战斗行为强迫(SGC-SkySA)

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资源介绍


详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的战斗行为强迫(SGC-SkySA) Mod,由The SkySA team制作。josephqu1995在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: The SkySA team Mod版本: 1.0 Mod大小: 7.98 MB 更新时间: 2019-12-31 21:43:33 发布时间: 2019-12-31 21:43:33

详细说明

这个mod实现了灵魂系列

攻击承诺系统进入天际


(该mod与SkyrimSouls-未暂停的游戏菜单无关,我只是认为这是一个很酷的名字)

SGC代表“被盗游戏概念”,因为这就是我所做的,但是这次,在所有人的帮助下

每个工作文件正在上传或正在上传,因此您可以轻松进行修改。将上载教程,以说明如何轻松进行上述修改,您不需要任何特定技能或知识(可能需要花费几天的时间)。


《天际》有什么烦人的事?天际!

使它成为黑暗的灵魂。


</ s> </ s> </ s>

一种新的战斗方法




此mod依赖行为文件。这意味着它与其他战斗模式兼容。




核心功能:

攻击开始后锁定动作

0.2秒后锁定相机

每次攻击都强制向前移动

攻击的新时机和更长的动画


可选功能:

普通攻击要求和耐力消耗

错开(实际上是玩家独有的能力。显示在视频中,将来可能会有所改善)

2hm速度定制

DS像速度和耐力再生,Estus mod

一些基本的mod:

Shikyokira的终极道奇mod

速度和可达性修复程序GodlySandwich






如何使用它


该模块与Nemesis不兼容,后者是FNIS的免费且功能更强大的替代产品。它具有FNI的所有功能,但允许您进行一些行为文件修改,而无需任何知识即可进行修改。


这意味着您可以使用FNIS mod,PCEA mod(Nemesis PCEA处于私人测试版),CBE和The Ultimate Dodge mod,而不会发生冲突。

但是,您不能同时安装FNIS和Nemesis。这是安装Nemesis的方法:



我将在另一个视频中解释如何制作Nemesis补丁(非常简单)。对于大多数可用的mod(与Skysa一样),它应该足够了,但是有些可能需要更多的工作。






未来功能


如果没有社区的帮助,这个mod不可能有一天,它远未发挥其全部潜力,您可以帮助使其变得更好。

这不是一个路线图。只是可以由任何人以任何顺序实现的建议列表:

3连击

更好的动画(教程和工作文件会出现)

针对不同武器的不同攻击(将提供教程和工作文件)

军械库动画(将提供教程和工作文件)

动画军械库集成(基本上将其集成到行为文件中)







SkySA团队:

Shikyokira,Nemesis的作者和无所不在的贡献者(Patreon)

尼克纳克(Animal Armoury)的作者尼克纳克(Nickanack)

《速度与可达》的作者GodlySandwich修复了动画制作的帮助人

动画制作人

动画的吉野依依

动画的Arasae




没有他们的人是不可能的:

Zartar,《角色行为增强》的作者,他制作了《天际行为工具》

Fore,FNIS的作者,针对行为文件

Anton0028,ToolsPack的作者与Blender 2.7一起使用,允许我创建动画

————————————————————————————————————————————

This mod implements the Souls series 
attack commitment system into Skyrim

(The mod has nothing to do with SkyrimSouls - Unpaused Game Menus, I just think it's a cool fitting name)
SGC stands for "Stolen game concept" because that's what I do, but this time, with the help of everyone
Every workfile is or is being uploaded so you can make easy modifications. Tutorials will be uploaded to explain how to make said easy modifications, you don't need any particular skill nor knowledge (may take a few days tho). 

What's annoying in Skyrim? Skyrim!
Make it Dark Souls.




A new approach to the combat



This mod relies on behavior files. It means it's compatible with other combat mods. 




Core features:

Locks movement once the attack starts

Locks camera after a 0.2 seconds 

Forces a forward movement for every attack

New timing for the attack and longer animation


Optionnal Features:

Normal attack requirement and stamina consumption

Stagger (it's actually a player only ability. Displayed in the video, might be improved in the future)

2hm speed customization

DS like speed and stamina regeneration, Estus mod

Some essential mods:

The ultimate dodge mod by Shikyokira

Speed and Reach fixes by GodlySandwich






How to use it

The mod is incompatible with the Nemesis, which is a free and more powerful alternative to FNIS. It has all the FNIs features but allows you to play with several behavior file modifications that you can make yourself without any knowledge.  

This means you can play with FNIS mods, PCEA mods (Nemesis PCEA is in private beta), CBE and The Ultimate Dodge mod without them conflicting. 
Yet, you can't have FNIS and Nemesis installed at the same time. Here's how to install Nemesis: 


I'll explain in another video how to make patches for Nemesis (incredibly easy). It should be enough with most of the available mods (it does with Skysa), but some may require a bit more work. 





Future features


This mod could not have seen the day without the help of the community, it's far from having achieved its full potential and you can help to make it better. 
This isn't a roadmap. Just a list of suggestions that can be achieved in whatever order by whoever wants to it:

3 attack combo

Better animations (tutorial and work files will come)

Different attacks for different weapons (tutorial and work files will come)

Animated Armoury animations (tutorial and work files will come)

Animated Armoury integration (basically integrating it in the behavior files)







The SkySA team:

Shikyokira, author of Nemesis and omnipresent contributor (Patreon)

Nickanack , the author of Animated Armoury who explained the translations in Skyrim

GodlySandwich, the author of Speed and Reach fixes who helped with the animations

ACEPLEIADES who helped with the animations

Yoshinori Date who helped with the animations 

Arasae who helped with the animations




Those without whom this wouldn't have been possible:

Zartar, the author of Character Behavior Enhanced who made the Skyrim Behavior Tool

Fore, the author of FNIS for his work on the behavior files

Anton0028, the author of ToolsPack to work with Blender 2.7 for allowing me to create animations


文件说明

Mod截图

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