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更简单的敲门

作者:Alaebasta
发布:hzhf2010
发布日期:2020-01-31 02:10:45
更新时间:2020-01-31 02:10:45
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1.2b
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更简单的敲门

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这个mod的诞生是因为我拒绝接受SKSE才能制作Chesko的mod“ Simply Knock”之类的东西。


这花了我几个月的抨击和诅咒,但最终,我找到了解决方案。威奇把我引到了这一点。可以说我受到启发了吗?是的,但是我的mod采取了完全不同的方法,我认为这种方式不太打扰,适合所有游戏。


该Mod激活像CC内容。这意味着在helgen的虚拟化教程阶段之后(当任务“ Unbound”开始时),如果您使用Alternate start,请在选择与Mara雕像的命运后等待几秒钟,而使用“ Random Start”则在生成角色后等待30秒钟。


但是首先,这个mod实际上是做什么的?


-“简单敲门”是一种动态敲打居住系统的方法,敲开别人的门就像激活要敲打的门一样简单(条件:不移动,不要偷偷摸摸),最终会在门上出现一个搜寻标记,按住E(激活按钮,例如抓住一个物品)或敲门。

- 下一步?所有者之一的声音将回答,那么您基本上将有两种选择,说服或恐吓输入:


1-您是房屋特定所有者的朋友,负责敲门声,他/她会让您进入。您不会侵入。

2-您不是朋友:

2a-设法说服自己,如果失败,您将进入“麻烦”状态。在这种状态下,您无法敲门。等到它逐渐消失,(或使用其他非常规的方式进入,如果您受到Dibella的祝福,那么您将免受“麻烦”的困扰)。成功后,所有者将让您进入,您将不会侵入。

2b-试图恐吓所有者,如果失败,所有者会激怒,不会打开门,会叫守卫,将添加赏金。成功之后,所有者会允许您进入,但基于所有者的信心,将会发生两件事。

2ba-拥有者会在恐惧中逃离您,但您仍然不会擅自进入。

2bb-所有者和所有其他居民将伏击您,但您仍然没有侵入。


-成功的说服和恐吓会提高语音技巧

-说服和威吓测试的难度完全是随机的,拥有更多的语言表达能力会明显地帮助他们。


就是这个!很简单吧?并且应该感觉像是一种现实的行为...



现在,我将解释与“ Simply Knock”的主要区别

优点:

-此Mod是SKSE免费的,不涉及DLL,更新SKSE时没有损坏的Mod。

-此mod动态获得了房主的语音类型,以“简单敲门”的另一种方式,不需要说话激活器,无需大量的参考或脚本动态即可获得房主。

-此mod与游戏的所有RefType Location系统兼容,简而言之,不限于特定的房主。如果该位置位于关键字“ Habitation”的父位置,并且具有“ Boss” RefType和“ Location Center marker”,则非常简单的脚本将查找房屋中的人并最多查找4个房屋所有者。他们每个人可能以随机的方式回应敲门声。这是关于位置处理方式的官方系统,主要游戏使用它,类似“ Cutting Room Floor”的mod则使用它,并且所有Mod作者都应在其mod中使用它。

缺点:

-在任务标记出现之前激活门并随后能够敲门时,游戏可能需要0到15秒才能进行正确的计算。



常问问题


这个mod可以被认为是繁重的脚本mod吗?

不,是9kb(简单敲门是798kb)。也全部由1个任务处理。

这会修改资产,单元格,位置等吗?

您是否要将mod上传到Bnet?

是的,最终

您要这个模组以.esl吗?

是的,最终

什么是SKSE免费且不需要其他文件?

简而言之,每个人都可以享受此mod的功能,而不仅是一群极少数的人。

我安装了mod但是YAAAA!不起作用!

请等到Mod激活后,再收到“简单敲门”指示后,按照以下步骤敲门。

搜寻标记未出现YAAAAAAA!我生气! *空手道砍关键字*

冷静。尽管此mod基于处理位置的香草系统,但某些mod可能未在此系统中包括其单元,演员和构造。高枕无忧!诸如切割室地板,官方DLC,Creation Club内容,《超越天际》布鲁马等主要mod应兼容。

遗憾的是,对于mod这样的说法不能这么说:(我将更新此列表“不兼容”,我会请那些作者来更新他们的系统,但是如果您对兼容性感兴趣,也可以与作者联系以听到我们的声音。 !)

-JK Skyrim(自定义商人而不是香草游戏商人)

——————————————————————————————

Simpler Knock







This mod was born because i refused to accept that SKSE was needed to make something like the mod "Simply Knock" of Chesko. 

This took me some months of bashing head and cursing but eventually, i found the solution. Wich led me to this. We can say i was inspired by it? Yes, but my mod take a completely different approach and i think less intrusive and suitable to all playthrough.  

The mod activates like the CC content. This means after the hypotetical tutorial phase in helgen (when the quest "Unbound" starts) if you use Alternate start wait some seconds after choosing your destiny with the statue of Mara, with "Random Start" just wait 30-ish second after character generation.


But first, what this mod actually does?

-Simpler Knock is a dynamic knocking on habitation system, knocking on someone elses door is as simple as activate the door you want to knock (condition: Not moving, Not sneaking), a quest marker will eventually appear on the door, Hold E(Activate button, like grabbing an item) or Hit the door to Knock.
- The next step? The voice of one of the owners will answer then you will have basically 2 choices, Persuade or Intimidate to enter:

1- You are a friend of the specific Owner of the house wich answers to the knock, he/she will let you in. You will not trespass. 
2- You aren't a friend:
2a- Try to persuade your way in, if you fail you will get in "Nuisance" state. You cannot knock on doors in this state. Wait untill it wears off, (or use the other unconventional ways to enter, if you are blessed by Dibella you are immune to "Nuisance" ). On success, the owner will let you in, you will not trespass. 
2b- Try to intimidate the owner, if you fail the owner will enrage, won't open the door, guards will be called a bounty will be added. On success, the owner will let you in but based on the confidence of the owner, 2 things will happen. 
2ba- The owner will run away from you in fear, but still, you are not trespassing.
2bb- The owner and all other resident will ambush you, and still, you are not trespassing . 

- Success of Persuade and Intimidate leads to a Speechcraft Skill up
- The difficulty of Persuade and Intimidate test is completely random, having more skill in speech helps obiouvsly.

This is it! Quite simple right? And should feel as a realistic behavior...


Now i will explain the major differences from "Simply Knock"
Pros:
- This mod is SKSE free, no DLL involved, no broken mod when SKSE gets updated. 
- This mod dynamics obtains the voicetypes of house owners, in a different way of "Simply Knock" a talking activator is not required with it tons of references or script dynamics to obtain the house owners.
- This mod is compatible with all the RefType Location system of the game, in short, is not limited on specific house owners. If the Location is in a parent location with the Keyword "Habitation" and has a "Boss" RefType and a "Location center marker", a very simple script will locate who is in the house and locate up to 4 house owners. Each of them might respond the knock in a random fashion. This is the official system on how are handled locations, the main game uses it, mods like "Cutting Room Floor" uses it, and should use it all Mod Authors in their mods. 
Cons:
- When activating a door before the quest marker will appear and then being able to knock on the door, from 0 to 15 seconds might pass for the game to make the proper calculations.


FAQ 

Does this mod can be considered an heavy scripted mod?
Nope, is 9kb (Simply Knock is 798kb). Also is all handled by 1 quest. 
Does this mod modifies assets, cells, locations etc.?
Nope
Are you going to upload to Bnet the mod?
Yup, eventually
Are you going to .esl this mod?
Yup, eventually
What does it mean SKSE free and not requiring additional files?
Means simply that everyone can enjoy the feature of this mod, not only a restricted group of peapole.
I installed the mod but YAAAA! doesn't work!
Please wait untill the mod activates, then after receiving "Simpler Knock" instructions, follow the procedure to knock on a door.
Quest marker doesn't appear YAAAAAAA! I'm angry! *Karate chop the keyword*
Calm down. Although this mod is based on the vanilla system that handles locations, some mods might have not included their cells, actors, constructions in this system. Rest easy! Major mods like Cutting room floor, official DLC, Creation Club content, Beyond Skyrim bruma should be all compatible. 
Unfortunately cannot be said for mod like: (I will update this list of "not compatible", i will ask to those authors to update their system, but if you are interested in compatibility you can contact the author as well to get our voices heard!)
-JK Skyrim (the custom merchant houses not the vanilla game ones)


原贴地址
1.版本号: 1.2b   更新时间: 2020-01-31 02:14:50

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