战士和圣骑士角色扮演模组(NPC现在获得战斗特权)

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的战士和圣骑士角色扮演模组(NPC现在获得战斗特权) Mod,由Paradoxrnt制作。kjhugh在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Paradoxrnt Mod版本: 2.3 Mod大小: 34.6 KB 更新时间: 2019-12-30 03:01:32 发布时间: 2019-12-30 03:01:32

详细说明

这个模组已由我的“经典角色扮演角色构建”振作大修取代




MOD说明:


因此,您可能会问自己“此mod的目的是什么?”。


在尝试扮演战士的角色扮演时,我注意到我一直在大量使用非战士技能(例如开锁,炼金术,附魔或施放咒语)。我决定让自己成为一个mod,在这里我不会试图破坏RP!另外,我想要一个能让我和NPC更加与实战相关的技能的mod。最后,我希望奖励的含义更多。...所以我降低了球员的销售价格(-50%)+我使用darkwahn的“增加的赏金”。


基本上,重点是限制所有行业的游戏玩法,并鼓励(强迫)战士/圣骑士角色扮演。。。同时为我和NPC增加一些额外的“真实感”。火炬实际上已经有用了!作为咒语替代方法,喊叫也变得越来越重要!



实际上有很多更改,下面将详细介绍2.3版本的更改列表。


请享用!


PLZ注意:


-此mod功能的许多效果均来自隐藏的特权=您可能看不到效果描述,但是它可以正常工作(有点像特权元素保护如何在用盾牌挡住时增加50%元素保护,但是您看不到(在“主动效果”列表中)。


这里有2个主要Mod:

-Warrior Mod =默认

-圣骑士Mod =可以施放恢复法术而不会受到100倍magicka费用的惩罚




MOD更改是什么:*其中一些更改还适用于大多数NPCS / UNDEAD / FALMER ....务必谨慎!


-WORN装甲/盾仅重60%(有助于平衡较低的携带能力...而且现实是穿铠装比携带更容易)


-NPC /亡灵/等级19或以下的法尔默获得10%的暴击几率


-NPC /亡灵/等级19或以下的亡灵的暴击伤害提高+ 20%


-NPC /亡灵/等级20级或更高的法明命中几率20%


-NPC /亡灵/等级20级或更高的亡灵的暴击伤害提高+ 50%



-NPC /亡灵/等级19或以下的法尔默获得钉头锤+战锤护甲穿透25%


-NPC /亡灵/等级19或以下的法尔默获得战斧+ BattleAxe护甲穿透15%


-NPC /亡灵/ 20级或更高的法尔默获得钉头锤+战锤护甲穿透50%


-NPC /亡灵/等级20或更高的法尔摩获得25%的战斧+战斧护甲穿透力



-最大进位重量现在设置为水平(有些更实际的进位重量):

Lvl <10 = 80磅,Lvl <20 = 90磅,Lvl <30 = 100磅,Lvl <40 = 110磅,Lvl <50 = 120磅,Lvl <60 = 130磅,Lvl <70 = 140磅,Lvl <80 = 150磅,Lvl> 80 = 160磅


-如果您负担过多,则运输车将不再载运您(运输车司机不是商队)


-无限制的训练(每个级别可以训练9999次)*始终认为训练限制很愚蠢!


-选手被罚-30


-风暴披风的轻型和重型装甲配套只需要3件装甲*因为风暴披风的士兵会使用各种头盔!


-钢角盔现在可作为标准套装和配对套装+淬火奖励的钢板


-铁靴/护手还可以与暴风斗篷重型护甲胸甲“搭配”


-配套的套装/定制的/完全适合的特权现在仅提供10%的奖金


-骷髅现在会受到狼牙棒或战锤的+ 25%伤害


-工艺附魔仅有效1%


-法术的施法者需要多花费100倍的魔力

                                   *不影响人员/附魔武器/卷轴

                                   **圣骑士Mod允许施放恢复魔法而不会受到惩罚



-炼金术只有1%,因为有效成分+成分已完全胶合!


-精炼技巧的有效程度仅为10%*平衡/锐化/自定义握柄不应该使武器的能力提高3倍

                                                                         * 14史密斯技艺仍然给予“精细”奖励


-Lock Picking仅有效10%*在没有新手津贴的情况下挑选新手锁几乎与在香草游戏中挑选Master Lock一样困难

                                                        **精心挑选的附魔+精心挑选的药水+精心挑选的特权将使Master Locks成为可能。

                                                        ***可以通过此mod添加锁击:http://www.nexusmods.com/skyrimspecialedition/mods/4127/?


-扒窃只有10%有效(睡觉的目标不会受到任何惩罚)


-偏转箭(带盾)的几率提高+ 20%


-传入的交错减少20%


-所有销售价格均降低50%(不鼓励贪婪的玩家...

-暴击和重击特权(所有3个等级)的强度不再受武器材料的影响(所有武器均设置为精灵/珩磨出血伤害等级)


-Hack和Slash Perks(所有3个等级)每个等级都会稍微增加装甲穿透力(每个等级5%)


-Hack和Slash Perks(全部3个等级)现在会给予所有武器类型的流血伤害...好像剑/匕首穿过喉咙不会流血吗?!?


-布雷德曼特权(所有3个等级)暴击率现在会影响所有武器(甚至是拳头)


-增加了暴风斗篷重型胸甲版本(长皮袖版)。它充当中型装甲。


-隐藏式盾牌现在重2.5


-护盾现在是轻甲


-黎明卫兵武器/遗物现在是银色武器(它们保留其反吸血鬼奖励)


-破晓者现在被认为是一种银色武器(保留所有其他能力)


-铁武器的默认重量为-2,速度为+0.1。 *这是为了在实用性和钢性之间达到实际平衡(游戏中的铁制武器模型毕竟较小)


-铁盔甲/盾牌的重量减少了(包括带状的变形)……再次使它们比钢铁更可行。



安装/更新说明:


-对于新游戏或简单的更新=正常安装.bsa或使用Mod Manager安装。正常启动新游戏。


-如果要安装到正在进行的游戏中,请=正常安装.bsa或使用Mod Manager安装。在游戏中,打开控制台“〜”,键入“ showracemenu”。然后单击另一个种族选择。然后点击返回您原来的种族。接受,重命名,正常播放!



所需文件:


非官方补丁(无论如何都应使用!)



兼容性:


-变化是种族的能力...因此您可以修改种族,但不能修改种族的能力(例如,对于北方种族,我将这个mod“ pi带”到了北欧种族50%抗冰霜能力上)

*兽人是唯一没有种族能力将这个模组“搭载”到该种族的种族。我必须为他们做一个....所以,如果您想以兽人的身份玩游戏,而您正在使用比赛mod =将这个mod放在加载顺序的最后。




就是这样,享受!

——————————————————————————

This mod has been replaced by my 'Classic Roleplay Character Build' Perk Overhaul



MOD DESCRIPTION:

So, you might be asking yourself "what's the point of this mod?".

While trying to roleplay as a Warrior, I noticed I kept falling back heavily on Non-Warrior skills (such as lockpicking, alchemy, enchanting or casting spells).  I decided to make myself a mod where I'd not be tempted to break RP!  Additionally, I wanted a mod that made combat related skills a bit more 'realistic' for me AND the NPCs.  Finally, I wanted Rewards to mean more....so I lowered the players selling prices (-50%) + I use 'Increased Bounty Gold' by darkwahn.

Basically, the point is to limit jack of all trades type gameplay, and encourage (force) Warrior/Paladin roleplaying....all while adding some extra 'realism' for both me and NPCs.  Torches actually have a use now!  Shouts also become far more important as a spell casting alternative!  


There are actually a LOT of changes, the 2.3 version's list of changes are all detailed below.

Enjoy!

PLZ NOTE:

-Many of the effects of this mod function off hidden perks = you might not see an effects description, but it works (kind of like how the perk Elemental Protection adds 50% Elemental protection while blocking with a shield, but you don't see it in the Active Effects list).

2 Main Mods are available here:
-Warrior Mod = default
-Paladin Mod = can cast Restoration spells without the 100X magicka cost penalty



WHAT DOES THIS MOD CHANGE:  *SOME OF THESE CHANGES ALSO APPLY TO MOST NPCS/UNDEAD/FALMER....SO BE CAREFUL!

-WORN armor/shields weight only 60% (helps balance the lower carry capacity...and is realistic in that wearing armor is easier than carrying it)

-NPCs/Undead/Falmer of Level 19 or under get a critical hit chance of 10%

-NPCs/Undead/Falmer of Level 19 or under get critical hit damage of +20%

-NPCs/Undead/Falmer of Level 20 or higher get a critical hit chance of 20%

-NPCs/Undead/Falmer of Level 20 or higher get critical hit damage of +50%


-NPCs/Undead/Falmer of Level 19 or under get Mace + Warhammer Armor Penetration of 25%

-NPCs/Undead/Falmer of Level 19 or under get War Axe + BattleAxe Armor Penetration of 15%

-NPCs/Undead/Falmer of Level 20 or higher get Mace + Warhammer Armor Penetration of 50%

-NPCs/Undead/Falmer of Level 20 or higher get War Axe + BattleAxe Armor Penetartion of 25%


-Max carry weight is now set to level (somewhat more realistic carry weights):
Lvl<10 = 80lbs, Lvl<20 = 90lbs, Lvl<30 = 100lbs, Lvl<40 = 110lbs, Lvl<50 = 120lbs, Lvl<60 = 130lbs, Lvl<70 = 140lbs, Lvl<80 = 150lbs, Lvl>80 = 160lbs

-Carriages should no longer transport you if you are over-encumbered (Carriage Drivers are NOT  Merchant Caravans)

-Unlimited training (can train 9999 times per level) *always thought the training limits were silly!

-Players get a -30 penalty to sneak

-Only 3 pieces of armor required for Stormcloak matched sets for Light Armor & Heavy Armor *since Stormcloak soldiers use all sorts of helmets!

-Steel Horned Helmet now counts as standard steel AND steel plate for Matching Set Perk + Tempering Bonus

-Iron boots/gauntlets also make a 'matched set' with the Stormcloak Heavy Armor Cuirass

-Matched Set/Custom/Well Fitted Perks now only offer 10% bonuses

-Skeletons now take +25% damage from Maces or War Hammers

-Crafted enchantments are only 1% effective

-Spells Cost 100X more magicka to cast for the player
                                   *does not effect staffs/enchanted weapons/scrolls
                                   **the Paladin mod allows the casting of Restoration magics without penalty


-Alchemy Crafting is only 1% as effective + ingredients are completely gimped!

-Tempering Crafting is only 10% as effective*balancing/sharpening/customizing grips SHOULD NOT result in a weapon 3x as capable
                                                                         *14 Skill in Smithing still gives 'Fine' bonus

-Lock Picking is only 10% as effective *picking novice locks without the Novice perk is close to being as hard as picking Master locks in vanilla game
                                                        **Lockpicking Enchantments + Lockpicking Potions + Lockpicking Perks will make Master Locks possible to pick.
                                                        ***Lock Bashing can be added via this mod: http://www.nexusmods.com/skyrimspecialedition/mods/4127/?

-Pick-pocketing is only 10% as effective (sleeping targets incur no penalty) 

-Deflect Arrow (with Shield) chance increases by +20%

-Incoming Stagger reduced by 20%

-All selling prices are reduced by 50% (discourages overencumbered movement for greedy players...like me!)

-Hack and Slash Perks (all 3 levels) magnitude no longer effected by weapon material (all weapons are set to Elven/Honed bleeding damage level)

-Hack and Slash Perks (all 3 levels) each level slightly increases armor penetration (5% per level)

-Hack and Slash Perks (all 3 levels) now grants ALL WEAPON TYPES bleeding damage...as if a sword/dagger across the throat wouldn't bleed?!?

-Bladesman Perks (all 3 levels) Critical Hit chance now effects ALL WEAPONS (even fists)

-Added a Stormcloak Heavy Cuirass version (the long leather sleeve version).  It acts as a medium armor.

-Hide shields now weight 2.5

-Guard shields are now light armor

-Dawnguard Weapons/Relics are now silver weapons (they keep their anti vampire bonuses)

-Dawnbreaker is now considered a silver weapon (keeps all its other abilities)

-iron weapons weight -2 of default, and have +0.1 speed.  *this is to realistically balance their usefulness versus steel (the ingame iron weapon models are smaller after all)

-Iron Armors/Shields have their weight reduced (including Banded variants)...again to make them more viable vs steel.


Installation/Updating Instructions:

-For a new game or a simple update = Install .bsa normally or with a mod manager.  Start a new game normally.

-IF installing onto a game in progress = install .bsa normally or with mod manager.  While in game, open console '~', type 'showracemenu'.  Then click on another race choice.  Then click back on your original race.  Accept, rename, play as normal!


Required Files:

Unofficial Patch (which you should be using regardless!)


Compatibility:

-the changes are in the race abilities...so you can modify races, but NOT their race abilities (for example, for the Nord Race, I 'piggy-backed' this mod onto the Nord Racial 50% Frost Resist Ability)
*Orcs are the only race without a Race Ability to 'piggy back' this mod onto.  I had to make one for them....so if you want to play as an Orc                        and you are using a race mod = place this mod last in the load order.



That's it, enjoy!

文件说明

Mod截图

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