敌人重整器

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在3DM Mod站下载上古卷轴5:重置版最新的敌人重整器 Mod,由tjhm4制作。andyxiao在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: tjhm4 Mod版本: 1.0 Mod大小: 4.15KB 更新时间: 2020-01-31 14:59:32 发布时间: 2020-01-31 14:59:32

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摘要


Enemy Releveler是一个可配置的zEdit修补程序,可让您编辑NPC的级别。默认情况下,它使不同的敌人阶级(例如土匪和德拉格)更加不同,但是它使同一阶级的不同等级(例如德鲁克祸患和威特)更加相似。这极大地扩大了不同类型地下城之间的难度差异,同时使每个地下城中的体验更加一致。现在,某些地牢将不再适用于低级角色,而中级和高级角色会发现其他地牢很容易。它是高度可配置的,几乎可以实现任何结果。



它能做什么


例如,无论何时遇到13级draugr灾祸,您现在都会遇到X级draugr灾祸,您可以在其中调整X的值。Releveler不会更改出现的敌人,因此您将获得相同的多样性一如既往的敌人。因此,在Releveler提高敌人等级的情况下,游戏会变得更加困难。在降低敌人等级的地方,游戏会更加轻松。默认情况下,Releveler压扁土匪的等级并宣誓就职,这使高级NPC变得更容易,但矮人自动机的等级却被其他人拉高,使其更加困难。其他敌人,例如draugr,其等级被“压缩”而没有移动太多,因此,低等级的draugr要强得多,但高等级的draugr要比香草好一些。最终结果是在敌人类型之间自然发展:低级角色与野生动物,土匪和被遗忘者战斗;中级角色还可以管理术士,怪物和魔法野兽;而只有高级角色才能希望击败矮人自动机,吸血鬼和龙。但是所有这些都是可配置的,因此用户可以根据自己的喜好设置内容。


有关此mod的功能的详细讨论,请参见下面的打开扰流板的信息:


剧透:表演



怎么运行的


Skyrim中的NPC被分配给“派系”。这些决定了NPC之间如何相互影响以及与玩家之间的反应。大多数NPC都位于多个派系中,但几乎总是每种敌人都有一个派系。因此,这里有一个德拉诺派系,一个强盗派系,甚至一个fish鱼派系,等等。 Releveler遍历所有* NPC并检查其派系列表,找到诊断派系并相应调整其级别。


少数敌人没有固定等级,但他们的等级随玩家而定。在这些情况下,Releveler会调整其上限和下限,但保持其找平状态不变。


有关所有受影响派系的完整列表及其级别的默认更改,请在下面打开扰流板:


剧透:表演

*大多数NPC都从各种“模板” NPC继承其级别,因此Releveler只需要编辑这些模板,而无需编辑每个NPC记录。



组态


在修补程序中,文件“ enemy_rules.js”定义了如何根据NPC级别更改NPC级别,并包含配置mod的完整说明(非常简单)。通过编辑此文件,您可以增加敌人的等级多样性,消灭敌人的等级多样性,向所有土匪添加50个等级,使高等级的Draugr的等级低于基本Draugr的等级,等等。您唯一不能做的就是给NPC负值。如果您给敌人的等级超过100,它也会警告您,但不会阻止您这样做。



安装方式


1.下载修补程序

-将其下载到任何地方,而不必下载您的Skyrim目录。


2.安装zEdit

-下载并安装zEdit。


3.将修补程序添加到zEdit

-打开zEdit。

-右上角的按钮看起来像3个小立方体,单击它会显示当前安装的修补程序列表。

-单击以安装新的修补程序。浏览至下载修补程序的位置并选择它。

-重新启动zEdit。


4.配置修补程序

-在zEdit目录中找到并编辑“ enemy_rules.js”。该文件有完整说明。


5.运行修补程序

-加载您的完整订单。

-右上角的按钮看起来像拼图游戏,单击该按钮可查看已安装的修补程序的列表。

-构建补丁,大约需要30秒钟。

-修补程序完成后,退出zEdit,保存创建的esp。



兼容性


作为一个补丁程序,这个mod与所有东西兼容,它将简单地覆盖任何加载顺序。它还将自动修补由其他mod添加到香草派系的新NPC。在mod添加了全新的派系的地方,需要告诉修补程序如何对派系做出反应,否则它将忽略那些NPC。如果您知道任何这样的派系,请告诉我,我会将它们添加到修补程序中。


这个mod与遭遇区mod完全兼容,实际上我建议另外使用一个遭遇区mod(见下文)。

最后,请注意,尽管此修补程序会编辑NPC级别,但不会影响从已调列表中抽出的敌人,因为已调列表使其选择与NPC级别无关。因此,您仍然会遇到与以前相同的敌人等级差异,只是各个NPC的等级有所不同。



未来的计划


我愿意提出建议。我特别想听听有关这将如何改变游戏玩法的一般反馈。



协同模组


要非常清楚地看到Releveler的效果,请使用“显示敌人等级”。因为此MOD(默认情况下)使同类型敌人的不同等级在等级上更加相似,所以它与赋予不同敌人等级不同战斗方式(例如《天际改造:彻底敌人大修》)的MOD搭配得很好。这个mod也与传统的遭遇区mod完全兼容,我建议天际改造:战利品和遭遇区,这使得更大的地牢包含更多的高级敌人和更好的战利品。最后,在香草中,高等级的敌人会因为香草而给自己每个等级额外的HP效果,因此非常海绵状,因此,我强烈建议使用NPC Stat Rescaler来减少NPC的健康成长,以及其他一些属性调整。



我的其他模组


知道你的敌人-敌人和盔甲的抵抗和弱点检修

培训师Galore-为“仅培训”练级而设计的培训系统的扩展

富有挑战性的法术学习-法术书会触发一项昂贵的仪式,您必须通过该仪式才能学习法术

选择你的毒物-炼金术手册,以支持战略性觅食

NPC Stat Rescaler(NPC统计重定标器)-一种修补程序,可调整NPC统计信息,以实现更快,更公平,更少海绵战斗

XP编辑器-调整XP增益和水平的修补程序

穹苍的诅咒-站立的大修,强调艰难的选择

敌人调整器-调整NPC级别的修补器



致谢


感谢nightman0对这个mod的想法的反馈和讨论。感谢xEdit和zEdit的创建者提供了这些令人难以置信的工具。感谢Bethesda的《天际》。

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Summary


The Enemy Releveler is a configurable zEdit patcher that lets you edit the levels of NPCs. By default it makes different enemy classes (e.g. bandits and draugr) more distinct, but it makes different ranks of the same class (e.g. draugr scourge and wight) more similar. This greatly amplifies the difficulty difference between different kinds of dungeons, while making the experience within each dungeon more consistent. Certain dungeons will now be off limits to low level characters, while mid and high level characters will find other dungeons easy. It is highly configurable and almost any outcome can be achieved.


What it does


Whenever you would encounter, for instance, a level 13 draugr scourge, you'll now encounter a level X draugr scourge, where you can adjust the value of X. The Releveler does not change which enemies appear so you'll get the same diversity of enemies as usual. So, where the Releveler raises enemy levels, the game will be harder. Where it lowers enemy levels, the game will be easier. By default, the Releveler squashes the levels of bandits and forsworn down making high ranking NPCs easier, but the levels of dwarven automata are pulled others up making them harder. Other enemies, like draugr, have their levels "compressed" without moving much, so low ranking draugr are significantly tougher but high ranking draugr are a bit easier than in vanilla. The end result is a natural progression across enemy types: low level characters fight wild animals, bandits and the forsworn; mid level characters can additionally manage warlocks, monsters and magical beasts; while only high level characters can hope to defeat dwarven automata, vampires and dragons. But all this is configurable, so the user can set things up to their hearts content.

For a more detailed discussion of what this mod does open the spoiler below:

Spoiler:  

Show




How it works


NPCs in Skyrim are assigned to "factions". These determine how NPCs react to each other and the player. Most NPCs are in several factions, but there is almost always a faction unique to each kind of enemy. So there's a draugr faction, a bandit faction, even a slaughterfish faction, and so on. The Releveler goes through all* NPCs and checks their faction list, finds the diagnostic faction and adjusts their level accordingly.

A handful of enemies don't have a fixed level, but their level scales with the player. In these cases the Releveler adjusts their upper and lower limits but leaves their leveling intact.

For a full list of all affected factions and the default changes to their levels open the spoiler below:

Spoiler:  

Show


*most NPCs inherit their level from various "template" NPCs so the Releveler only needs to edit these templates and not every single NPC record.


Configuration


Within the patcher, the file "enemy_rules.js" defines how NPC levels are changed according to their faction and contains full instructions for configuring the mod (it's very simple). By editing this file you can increase enemy level diversity, extinguish enemy level diversity, add 50 levels to all bandits, make high ranking draugr have a lower level than basic draugr, and so on. The only thing you can't do is give NPCs negative levels. It'll also warn you if you given an enemy a level over 100, but it won't stop you doing this.


Installation


1. Download the patcher
- Download it anywhere, not necessarily your Skyrim directory.

2. Install zEdit
- Download, and install zEdit.

3. Add the patcher to zEdit
- Open zEdit.
- In the top right is a button that looks like 3 little cubes, click it and it will show a list of currently installed patchers.
- Click to install a new patcher. Navigate to where you downloaded the patcher and select it.
- Restart zEdit.

4. Configure the patcher
- Inside your zEdit directory find and edit "enemy_rules.js". The file has full instructions.

5. Run the patcher
- Load your full load order.
- In the top right is a button that looks like a jigsaw puzzle, click it to see a list of installed patchers.
- Build the patch, it takes about 30s.
- Once the patcher is complete exit zEdit, saving the created esp.


Compatibility


Being a patcher this mod is compatible with everything, it will simply overwrite whatever your load order is. It will also automatically patch new NPCs added to vanilla factions by other mods. Where mods add entirely new factions the patcher will need to be told how to respond to that faction otherwise it will ignore those NPCs. If you know of any such factions please let me know and I will add them to the patcher.

This mod is fully compatible with encounter zones mods, in fact I suggest using an encounter zones mod in addition (see below).

Finally, note that although this patcher edits NPC levels it will not affect the enemies drawn from leveled lists because leveled lists make their selections independent of their NPCs levels. So you'll still encounter the same diversity of enemy ranks as before, just the individual NPCs will have different levels.


Future plans


I am open to suggestions. I am particularly interested to hear general feedback about how this changes gameplay.


Synergistic Mods


To see the Releveler's effects very clearly, use Display Enemy Level. Because this mod (by default) makes different ranks of the same kind of enemy more similar in terms of level, it pairs well with mods that give different enemy ranks different combat styles like Skyrim Revamped: Complete Enemy Overhaul. This mod is also fully compatible with traditional encounter zones mods and I suggest Skyrim Revamped: Loot and Encounter Zones which makes larger dungeons contain more high rank enemies and better loot. Finally, in vanilla, high level enemies can be very spongey due to vanilla giving them bonus HP per level, so I strongly suggest using the NPC Stat Rescaler to reduce NPC health growth in addition to several other stat adjustments.


My other mods


Know Your Enemy - A resistance and weakness overhaul for enemies and armors
Trainers Galore - An expansion of the training system designed for "training only" leveling
Challenging Spell Learning - Spell Tomes trigger a costly ritual you must pass to learn spells
Pick Your Poison - An alchemical handbook to support strategic foraging
NPC Stat Rescaler - A patcher that adjusts NPC stats for faster, fairer, and less spongy combat.
XP Editor - A patcher that adjust xp gain and leveling
Curse of the Firmament - A standing stones overhaul that emphasizes tough choices
Enemy Releveler - A patcher that adjusts NPC levels


Acknowledgements


Thanks to nightman0 for feedback and discussion on the idea for this mod. Thanks to the creators of xEdit and zEdit for these incredible tools. Thanks to Bethesda for Skyrim.


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