操作,则该mod应该最后加载。


解除安装:

取回已知容器中的所有物品-箱子,橱柜,梳妆台,抽屉,保险箱,密码箱-然后进行新的游戏保存。

退出游戏,然后从NMM停用并卸载该Mod,或手动删除该Mod(文件名是DB_Bayview_Playerhome.esp + DB_Bayview_Playerhome.BSA文件)。


升级(如果发生):

与卸载几乎相同,除了您仍然必须检索项目,创建新的gameave,退出然后覆盖.ESP文件。


在NMM中,激活新版本,它会要求您覆盖;选择是。

对于手动升级,请打开7zip文件,单击.esp文件并将其拖到数据文件夹中,然后覆盖旧的.esp。


信用:

Lazz的Displays Modders资源(http://www.nexusmods.com/skyrim/mods/59596/?)


注意事项:

对该模组进行任何计划的更改都需要获得我的明确许可,但是在未经我授权的情况下,禁止将该模组重新分发或上载到Nexus以外的其他网站。

————————————————————————————

Now certified clean by Wrye Bash and TES5edit -- Guaranteed Safe
For those who want a non-DLC version of this mod, since not everyone has Dragonborn or may have no plans to own it, 
please check out Peregrine Highwatch Player Home, which has the same featureset, more or less.

THIS NOT-FOR PROFIT MOD CAN BE DOWNLOADED AND USED FREE OF CHARGE



In the freezing climes of the northern half of Solstheim, there is one place where you could truly call it your home away from home...

Welcome to Bayview.



A video review from twallace267. Much thanks!



What is it?
This mod aims to provide adventurers of all kinds a new home in Solstheim, right high above the Skaal village, providing a breath-taking view of the icy bay below... and not just any other home -- it will meet many of your needs.

Features:

Multiple beds -- for you and four more followers!

Fully-furnished -- well-stocked with food and drink, and supplies. Pass the sujamma, will you?

Immediate access to crafting equipment -- excited to craft a new weapon or armor from exotic materials found on the island? This home has it, even the equipment needed to create staffs!

Hot baths, inside and out! -- Yes, you heard it! Like the pool in Lakeview, I've built a small tub just for a hot dip outside, and it'll be fine if you're using Frostfall. There's also a bigger tub inside, just big enough to fit in more of your followers! BTW, taking a bath will unequip you and your followers -- but re-equip ONLY your followers (and that's a NEW feature!).

Frostfall-Friendly -- Freezing and in dire need to thaw out? No problem, I've placed in braziers at entrances, and if you want excellent winter gear, there's sets of Skaal arctic-winter clothing ready for use!

Follower-Friendly -- With a freshly-laid in navmesh, and if you're using UFO or any companion management mod, along with My Home is Your Home, your followers will be glad to have a bed to sleep in and all the other creature comforts!

(NEW) Dock and respawning fish! -- The lake before was empty and lifeless, and unhappy with this, I decided to fill it with fish. Lots of it.

(NEW) Navigational Aids -- there are markers and little lighting to ensure that you don't bump into a stray tree or unexpectedly go off the cliff.

(NEW) Black Book Storage! -- Thanks to Lazz's Displays (the shelf is located at the ceremonial chamber)

(NEW) 4 more beds! -- these are found in the ancient Nordic ceremonial chamber (the former evacuation center for Skaal-folk during the Red Mountain disaster).

In general, this mod includes 9 beds, 5 cooking spits, 4 bookshelves, 5 weapon plaques, 10 weapon racks, 1 large display case, 1 dagger case, multiple shrines, 2 hot baths, full set of crafting equipment and supplies just enough to survive through another Red Mountain eruption. Or Miraak's apocalypse.

Where to find it?

If you're from the Thirsk Mead Hall, head up north, along the shores of the frozen lake.

If you're in the Skaal village, there's an ancient Nord door just behind those two cottages, a scaffold right over the goat pen.


Once you come, you'll notice a note posted by the door. Read carefully where to find the key (not sure where to find? Lost? Use UESP.net's interactive map of Solstheim to help you). I added this challenge because some wanted to get the house the hard way.

Backstory:
This project was borne out of a simple attempt at providing a place for me to bunk in while on the island. While it was good to have a home liberated from the Severins, the problem came when my character needed to go out of town and into the boondocks. 

Sure, I helped Neloth, I helped the Skaal and they made my character one of their kin, but there was no place to rest, to sleep, eat or drink or some place that could be called as home. Pitching a tent may help while bivouacking in the village, but there's no better security and comfort than a full home, especially in a place that's cold enough to turn your soup into ice in minutes.

This effort took me some four days to complete, using many of the techniques I learned from past mod projects. It's also my first full player home mod without piggybacking on an existing vanilla home. 

While everything else were easily handled, such as laying in the statics, and it took me three hours to lay in the navmesh, about the most difficult thing I had to do was to install the lights. Yes, the lights, trying to figure out for an optimized versus all-on set-up, and that cost me about six hours.

In the end, however, I decided on a latter take, and expecting the worst like flickering walls, that didn't happen, and from there I was able to finish it just before dawn.

Installation:

Nexus Mod Manager: After downloading, find the mod and activate it to install.

Manual: open the 7zip folder, then drag and drop the .ESP file into Skyrim's Data folder. 

Mod Organizer: Installation should be a simple affair, through the downloader or manually.


Load List Information (IMPORTANT):
Because this mod slightly modifies the navmesh near the Skaal village, this mod should be loaded last should there are other mods (current and future) that do the same thing to that village cell.

Uninstallation: 

Retrieve all items in known containers -- chests, cabinets, dressers, drawers, safes, lockboxes -- and then make a new gamesave. 

Quit the game, and then deactivate and uninstall the mod from NMM, or manually delete the mod (the filename is DB_Bayview_Playerhome.esp + DB_Bayview_Playerhome.BSA file).


Upgrade (if it happens):
Almost the same as uninstallation, except you still have to retrieve your items, create a new gamesave, quit, and then overwrite the .ESP file.

In NMM, activate the new version and it'll ask you to overwrite; select Yes.

For manual upgrading, open the 7zip file, click and drag over the .esp files to the data folder and overwrite the old .esp.


Credit:
Lazz for his Displays Modders' Resource (http://www.nexusmods.com/skyrim/mods/59596/?) 

Notices:
Any planned changes to this mod will require my express permission, but redistribution or uploading of this mod to sites other than Nexus and without my authorization is prohibited.


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