会员登录

自动登录   |    忘记密码 新会员注册

神州圣骑士加上SSE大修

作者:Paradoxnrt
发布:LUOHUISHU98
发布日期:2019-12-30 22:20:59
更新时间:2019-12-30 22:20:59
头像
1218
583 人收藏
2341 次下载
6873 次浏览
1.3
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

*本模块已被我的“经典角色扮演角色构建”全面大修.
**虽然这个模式仍然正常工作,但我不会更新它。


*嗨,伙计们,请背书!我不要求捐款,考虑到我在为你制作MODS方面投入了大量的精力/时间,做一个背书是件小事。

**此模式使用具有多种效果的隐藏额外功能。在您的“活动效果”描述中,所有这些文本都是可见的,这太过分了。这意味着你通常不会看到效果描述,但它是有效的(就像额外元素保护在用盾牌阻挡时添加了50%的元素保护,但在活动效果列表中看不到)。

***目前没有任何Modder许可将我的作品包括在他们的Mod列表/收藏中!

这个模特儿是做什么的?短版

这个模修正了一些神圣的护身符/祝福,以适应更好的知识.它甚至结合了奥里尔和索尔西姆的Daedric祝福!

它还增加协同作用,装备神圣护身符和同一神圣祝福=更强大的祝福/效果获得这样做。

此外,装备阿穆莱特和祝福+完成相关的任务=获得授权的祝福。

游戏的时间刻度设置为3(默认值为20)。

Meridia的破甲剑现在也有WeaponMaterialSilver+Perk增加=它和一把银剑和一把不死/狼人拥有相同的奖励。

神圣的武器(已经变成亡灵魔法)现在对亡灵造成额外的光伤害,并对亡灵造成恐惧。

此外,新的‘神仙圣骑士’角色扮演祝福被纳入这个模式.通过任务/成就获得神性的青睐+神的祝福+戴着神圣的护身符可以为PC注入神圣的能量.给予他们相当大的力量。每个神圣给予他们的圣骑士一个基于知识的礼物!

然而,请记住,一个圣骑士谁不高尚/公正的行为将很快失去他们的主顾神圣的特别青睐.

*圣骑士所有的“做和不做”的清单都在这个描述的底部。

**我决定不为圣骑士阶级使用珀克斯.圣骑士更多的是关于行动/行为/崇拜/选择,实际上与挑选津贴毫无关系!

这个Mod具体做了些什么:

Mod的变动:

*所有的祝福都减少到4个小时(除了奥里尔的.很难实现!)
*以下没有任何附加信息的祝福或护身符(单独使用)只需使用默认的祝福/魔法


阿卡托什:*这适用于所有的效果(药水/法术/喊叫等等)。

-Amulet=+5%法术/效果持续时间
-祝福=+5%法术/效果持续时间
-法术+祝福=+10%法术/效果持续时间
-击败Alduin+Amulet+祝福=+10%的法术/效果持续时间


阿凯:*祝福和护身符都有默认的奖金。

-护身符+祝福=20%免受亡灵伤害
-护身符+祝福+杀死200不死者=+10%的防亡灵保护
-阿穆莱特+祝福+安杜尔的探索=+3%的不死保护
-阿穆莱特+祝福+阿莱桑德拉的探索=+2%的不死保护
-阿穆莱特+祝福+杀死尤拉+杀死科文+拯救维卢斯兄弟=+10%免受亡灵伤害

迪贝拉:*祝福和护身符都有默认的奖金。

-阿穆莱特+祝福=+10说服支票
-Amulet+祝福+Dibella剂=+50%的疾病和毒药保护(防止不安全性行为的破坏)


朱利安诺斯:*祝福和护身符都有违约奖金。

-祝福+阿穆莱特=+5%的魔法技能学习率
-祝福+护身符=-10%法术费用
-祝福+护身符+变成弓箭法师=-10%的法术费用


Kynareth:*祝福和护身符有默认奖励

-祝福+Amulet(或Kyne‘s令牌)=+25%耐力Regen奖金
-祝福+Amulet(或Kyne‘s令牌)+将幼树送回Danica=防雷30%+10%闪电伤害
*防雷是基于珀克的=不会显示在你的统计,但它在那里!


玛拉:*祝福和护身符/戒指都有默认的奖金。

-祝福+Amulet或婚戒=+20%的修复铸造成本降低
-祝福+MARA+Amulet或婚戒剂=+30%的恢复铸造成本降低


宪兵队:*祝福和护身符有默认奖励

-Amulet+Stillir的Aura法术=法术持续时间增加到5分钟
-Amulet+Stillir的Aura咒语=所有疾病都治愈了(就像义务警员那样)
-祝福+护身符=10%减去所受伤害
-祝福+阿穆莱特+个人电脑不是吸血鬼/狼人(恶灵血)=比吸血鬼/狼人/戴德拉受到的伤害少25%
-祝福+阿穆莱特+PC不是吸血鬼/狼人+50(或更多)Daedra被杀死=75%的伤害抵抗力和吸血鬼生命消耗

塔罗斯:*祝福和护身符有默认奖励

-祝福=+5%的战斗技能学习
-祝福+阿穆莱特=+10%的高喊冷却时间
-祝福+护身符+将罗格那的塔洛斯护身符归还给悲痛的姐姐=+5点伤害抗性/+5%武器伤害
-祝福+阿穆莱特+为风暴披风解放天空边缘(这是一个很长的,所有奖金列在下面)
+100%致命伤害加值
+5%的关键命中率
+10武器伤害
+5%的击打伤害
+5%被击中时减少Stagger
+5%封堵伤害
+5%动力攻击坝
-5%的能量攻击耐力成本
+5%偏转箭头机会
+20伤害抗力(装甲)
+5%的大喊量减少


泽尼瑟:*祝福和护身符有默认奖励。

-祝福=+5%学习炼金/炼金术/魔法技能
-祝福+护身符=+10%的炼金术/魔法/魔法加成
-祝福+护身符+400药水=+15%炼金术加成
-祝福+阿穆莱特+150武器=+10%的手工加成
-祝福+阿穆莱特+150盔甲=+10%的手工加成
-祝福+护身符+200魔法=+15%的魔法加成


奥里尔:*祝福有拖欠奖金

-祝福+弓箭=+20%射箭伤害
-祝福+弓+击败哈肯=+20%射箭伤害


阿祖拉:*祝福有违约奖金

-祝福+黑星探索完成,你站在阿祖拉=+10魔法抵抗


博提亚:*祝福有拖欠奖金

-祝福+你是Boethiah的冠军=+40%的毒药抵抗


Mephala:*祝福有默认奖励

-祝福+Ebony Blade任务完成=+30%说服奖金

Divines信息的圣骑士:

嗯,成为圣骑士需要一些工作.而且每个神圣都有特定的要求+一般的要求,这是所有神圣的人所共有的。

下面是圣骑士异能的布局,然后是成为圣骑士的神圣要求

神圣圣骑士奥拉斯都要求你都是有福的,戴着你的神的天赋(你也可以用凯恩的记号来表示凯纳雷思,也可以用婚姻的乐队代表玛拉)!通过充分代表他们,Divines们能够将他们的能量集中在你们身上!

-宪兵=+25%地块,+40%水坝对WARE/VAMP/DAEDRA

*宪兵保护你,用正义的愤怒注入你对代德拉所生生物的攻击!

**宪兵圣骑士使用法术“宪兵队的灵气”激励随从/朋友/盟友,其奖金如下:召唤武器灵,增加生命值100,耐力100,单手25,双手25和射手25。

*使用神圣武器(变成亡灵魔法)的宪兵圣骑士获得+10%的伤害加成

-塔罗斯=+20%的技能使用XP在军事/轻型装甲,+30%的伤害对梅尔(所有精灵/兽人/法尔默)

*Talos,融合了2个Lorkhan方面+1个实际的Lorkhan阿凡达.有效地说是Shor的转世(你在Sovengarde找不到Shor的原因!)塔罗斯是人与战争之神.而且对精灵有一种特别的厌恶!

-阿卡伊=+15%伤害抵抗力对亡灵,+20%大坝对不死人

*阿卡伊对亡灵有一种特殊的鄙视,他将把他的精力用于保护和击打不死人。

**使用神圣武器的阿卡依圣骑士对亡灵的伤害加值为+10%

-Akatosh=+20%伤害抵抗力对龙,+20%水坝对龙

*阿卡托什给予他保护,并与他任性的孩子进行斗争。

-迪贝拉=避免死亡(治愈难看的伤口),+20%对巨魔/法尔默

*迪贝拉赋予她权力,可以打击那些丑陋和邪恶的人,也可以治愈毁容的伤痕。

-MARA=避免死亡-10%的法术等级

*玛拉赋予她生命的能量,既能治愈严重的伤害,又能保护自己免受魔法的伤害

-Zenithar=+20%的技能使用在手工艺+演讲技巧,+50%强化易货

*Zenithar,您对学习和磨练技能的奉献给您留下了深刻的印象,进一步帮助您努力学习和支付培训费用。

-Kynareth=+50%的风暴伤害,x2风暴持续时间

*Kynareth看到您致力于开发您的清华‘嗯,允许您呼吁她的力量,以加强您的风暴电话清华’嗯

-Julianos=+10%魔法效果/震级

*胡利安诺斯,奖励你学习魔法的奉献精神,支持你所有的魔法效果(包括魔法)!

一般圣骑士RP要求(基本上,任何不“好/合法”的选择=失去圣骑士地位!):

-肯定只偷了4件或更少的东西(我知道一些非盗贼行会的任务仍然绝对需要它,所以我允许你偷最多4件物品)
-零谋杀(在战斗中发生意外.Divines应该认识到你的意图和悲伤.在这种情况下,使用控制台并使用以下命令‘ModPCMiscStat谋杀-1’
-零物品被扒窃
-不要为Astrid杀害俘虏(Db 02)
-不要帮助Brynjof建立Madesi(TG 00)
-不要为Boethia谋杀你的朋友(DA02).说真的,我真的需要说这些吗?
-让克劳维库斯卑劣不堪,既不团结也不杀巴巴斯(DA 03)
-帮助辛丁杀死所有的崇拜者(D05)*这不是辛丁的错--那个女孩被杀了,他想办法控制他的转变。是他把这件事当作惩罚来实现的!
-你不能为了Mehrunes而杀死Silus(DA 07)
-你不能从龙之手的监狱里移走它的黑刃(DA 08)
-Logrolf显然是个“好人”,所以你可以释放他,但不要为Molag Bal折磨老人!(DA 10)
-你肯定没有为了纳米拉(DA 11)杀了维卢斯兄弟(或吃了他).该死,我从来没有注意到这些戴德里克王子是多么的糟糕,直到我开始把这些东西都打出来!
-你必须让Erandur摧毁腐败的头骨(DA 16)
-不要用Nelacar创建无限黑灵魂宝石(黑星)(DA 01)
-不要装备Daedric神器、武器(Daedric材料)或盔甲(Daedric材料).尽管简单地移除它们将使Divines再次向您注入神圣的能量。
-不要成为吸血鬼或狼人(即使是人类).但是你可以通过治愈自己来去除这个狼人/吸血鬼的惩罚!

*塔罗斯不在乎你是否谋杀/偷窃/扒手.由于塔罗斯的“Tiber Septim+Wulfharth”成分是杀人犯和窃贼,基于此进行歧视将是虚伪的!其他条件仍然适用!你甚至可以加入盗贼公会.但是如果你保证你的灵魂在夜间活动(成为夜莺),你就会失去圣骑士的地位!


每个神圣的圣骑士RP要求(超出一般要求):

-宪兵要求你的符咒技能保持在25以下,另外你必须通过杀死20+Daedra/Dremora/Atronach来显示你的决心。
-塔罗斯需要你通过解锁至少10字的力量来证明你自己+解放白领来证明你对恢复塔罗斯崇拜的忠诚!
-阿凯要求你的魔法技能保持在25以下,你帮助安德找到他的护身符,你帮助Alessandra完成她的朝圣之旅,并且你已经杀死了50个不死之人。
-阿卡托什你至少需要10条龙的灵魂(Akatosh碎片)来证明你自己
-迪贝拉你至少要说服25个人来证明你自己,同时找回她被绑架的西比尔
-玛拉需要你完成她的爱的探索
-泽尼瑟要求你通过提高500多项技能来证明你的职业道德。
-凯纳雷思需要你证明你的奉献精神,大声叫喊500多次,并带一个SAPPLING回到丹尼卡。
-胡利亚诺斯需要你证明你的奉献精神,在所有魔法学校达到至少75项技能,并加入温特霍尔德学院


好好享受吧!


*如果人们表现出兴趣,留下反馈和/或评论,我就会实施这些想法:

-Mephala和Boethiah冠军的“黑卫/反圣骑士”角色扮演选项(需要完成他们的任务,拥有他们的文物和祝福)
-Divines完全不给邪恶玩家角色任何祝福!
-戴德拉王子根本不给好球员角色任何祝福!————————————————————————————————————————————————————————————

*This mod has been replaced by my 'Classic Roleplay Character Build' Perk Overhaul.
**While this mod still works fine, I won't be updating it.


*Hi guys, PLEASE endorse!  I don't ask for donations, and an endorsement is a small thing to ask considering the HUGE amount effort/time I put into making mods for you.

**This mod uses hidden perks with multiple effects.  It would be too much to have all this text visible in your 'active effects' description.  This means you often won't see an effects description, but it works (kind of like how the perk Elemental Protection adds 50% Elemental protection while blocking with a shield, but you can't see it in the Active Effects list).

***NO Modder currently has permission to include my work in their Mod List/Collections!



What does this Mod do?  Short version

This Mod corrects some Divine Amulets/Blessings to fit better Lore-wise....it even incorporates Auriel and Solstheim's Daedric blessings!

It ALSO adds synergy to equipping both Divine Amulets AND Blessings of the same Divine = more powerful blessings/effects are gained by doing so.

Additionally, equipping both Amulet AND Blessings + completing related quests = Empowered blessings are gained.

The game's Timescale is set to 3 (from a Default of 20).

Meridia's Dawnbreaker sword now also has WeaponMaterialSilver + Perk added = it has the same bonus as a silver sword vs undead/werewolves

Holy Weapons (that have Turn Undead enchantment) now do additional Light Based damage to undead as well as cause fear vs undead

Also, new 'Paladin of the DIvines' RolePlay blessings are incorporated into this mod.....gaining Divine Favor through quests/accomplishments + that Divines blessing + wearing that Divine's Amulet can infuse the PC with holy energy...giving them considerable power.  Each Divine grants a Lore based gift to their Paladin!

However, keep in mind that  a Paladin who doesn't behave nobly/righteously will quickly lose their Patron Divine's special Favor...

*A list of all the Paladin's 'Do's and Don'ts' are at the bottom of this Mod's description.

**I decided to NOT use Perks for the Paladin class....a Paladin is more about actions/deeds/worship/choices, and really has nothing to do with picking perks!



What this mod actually does in detail:

Mod Changes:

*all blessings are reduced to 4 hours (EXCEPT Auriel's...so hard to get to it!)
*blessings or amulets (on their own) that don't have any additional information below simply use the default blessing/enchantment


Akatosh: *This works for ALL effects (potions/spells/shouts and so on)

-Amulet                                                = +5% spell/effect duration
-Blessing                                              = +5% spell/effect duration
-Amulet + Blessing                              = +10% spell/effect duration
-Defeat Alduin + Amulet + Blessing   = +10% spell/effect duration


Arkay: *blessing and amulet have default bonuses

-Amulet + Blessing                                                                               = 20% Protection from Undead
-Amulet + Blessing + kill 200 undead                                                 = +10% Protection from Undead
-Amulet + Blessing + Andur's Quest                                                   = +3% Protection from Undead
-Amulet + Blessing + Alessandra's Quest                                          = +2% Protection from Undead
-Amulet + Blessing + kill Eola + kill Coven + Save Brother Verulus = +10% Protection from Undead

Dibella: *blessing and amulet have default bonuses

-Amulet + Blessing                                   = +10 Persuade Checks
-Amulet + Blessing + Agent of Dibella    = +50% Disease and Poison Protection (protecting against the ravages of unsafe sex lol)


Julianos:  *blessing and amulet have default bonuses

-Blessing + Amulet                                         = +5% learning rate for magic skills
-Blessing + Amulet                                         = -10% Spell cost
-Blessing + Amulet + Become Arch Mage   = -10% Spell cost


Kynareth: *blessing and amulet have default bonuses

-Blessing + Amulet (OR Kyne's Token)                                                             = +25% Stamina Regen Bonus
-Blessing + Amulet (OR Kyne's Token) + Returned Sapling to Danica          = Lightning protection 30% + 10% Lightning Damage
*lightning protection is Perk based = won't show on your stats, but it is there!


Mara: *blessing and amulet/ring have default bonuses

-Blessing + Amulet OR Marriage Ring                                = +20% Restoration Casting Cost Reduction
-Blessing + Agent of Mara + Amulet OR Marriage Ring   = +30% Restoration Casting Cost Reduction


Stendarr: *blessing and amulet have default bonuses

-Amulet + Stendarr's Aura spell= Spell duration is increased to 5 minutes
-Amulet + Stendarr's Aura spell= All diseases are cured (like how the Vigilants do it)
-Blessing + Amulet                                                                                                     = 10% less Damage received
-Blessing + Amulet + PC not a vampire/Werewolf (BeastBlood)                          = 25% Less Damage received  vs vampires/werewolves/daedra
-Blessing + Amulet + PC not a vampire/Werewolf + 50 (or more) Daedra killed = 75% Damage Resist VS Vampire Life Drain

Talos: *blessing and amulet have default bonuses

-Blessing                                                                                                             = +5% learning for combat skills
-Blessing + Amulet                                                                                             = +10% shout cooldown
-Blessing + Amulet + Return Roggnar's Talos Amulet to grieving sister      = +5 Damage Resistance/+5% Weapon Damage
-Blessing + Amulet + Liberate Skyrim for the Stormcloaks (this is a long one, all the bonuses are listed below)
   +100% Critical Hit Damage Bonus
   +5% Critical Hit Chance
   +10 Weapon Damage
   +5% Bashing Damage
   +5% LESS Stagger when hit
   +5% blocked damage
   +5% Power attack dam
   -5% Power attack stamina cost
   +5% Deflect arrow chance
   +20 Damage Resistance (Armor)
   +5% Shout Reduction


Zenithar: *blessing and amulet have default bonuses

-Blessing                                                     = +5% learning for smithing/alchemy/enchanting skills
-Blessing + Amulet                                     = +10% crafting bonus for alchemy/smithing/enchanting
-Blessing + Amulet + 400 potions            = +15% crafting bonus for alchemy
-Blessing + Amulet + 150 weapons          = +10% crafting bonus forsmithing
-Blessing + Amulet + 150 armor               = +10% crafting bonus for smithing
-Blessing + Amulet + 200 enchantments = +15% crafting bonus for enchanting


Auriel: *blessing has default bonus

-Blessing + Bow                                    = +20% Archery Damage
-Blessing + Bow + defeat Harkon        = +20% Archery Damage


Azura:  *blessing has default bonus

-Blessing + Black Star Quest Completed AND you sided with Azura = +10 Magic Resist


Boethiah:  *blessing has default bonus

-Blessing + you are Boethiah's Champion = +40% Poison Resist


Mephala:  *blessing has default bonus

-Blessing + Ebony Blade quest completed = +30% Persuade bonus





Paladins of the Divines Info:

Well, becoming a Paladin takes a bit of work....and each Divine has specific requirements + general requirements that are shared by all Divines.

Below is a layout of Paladin Powers, followed by Divine Requirements to become a Paladin

Divine Paladin Auras ALL require that you are BOTH Blessed AND Wearing your God's Talisman (you can also use Kyne's Token for Kynareth and the Band of Matrimony for Mara)!  By representing them fully, the Divines are able to focus their energies onto you!

-Stendarr = +25% block, +40% Dam vs were/vamp/daedra

*Stendarr protects you and infuses your attacks against Daedra spawned creatures with Righteous Fury!

**Paladins of Stendarr using the Spell 'Stendarr's Aura' inspire followers/friends/allies with the following bonuses:  Call to Arms Aura that increases Health 100, Stamina 100, One Handed 25, Two Handed 25 and Marksman 25

***Paladins of Stendarr that use Holy Weapons (turn undead enchantment) gain a +10% damage bonus

-Talos = +20% Skill Usage XP in martial/lightArmor, +30% Damage vs Mer (ALL Elves/Orcs/Falmer)

*Talos, a fusion of 2 Lorkhan Aspects + 1 actual Lorkhan Avatar...effectively the reincarnation of Shor (there is a reason you don't find Shor in Sovengarde!).  Talos is the god of Man and War....and has a special dislike of Elves!

-Arkay = +15% Damage Resist vs Undead , +20% Dam vs Undead

*Arkay holds a special disdain for the undead, and will grant his energies to both protect from and smite undead

**Paladins of Arkay that use Holy Weapons gain a +10% damage bonus vs Undead

-Akatosh = +20% Damage Resist vs Dragons, +20% Dam vs Dragons

*Akatosh grants his protection and might vs his wayward children

-Dibella = Avoid Death (healing unsightly wounds), +20% Dam vs Trolls/Falmer

*Dibella grants her power to smite those both hideous and evil, as well as heals disfiguring injuries

-Mara = Avoid Death, -10% Incoming Spell Magnitude

*Mara grants her Life Energies to both heal severe injuries and protect from spells

-Zenithar = +20% Skill Usage in crafting + speechcraft, +50% Fortify Barter

*Zenithar, impressed by your dedication to learning and honing skills, further aids your efforts to both learn and afford training

-Kynareth = +50% StormCall Damage, x2 StormCall Duration

*Kynareth, seeing your dedication to developing your Thu'um,  allows you to call on her power to enhance your StormCall Thu'um

-Julianos = +10% Magic Effects/Magnitude

*Julianos, rewards your dedication to learning magic by bolstering ALL of your magical effects (INCLUDING ENCHANTMENTS)!



General Paladin RP Requirements (basically, any NON 'Good/Lawful' choices = loss of Paladin status!):

-Must have only stolen 4 or less items (I get that some Non-ThievesGuild quests still absolutely require it, so I allowed you to steal up to 4 items)
-ZERO Murders  (accidents happen in combat....the Divines should recognize your intent and sorrow....in these cases, use the console with the following command  'ModPCMiscStat murders -1'
-ZERO items pickpocketed
-Do NOT kill captives for Astrid (DB02)
-Do NOT help Brynjolf set up Madesi (TG00)
-Do NOT murder your friends for Boethia (DA02).....seriously, do I really even need to say some of this stuff???
-Leave Clavicus Vile nearly powerless and trapped by NEITHER reuniting NOR killing Barbas (DA03)
-Help Sinding slay all the Hircine Worshippers (D05) *It's not Sinding's fault the girl was killed, he was trying to find a way to control his transformations. it was Hircine who made that happen as punishment!
-You must NOT kill Silus for Mehrunes (DA07)
-You must not remove the Ebony Blade from its prison in Dragon's Reach (DA08)
-Logrolf is apparently a 'good'(ish) guy, so you can free him, but DO NOT  torture the old man for Molag Bal! (DA10)
-You must NOT have killed Brother Verulus (OR eaten him) for Namira (DA11)........damn, I never really noticed just how messed up these Daedric Princes are until I started typing all this stuff out!!
-You must let Erandur destroy the Skull of Corruption (DA16)
-do NOT create an Infinte Black Soul Gem (Black Star) with Nelacar (DA01)
-do not equip Daedric artifacts, weapons (Daedric material) or armor (Daedric material)...although simply removing them will allow the Divines to once again infuse you with their Holy Energies
-do NOT be a Vampire or Werewolf (even in human form).....BUT you can remove this Werewolf/Vampire penalty by curing yourself!

*Talos doesn't care if you murder/steal/pickpocket....since the 'Tiber Septim + Wulfharth' components of Talos were murderers and thieves, it would be hypocritical of them to discriminate based on that now!  The other conditions still apply!  You can even join the Thieves Guild...but will lose your Paladin Status IF you pledge Nocturnal your soul (become a Nightingale)!


SPECIFIC Paladin RP Requrements for each Divine (over and above the General Requirements):

-Stendarr requires your Conjuration skill remain below 25, plus you must show your resolve by killing 20+ Daedra/Dremora/Atronach
-Talos requires you prove yourself by unlocking at least 10 Words of Power + Liberate Whiterun to prove your devotion to restoring Talos Worship!
-Arkay requires your Conjuration skill remain below 25, that you helped Ander's find his amulet, that you help Alessandra complete her pilgrimage, and that you've killed 50 undead
-Akatosh requires you prove yourself by claiming the souls (Akatosh Shards) of at least 10 Dragons
-Dibella requires you prove yourself by Persuading at least 25 people, plus recovering her kidnapped Sybil
-Mara requires you complete her Book of Love quest
-Zenithar requires you prove your work ethic by achieving 500+ skill increases
-Kynareth requires you prove your dedication by shouting 500+ times, and bringing a SAPPLING back to Danica
-Julianos requires you prove your dedication by reaching at least 75 skill in ALL Magic Schools, plus joining the College of WinterHold


Enjoy!


*Ideas I'll implement if people show interest by leaving feedbacks and/or comments:

-a 'BLACKGUARD/ANTI-PALADIN' Roleplay option for Mephala and Boethiah Champions (need to complete their quests, have their artifacts and blessings)
-Divines give NO Blessings at all to evil player characters!
-Daedra Princes give NO Blessings at all to good player characters!

原贴地址
1.版本号: 1.3   更新时间: 2019-12-30 22:22:56

选择快速回复类型:
  • 感谢
  • 支持
  • 疑问
  • 卖萌
  • 关心
  • 傲娇
评论


    作者精品
    logo

    神州圣骑士加上SSE大修


    Mod大小:5.44 KB
    上传时间:2019-12-30 22:20:59

    Mod简介:

    暂无更多介绍


    选择快速回复类型:
    • 感谢
    • 支持
    • 疑问
    • 卖萌
    • 关心
    • 傲娇
    回复

    closeAD