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SSE有机派系

作者:Ether Dynamics
发布:hydecoolboy
发布日期:2020-01-31 20:12:55
更新时间:2020-01-31 20:12:55
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1.2
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摘要

有机派系是可以升级,扩大领土,保护资源并被完全杀害的组织。这使游戏世界变得更加多样化和活跃,并可以为玩家带来全新的挑战。您应该信任哪些领导者?哪些下层分子最终可能会升职并构成威胁或成为盟友?有关更多信息,请查看下面的视频:


 




示范有机阵营

第一个新的有机派系位于Deepwood Vale及其周边地区(靠近Solitude)。他们最终将在星期一从Druadach Redoubt的炼金术士手中获得权力并获得魔药,并在星期三访问盲人崖洞穴以拾取一些装甲部队。其中四位领导者是独特的个体,在被杀死时不会被玩家或随机在后台重生。一旦这些都消失了,哈格雷芬斯将提名一名野蔷薇之心战士来指挥该地区。如果他被杀,最终将提名另一个人代替他。



上证所有机派系延伸

该版本已针对SSE发布!单击[此处]跳转到SSE有机成分扩展页面。



特征

NPC的独立升级:领导者和小兵都可以独立于玩家升级。

领导者将拥有自己独特的咒语和能力,其中许多将随着等级的提高而增强。这些包括使用SSE增强AI框架。

随着领导者晋升,他们将开始获得关注。这些人将拥有自己的技能和战斗角色。

一旦领导人达到一定的权力水平(级别和随从),他们将在某些日子冒险冒险,以支持和促成与该地区其他盟友的联盟。

每个领导者可以有一个或多个偏爱的随从子群,只要他们的领导者还活着,就会得到特殊待遇。这可以包括获得更好的资源,设备和培训。

受伤的有机阵营成员随着时间的流逝将逐渐恢复,与他们的等级成正比。

资源提供者:可以邀请炼金术士,装甲兵等支持有机阵营。这些演员将创建资源(药水,盔甲等),这些资源将在派系成员之间共享。玩家可以拦截这些商品,从而剥夺了派系的利益,同时也从他们的劳动中获利。

敌人可以占领的MOBA式“丛林”位置/“营地”,以获取更多的支援部队。玩家可以观察这些部队并在他们加入主要小组之前将其撤出。

组织派系可以建立巡逻,阻止玩家快速旅行到他们的据点。一旦击败了“有机派系”,“快速旅行”将再次可用。

自动解决冲突:当一个或多个有机派系占领同一地区时,高效的战斗解决系统将运行

解决冲突。这将在后台发生,而无需玩家参与(尽管他们可能偶然发现这些战斗并参与其中)。




即将发布

我正在将“有机派系”扩展模式转换为SSE,其中包含一套完整的“有机派系”。这将包括级别达到90-110范围的领导者,一系列新的随从,以及新的史诗般的战斗地点。



SKSE

我的mod的所有组件均不依赖SKSE。



要求

所有DLC

Nexus的SSE增强AI框架主文件(ESM)




兼容性

此mod仅将AI和Actor更改应用于Deepwood Redoubt&Vale及其周围的特定Actor-不会更改游戏中其他位置的AI。如果有的话,其他AI大修也有可能影响此mod中使用的AI。


已证明以下mod与有机派别不兼容:

经典版/“传奇”版:Daedric威胁:错误地删除和重生Actor,在每个区域中导致大量重复。


 


已知的问题

尽管导出了所有面部数据,Organic Faction成员可能会或可能不会出现Dark Face Bug。




权限

Organic Factions已保存为主文件,因此用户可以查看其工作原理,并最终创建自己的。如

根据上述内容,将来会提供文档。用户可以使用这些

材料且仅当它们:

 

1.在主要的mod描述中充分考虑这些基础组件,并提供指向“有机派系” mod页面的链接。

Nexus(最终适用于Steam)。

2.共享他们设计的引用此材料中任何内容的任何新功能的源代码。

 

如果后续的修改者使用或引用了以前的贡献者提供的任何代码,则他们还必须将先前的贡献者归功并链接为

以上引用,并类似地共享其源代码。



长期目标





附加功能


AI上的YouTube频道:

https://www.youtube.com/playlist?list=PL-U2vBF9GrHGORYfnj6DOAFN1FgEzy9UA

————————————————————————————————————

Summary
Organic Factions are groups which can level up, expand territory, secure resources, and be slain completely independent of the player. This makes the game world feel more diverse and alive, and can offer up a whole new set of challenges for the player. Which leaders should you trust? Which underlings might eventually climb the ranks and pose a threat, or become allies? For more info, check out the video below:

 




Demo Organic Faction
The first new Organic Faction is located in and around Deepwood Vale (near Solitude). They will eventually gain power and obtain potions from an Alchemist in Druadach Redoubt on Mondays, and visit Blind Cliff Cave on Wednesdays to pick up some well-armored troops. Four of the leaders are unique individuals which will not respawn when slain, either by the player or randomly in the background. Once these are all gone, the Hagravens will nominate a BriarHeart Warrior to take command of the region. If he is slain, another will eventually be nominated to take his place.


SSE Organic Faction Extension
This has been released for SSE! Click [here] to jump to the SSE Organic Factions Extension page.


Features

Independent leveling of NPCs: Both leaders and minions level up independent of the player.

Leaders will have their own unique spells and abilities, many of which will increase in power as they level up. These include use of the SSE Enhanced AI Framework.

As the leaders level up, they will start to gain a following. These individuals will have their own skills and combat roles.

Once the leaders achieve a certain level of power (levels and followers), they will venture forth on certain days to support and broker alliances with other allies in the area.

Each leader can have one or more favored sub-groups of followers, which will be given special treatment so long as their leader is alive. This can include access to better resources, equipment, and training.

Wounded Organic Faction members will slowly heal over time, proportional to their level.

Resource Providers: Alchemists, armorers, etc. can be wooed into supporting an Organic Faction. These Actors will create resources (potions, armor, etc.) which will be shared among Faction members. The player can intercept these goods, depriving the Faction of their benefits while profiting off of their labor.

MOBA-style "jungle" locations / "camps" which the enemy can capture to gain more support troops. The player can observe these troops and take them out before they join the main group.

Organic Factions can establish patrols which prevent the player from Fast Traveling directly into their strongholds. Once the Organic Faction has been beaten back, Fast Travel will once again become available.

Automatic Conflict Resolution: When one or more Organic Factions occupy the same area, an efficient combat resolution system will run to

resolve the conflict. This will happen in the background, without the need for player participation (though they can stumble upon these fights and participate).





Upcoming Releases
I am in process of converting the Organic Factions Extension mode to SSE, which contains a fully decked-out set of Organic Factions. This will include leaders whose levels hit the 90-110 range, a cascade of new followers, and a new enhanced location for epic combat.


SKSE
None of the components of my mods rely on SKSE.


Requirements

All DLC

The SSE Enhanced AI Framework Master File (ESM) from the Nexus




Compatibility
This mod ONLY applies AI and Actor changes to the specific Actors in and around Deepwood Redoubt & Vale -- it does NOT alter AI elsewhere in the game. If anything, other AI overhauls have a chance of impacting the AI used in this mod.

The following mods have proven to be incompatible with Organic Factions:

Classic / "Legendary" Edition: The Daedric Menace: Incorrectly deletes and respawns Actors, causing a huge number of duplicates in every area.


 

Known Issues

Despite exporting all face data, the Dark Face Bug may or may not occur with Organic Faction members.




Permissions
Organic Factions has been saved as a Master File, so that users can look at the guts of how they work, and eventually create their own. As
per above, documentation will be provided in the future. Users may use these
materials if and only if they:
 
1. Give full credit for these underlying components in their main mod description, and provide a link to the Organic Factions mod page on the
Nexus (and eventually Steam, if applicable).
2. Share the source code for any new features they design that reference any piece of this material.
 
If subsequent modders use or reference any code provided by prior contributors, they must also credit and link the prior contributors as
cited above, and similarly share their source code.


Long Term Goals




Extras

YouTube Channel on AI:
https://www.youtube.com/playlist?list=PL-U2vBF9GrHGORYfnj6DOAFN1FgEzy9UA


原贴地址
1.版本号: 1.2   更新时间: 2020-01-31 20:17:02

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