简单简介
在3DM Mod站下载上古卷轴5:重置版最新的天际SE护理包 Mod,由thrive4制作。dxewe12在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: thrive4 Mod版本: 1.0 Mod大小: 3.02MB 更新时间: 2020-01-28 22:51:40 发布时间: 2020-01-28 22:51:40
详细说明
-说明
因此,众所周知的下降是明智的。
无论如何,这里还是对3dmigoto和sweetfx进行了一些调整
希望您会发现它们有用。
3dmigoto着色器调整:
-减少绽放神射线的窗户和特定区域
-减少索尔茨海姆的远距离雾化
las也减少了在tamtriel中的雾距离,但程度较小
加上整体光亮调节自我阴影和ao
-增亮女性头发刘海的顶层光
-饱和并增加动态云和阳光
-饱和并增加天空背景白天的夜间循环
-饱和并增加轻动态云层雨
-增亮男性头发刘海的顶层光
-在大型灯具的到达处绽放
-清除火炬周围的火炬和火焰
-清除火焰,大碗,荒地火等周围的绽放辉光
-减少全球开花环境和特征
也会通过发光色泽影响肤色
低至多皮肤变白
-减少魔法火焰中的白色削波
-防止被零树,石雕等分割
sweetfx着色器是自定义的,可以重新平衡亮度和
凹凸/浮雕着色器,使纹理更具清晰度。
此软件包的选项B包含*仅*着色器修复程序
如果您不喜欢sweetfx调整,请使用此版本。
笔记):
sweetfx程序包具有自定义的着色器,建议不要混合使用。
请考虑我使用的是Skyrim SE的较旧版本,但我没有
知道这些调整是否可与enb,其他代理或mod一起使用
在内部(esp)或在外部更改着色器。
-安装
将zip文件的内容复制到天际特别版的安装文件夹中,
包含SkyrimSE.exe。
如果您不喜欢使用未经验证的dll,则可以从以下位置下载3dmigoto
https://github.com/bo3b/3Dmigoto/releases
下载版本1.2.9.0(64位),并将以下dll放入Skyrim特别版的安装目录中
d3d11.dll
d3dcompiler_46.dll
然后将zip文件中的ShaderCache,ShaderFixes以及d3dx.ini复制到相同的dir文件夹中。
如果您不喜欢使用未经验证的dll,则可以从以下位置下载sweetfx
https://www.guru3d.com/files-details/sweetfx-shader-suite-download.html
将dxgi.dll(64位版本)复制到安装文件夹,然后将
安装包中的剩余文件和“ SweetFX”文件夹
游戏文件夹(天际特别版)。
-验证
运行游戏后,文件夹ShaderFixes应包含.bin版本:
13c1fb198a7d3c4c-ps_replace.bin
210bd3611f1ae95b-ps_replace.bin
38c226ee3c50d734-ps_replace.bin
5657c6bf16bd9437-ps_replace.bin
81ae9dc9c02b3180-ps_replace.bin
8291b546a3b01329-ps_replace.bin
83c22143ea55f816-ps_replace.bin
9087c91a1f288a58-ps_replace.bin
b84315bdb22e3561-ps_replace.bin
bc5db234c753f066-ps_replace.bin
c8017e1f48c46e5b-ps_replace.bin
dde09aa381086bc1-ps_replace.bin
e638c8f27e063dd5-ps_replace.bin
的
13c1fb198a7d3c4c-ps_replace.txt
210bd3611f1ae95b-ps_replace.txt
38c226ee3c50d734-ps_replace.txt
5657c6bf16bd9437-ps_replace.txt
81ae9dc9c02b3180-ps_replace.txt
8291b546a3b01329-ps_replace.txt
83c22143ea55f816-ps_replace.txt
9087c91a1f288a58-ps_replace.txt
b84315bdb22e3561-ps_replace.txt
bc5db234c753f066-ps_replace.txt
c8017e1f48c46e5b-ps_replace.txt
dde09aa381086bc1-ps_replace.txt
e638c8f27e063dd5-ps_replace.txt
这意味着文件.txt已由3dmigoto(d3d11.dll)编译。
-经过测试
在Win 7 / Nvidia 1050GTX Ti上使用Skyrim SE 1.4.2.0.8版进行测试
查看设置游戏的屏幕截图。
-表现
sweetfx / 3dmigoto gpu用法1080p @〜55fps(在裂口区域中测量)
不使用-时钟1772Mhz GPU使用率〜90%
带-时钟1772Mhz gpu使用率〜95%
带-时钟1772Mhz gpu使用率〜62%(室内位置)
大约增加5%(Win 7获得1050gtx ti)
最大GPU:1784Mhz GPU使用率100%
*固定帧率至55.4无同步
**请注意,gpu使用量略有下降的原因很可能是3dmigoto shadertweaks
在某些情况下。
-进一步调整
如果您可以比较修改后的着色器,则ShaderCache包含
原始着色器,以更改值。
要禁用特定的着色弱点,请删除
文件夹“ shaderfixes”中的指定着色器
<shader nr> -ps_replace.txt
如果编译后删除:
<shader nr> -ps_replace.bin
然后重新启动游戏。
切换着色器使用以下命令打开sweetfx / shaders / main.h
文本编辑器并修改以下行:
#include“ cartoon.h”
#include“ bump.h”
到(禁用凹凸浮雕着色器的包含)
//#include“ cartoon.h”
//#include“ bump.h”
和
FinalColor = cartoonpass(FinalColor,tex);
FinalColor =凹凸通透(FinalColor,tex);
到(禁用凹凸浮雕着色器的渲染)
// FinalColor = cartoonpass(FinalColor,tex);
// FinalColor = bumppass(FinalColor,tex);
小费:
减少树木闪烁
bUseTAA = 1
bFXAAEnabled = 1
在SkyrimPrefs.ini中
这很奇怪,但是树叶闪烁
当移动相机几乎被移除时,这并不是那么昂贵
(当然,假设您已经在使用taa,则为fxaa)
但是fxaa确实有使纹理模糊的趋势。
模组简介:
#Skyrim使用此文件来跟踪您下载的内容。
#请不要修改此文件。
*非官方的天际特别版Patch.esp
* Wyrmstooth.esp
*被遗忘的城市.esp
* SMIM-SE.esp
*美丽的Cities.esp
* SolitudeOvergrown01.esp
* The Ruins.esp
* Eli_RiverwoodShack.esp
* Skaal Village.esp
* SolstheimLighthouse.esp
* dragonbornjournal.esp
* Ish的灵魂向Perks.esp
* RealisticWaterTwo.esp
*遗物猎人Triss.esp
* EC Clothes.esp
* CiriOutfit.esp
* BlueStripesEliteArmor.esp
* NDranger.esp
*对冲法师装甲-Craftable Module.esp
* Northgirl.esp
* Footprints.esp
* WetandCold.esp
* Destructible_bottles.esp
* DeadlySpellImpacts.esp
*武器的Shogunate.esp
*更好的动态Snow.esp
TerrainLodRedone.bsa
——————————————————————————————
- description
So the proverbial drop in the bucket...modding wise.
Never the less here are some tweaks with 3dmigoto and sweetfx
hopefully you might find them useful.
3dmigoto shader tweaks:
- reduce bloom god rays windows and specific areas
- reduce excessive distance fogging at soltsheim
alas also reduces fog distance in tamriel but to a lesser degree
plus global lumenation regulates self shadowing and ao
- brighten female hair bangs top layer light
- saturate and increase light dynamic clouds and sun
- saturate and increase light sky background day night cycle
- saturate and increase light dynamic cloud layer rain
- brighten male hair bangs top layer light
- bloom around large lamps blackreach
- remove flare around torches, and flames
- remove bloom glow around flames large bowls, heathfire, etc
- reduce global bloom environment and characters
also influences skin color by light emission tint
lower to much skin goes pale
- reduce white clipping in magic spell flames
- prevent division by zero trees, stonework, etc
The sweetfx shaders, are customized, re-balance the brightness and a
bump / relief shader which gives the textures a bit more definition.
An option B of this package contains *only* shaderfixes
please use this version if you do not like the sweetfx tweaks.
Note(s):
The sweetfx package has customized shaders it is not advisable to mix and match.
Please consider I am using an older version of skyrim se also I have no
idea if these tweaks work with, for instance, enb, other proxies or mods
that change shaders internally (esp) or externally.
- install
Copy the contents of the zip file to the install folder of skyrim special edition, the folder which
contains SkyrimSE.exe.
If you do not like using unverified dll's you can download 3dmigoto from
https://github.com/bo3b/3Dmigoto/releases
download version 1.2.9.0 (64bits) and place the following dlls in the install dir of skyrim special edition
d3d11.dll
d3dcompiler_46.dll
then copy ShaderCache, ShaderFixes plus d3dx.ini from the zip file to the same dir aka folder.
If you do not like using unverified dll's you can download sweetfx from
https://www.guru3d.com/files-details/sweetfx-shader-suite-download.html
copy the dxgi.dll (64bit version) to the install folder then copy the
remaining files and 'SweetFX' folder, in this package, to the install
folder of the game (skyrim special edition).
- verify
After running the game the folder ShaderFixes should contain the .bin versions:
13c1fb198a7d3c4c-ps_replace.bin
210bd3611f1ae95b-ps_replace.bin
38c226ee3c50d734-ps_replace.bin
5657c6bf16bd9437-ps_replace.bin
81ae9dc9c02b3180-ps_replace.bin
8291b546a3b01329-ps_replace.bin
83c22143ea55f816-ps_replace.bin
9087c91a1f288a58-ps_replace.bin
b84315bdb22e3561-ps_replace.bin
bc5db234c753f066-ps_replace.bin
c8017e1f48c46e5b-ps_replace.bin
dde09aa381086bc1-ps_replace.bin
e638c8f27e063dd5-ps_replace.bin
of
13c1fb198a7d3c4c-ps_replace.txt
210bd3611f1ae95b-ps_replace.txt
38c226ee3c50d734-ps_replace.txt
5657c6bf16bd9437-ps_replace.txt
81ae9dc9c02b3180-ps_replace.txt
8291b546a3b01329-ps_replace.txt
83c22143ea55f816-ps_replace.txt
9087c91a1f288a58-ps_replace.txt
b84315bdb22e3561-ps_replace.txt
bc5db234c753f066-ps_replace.txt
c8017e1f48c46e5b-ps_replace.txt
dde09aa381086bc1-ps_replace.txt
e638c8f27e063dd5-ps_replace.txt
This means that the file(s) .txt have been compiled by 3dmigoto (d3d11.dll)
- tested
Tested with version 1.4.2.0.8 of skyrim se on win 7 / nvidia 1050gtx ti
See screenshot for settings game.
- performance
sweetfx / 3dmigoto gpu usage 1080p@~55fps (measured in riften area)
without - clock 1772Mhz gpu usage ~90%
with - clock 1772Mhz gpu usage ~95%
with - clock 1772Mhz gpu usage ~62% (indoor locations)
approximately 5% increase (1050gtx ti on win 7)
max gpu: 1784Mhz gpu usage 100%
* clamped frame rate to 55.4 no sync
** note a slight drop in gpu usage is most likely caused by the 3dmigoto shadertweaks
in some scenarios.
- further tweaking
If you like you can compare the modified shader, ShaderCache contains
the original shader, to alter values.
To disable specific shadertweaks please remove
the designated shader from the folder 'shaderfixes'
<shader nr>-ps_replace.txt
and if compiled remove:
<shader nr>-ps_replace.bin
then restart the game.
Toggling shaders open sweetfx/shaders/main.h with
a text editor and modify the lines:
#include "cartoon.h"
#include "bump.h"
to (disables the including of the bump relief shaders)
//#include "cartoon.h"
//#include "bump.h"
and
FinalColor = cartoonpass(FinalColor,tex);
FinalColor = bumppass(FinalColor,tex);
to (disables the rendering of the bump relief shaders)
//FinalColor = cartoonpass(FinalColor,tex);
//FinalColor = bumppass(FinalColor,tex);
Tip:
Reduce tree flickering apply
bUseTAA=1
bFXAAEnabled=1
in SkyrimPrefs.ini
It's bizarre but somehow the flickering of tree foliage
when moving the camera is almost removed this is not so expensive
(fxaa of course assuming you are already using taa) on the gpu
however fxaa does have a tendency to blur textures.
Brief list of mods:
# This file is used by Skyrim to keep track of your downloaded content.
# Please do not modify this file.
*Unofficial Skyrim Special Edition Patch.esp
*Wyrmstooth.esp
*ForgottenCity.esp
*SMIM-SE.esp
*Beautiful Cities.esp
*SolitudeOvergrown01.esp
*The Ruins.esp
*Eli_RiverwoodShack.esp
*Skaal Village.esp
*SolstheimLighthouse.esp
*dragonbornjournal.esp
*Ish's Souls to Perks.esp
*RealisticWaterTwo.esp
*Relic Hunter Triss.esp
*EC Clothes.esp
*CiriOutfit.esp
*BlueStripesEliteArmor.esp
*NDranger.esp
*Hedge Mage Armor - Craftable Module.esp
*Northgirl.esp
*Footprints.esp
*WetandCold.esp
*Destructible_bottles.esp
*DeadlySpellImpacts.esp
*WeaponsOfTheShogunate.esp
*Better Dynamic Snow.esp
TerrainLodRedone.bsa
文件说明
暂无介绍
Mod截图
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