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Haafingar展开

作者:Ceasirius
发布:luislee
发布日期:2020-01-31 20:01:45
更新时间:2020-01-31 20:01:45
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1.2
上古卷轴5:重置版
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Haafingar展开


您是否曾想到,没有一个采石场,北欧人如何成功地建立了这么多?您是否想知道没有贸易职位,贸易如何继续进行?您是否想知道为什么会有那么多通往无处的道路?您是否想知道天际的人口如何生活在十几个农场上?


该mod旨在解决与Haafingar货舱有关的这些问题,试图提供一种沉浸式“经济”,这将赋予货舱一些生产能力,并至少部分概述了Haafingar货舱的潜在可持续生产。而且,它使货舱看起来更加荒凉和荒废,即使在有霜冻和其他生存模式的情况下,探索它也是可行的。


当前包含:

霍格加尔采石场


货舱结构维护的主要石材来源,以及Solitude中所有主要建筑的供应商。采石的操作规模和平均质量相对较小,这意味着本地产品仅在目的地被切碎成细石。石材通过大型马车出口到Solitude,并返回食物,物资和付款。



松霜狩猎旅馆


该旅馆最初是为疲惫的旅行者在危险的北部道路上建造的避难所而建,但随着旅行者数量的减少,业主改而去狩猎,因为附近的庇护山谷里到处都是野生动物,可以提供稳定的肉食和皮草。然后,某些游戏在旅馆本身中处理,而大多数游戏则在“孤独”中出售。



北部海岸贸易站


Skyrim必须为在北部公路边缘的贸易站提供无论是陆路还是海上,从高岩层到孤独地旅行的人的头一个也是最后一个喘息的机会,该贸易站拥有自己的港口,Trade Comapny和一个小酒馆。由于实际上保留在Nortcoast的贸易有限,因此定居点还依靠捕鱼和牲畜为生。与Solitude的距离还意味着该定居点在capital上拥有相对较大的自治权,这就是为什么许多走私者选择Northoast作为重新供应和出售商品的地方的原因,与Solitude本身相反。


凯达达农场


一个距离龙桥不远的小农场,与周围的世界隔离开来,它证明了第二次世界大战前的美好时光。农场的大部分农产品都由其所有者消费,剩余的农产品在龙桥出售,偶尔在市场上出售。

 

伊格纳尔和纳特的营地

 

Haafingar郁郁葱葱的松林仅次于Falkreath。木工也许是该农村地区最大的收入来源。伊格纳尔(Ignar)和他的人民目前居住在克利尔派恩(Clearpine Pond)周围的山谷中,他们将切割好的木材通过手推车运输到Solitude及其锯木厂,而扎尔提(Zhalti)则在与瑞奇(Reach)危险的边界安营扎寨,它使用卡尔斯河(Karth)来运送切下的松树到孤独的锯木厂。这种木材主要在Solitude中本地使用,但也可以通过海运运到冰冻的北海岸的贫瘠地区,例如Dawnstar和Winterhold。


兼容性:


目前,我知道与任何修改此mod使用的区域的内容会发生冲突:


  -哈夫斯塔德(Haafstad)和高岩边界-可选文件下有一个补丁


  -RS孩子们-有几个黑脸孩子-这里有一个补丁。

要求:

       

 -USSEP


安装:


使用NMM或将.rar的内容提取到SSE / data目录中。


注意:


从长远来看,我计划将此Mod与我的另一个Mod Solitude Expansion连接起来,创建联合任务以向该遥远而被遗忘的仓库添加内容。我还计划在其他游戏中进行类似的修改,重点放在该领域中最有效的产品上。



请评价和评论!

——————————————————————————————————————

Haafingar Expanded


Have you thought how did the nords manage to build so much without a single stone quarry? Did you ever wonder how does the trade keep running without trade posts? Did you wonder why are there so many roads that lead to nowhere? Did you wonder how does the population of Skyrim manage to live on a dozen or so farms? 

This mod aims to address these question in relation to the Haafingar hold, attempting to provide an immersive "economy" which will give the hold some production capabilities, and at least partially outline a potentially sustainable production for the Haafingar hold. Also, it makes the hold look far less desolate and abandoned, which makes exploring it feasable even with frostfall and other survival mods.

Currenly Contains:

Hroggar Quarry

The main source of stone for maintanance of structures in the hold, as well as supplier of all major constructions in Solitude. The relatively smalll scale of the operation and average quality of the quarried stone means that the local produce is only chisled into fine stone at the destination. The stone is exported on large horse-drawn carts to Solitude, returning with food, supplies and payement.


Pinefrost Hunting Lodge

The lodge was originally built as a shelter for the weary travelers on the dangerous Northern Road, yet as travelers declined in number, the owners tunred to hunting instead, as the nearby sheltered valleys are filled with wild animals, allowing for a steady source of meat and furs. Some of the game is then processed in the lodge itself, while most is sold in Solitude. 


Northcoast Trading Post

A trading post on the edge of the Northern Road,  with its own harbour, Trade Comapny and a small tavern serves as the first and last respite that Skyrim has to offer for those travelling from High Rock to Solitude, whether by land or sea. Due to the limited trade that actually stays at Nortcoast, the settlement also relies on fishing and livestock to make a living. The distance from Solitude also means that the settlement has a relatively large autonomy on the captial, which is why many smugglers choose Northoast as the place to re-supply and sell their goods in contrast to Solitude itself.

Kjardarr's Farm 

A small farm not far from Dragon Bridge, isolated from the troubles of the world around, it stands as a testament to the happier times before the Great War. Most of the farm's produce is consumed by its owners, with the surplus being sold in Dragon Bridge, and occasionally on the market in Solitude.
 
Ignar's and Knut's Camps
 
With the lush pinewoods of Haafingar being second only to  those in Falkreath. woodworking is perhaps the biggest source of income in the rural areas of the hold.  Ignar and his people are currently camped in the valley around Clearpine Pond, with the wood they cut beign transported by cart to Solitude and its Sawmill, while Zhalti camps on the dangerous borders with Reach, it uses the river Karth, to transport the cut pines to Solitude's sawmill. The wood is mainly used locally in Solitude, but is also shipped by sea to the barren areas on the frozen Northern Coast, such as Dawnstar and Winterhold.

Compatibility:

Will conflict with anything that edits the areas used by this mod, currently I am aware of:

  - Haafstad and the Border of High Rock - a patch is available under the optional files

  - RS Children - there are several black faced children - a patch is available here.
Requirements:
       
 -  USSEP 

Installation:

Use the NMM or extract the contents of the .rar into your SSE/data directory.

NB:

In the long run, I plan to connect this mod with my other mod, the Solitude Expansion, creating joint quests to add content to this largely remote and forgotten hold. I also plan to do similar mods in other holds, giving emphasis on what produce is likely to be most efficent in that area.


Please, rate and comment!


原贴地址
1.版本号: 1.2   更新时间: 2020-01-31 20:05:52

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    Mod大小:3.10MB
    上传时间:2020-01-31 20:01:46

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