武器投掷VR

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的武器投掷VR Mod,由Shizof制作。bandao在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Shizof Mod版本: 1.0 Mod大小: 274 KB 更新时间: 2019-12-31 22:03:35 发布时间: 2019-12-31 22:03:35

详细说明

描述


这个模组是SKSE插件,可让您扔出装备精良的武器。


它没有自己的可抛武器。它可使任何香草或Mod添加的近战武器都可投掷。甚至绑定武器!


特征:


您按住扳机,挥动手,松开手以扔。您可以在MCM中更改保持按钮。默认为触发器。

6种近战武器都可以投掷。您可以选择MCM中的哪个。

绑定武器是可投掷的。您当然不能从地面上捡起那些东西。

您可以从地面捡起您扔出的武器,这些武器将转移到您的库存中。如果您想在拾起投掷的武器并且手空时自动装备它,则MCM中有一个可选的“自动装备拾起”设置(记住,考虑到了左右)。

如果您想在投掷后自动装备相同的武器(如果您有更多武器),请在MCM中重新装备选项。

当您用投掷的武器击中NPC时,看着它们时您可能会在其库存中找到它,他们也可以在死亡前使用该武器进行战斗。

附带有一个冲击力。敲门并扔掉NPC。可在MCM中配置。

你的投掷速度很重要。它改变了投掷武器弹丸的速度和对受害者的冲击力。

伤害是根据每种武器类型的武器基本伤害* MCM中的伤害倍数计算得出的。

武器结界适用于受害者。支持FEC。

支持VRIK,这意味着如果您从皮套中捡起东西并扔掉,则可以从皮套中捡起另一个东西再扔。当然也支持新手势。

Locational Damage VR在其最新更新中支持此mod。您将可以通过扔武器来爆头NPC。

不可投掷独特武器,Quest武器,玩家制造的附魔或升级武器。这样您就不会失去它们。

MCM选项保留库存中的最后一项。

MCM选项,用于选择是否应扔掉稀有武器材料(黑檀木,龙骨,Daedric,Glass,Elven,Stalhrim)。



重要提示:请勿更改此mod的强度。资产通过skid从skse插件加载。对它们的任何更改都将导致破坏mod。



我如何更好地瞄准?


你必须练习。我建议站在路标前,尝试不同的投掷。您可以从上或下,从左或右开始垂直或水平投掷...有很多不同的投掷技巧。


这个MOD没有振作树或自动瞄准来帮助你更好地投掷。唯一的办法就是训练游戏。每次测试mod时,我练习用匕首将其扔到灯笼柱和客栈标牌上几分钟,现在我可以轻松爆头了。


要求


天际VR

SKYUI-VR(用于MCM)

SKSEVR

Skyrim VR工具




安装


使用Mod Manager安装或手动安装。它包括skse插件dll,mcm脚本,esp插件和三个网格文件。


加载顺序无关紧要。




组态


这个mod带有一个MCM来配置设置。让我们看一下设置及其作用:






一般:


在“常规”部分中,可以在“允许投掷”下启用或禁用武器投掷。


您可以启用或禁用稀有材料类型,以免将其扔到“材料”(黑檀木,龙骨,Daedric,Stalhrim,玻璃,精灵)下。


您可以将“保持”按钮从“触发”更改为其他内容。保持按钮是用于投掷武器的按钮。您按住按钮,挥动手,然后释放按钮进行投掷。


您可以在此处更改投掷所需的最小速度。默认值适用于大多数情况。请注意,如果您更改此设置,则可能需要在“设置”页面中调整“速度倍增器”,因为速度会考虑您的投掷速度/最小速度。






设置:


在“设置”部分中,您可以进行伤害倍增,速度倍增,投掷后重新装备,自动装备拾取,保留最后武器的设置。


伤害倍增值用于确定如果投掷武器击中敌人会造成多少伤害。您可以为所有六种武器类型设置单独的伤害倍数。


Speed Multiplier值用于计算投掷武器的速度。

公式为:(您的投掷速度/最小速度)*速度乘数


如果您的库存中有另一把相同武器,则“投掷后重新装备”选项会自动将您最后投掷的武器自动重新装备到您的手上。如果要在每次抛出后从VRIK皮套中拾取武器,请禁用此功能。


“自动装备捡起”选项可在您从地面捡起武器(如果您的手是空的)后立即进行装备。


保留最后一个武器选项可防止抛出每种武器的最后一种。例如,如果您的库存中有6个铁匕首,则此选项将允许您仅扔掉5个。






高级:


在“高级”部分,您可以更改“投掷武器偏移量”,“冲击力”和“启用日志”设置。

投掷武器偏移量值用于正确对齐投掷武器,以便当它们卡在NPC,墙壁或原木等上时可以正确显示。


撞击力值用于在您用投掷武器击中NPC时产生击退效果。您的投掷速度也会影响冲击力。公式为:(您的投掷速度/(最小速度* 2))*冲击力


启用日志设置将启用日志记录。日志文件位于“我的文档\我的游戏\ Skyrim VR \ SKSE \ WeaponThrowVR.log”中。请注意,建议您不要为常规播放启用日志记录功能。这会导致性能下降。




兼容性



它与所有Mod添加的武器兼容。


它与“冻结电死刑燃烧”兼容,这意味着,如果您投掷的武器被附魔,则NPC会受到这种魔法伤害的影响。


它与VRIK兼容,这意味着您可以从皮套中拿起武器并扔掉,如果库存中有更多相同武器,则可以再次捡起。


它与Locational Damage SKSE VR(最新版本)兼容,这意味着如果您设法将武器扔到他们的头上,您将获得爆头奖励。



学分


Cangar,编,frazaman,blazeyboyyy,Wolfman5750,markand1019进行测试。

编,frazaman,po3,aers,任何帮助和头脑风暴都已过期。

拉力赛的艺术品。



未来

让我知道您是否对未来有任何想法。

————————————————————————————————

DESCRIPTION

This mod is an SKSE plugin that allows you to throw your equipped weapons.

It doesn't come with its own throwable weapons. It makes any vanilla or mod added melee weapon throwable. Even bound weapons!

Features:

You hold trigger, swing your hand, release it to throw. You can change the hold button in the MCM. Default is trigger.

6 types of melee weapons are all throwable. You can select which ones in the MCM.

Bound weapons are throwable. You can't pick those up from the ground of course.

You can pick up your thrown weapons from the ground and they will be transferred to your inventory. There is an optional Auto-Equip on pickup setting in the MCM if you want to equip it automatically when you pick up a thrown weapon and your hand is empty (Left-Right is taken into account, it remembers).

Reequip option in the MCM if you want to equip the same weapon automatically after a throw if you have more.

When you hit an NPC with the thrown weapon, you may find it in their inventory when you look at it, they can also use that weapon in combat before they die.

There is an Impact Force that comes with it. Knocks and throws NPCs away. Configurable in the MCM.

Your throw speed matters. It changes the speed of the thrown weapon projectile and the impact force on the victim.

Damage is calculated from the base damage of the weapon * damage multiplier in the MCM for each weapon type.

Weapon enchantments are applied to the victim. Supports FEC.

VRIK is supported, meaning if you pick up something from a holster and throw it, you can pick another one from the holster to throw again. Also supports the new gestures of course.

Locational Damage VR supports this mod on its latest update. You will be able to headshot npcs by throwing your weapon.

Unique weapons, Quest weapons, Player-made enchanted or upgraded weapons aren't throwable. So you won't lose them.

MCM option to reserve last item in the inventory.

MCM options to select if rare weapon materials should be throwable or not (Ebony, Dragonbone, Daedric, Glass, Elven, Stalhrim).



Important: Do not change formids of this mod. Assets are loaded from the skse plugin by formids. Any changes to them would result in breaking the mod.


HOW DO I GET BETTER AT AIMING?

You have to practice. I suggest getting in front of a sign and trying different throws. You can throw vertically or horizontally, starting from up or down, from left or right... There are many different throwing techniques. 

This mod has no perk tree or auto-aim to help you throw better. Only way is to train in game. I practiced throwing with daggers to a lantern post and an inn sign for a few minutes every time I tested the mod, and now I can headshot npcs easily.

REQUIREMENTS

Skyrim VR

SKYUI-VR (For MCM)

SKSEVR

Skyrim VR Tools




INSTALLATION

Install with a mod manager or manually. It includes skse plugin dll, mcm script, esp plugin, and three mesh files.

Load order doesn't matter.



CONFIGURATION

This mod comes with an MCM to configure the settings. Let's go over the settings and what they do:




GENERAL:

In the General section, you can Enable or Disable weapon types from throwing under Allow Throw.

You can Enable or Disable rare material types from throwing under Materials (Ebony, Dragonbone, Daedric, Stalhrim, Glass, Elven).

You can change the Hold Button from Trigger to something else. Hold button is the button you use to throw the weapon. You hold the button, swing your hand, and release the button to throw.

You can change Minimum Velocity required for throwing here. Default value should work for most. Note that if you change this, you may need to adjust Speed Multipliers in Settings page because speed takes your throwing speed/minVelocity into account.




SETTINGS:

In the Settings section, you can Damage Multiplier, Speed Multiplier, Re-Equip After Throw, Auto-Equip Picked Up, Reserve Last Weapon settings.

Damage Multiplier values are used to determine how much damage the thrown weapon would cause if it hits the enemy. You can set individual damage multipliers for all six weapon types.

Speed Multiplier values are used in calculating the speed of the thrown weapon. 
Formula is: (Your throwing speed/MinVelocity)*Speed Multiplier

Re-Equip After Throw option equips your last thrown weapon automatically to your hand again IF you have another one of the same weapon in your inventory. If you want to pick up weapons from VRIK holsters after each throw, disable this.

Auto-Equip Picked Up option equips the thrown weapons immediately after you pick them up from the ground (if your hand is empty).

Reserve Last Weapon option prevents last one of each weapon to be thrown. For example if you have 6 iron daggers in your inventory, this option will allow you to throw 5 of them only.




ADVANCED:

In the Advanced section you can change Thrown Weapon Offsets, Impact Forces and Enable log settings.

Thrown Weapon Offset values are used to correctly align thrown weapons so that when they are stuck on an NPC, on a wall or log etc. they appear correctly.

Impact Force values are used for the knock-back effect on NPCs when you hit them with a thrown weapon. Your throwing speed affects impact force too. Formula is: (Your throwing speed / (MinVelocity * 2)) * Impact Force

Enable Log setting enables logging. Log file resides in "My Documents\my games\Skyrim VR\SKSE\WeaponThrowVR.log". Note that it's not recommended to keep logging enabled for regular play. It would cause performance drop.



COMPATIBILITY


It's compatible with all mod added weapons.

It's compatible with Frozen Electrocution Combustion, meaning if the weapon you threw was enchanted, npc is affected by that type of magic damage.

It's compatible with VRIK, meaning you can pick up weapons from the holsters and throw them, and you can pick it up again if you have more of the same weapon in your inventory.

It's compatible with Locational Damage SKSE VR(latest version), meaning you'll have headshot bonus if you manage to throw the weapon to their heads.


CREDITS

Cangar, prog, frazaman, blazeyboyyy, Wolfman5750, markand1019 for testing.

prog, frazaman, po3, aers, Expired for any help and brainstorming.

Rallyeator for artwork.



FUTURE

Let me know if you have any ideas for the future.


文件说明

Mod截图

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