PS：您可以使用ESLfy MultipleEnchantments ESP，因此在加载顺序中少一件事。
I used to take a lot of time to decide which perk mod to use in my game. Since I started using Ordinator I never left it out of my playthroughs, but I was always curious to see how other perk mods handled the game. I've made this mod a long time ago (maybe 1, 2 years) for myself, and now I upload it here on Nexus if anyone wants to use it. As you imagine, it has a lot of requeriments (all the mods above).
How the perk trees are at the moment:
I will (hopefully) add a detailed description of each skill tree in the future, but here is a brief overview:
Warrior Perk Trees: Use Ordinator Tree as a base and added SPERG Automated perks. If Ordinator had a perk that as the same as the SPERG Automated Perk, the perk with the easiest requeriment was used. Also added SPERG perks that did not have an equivalent in Ordinator.
Thief Perk Trees: Same as Warrior, with the exception of Alchemy Tree. Alchemy Tree is now renamed to "Witchery", all perks from Witchery Skill were added to the tree, as well as CACO Perks. CACO Perks were given priority if Ordinator changed the same perk.
Mage Perk Trees: Same as Warrior, but Some Ordiantor perks were changed from POS ones. It was purely from a matter os taste, if I thought the same perk of POS have a cooler effect, I changed the Ordinator one. Also added some POS perks that didn't have a equivalent on ordiantor.
PS: You can ESLfy MultipleEnchantments ESP, so it's one less thing in your load order.