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KitsuneOuka的更多NPC零用钱

作者:KitsuneOuka
发布:swcyy3
发布日期:2019-12-31 22:10:54
更新时间:2019-12-31 22:10:54
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更多NPC零用钱

通过KitsuneOuka



描述:

非常简单的mod,为NPC增加了一些零花钱。这是他们在香草游戏中已经拥有的零花钱的补充。


如果您想要经典的Skyrim版本,就在这里。我将Mod带到了SSE,经过正确转换以与特别版(表格44)一起使用,并给出了ESP FE标志,因此它不应该占用您的装载顺序。



它具有三种口味:

标准是基于游戏中黄金的价值,如果各种NPC处于购物或小酒馆的心情,我会感觉到多少钱。对于中产阶级来说,预期的收入范围包括几百块黄金,而对于富人来说,预期的数额则低至数千美元。如果您使用的是市场摊位之类的Mod或可以充当商人的类似Mod,那么我建议您使用此版本。


更多的钱大约是这个数字的两倍(中产阶级为数百人,富裕人士可能为数千人)。这对商人的游戏玩法也有好处,但是对于某些人来说,他们拥有的钱可能太多了。不过,如果您想尝试出售珍宝,附魔的设备等,这可能就是您想要的口味。


少钱大约是标准的一半,范围从比香草略多一点到中产阶级的低端人群和富人的高水平人群。如果您不使用mods出售给NPC,而只是想在扒窃受害者或其他东西上多花一点钱,那么这就是我推荐的版本。


实际上,我确实为您的市场摊位模块制作了此模块,但这是独立的,不需要这样做。问题在于,没有太多人购买任何较昂贵的物品(例如稀有的盔甲和宝石),因为它们没有足够的钱,这使得在商店里陈列这些物品变得毫无意义。


如果您喜欢在城镇中扒窃NPC,这对于小偷型角色也是理想的选择。


尽管我在上面说的是预期范围,但添加的数量是相当随机的。例如,您可能会在中产阶级中看到一个人拥有45金币,另一个人拥有216金币。有钱人可能拥有471金币,另一个人可能拥有1203金币。我不喜欢极其可预测的价值,因此我尝试保留所有东西相当随机。从数学上讲,它们有可能额外产生0金,尽管可能性很小。


这可能会影响一些商人的黄金。也许。这取决于他们是否也使用零用钱找零清单(我相信大多数人不会)。它还可能会影响某些使用与NPC使用的零用钱平价列表的容器。


这不会影响地下城的箱子,土匪等,因此如果不将战利品卖给NPC,您将不会从地下城的运作中致富。




安装:

如果您使用BAIN(黑麦粉扑),请使用BAIN软件包并在安装程序中选择一种口味。


如果您使用Mod Manager(Wrye Bash除外)来安装Mod,请选择一种口味并使用Mod Manager打开它。


如果手动安装,请选择其中一种,并使用7-zip或其他存档提取程序,然后将其提取到Data文件夹中。


它们相互覆盖,即使在游戏中期也可以安全地交换,但是如果您在已产生NPC的区域加载保存,您可能不会注意到任何更改。我建议您在不在城镇或村庄附近的地方安装该模块。




解除安装:

只需停用/删除文件即可。请注意,已经使用金钱生成的NPC可能在重新生成或重置该区域之前不会丢失该金钱。




已知的问题:

您已经遇到的NPC可能需要等到刷新后才能获得新的资金,这取决于您的游戏设置。我相信城镇的默认值为10天。


您可以通过控制台命令强制他们重置其库存。在控制台打开的情况下,单击NPC并键入“ resetinventory”。请注意,这还将刷新他们库存中的其他所有物品,包括衣服,并且他们将丢失自上次库存更新以来可能已购买的任何新物品(例如,如果他们从您那里买了东西)。


但是,它也会影响使用与NPC相同的货币战利品表的任何容器,因此,您可能会在某些盒子中找到很多钱,尤其是在家庭中。


首次开始新游戏或进入城镇没有其他问题。




兼容性,加载顺序等:

应该与任何不会从NPC删除零用钱平价清单的东西兼容。可以编辑它们的Mod,例如添加或删除同一级别列表中的其他项目。除非某些mod在同一级别列表上具有delev / relev标签,否则您无需为此而重建Bashed Patch,但这是不可能的,因为大多数人都不会像这样编辑原始级别列表。


理论上,结果是可以将其加载到加载顺序中的任何位置。




推荐模组:

您的市场摊位

Skyrim QuickTrade

权限:

不要在任何地方重新上传。 当然,如果您不喜欢我的设置,则可以随意编辑此mod以供个人使用,但在未经我允许的情况下请勿重新上传。

——————————————————————————————————

More NPC Pocket Money
by KitsuneOuka



Description:
Very simple mod that adds a little bit of pocket money to NPCs. This is in addition to any pocket money they already have in the vanilla game.

If you want the classic Skyrim version, it's here. I brought the mod to SSE, properly converted to work with Special Edition (form 44) and given the ESP FE flag so it shouldn't take up a slot in your load order.


It comes in three flavors:
Standard is how much money I feel the various NPCs might have if they're in a shopping or tavern-hopping mood based on the value of gold in the game. Expected ranges of money involve a few hundred gold for middle-class folk, and up to the low thousands for rich people. I recommend this version if you're using mods like Your Market Stall or similar mods where you can act as a merchant.

More Money is roughly double that much (high hundreds for middle-class, possibly in the thousands for rich folk). This is also good for merchant gameplay, but the money they have could be too much for some people. Still, if you want to try selling treasures, enchanted equipment, etc., this may be the flavor that you want.

Less Money is about half of Standard, ranging from just a little bit more than vanilla up to the low hundreds for middle class and high hundreds for rich people. This is the version I recommend if you aren't using mods for selling to NPCs and just want a little more money on your pickpocketing victims or something.

I actually really made this mod for the Your Market Stall mod, but this is stand alone and doesn't require that. The problem was there wasn't a lot of people buying any of the more expensive items (like rare armors and gems) because they didn't have enough money, making it sorta meaningless to even display those items in your store.

This is also ideal for thief-type characters, if you like pickpocketing NPCs in towns for example.

The amounts added are pretty random despite the expected ranges I said up there. For example, you might see among middle-class people that one person has 45 gold and the other has 216. A rich person might have 471 gold and another might have 1203. I don't like extremely predictable values so I tried to keep everything fairly random. Mathematically it's possible for them to spawn with 0 additional gold, though highly unlikely.

This might affect some merchant gold. Maybe. It depends on if they use the pocket money leveled list too (I believe most do not). It might also affect certain containers that use the same pocket money leveled lists that NPCs use.

This should not affect dungeon chests, bandits, etc., so you won't be getting rich off of a dungeon run without selling your loot off to NPCs.



Installation:
If you use BAIN (Wrye Bash), use the BAIN package and choose one of the flavors in the installer.

If you use a mod manager (other than Wrye Bash) to install mods, pick one of the flavors and open that with your mod manager.

If you manual install, pick one of the flavors and use 7-zip or some other archive extraction program, then extract it into your Data folder.

They overwrite each other and are safe to swap around even in mid-game, but you might not notice any changes if you load a save in an area where the NPCs have already spawned. I recommend installing the mod while you're not inside or even near a town or village.



Uninstallation:
Just deactivate/delete the file. Note that NPCs that have already spawned with the money might not lose that money until they respawn or the area resets.



Known Issues:
NPCs that you've already met might not get the new money until they refresh, which is dependent on your game settings. I believe the default for towns is 10 days.

You can force them to reset their inventory via console commands. With the console open, click on the NPC and type "resetinventory". Note that it'll also refresh of any other things they had in inventory, including their clothing, and they'll lose any new items they may have taken since their last inventory refresh (like if they bought something from you).

It also affects any container that uses the same money loot table as the NPCs, however, so you might be finding a lot of money in some boxes especially in homes.

No other issues with starting a new game or entering a town for the first time.



Compatibility, Load Order, etc.:
Should be compatible with anything that doesn't remove the vanilla pocket money leveled lists from NPCs. Mods that edit them such as adding or removing other items in the same leveled list are okay. You don't need to rebuild your Bashed Patch for this unless some mod had delev/relev tags on the same leveled list, but that's unlikely since most people don't bother with editing the vanilla leveled lists like that.

Theoretically it can be loaded anywhere on your load order, as a result.



Recommended Mods:
Your Market Stall
Skyrim QuickTrade


Permissions:
Don't re-upload anywhere. You're free to edit this mod for personal use of course in case you don't like my settings, but don't re-upload without my permission.


原贴地址
1.版本号: 1.0   更新时间: 2019-12-31 22:13:01

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    上传时间:2019-12-31 22:10:54

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