Mihail的怪兽-调整和增强

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Mihail的怪兽-调整和增强 Mod,由FleurDuSoleil3制作。hy816在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: FleurDuSoleil3 Mod版本: 2.0 Mod大小: 48.92KB 更新时间: 2020-01-28 22:41:40 发布时间: 2020-01-28 22:41:40

详细说明

Mihail的怪物模组为Skyrim中的任何冒险旅行者提供了很棒的(传统意义上)扩展。模型做得很好,当带回熟悉的野兽面孔时,这些概念会引起人们的兴趣或怀旧感。 Mihail以他自己的方式制作这些模组-这是他的特权;但是,我知道我仍然不喜欢他工作中的某些决定,因此决定实施[主要]调整和[一些]增强功能,并通过此Mod系列与您的好人共享这些功能,从而获得额外的好处。


贯穿整个mod的一个共同主题是坚持香草平衡:成分将具有4种效果;这些生物将按照自然无法预期的平衡,例如看守者的眼咒在视觉上与探寻者的魔法一致并且包含相似的效果。


修改该模型是为了遵循Mihail的权限来编辑他的作品,如果我觉得他们确实同意,那么我会亲自问Mihail。这些仅是替代品esps,因此您将需要下载原始文件才能使用这些调整。我们不从事抄袭业务。这不是我们黑手党的工作方式。当Mihail更新他的一个mod时,我将在这里对其进行更新以包括所做的更改,前提是它仍与调整的愿景保持一致。例如,如果Mihail用改进的蓝色Watcher模型更新Watchers mod(我相信它被称为Vigilant),那么这将不适用。我觉得没有必要将这种更改合并到调整中,因为我们不使用蓝色的Watchers模型。


这个过程将是一个缓慢的过程,其结果确实不会那么令人兴奋。老实说,如果您愿意的话,您可以自己完成所有这些操作,但是我竭尽全力为您节省了5分钟。


最后说明:

该Mod将全部是esps。尽管它们缺少esl标志,但我并没有从中删除esl标志,因为这些替换esps是从头开始构建的,而不是编辑现存的mod,因此在实践中,这些mod从来没有标志。如果您想对它们进行ESL验证,那么没人会阻止您。另外,我想给生物一个独特的迷你地牢的想法,这显然会产生新的细胞。结果,至少就我所知,这意味着您将无法对替代品进行ESL认证。

尽管这些是替代品esps,但您不能用这些替代品替换当前游戏中的Mihail的mod。这是很大的不,因为关于名称和ID几乎没有什么相同。在您从未安装过原始游戏或开始新游戏的存档上使用这些替换游戏。它是书呆子或什么都没有。

我的双手深深地放在了已平整清单的内心。无论使用哪种方法为列表创建补丁,都应将它们与这些补丁结合使用。我会在剧透中提到一个mod,如果它需要一个捣碎/砸碎/手动补丁。


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Mihail的怪物-调整和增强-观察者


在下面获取原件!

https://www.nexusmods.com/skyrimspecialedition/mods/24595?tab=description


剧透:表演


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Mihail的怪物-调整和增强-蛇


在下面获取原件!

https://www.nexusmods.com/skyrimspecialedition/mods/26165?tab=description


剧透:表演


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下面,我将列出我打算在本系列中介绍的Mihail的mod。 “绝对”意味着我已经知道我想对mod进行什么工作,并且它将来。 “也许”的意思是mod引起了我的兴趣,但是我还没有看一下它是否可以决定是要覆盖它还是要对其进行任何更改。 “从不”意味着,永远不会。地狱,谁知道?将给出“从不”列表中每个mod的原因。这些列表想改变,我想它们会改变。


已完成

剧透:表演


绝对是

剧透:表演


也许

剧透:表演


决不

剧透:表演

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Mihail's monster mods offer an awesome (in the traditional sense) expansion for any venturesome traveller in Skyrim. The models are well done and the concepts either intrigue or evoke a sense of nostalgia when bringing back familiar beastly faces. Mihail makes these mods in his own way - that is his prerogative; however, I know I still dislike some of the decisions present in his work and as such have decided to implement [mostly] tweaks and [some] enhancements with the added bonus of sharing them with you fine folk via this mod series.

A common theme that runs throughout the mods to come will be an adherence to vanilla balancing: ingredients will have 4 effects; creatures will be balanced in accordance with what none might naturally expect, such as Watchers' eye spell being visually consistent with the Seekers' magic and containing similar effects.

The mods are made to follow Mihail's permissions for editing his work, and if I feel they do toe the line then I ask Mihail personally. These are only replacer esps, so you will need to download the original in order to use the tweaks. We're not in the business of purloining. That's not how our mafia works. When Mihail updates one of his mods, I will update the ones here to include the changes, provided it still aligns with the vision of the tweak. An example of when this would not apply would be if Mihail were to update the Watchers mod with an improved blue Watcher's model (I believe it is called Vigilant); I would feel no need to amalgamate such an alteration into the tweak because we do not use the blue Watchers model.

The process will be a slow one, and the results really won't be all that exciting. Honestly, you could probably do all of this yourself, if you wanted to, but I trow I'm saving you the 5 minutes. 

Final notes:
The mods will all be esps. Though they lack the esl flag, I am not removing the esl flag from them because these replacer esps are built from the ground up, as opposed to editing the extant mods, so in practice these mods never had the flag to begin with. If you want to ESL-ify them, nobody is stopping you. Also, I am toying with the idea of giving creature a unique mini-dungeon of sorts, which would obviously create new cells. Resultantly, at least to my knowledge, this would mean you would not be able to ESL-ify the replacers. 
Despite the fact that these are replacer esps, you cannot replace Mihail's mods in your current playthrough with these ones. That is a big no no because almost nothing remains the same regarding names and IDs. Use these replacers on a save you never had the original installed on to begin with, or start a new game. It's nerf or nothing. 
My hands are deep within the guts of the levelled lists. Whatever methods you use to create patches for your lists, utilise them with these. I will mention in the spoiler for a mod if it requires a bashed/smashed/manual patch.

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Mihail's Monsters - Tweaks and Enhancements - Watchers

Get the original below!
https://www.nexusmods.com/skyrimspecialedition/mods/24595?tab=description

Spoiler:  

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Mihail's Monsters - Tweaks and Enhancements - Serpents

Get the original below!
https://www.nexusmods.com/skyrimspecialedition/mods/26165?tab=description

Spoiler:  

Show



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Below, I will list Mihail's mods that I intend to cover in this series. 'Definitely' means I already know what I want to do with the mod and it will be coming. 'Maybe' means the mod intrigues me, but I have yet to look at it to decide if I really want to cover it or want to change anything about it. 'Never' means, well, never. Bloody hell, who knew? The reasons for each mod on the 'Never' list will be given. These lists are like to change, and I conjure they will.

Completed

Spoiler:  

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Definitely

Spoiler:  

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Maybe

Spoiler:  

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Never

Spoiler:  

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  • 星球探险家 重装未来运兵车MOD
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