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分配的存储

作者:phinix
发布:LUOHUISHU98
发布日期:2019-12-31 00:39:12
更新时间:2019-12-31 00:39:12
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1.15.6
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

分配存储
综合“云存储”系统

新:v1.15.3添加一个完整的MCM菜单,包含容器设置法术中的所有选项,包括移除咒语本身、分配普通函数的热键等选项。很大程度上感谢Sandman 53的大部分工作设置。

新:v1.15.1添加许多新的单独类别和几个新的父类别。现在,您可以为所有不同类型的武器、盔甲和服装分配容器。有关更多细节,请参见下面或评论部分的第一篇文章。

新:v1.14.8添加新“洗衣“类别在Misc区。将一个容器分配到这个新类别,或者通过容器设置咒语远程访问它,然后将所有被盗物品(包括黄金)放入其中。当您关闭容器时,它们将自动返回给您。把“偷来的”旗子移走了!

重要通知:

指定存储v1.14+需要至少4.1.1版的JContainers SE(2018年5月14日公布)和SKSE 建造2.0.7或更高版本.

如果您正在从1.14之前的版本升级,那么您必须遵循以下步骤以避免丢失项目!首先使用旧版本加载保存,然后使用容器设置咒语。从对话框中选择“配置选项”,然后选择“重置模式”,最后选择“重置”。这会将所有存储的物品从指定的存储中提取到库存中。当您看到已完成的消息时,请创建一个新的保存和退出。不要重建过滤器或存储任何项目。安装新版本,覆盖以前的文件,并加载这个新保存的游戏。您将不得不重新分配您的容器和重新添加自定义项目到各种列表,但没有更多的等待过滤器建设和您所有丢弃的便携式存储仍然到位。


故障排除:

像往常一样,强烈建议你不要改变模式的顺序或加载列表,因为由于天边的性质,这是众所周知的破坏的东西。例如,如果将MOD添加到指定存储中的过滤器列表中,然后删除这些MODS,那么这些孤立的项可能会卡在过滤器中并导致奇怪的行为。

如果你遇到任何问题,施放容器设置咒语,并从“配置”菜单中选择“重置筛选器”。注意:此选项重置所有过滤器(自定义添加的项目和忽略列表),但任何指定的容器将保持分配和放置便携式存储仍然到位。


Mod信息:

这是我对自动分类存储模式的看法,它允许您将世界上任意数量的容器分配给许多内置类别中的一个。Mod的工作方式是重定向和更改容器名称显示,因此,世界上任何容器都可以被分配,而不必担心重新生成容器会删除您的项目。您可以在世界任何地方指定任何容器,并使用它来安全地共享对该类别的全局存储的访问。

分配给一个类别的所有容器与分配给该类别的所有其他容器共享存储,因此您可以在所有的家中分配一个“食品项目”或“炼金术成分”,并访问这些项目,而不必来回拖动它们。重点是简单易用.与所有添加的mod内容兼容:只需将未被排序筛选器检测到的项添加到任何容器中,以使该类别“学习”那些自定义的添加模块项,或者偷偷激活一个容器来设置忽略筛选器,以防止对不想存储的内容进行自动排序。


新:v1.14表示对mod的完全重制作,使用SKSE和JContainers...这允许更好的性能(不再等待初始过滤器的构建或重置),以及许多新的生活质量特性,其中只有以下几个:

自动忽略装备的物品!您所装备的物品如果被检测为可排序,将自动添加到它们各自的容器的忽略列表中。只要把它们放在合适的容器里,当你更换装备好的设备,让分拣过滤器重新学习它们就可以了。

预先制作的过滤器现在用可编辑的JSON数据文件在游戏之外进行管理。这些列表使用来自欧若要排除任何任务或特殊项目,但是,如果检测到这些项目,则只需将其从这些文件中删除即可。从“容器设置配置”选项中选择“重置筛选器”将重置这些文件中的筛选器,立即更新列表。

许多新的类别和特殊的容器类型(GlobalItem Sorter,黄金矿床与一定数量的手头,垃圾您可以清空,永久删除项目,等等)和所有类别现在都分为单独的容器。他们自己的过滤器,这是不可能之前,由于性能的限制。

v1.07添加到使用容器设置咒语将项添加到站点的预加载默认值(不影响正常容器访问筛选器)。另外,你现在可以远程访问单个容器除了商店的所有功能!

v1.04增加下降的能力便携式储存容器!这些可以切换,可移动或锁定在适当的地方,可以拿回来和随身携带,并可以被分配到任何一个存储类别。有广泛的选择可供选择。

v1.02可选地将此功能添加到将工艺站连接到全局存储!


Mod使用说明:

容器分配咒语:
这是您将使用的主要法术分配容器到您的一个预先构建的类别。简单地抛出它,并在3秒内激活任何容器,以查看选项列表。对于普通容器,您可以将它们分配或取消分配到类别中。对于这个模块添加的定制便携容器,您还可以选择切换锁定它们的位置,或者把它们捡起来,这样您就可以随身携带它们。

学习模式-新增项目:
要教一个类别在将来存储未识别的添加了mod的项目,只需将您希望它学习的项目手动放到容器中。当您关闭容器时,您将收到一个带有学习选项的菜单。类似地,偷偷激活指定的容器将显示一个菜单,该菜单具有将项添加到该容器的忽略列表中的选项(同样是通过在容器中删除项),或者将筛选器重置为默认值(忘记添加的项和清除忽略列表)。

创建忽略列表:
如果一个容器类别是你不想让它自动排序的东西,你可以偷偷激活分配给这个类别的容器,然后选择配置一个忽略列表。在选择此选项后,手动将您希望此容器类别在将来忽略的任何项放到显示的容器中(如果它们是自动排序的,则必须先取出它们)。您可以轻松地将它们添加回排序列表(从忽略列表中移除),只需在访问它们之后将它们放到容器中,而不像上面学习添加了mod的项目的方法那样偷偷地删除它们,并且它将单独取消忽略它们。

容器设置咒语:
这个咒语让你可以选择存储所有,这将自动存储在适当的容器类别中的库存中的所有东西,同时考虑到每个人已经学到的任何添加的项目或者你已经设置的任何忽略列表。您还可以配置选项,这些选项允许您切换链接材料到工艺站,重置所有过滤器,设置是否忽略已安装的项目(推荐和默认打开),或者在您选择时安全地卸载MOD,这将自动将所有存储的项目从全局存储区中提取出来,并干净地停止任务脚本。您还可以从该菜单中选择添加便携式存储容器.

添加便携式存储:
新版本1.04+中,您可以从容器设置拼写中选择此选项。您可以选择添加5种所有类型(袋,箱子等,有很多),或5或1的特定类型,这将使您浏览类别。便携式容器有自己的存储类别,可以使用容器赋值拼写将其分配给任何容器,因此您可以使用指定的容器或所有拼写排序自动存储所有便携式容器。便携式容器可以随身携带,丢在世界上,像任何可移动的物体一样移动/拖动。如果您使用容器赋值咒语活动激活它们,您可以像其他容器一样将它们分配到一个类别中,可选择地切换锁定它们(使它们不可移动或再次可移动),或者将它们带回到库存中。注意:当您在世界上第一次删除一个时,您需要激活它来“初始化”容器(名称将表明这一点)。

可能的类别:

在1.50.1版中,有10个主类别,每个主类别都有一组子类别,外加一些额外的东西。您可以为其中一个主类别分配一个容器,并可以选择对单个子类别项进行排序,打开它们将显示所有包含的子类别的所有存储项(并在关闭时将它们返回到相应的单独类别)。现在,您也可以将一个容器分配给任何单独的类别,每个类别都有自己的自动排序筛选器,可以学习添加的项,或者被告知通过偷偷激活忽略项。

以下列出所有主类别及其子类别:

炼金术大师储存
-炼金术成分
-药水
-毒药

母书存储
-书籍
-卷轴
-拼写Tomes

主工艺存储
-矿石和锭
-皮革、鳞片和骨
-住房和随机材料

主食储存
-烹饪原料
-食物和饮料

掌握武器储存
-单手武器
-双手武器
-支柱
-弓
-特种武器

装甲储备库
-重型装甲
-轻型装甲
-盾牌
-斗篷及配件
-特种装甲

服装储藏室
-服装
-童装
-长袍、头巾和头罩
-手套和鞋子
-特殊服装

灵魂宝石贮藏大师
-空灵魂宝石
-充满灵魂的宝石

贵重物品总库
-珠宝
-宝石
-金库
-面具和爪子

主杂项存储
-便携式集装箱
-钥匙
-随机
-洗衣
-垃圾
-分类器


临时散装储存(不分类云存储。)通过容器设置咒语分配或访问。)

出售物品(不分类云存储。)通过容器设置咒语分配或访问。)

项目分类器(激活以存储所有项目,与从容器设置咒语存储所有项目相同。)


每个类别都有一个“StoreAll”选项,以及取决于存储类型的特定选项。例如,炼金术成分可以选择存储每种成分中的1或3种以外的所有成分,金库可以选择在自动存放时设置黄金限额,主容器允许您对它们的任何子容器进行排序,并包含打开它们时它们的所有子类别的所有存储项,等等。

MOD是非常有效和简化的,没有循环脚本,堆栈转储,或保存膨胀。容器重定向是用播放机上不可见的额外津贴完成的。你所要做的就是施展法术,并在3秒内激活任何容器来分配或取消分配。自定义过滤器可以通过偷偷激活自定义容器来重置/管理。


请查看此视频以获得更多详细信息:链接工艺更新
便携式存储更新


兼容性:

一般来说,这种模式几乎与所有东西都兼容(参见下面的“已知问题”)。例如,PERK MODS(例如,协调员)不会干扰或冲突此模块的功能。至于添加自定义容器的住宅MODS或其他MODS,它们也将与任何其他容器一样工作,只有少数例外,即作者将定制容器脚本化为Activator对象,而不是实际容器,在这种情况下,您将无法选择为它们分配指定的存储,因为它不会将它们视为容器。这可能会通过兼容性补丁来解决,但是,从1.04版本开始,我发现简单地放下您附近选择的自定义便携容器,并将其分配给它就更容易了。

已知问题:

当您从容器设置拼写配置菜单启用链接的工艺材料(默认情况下)时,在菜单/动画实际开始之前,激活一个手工艺站时,有时会有非常小的大约1秒的延迟。这是不可避免和必要的,以允许兼容的MODS,如协调员,做脚本激活的工艺站。

也如果使用快速Loot,当您施放容器赋值拼写并将一个类别分配给一个容器时,如果您看到了其中的某些内容,那么您需要点击该菜单中分配给“Search”的按钮,以查看已分配的存储类别分配选项。否则,在尝试分配容器之前,只需清空容器即可。

安装:

如果从比1.14更早的版本升级,请参阅本页顶部的“重要通知”。您需要使用容器设置中的Reset Mod选项,配置选项将所有存储的项目拉回库存中,并在升级之前进行新的保存。

从下载的ZIP文件中手动提取mod.esp和.bsa以及SKSE文件夹到SkyRIM特殊版\Data目录。使用NMM是未经测试的,我非常谨慎地相信它会正确安装包含的skse文件夹。

安装SKSE 建造2.0.7或更高版本...打开zip文件,打开它包含的文件夹,并将您在那里看到的所有文件和文件夹解压缩到SkyrimSE.exe所在的主要SkyrimSE.exe目录中。安装完成后,您必须使用skse 64_loader.exe启动游戏,而不是使用正常的快捷方式或启动程序。

安装JContainers SE(不是VR版本,和必须至少是4.1.1版本,发布于2018年5月14日),将下载中的数据文件夹复制到主要的SkyRIM特殊版目录,说“是”要覆盖。同样,使用NMM是未经测试的,不推荐使用。

激活你的模块列表中的模块并加载游戏。

您应该会看到一条消息,指定的存储更新为1.XX。

“容器任务”和“容器设置”法术将在更改后自动添加。

你现在准备好玩了!有关更多信息,请参见上面的Mod使用说明部分和视频选项卡。

卸载:

简单地抛出容器设置咒语,选择配置选项,然后选择安全卸载。Mod将自动将所有存储的物品从所有的全球类别回到您的库存和干净地停止任务脚本,以便您可以安全地创建一个新的保存游戏。

我热衷于自由地修改和分享我的作品,所以其他人可以自由地使用它。但是,请尊重作者的权利,不要将此内容上传到任何其他网站。这样做不仅违反了版权法,并将导致烦人的要求被提交和禁止帐户,但它也是自私的,卑鄙的,不得体的,粗鲁的。在社区的支持和相互尊重下,现代社会蓬勃发展。请尽力而为,保持这种状态!

玩得开心!


如果你喜欢我的工作,并想表示支持,你可以加入:



您也可以跟随我进行更新,例如:

——————————————————————————————————————————————————

Assigned Storage
Comprehensive "Cloud Storage" System



NEW: v1.15.3 adds a full MCM menu with all the options from the Container Setup spell, including the option to remove the spells themselves, assign hotkeys for common functions, etc. Big thanks to Sandman53 for much of the work setting it up.

NEW: v1.15.1 adds MANY new individual categories and several new parent categories. You can now assign containers to all the different types of weapons, armor, and clothing. See below or the first post in the comment section for more details.

NEW: v1.14.8 adds a new "Laundry" category under the Misc section. Assign a container to this new category or access it remotely through the Container Setup spell, then drop any stolen items inside (including gold). They will be returned to you automatically when you close the container with the "Stolen" flag removed!

IMPORTANT NOTICE:

Assigned Storage v1.14+ requires at LEAST version 4.1.1 of JContainers SE (released 14 May 2018) and SKSE SE build 2.0.7 or greater.

If you are upgrading from a version before 1.14 it is CRITICAL you follow these steps to avoid losing items! First with your old version load your save, and cast the Container Setup spell. Choose "Configure Options" and then "Reset Mod," and finally "Reset" from the dialogue box. This pulls all your stored items out of Assigned Storage into your inventory. When you see the message that this completed, create a new save and exit. Do NOT rebuild filters or store any items. Install the new version, overwriting the previous files, and load this new saved game. You will have to re-assign your containers and re-add custom items to various lists but there is no more waiting for filters to build and all your dropped portable storage remains in place.


TROUBLESHOOTING:

As is always the case, it is HIGHLY recommended you DO NOT change mod order or load list mid-playthrough as due to the nature of Skyrim modding this is known to break things. For example, if you add mod-added items to your filter lists in Assigned Storage then remove those mods, it is possible those orphaned items will be stuck in your filters and cause weird behavior. 

If you do experience any issues, cast the Container Setup Spell and from the Configuration menu choose Reset Filters. NOTE: This option resets ALL your filters (custom-added items and ignore lists), however any assigned containers will remain assigned and placed portable storage remains in place.


Mod Info:

This is my take on an auto-sorting storage mod that lets you assign any number of any containers in the world to one of many built-in categories. The mod works by redirecting activation and changing the container name display, and because of this ANY container in the world can be assigned without ever having to fear re-spawning containers deleting your items. You can literally assign any container anywhere in the world and use it for safe shared access to the global storage for that category.

All containers assigned to a category share storage with all others assigned to that category, so you can assign a "Food Items" or "Alchemy Ingredients" in all your homes and access those items without having to haul them back and forth. Emphasis was on simplicity and ease-of-use. Compatible with ALL mod-added content: Simply add items not detected by the sort filters to any of the containers to have that category "learn" those custom mod-added items, or sneak-activate a container to set up ignore filters to prevent auto-sorting things you don't want stored. 


NEW: v1.14 represents a complete remake of the mod, using SKSE and JContainers. This allows better performance (no more waiting for initial filters to build or reset), and also MANY new quality-of-life features, just a few of which being:

Automatically ignores equipped items! Items you have equipped will be auto-added to their respective container's ignore list if they are detected as sortable. Simply drop them in their appropriate containers when you change equipped gear to have them re-learned by the sorting filters.

Pre-made filters are now managed outside the game in editable JSON data files. These lists were meticulously recompiled using data from UESP to exclude any quest or special items, however if such items are detected they can simply be removed from these files. Choosing Reset Filters from the Container Setup configuration options will reset your filters from these files, updating the lists instantly.

MANY new categories and special container types (Global Item Sorter, Gold deposits with a set amount to keep on-hand, Garbage you can empty to permanently delete items, etc.) and all categories now separated into individual containers with their own filters which wasn't possible before due to performance constraints.





v1.07 adds the ability to add items to a station's pre-load defaults using the Container Setup spell (does not affect normal container access filters). Also, you can now access individual containers remotely in addition to the Store All function!

v1.04 adds the ability to drop portable storage containers! These can be toggled movable or locked in place, can be picked back up and carried with you, and can be assigned to any of the storage categories. There is a wide selection to choose from.

v1.02 adds the ability to optionally link crafting stations to global storage!


Mod Use Instructions:

The Container Assignment spell:
This is the main spell you will use to assign containers to one of your pre-built categories. Simply cast it and activate any container within 3 seconds to see a list of options. For normal containers you will be able to assign or unassign them to a category. For the custom portable containers added by this mod, you will also have the option to toggle locking them in place, or pick them up so you can carry them around with you.

Learning mod-added items:
To teach a category to store unrecognized mod-added items in the future, simple drop the items you want it to learn into its container manually. You will receive a menu with the option to learn them when you close the container. Similarly, sneak-activating an assigned container will show a menu with the option to add items to the ignore list for that container (again by dropping items in the container), or reset the filters to default (forget mod added items and clear ignore lists).

Creating ignore lists:
If a container category is auto-sorting stuff you don't want it to, you can sneak-activate a container assigned to that category and choose to configure an ignore list. After selecting this option, manually drop any items you want this container category to ignore in the future into the displayed container (you will have to take them out first if they were auto-sorted). You can easily add them back to the sort list (remove from the ignore list) by simply dropping them in the container after accessing it while NOT sneaking as per the above method for learning mod-added items and it will un-ignore them individually.

The Container Setup spell:
This spell gives you the option to Store All, which will automatically store EVERYTHING in your inventory in the appropriate container category, taking into account any mod-added items each has learned or any ignore lists you have set up. You can also configure options, which lets you toggle linking materials to crafting stations, reset all filters, set whether to ignore equipped items (recommended and default on), or to safely uninstall the mod should you choose, which automatically pulls ALL of your stored items out of the global storage for you and cleanly stops the quest script. You also have the option from this menu to Add Portable Storage containers...

Adding Portable Storage:
New in v1.04+, you can choose this option from the Container Setup spell. You have the option to add 5 of all types (bags, chests, etc., there are many), or 5 or 1 of a specific type, which will let you browse categories. Portable Containers have their own storage category that can be assigned to any container using the Container Assignment spell as normal, so you can auto-store all Portable Containers using an assigned container or the Sort All spell. Portable Containers can be carried with you, dropped in the world, and moved/dragged around like any movable object. If you activate them with the Container Assignment spell active you can assign them to a category like any other container, optionally toggle locking them in place (make them unmovable or movable again), or pick them back up into your inventory. NOTE: The first time you drop one in the world you need to activate it to "initialize" the container (the name will indicate this).



Possible categories:

As of version 1.50.1 there are 10 Master categories each with a set of sub-categories, plus some extra things. You can assign a container to one of the master categories and have options to sort individual sub-category items, and opening them will show you all your stored items for all the included sub-categories (and return them to their appropriate individual categories on closing). You can now also assign a container to any of the individual categories as well, each of which has their own auto-sort filter that can learn added items, or be told to ignore items by sneak-activating. 

The following lists all Master categories and their sub categories:

Master Alchemy Storage
- Alchemy Ingredients
- Potions
- Poisons

Master Book Storage
- Books
- Scrolls
- Spell Tomes

Master Crafting Storage
- Ore & Ingots
- Leather, Scale & Bone
- Housing & Random Materials

Master Food Storage
- Cooking Ingredients
- Food & Drink

Master Weapons Storage
- One-Hand Weapons
- Two-Hand Weapons
- Staves
- Bows
- Special Weapons

Master Armor Storage
- Heavy Armor
- Light Armor
- Shields
- Cloaks & Accessories
- Special Armor

Master Clothing Storage
- Clothing
- Child Clothing
- Robes, Capes & Hoods
- Gloves & Shoes
- Special Clothing

Master Soul Gem Storage
- Empty Soul Gems
- Filled Soul Gems

Master Valuables Storage
- Jewelry
- Gems
- Gold & Treasures
- Masks & Claws

Master Miscellaneous Storage
- Portable Containers
- Keys
- Random
- Laundry
- Garbage
- Sorter


Temporary Bulk Storage (Non-sorting cloud storage. Assign or access through Container Setup spell.)

Items For Selling (Non-sorting cloud storage. Assign or access through Container Setup spell.)

Item Sorter (Activate to store all items, same as Store All from Container Setup spell.)


Each category has a "Store All" option as well as specific options depending on the storage type. For example, Alchemy Ingredients has the option to store all but 1 or 3 of each ingredient, Gold & Treasures has the option to set a limit of gold to keep when auto depositing, Master containers let you sort to any of their child containers and will contain all stored items from all their subcategories combined when you open them, etc.

The mod is extremely efficient and simplified with no looping scripts, stack dumps, or save bloat. The container redirection is done with invisible perks on the player. All you have to do is cast the spell and activate any container within 3 seconds to assign or un-assign it. Custom filters can be reset/managed by sneak-activating custom containers.


Check out this video for more details:



Linked crafting update
Portable storage update


Compatibility:

In general this mod is compatible with nearly everything (see "Known Issues" below. Perk mods like Ordinator for example will not interfere or conflict with the functionality of this mod. As for housing mods or other mods that add custom containers, these will also work just like any other container, with rare exceptions that authors make their custom containers scripted Activator objects instead of actual containers, in which case you will not get the option to assign them with Assigned Storage since it will not see them as containers. This could potentially be resolved with compatibility patches, however as of v1.04 I find it easier to simply drop a custom Portable Container of the type you choose nearby and assign that instead.



Known Issues:

When you enable Linked Crafting materials (on by default) from the Container Setup spell configuration menu, there can sometimes be a very small roughly 1 second delay when activating a crafting station before the menu/animation actually begins. This is unavoidable and necessary to allow compatibility with mods like Ordinator that do scripted activation of the crafting stations.

Also if using Quick Loot, when you cast the Container Assignment spell and go to assign a category to a container that has something in it and you see the Quick Loot menu, you need to hit the button assigned to "Search" in that menu in order to see the Assigned Storage category assignment options. Otherwise, just empty the container before trying to assign it. 



Installation:

See the "IMPORTANT NOTICE" at the top of this page if upgrading from an earlier version than 1.14. You need to use the Reset Mod option from Container Setup, Configure Options to pull all your stored items back into your inventory and make a new save BEFORE upgrading.

MANUALLY Extract the mod .ESP and .BSA and the SKSE folder from the download ZIP file to your Skyrim Special Edition\Data directory. Using NMM is untested and I am cautious about trusting it to install the included skse folder properly.

Install SKSE SE build 2.0.7 or greater. Open the zip file, and open the folder it contains, and extract all the files and folders you see there to your main Skyrim Special Edition directory where your SkyrimSE.exe is. AFTER install is complete, you MUST start the game using skse64_loader.exe instead of the normal shortcut or launcher.

Install JContainers SE (not the VR version, and must be at LEAST version 4.1.1, released 14 May 2018) , by copying the Data folder in the download to your main Skyrim Special Edition directory, saying yes to overwrite. Again, using NMM is untested and not recommended.

Activate the mod in your mod list and load the game.

You should see a message that Assigned Storage was updated to 1.XX.

The "Container Assignment" and "Container Setup" spells will be automatically added under Alteration.

You are now ready to play! See the Mod Use Instructions section above and the video tab for more info.




Uninstall:

Simply cast the Container Setup spell, select the configuration option, and choose Safely Uninstall. The mod will automatically pull ALL stored items from all global categories back into your inventory and cleanly stop the quest script so you can safely create a new save game.




I am passionate about modding and share my work freely, so others may use it freely. However, please respect author's rights and do NOT upload this content to any other site. Doing so is not only a violation of copyright law and will result in annoying take-down requests being filed and banning of accounts, but it is also selfish, mean-spirited, tactless, and rude. The modding community thrives because of the support and mutual respect of the community. Please do your part to keep it that way!

Have fun!


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1.版本号: 1.15.6   更新时间: 2019-12-31 00:41:15

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    上传时间:2019-12-31 00:39:12

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