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天际之钟

作者:Vermunds
发布:xqsc456
发布日期:2019-12-30 22:24:07
更新时间:2019-12-30 22:24:07
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1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

如果您使用的是1.2.1或更早版本,则强烈建议更新到最新版本(1.2.4)。它修复了一些与NavMesh相关的问题,这些问题可能导致任务中断和NPC卡住。





描述


有没有想过为什么游戏的官方预告片会在龙袭击时向我们显示敲响的警铃,但是游戏中没有这样的东西?这个mod修复了这个问题,并添加了那些铃铛。发生龙袭时,警卫会按门铃,向公民发出警报。


怎么运行的:


Mod在主要城市放钟。有与门铃相关的警卫;如果他们注意到一条龙,他们将冲向钟声并鸣响直到战斗结束。他们会自动执行此操作。如果玩家在战斗之外激活铃铛,他们也会将其关闭。市民和其他警卫也会对钟声作出反应并采取相应行动。守卫将放散武器,寻找敌人,而公民将逃离。





问题/局限性:


有时,守卫太懒散而无法注意到战斗,或者徘徊太远,直到很久以后才会敲响铃铛。

钟声正在作为“拨动”。这意味着他们会在没有人响起的情况下响起。除非我弄清楚如何制作合适的动画,否则它将保持这种状态。

在更长的战斗中可能会令人讨厌。 (如果感觉相同,请使用减少音量的插件。)

铃声响起时,市民会逃离家,但为了安全起见,我还是建议您将其与“为自己的生活”或其他类似模块一起使用。这些mod应该在紧急情况下得到优先处理。

守卫不会立即关闭钟声,在杀死最后一个敌人与实际关闭钟声之间会稍有延迟。但是,我已尽力将其最小化。

有时(由于错误或冲突而引起)。警卫人员可能卡住了。我一直在改进Navmesh以最大程度地减少此问题,但仍然可能会发生。通常,它会在几秒钟后自行修复。如果在此期间仍在响铃,则可以随时将其禁用。


安装:


与您最喜欢的mod管理器一起安装(推荐)。您可以使用安装程序选择兼容性补丁。


解除安装:


首先:确保铃声不响!这是最重要的!

如果仍然有问题,请执行以下操作:离开城镇(不要进内,离开城镇!)。如果使用开放城市天际,则走得更远。然后打开控制台并键入以下命令:StopQuest _VERM_BoS_BellControlQuest和StopQuest _VERM_BoS_EnemyDetectQuest。禁用.esp,您应该不会再有任何问题了。


兼容性:


应该与任何不会与我的mod放在同一位置的mod兼容。

可以使用一个插件将Solitude中的钟楼移动到其他位置。

Arthmoor提供的《开放城市天际》-兼容补丁。

Skyrim的黎明-适用于Director's Cut版本的兼容性补丁。需要备用孤独度插件!

沉浸式公民-Shurah的AI大修-提供兼容性补丁。加载顺序很重要,请务必遵循。



加载顺序:


如果使用开放城市天际,请最后加载兼容性补丁。

如果使用任何版本的JKs Skyrim,请最后加载兼容性补丁。

如果使用Skyrim Dawn原始集合,请最后加载兼容性补丁。

如果使用Skyrim Director's Cut的Dawn,请确保还安装了Alternate Solitude插件。首先加载我的mod和DoS,然后加载补丁和插件。

如果使用减少体积的插件,请在主文件之后加载它。

如果使用沉浸式公民,请先加载我的mod,然后再加载沉浸式公民。这个非常重要!然后最后加载补丁。

如果同时使用沉浸式市民和开放城市天际,请遵循以下加载顺序:

Skyrim.esp的钟声

开放城市Skyrim.esp

沉浸式公民-AI Overhaul.esp

沉浸式公民-OCS patch.esp

天际之钟-OCS + ICAIO Patch.esp



谢谢:


/ r / skyrimmods subreddit支持该想法和支持。

Kojak 747用于替代Solitude钟楼。

权限:


只要您相信我,就可以随意使用此mod中的任何内容,或上传修改后的版本。

——————————————————————————————————————————

If you are using version 1.2.1 or older, it is highly recommended to update to the newest version (1.2.4). It fixes several NavMesh related issues that can cause broken quests and stuck NPCs.





Description

Ever wondered why the game's official trailer shows us a ringing alarm bell during the dragon attack, but there is no such thing in the game? This mod fixes that and adds those bells. When a dragon attack happens, the guards will ring the bell, alerting citizens.

How it works:

The mod places bells at the major cities. There are guards that are associated to the bells; and if they notice a dragon, they will run to the bell and ring it until the combat ends. They'll do this automatically. If a player activates the bell outside of a battle they will also turn it off. Citizens and other guards will also react to the bells and act accordingly. Guards will unsheathe their weapons and search for an enemy, while citizens will flee.








Issues/Limitations:

Sometimes the guards are too lazy to notice the combat, or have wandered too far, and will not ring the bells until much later.

The bells are working as a "toggle". This means that they will ring without somebody ringing it. Unless I figure out how to make appropriate animations it will stay this way.

May be annoying in longer battles. (Use the reduced volume addon, if you feel the same.)

The citizens will flee home when a bell is ringing, but I still recommend you to use it with Run for Your Lives or other similar mods to be safe. These mods should get priority during an emergency.

Guards will not turn off the bells immediately, there is a slight delay between killing the last enemy and actually turning the bells off. However, I did my best to minimize this.

Sometimes (either because an error, or a conflict.) Guards may stuck. I'm always improving the Navmesh to minimize the issue, but it may still occur. Usually it fixes itself after a few seconds. If a bell is still ringing during this, you can always disable it yourself.


Installing:

Install it with your favorite mod manager (recommended). You can select your compatibility patches with the installer.

Uninstalling:

Firstly: Make sure that the bells aren't ringing! This is the most important!
If you still get issues: Leave the towns (Do not go inside, leave the town!). If using Open Cities Skyrim, go a little further. Then open console and type these commands: StopQuest _VERM_BoS_BellControlQuest and StopQuest _VERM_BoS_EnemyDetectQuest. Disable the .esp and you shouldn't have any problems anymore.

Compatibility:

Should be compatible with any mod that does not place things in the same place as my mod.

An addon is available that moves the bell tower in Solitude to a different location.

Open Cities Skyrim by Arthmoor - Compatibility Patch available.

Dawn of Skyrim- Compatibility patch available for the Director's Cut version. Requires the Alternate Solitude addon!

Immersive Citizens - AI Overhaul by Shurah - Compatibility patch available. Load order is important, make sure to follow it.



Load order:

If using Open Cities Skyrim, load the compatibility patch last.
If using any version of JKs Skyrim, load the compatibility patch last.
If using Dawn of Skyrim original collection, load the compatibility patch last.
If using Dawn of Skyrim Director's Cut, make sure that you also installed the Alternate Solitude addon. Load my mod and DoS first, then the patch and the addon last.
If using The reduced volume addon, load it after the main file.
If using Immersive Citizens, load my mod first, and Immersive Citizens later. This is very important! Then load the patch last.
If using BOTH Immersive Citizens and Open Cities Skyrim, follow this load order:

Bells of Skyrim.esp

Open Cities Skyrim.esp

Immersive Citizens - AI Overhaul.esp

Immersive Citizens - OCS patch.esp

Bells of Skyrim - OCS+ICAIO Patch.esp



Thanks:

/r/skyrimmods subreddit for the idea and support.

Kojak 747 for making an alternate placement of the Solitude bell tower.

Permissions:

Feel free to use anything from this mod for any purpose, or to upload a modified version, as long as you credit me.


原贴地址
1.版本号: 1.0   更新时间: 2019-12-30 22:26:09

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    Mod大小:5.01 MB
    上传时间:2019-12-30 22:24:07

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