解锁技能SSE

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在3DM Mod站下载上古卷轴5:重置版最新的解锁技能SSE Mod,由willkydd ported by malafein制作。surf3999在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: willkydd ported by malafein Mod版本: 1.0.1 Mod大小: 9.37KB 更新时间: 2020-01-27 23:10:02 发布时间: 2020-01-27 23:10:02

详细说明

我已经将willkydd的Unlock Spell移植到了SSE,这实际上仅涉及在Creation Kit中打开它,并确保脚本已编译并保存。所有的功劳归给willkydd :)


在我为Skyrim找到的所有Unlock类型咒语中,这是我的最爱,因此我认为将其列在SSE下会很好。谢谢!


原始说明:

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根据改变,破坏,1手,2手和/或神射手技能,向游戏中添加法术以解锁锁定的物品。显然,锁定拣选也可以。


注意:与Midas的Transmute Lock相对,这不需要您单击该锁即可将其解锁。您将法术从远处对准锁,然后将其打开。我认为,由于CK的工作方式,目前无法立即定位目标咒语,这是我可以使用旧的Morrowind Unhinge Lock咒语的关闭时间。


1.获取方式-通过从Farengar(Whiterun的法院向导)那里购买或在Mage's College的图书管理员的右下角找到并阅读“ Unhinging Mind”一书。这本书包含一些绝妙的介绍咒语的方法。


2.它的作用:在法术影响点附近解锁锁定的物品。如果解锁成功,您会听到开锁的声音,如果解锁失败,您会听到开锁的声音。


3.如何确定锁是否会打开

它会查看玩家在此列表中的最高技能(变更,破坏,1手,2手,神射手,开锁),并将其与锁的级别进行比较(25 =新手,50 =熟练,75 =专家, 100 =大师)。如果更高,则该咒语将打开锁,否则不会。即使您的技能高于100,“需要钥匙”的门/锁也永远不会用此咒语打开。

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I've ported willkydd's Unlock Spell to SSE, which really only involved opening it in Creation Kit and making sure the scripts compiled and saving it.  All credit goes to willkydd  :)

Of all the Unlock type spells I've found for Skyrim, this was my favorite, so I thought it'd be nice to have it listed under SSE.  Thanks!

Original Description:
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Adds a spell to the game to unlock locked items based on Alteration, Destruction, 1 Hand, 2 Hand and/or Marksman skills. Lockpicking works as well, obviously.

Note: as opposed to Midas' Transmute Lock, this doesn't require that you click the lock to unlock it. You aim the spell at the lock from afar and open it like that. An instant targeted spell is not possible at the moment I think, due to how CK works, this is the closes I could get to the old Morrowind Unhinge Lock spell.

1. Way to obtain - find and read book "Unhinging Mind", either by buying from Farengar (court wizard in Whiterun) or found in the bottom right part of the desk of the librarian from the Mage's College. The book contains some lore-friendly way to introduce the spell.

2. What it does: it unlocks locked items close to the point of impact of the spell. If unlock succeeds you should hear a lock open sound, if it fails you should hear a lockpick breaking sound.

3. How it determines if a lock will open or not
It looks at the highest skill the player has from among this list (alteration, destruction, 1 hand, 2 hand, marksman, lockpicking) and compares that against the level of the lock (25 = novice, 50 = adept, 75 = expert, 100 = master). If it's higher the spell will open the lock, otherwise it won't. The 'needs key' doors/locks will never open with this spell even if your skills are higher than 100.

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