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简易伐木机

作者:Flipdeezy
发布:easylife2012
发布日期:2020-01-06 18:59:09
更新时间:2020-01-06 18:59:09
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1.0
上古卷轴5:重置版
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这是我个人的一个普遍想法,即分别在树木和岩石上使用任何wood夫斧或镐来挖掘柴火和采石场等材料。当然,在网络上还有很多其他的mod可以做到这一点,并且还有更多,但是我一直在寻找更适合我的游戏风格的东西。采取一个简单的想法,集中精力很好地做一件事情,重点放在性能上,而不会对保存文件或格局进行永久更改。如果您正在寻找更强大的功能,我强烈建议您使用原始的伐木工mod(这真的很棒,并具有将FO4的构建系统几乎带到Skyrim的功能)或Dynamic效果也不错!在决定从零开始制作自己精简的性能友好型模组之前,我真的很喜欢。


这个mod做3件事


用任何标准的wood夫斧或镐(不需要任何新的特殊版本)击打世界上的树木,木桩和岩石(不需要任何特殊的新版本),经过几次击中(随机数),您就会得到柴火和采石

使用可配置的着色器轻松突出显示可以从中挖掘材质的对象。如果您愿意,可以在MCM中更改颜色并完全关闭着色器

避免一直在游戏中运行脚本,或者用新的引用替换掉游戏世界中的任何对象,而是选择一种方法,使脚本仅在绘制斧头时临时运行,而不会在游戏中添加任何新内容,因此无法保存膨胀或减速等。它也不会永久更改Skyrims的外观,这在类似的mod中很常见(这对我来说是个大问题)


就是这样。我一直在使用越来越简化的mod配置,以追求性能和简单性,并且一直在发布一系列最适合我的游戏风格的生活质量和沉浸式mod。我知道可以说有更好的选择,但是更多选择永远不会伤害您!我希望其他人可以找到用处:)

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This is my personal take on a common idea, using any woodcutters axe or pickaxe on trees and rocks respectively, to mine materials like firewood and quarried stone. Of course there are a hand full of other mods on the nexus that do this and MUCH more, but I was looking for something that fit my play-style a bit closer. Take a simple idea and concentrate on doing that one thing very well, with a strong focus on performance, and no permanent changes to the save file or landscape. If you are looking for something more robust, I highly suggest the original woodcutter mod (which is really amazing and packed with features like almost bringing FO4's build system to Skyrim) or Dynamic things which is also fantastic!! and I really enjoyed before deciding to make my own stripped down performance friendly mod from scratch. 

This mod does 3 things

Hitting Trees, woodpiles and rocks in the world with any standard woodcutters axe, or pickaxe respectively (does not require any special new versions), will give you firewood and quarried stone after a few hits (random number)

Uses configurable Shaders to easily highlight the objects in the world that you can mine materials from. Color can be changed and shaders can be turned off altogether if you like in the MCM

Refrains from running scripts in your game all the time, or swapping out any objects in the game world with new references, instead choosing a method where the script only runs temporarily when you draw your axe, and doesn't add anything new in game whatsoever, so no possibility of save bloat or slowdown etc. It also does not permanently alter Skyrims landscape which is common in similar mods (This was a deal breaker for me)


That's pretty much it. I am playing with a more and more stripped down mod configuration all the time in favor of performance and simplicity, and have been releasing a series of quality of life and immersion mods that best suit my style of play. I know there is arguably better options, but more options never hurts! I hope others may find use for it :)



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1.版本号: 1.0   更新时间: 2020-01-06 19:01:38

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    上传时间:2020-01-06 18:59:09

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