保护您的员工-PyP-更好的NPC保护SE

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在3DM Mod站下载上古卷轴5:重置版最新的保护您的员工-PyP-更好的NPC保护SE Mod,由iMACobra制作。tangzhe在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: iMACobra Mod版本: 1.3 Mod大小: 10.17KB 更新时间: 2020-01-31 20:05:13 发布时间: 2020-01-31 20:05:13

详细说明

原始天际版


非常感谢你们!我以为我永远不会做到这一点...; _;



前提

当NPC因讨厌的龙/吸血鬼袭击而死亡时会讨厌它吗?使用OBIS,难道无法阻止强大的土匪谋杀那个没有围墙的城镇中的所有人吗?好吧,男孩,我为你准备了Mod。这个mod可以使您的友好邻居免于过早死亡。从技术上讲,它标记某些受保护的NPC。可是等等!难道不是已经有mod可以做到这一点吗?是的,但是我不喜欢它们实现Protected标志的方式,因此我将尽可能地对其进行解释。


有什么不同?

过去的NPC保护模块完成了任务。他们按预期工作。 NPC不会轻易死亡,因为它们被标记为受保护,这意味着它们只能因玩家的击中而死亡。那有什么大不了的?过去的mod通过编辑NPC的Actor记录并检查其受保护标志来保护NPC。绝对可以,但是当您安装另一个编辑相同NPC的Actor记录的mod时会发生什么呢?他们的受保护标志会被覆盖,因为您安装的新mod没有为他们启用受保护的标志。但是,这不只是使用SSEEdit并向其转发Protected标志的问题吗?是的,这个问题很容易解决,但是在某些任务结束后变成非必需的NPC呢?检查其受保护的标志吗?如果他们首先已经在其Actor记录中设置了Essential,则不会发生这种情况。


{在整个说明中,我使用“演员记录”一词来指代创建套件中用于指定NPC和生物对象记录的“ NPC_”表格类型。之所以将它们称为Actor记录,是因为NPC和生物在CK Wiki中被统称为Actor。抱歉,如果有人对此命名方案感到困惑。}


布莱林的例子

剧透:ShowHere是我的mod的处事方式。


这不是人们从来不知道的新发现,但我不明白为什么没有人利用它。我的意思是就在那(在CK中)。我在说的是参考别名。那参考别名呢?它们具有可以检查的受保护标志。什么?!


我发现这种通过任务别名保护NPC的方法比编辑完整的Actor记录(更容易被其他mod覆盖)更有效。必须解决补丁中所有冲突的时间真是令人讨厌,所以我为您节省了保护NPC的时间,方法是让NPC受到无法被任何事情覆盖的任务的保护。这将使您的生活更轻松,因为您不必担心平民NPC会死,因为您不知道安装了已编辑的Actor记录的受保护标志的mod。我知道,可以肯定的是,很多人使用NPC外观检修模块,因为他们认为Skyrim NPC看起来很丑,但是,猜猜是什么?在NPC保护模块之后加载该模块会使这些NPC再次不受保护。当然,您可以通过制作补丁来解决此问题,但是可以使用此Mod并确保您的NPC永远不会被杀死,因为我的受保护标志不会被覆盖,可以节省时间!


我保护了谁?

我的Mod保护:

独特的命名NPC

所有香草儿童

命名动物-所有命名的狗,可以跟随您的流浪狗,来自龙桥的山羊幸运,山羊格莱达,Southfringe Sanctum的狐狸南瓜,弗罗斯特,所有炉火宠物,比尔盖克姆,老咸鱼,图斯克勋爵

具名生物-格罗克,莫伊拉,梅尔卡,乌德弗莱克特,信德(狼人)

我的模组无法保护:

已经受保护的NPC

重生NPC(包括Shadowmere)

应当在任务中死亡的NPC

最初敌对的NPC

不太重要的NPC或您只见过一次-Giana,Gissur,Rulindil,Ill Met By Moonlight的所有猎人,Abondoned Shack的3名DB俘虏,Shavari,Tsavani,Kematu的Alik'r等。


我以NPC Protected Redux为基础,并从那里开始。我发现我不同意保护或禁止您以其他方式杀死NPC的NPC。


这些NPC受NPC保护的Redux保护,但出于以下原因,我选择不对其进行保护:

剧透:表演

我主要是保护唯一的命名NPC。我什至在整个游戏中通常都必不可少的受保护NPC。这些NPC无法受到保护,否则任务将无法正常进行:

剧透:ShowWhy为什么要打扰保护基本NPC?因为有些mod可以将Essential NPC设置为非Essential,也无法对其进行保护。


使用我的mod,您将不必担心制作补丁来保护您的NPC。 :)


总共,我的Mod保护了大约800个NPC。



要求

只是黎明卫士,炉火和龙骨。


不需要USSEP。

不需要重新开始游戏。


安装

使用Mod Manager或直接安装到数据文件夹。


解除安装

使用控制台命令“ stopquest pyp_legendary”。保存并退出游戏。删除PyP_Legendary.esp和PyP_Legendary.seq。


将CRF插件的“传奇”替换为“ cuttingroomfloor”。

兼容性

由于我的mod设置方式,几乎与任何东西完全兼容。 只需一个任务即可保护单个NPC,而不用编辑Actor记录,因此不会与编辑相同NPC的其他Mod发生冲突。 我选择不让任务NPC在任务直接通过上述任务本身结束后受到保护,因为我不喜欢对诸如任务之类的重要内容进行大量编辑,而且如果您不喜欢此mod,将很难卸载。




权限

为什么? 无论出于什么原因请先问我。


学分

-NPC像苍蝇一样掉落。

-客厅地板的Arthmoor。

-Natts受保护的Redux的Blattgeist。


看看我的其他模组



Jarek仅适用于Original Skyrim(目前)。

——————————————————————————————

Original Skyrim Version


Thank you guys so much! I thought I'd never make it with this... ;_;


Premise

Hate it when NPCs die from pesky dragon/vampire attacks? Use OBIS and can't stand overpowered bandits from murdering everyone in that unwalled town? Well boy have I got a mod for you. This mod saves your friendly neighbors from untimely deaths. Technically, it flags certain NPCs Protected. But wait! Aren't there already mods that do just that? Well, yeah but I don't like the way they implement the Protected flag so I'll explain it as thoroughly as possible.

What's the difference?

Past NPC protection mods got the job done. They worked as they were supposed to. NPCs would not easily die because they were flagged Protected, meaning they can only die from a hit by the Player. So what's the big deal? Past mods protected NPCs by editing NPCs' Actor records and checking their Protected flags on. By all means, this works but what happens when you install another mod that edits those same NPCs' Actor records? Their Protected flags get overridden because the new mod you installed didn't enable the Protected flag for them. But isn't it just a matter of using SSEEdit and forwarding the Protected flag onto them? Yes, that problem is easily solved but what about the NPCs that become non-Essential after certain quests end? Check their Protected flag on? That can't happen if they're already set Essential in their Actor record in the first place. 

{Throughout this description, I use the term "Actor record" to refer to the "NPC_" Form Type used in the Creation Kit to designate NPCs' and creatures' object records. The reason why I referred to them as Actor records is because NPCs and creatures are collectively known as Actors in the CK Wiki. Sorry if anyone was confused by this naming scheme.}

Bryling Example

Spoiler:  

Show

Here's where my mod does things differently. 

This isn't a new discovery that people never knew about but I don't understand why anyone hasn't utilized this. I mean it's right there (in the CK I mean). What I'm talking about is Reference Aliases. What about Reference Aliases? They have a Protected flag that can be checked. What?! 

I find this way of protecting NPCs through quest aliases much more efficient than editing a whole slew of Actor records that can easily be overridden by other mods. Having to resolve conflicts in patches all the freakin' time gets really annoying so I'm saving you the time of protecting NPCs yourself by making them Protected through a quest that can't be overridden by anything. This will make your life easier because you won't have to worry about civilian NPCs dying anymore because you didn't know a mod you installed edited Actor records' Protected flags off. I know, for sure, a lot of people use NPC appearance overhaul mods because they think Skyrim NPCs look ugly but, guess what? Loading that mod after an NPC protection mod makes those NPCs unprotected again. Sure you can resolve it by making a patch but you can save time by using this mod and ensuring that your NPCs never get killed because my Protected flags can't be overridden!

Who did I Protect?

My mod protects:

unique named NPCs

all vanilla children

named animals - all named dogs, the Stray Dog that can follow you, the goat Lucky from Dragon Bridge, Gleda the Goat, the fox Pumpkin from Southfringe Sanctum, Frost, all Hearthfire pets, Bilgemuck, Old Salty, Lord Tusk

named creatures - Grok, Moira, Melka, Uderfrykte, Sinding (werewolf)

My mod doesn't protect:

already Protected NPCs

respawning NPCs (including Shadowmere)

NPCs that are supposed to die during a quest

initially hostile NPCs

NPCs that aren't very important or you only meet once - Giana, Gissur, Rulindil, all the hunters from Ill Met By Moonlight, the 3 DB captives in the Abondoned Shack, Shavari, Tsavani, Kematu's Alik'r, etc.


I used NPCs Protected Redux as a base and started from there. I found NPCs that I didn't agree with protecting or inhibited you from killing them in other ways.

These NPCs are Protected by NPCs Protected Redux but I chose to not protect them for reasons:

Spoiler:  

Show


I mostly Protected unique named NPCs. I even Protected NPCs that are normally Essential throughout the whole game. These NPCs cannot be Protected or else quests won't progress properly:

Spoiler:  

Show

Why do I bother protecting Essential NPCs? Because there are mods that set Essential NPCs non-Essential without Protecting them as well. 

With my mod, you won't have to worry about making a patch to keep your NPCs Protected. :) 


In total, my mod protects around 800 NPCs.



Requirements
Just Dawnguard, Hearthfire and Dragonborn.

USSEP is not required.
A new game start is not required.

Installation
Use a mod manager or install directly to data folder.

Uninstallation
Use console command "stopquest pyp_legendary". Save and exit game. Delete PyP_Legendary.esp and PyP_Legendary.seq. 

Replace 'legendary' with 'cuttingroomfloor' for the CRF plugin.

Compatibility
Completely compatible with almost anything because of the way my mod is set up. Just a single quest protecting individual NPCs instead of editing Actor records so there will be no conflicts with other mods that edit the same NPCs. I chose not to make quest NPCs Protected after their quests end directly through the aforementioned quests themselves because I don't like making huge edits to important things like quests, plus it would be harder to uninstall if you didn't like this mod.



Permissions
Why? Please ask me first for whatever reason.

Credits
-NPCs for dropping like flies.
-Arthmoor for Cutting Room Floor.
-blattgeist for NPCs Protected Redux.

Check out my other mods


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