OddsAndEnds SE-改装物品供应商-By Ruddy88

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的OddsAndEnds SE-改装物品供应商-By Ruddy88 Mod,由Ruddy88制作。836429992在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Ruddy88 Mod版本: 1.0 Mod大小: 3.39 KB 更新时间: 2019-12-30 00:34:06 发布时间: 2019-12-30 00:34:06

详细说明

SE版


也可用于Skyrim LE和辐射4!


天际LE的可能性

辐射4的可能性与结局!




请仔细阅读安装说明


如果有任何YouTubers想要制作视频,请告诉我,以便在页面上显示该视频。


它是什么?


这个mod由两部分组成。

第1部分:BASE mod

这是一个简单的ESP,在Ivarstead(Vilemyr Inn)的游戏中添加了一个新的NPC商人。目前,他什么都不卖。


第2部分:脚本

此mod的第二部分是一个小型脚本,可在SSE Edit中运行。

该脚本使您可以从加载的Mod中进行选择,然后扫描这些Mod中是否有WEAP或ARMO记录(武器和盔甲),并将其添加到商人的库存箱中,以便您可以以固定价格从他那里购买它们。


需要明确的是,此脚本在安装过程中在游戏的外部运行,游戏内部没有正在运行的纸莎草纸脚本,因此此mod没有明显的性能下降或稳定性问题。



在说其他任何事情之前,我必须对MatorTheEternal表示非常感谢。

他不仅负责此mod使用(并要求)的极其有用的MXPF框架。

但是他也忍受了我不断提出的愚蠢问题,并慷慨地帮助了我。

尽管我很想为这个mod效劳,但没有他就根本不存在,mod的想法是我的,但是

脚本的编码主要是他的代码,我对此做了一些调整。



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感谢NOZI的安装视频。

该视频适用于辐射4版本,但步骤相同。






如何安装?


步骤1:必要的档案。

您需要做一些事情才能使此mod起作用,这是因为它利用了Skyrim LE的MatorTheEternal的MXPF框架中的一些预制脚本功能。该脚本是在SSE Edit中运行的,因此您也将需要它。

这些都没有安装到您的游戏中,它们只是外部实用程序。


因此,请开始下载并安装以下内容:


编辑

要安装SSEEdit,只需从nexus下载文件并将其解压缩到您选择的文件夹中即可。


MXPF xEdit框架

(这是针对Skyrim LE的,但是我使用的功能可以正常使用)

要安装MXPF框架,您需要从nexus下载文件并将内容解压缩到安装SSEEdit的位置。


Odds&Ends_BASE(从“文件”选项卡)

Odds&Ends_BASE文件是一个简单的ESP插件。可以使用您选择的模块管理器将其安装为其他任何模块并激活,也可以手动下载并将其提取到天际数据文件夹中。现在,请确保Odds&Ends_BASE位于加载顺序的底部。

确保已被激活。

当您在步骤2中运行脚本时,将创建一个新插件并将其添加到该插件之后,这是正常现象。


Odds&Ends_Script(从“文件”选项卡中)

这需要手动下载并解压缩到与SSEEdit相同的位置。




步骤2:运行脚本。


在此阶段,您应该已经安装了所有必需的组件和工具,还应该已经安装了武器和装甲改装。 (不过您可以稍后再添加)


因此,加载SSEEdit。

默认情况下,当前已激活的所有插件应已在窗口中选择,只需单击“确定”即可。


程序加载完成后,您将在左侧窗格中看到一小段所有插件。

右键单击其中任何一个,然后选择“应用脚本”。

在弹出框中,单击向下箭头,然后找到之前安装的“ Odds&EndsScript”。

除非您知道自己在做什么,否则请勿修改脚本。

只需点击确定。

如果这是第一次运行脚本,则您将选择YES(生成新补丁)。

如果您已经运行了脚本并只是对其进行了修改,请选择“否”(修改补丁)。


然后,您将获得选择包含哪些mod的选项。

我不建议包括香草天际插件,也不要包括沉浸式盔甲之类的大型盔甲模组。

这样做没有错,但是当您与商人购物时,它将滚动出很长的物品清单。


选择了要包含的所有模组后,点击确定。

如果这是第一次运行脚本,它将要求您命名文件。

您可以随心所欲地命名它,但我通常会选择Odds&Ends_SCRIPT


检查右侧窗格中的消息窗口,如果显示[Apply Script Done],则可以安全退出SSEEdit。

当您执行此操作时,将出现一个弹出窗口,该窗口将向您显示已修改了哪些插件,请确保选中Odds&Ends_Script(或您所谓的任何名称),然后单击OK。这将保存新的插件。

您现在可以开始了。

打开您的mod管理器,您将看到Odds&Ends_BASE插件之后已创建并加载了新插件。

确保两者都选中,然后就可以启动游戏了。



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其他安装注意事项:

如果以后决定删除已添加的mod,则需要重新运行脚本并选择YES,以生成新补丁。

如果在加载时遇到问题,则始终可以删除创建的Odds&Ends_SCRIPT文件,然后再次运行以生成一个新文件。


如果您希望向您的商人添加更多的mod,请先确保在Odds&Ends插件之前已加载新的mod,然后在运行脚本时提示仅修改补丁时选择“否”,然后才选择要添加的插件。


创建的插件将始终需要在BASE文件之后以及包含的所有mod之后加载,否则您将崩溃。只需将它们都放在加载顺序的底部,它就不会干扰其他mod,因为它们动态地生成了相同的代码,并且不会触及原始记录(除了将NPC放置在Villemyr Inn内)。


功能说明:

由于Mod的工作方式,所设定的价格将始终与原始武器和装甲Mod作者所设定的价格相匹配,因为它仅使用“值”字段。


项目将仅以单个增量添加。

如果您购买了某些东西,则应在一段时间后重置(默认情况下为48小时,但这可能已由其他mods编辑),您将可以再次购买。


我添加了某些标志以仅检测可玩的盔甲,但有时可能会将不相容的盔甲添加到列表中,这可能是供随从或无法被玩家使用的生物使用的盔甲。我已经尽我所能减轻这种情况,但还没有看到它的发生,但是请注意它可能会发生。







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我希望每个人都喜欢这个mod。评论是开放的,因此请让我留下您的反馈,建议,疑问或投诉,只是对他们不屑一顾。



再次大声疾呼MatorTheEternal,感谢他的所有帮助,以及为我们开发XEdit工具的团队(以积分列出)。

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SE Edition

Also available for Skyrim LE and fallout 4!

Odds&Ends for Skyrim LE
Odds&Ends for Fallout 4!



PLEASE READ INSTALL INSTRUCTIONS CAREFULLY

If any YouTubers want to make a video please let me know so I can feature it on the page.

What is it?

This mod is made up of two parts.
Part 1: The BASE mod
This is a simple ESP that adds a new NPC merchant to the game in Ivarstead (Vilemyr Inn). For the moment, he doesnt sell anything...

Part 2: The SCRIPT
The second part of this mod is a small script that is run from within SSE Edit.
The script lets you choose from your loaded mods, it then scans those mods for any WEAP or ARMO records (weapons and armors) and adds them to the merchants inventory chest so that you can buy them from him at whatever their set price is.

Just to be clear, this script is run OUTSIDE of the game during setup, there are no ongoing papyrus scripts running inside the game making this mod have no noticeable performance hit or stability issues.


Before saying ANYTHING else, I have to say a MASSIVE thank you to MatorTheEternal.
Not only is he responsible for the incredibly useful MXPF Framework that this mod utilises (and requires)
But he also put up with my constant barrage of stupid questions, and graciously helped me through the whole way.
As much as I'd love to take credit for this mod, It simply would not exist without him, the idea for the mod was mine, but
the coding for the script was mostly his code with some tweaks by me.


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INSTALLATION VIDEO THANKS TO NOZI87.
The video is for the fallout 4 version but the steps are the same.







How to install it?

Step 1: Necessary files.
Youll need to get a few things to make this mod work, that is because it utilises some pre-made script functions from MatorTheEternal's MXPF framework from Skyrim LE. The script is run from within SSE Edit, so you will need that as well.
Neither of these are installed to your game, they are simply external utilities.

So to begin, download and install the following:

SSEEdit
To install SSEEdit, simply download the files from nexus and extract them to a folder of your choice.

MXPF xEdit Framework
(This is for Skyrim LE but the functions I use work just fine as is)
To install the MXPF framework, you need to download the files from nexus and extract the contents to the same location you installed SSEEdit to.

Odds&Ends_BASE (From the files tab)
Odds&Ends_BASE file is a simple ESP plugin. This can be installed and activated as any other mod using a mod manager of your choice, or you can download manually and extract the contents to your skyrim data folder. For now, make sure Odds&Ends_BASE is at the bottom of your load order.
MAKE SURE IT IS ACTIVATED.
When you run the script in step 2, a new plugin will be created and added after it, this is normal.

Odds&Ends_Script (From the files tab)
This needs to be downloaded manually and extracted to the same location as SSEEdit.



Step 2: Running the script.

At this stage, you should have all the necessary components and tools already installed, and should have your weapon and armor mods already installed as well. (You can add more later though)

So, Load up SSEEdit.
By default, all plugins that are currently activated should already be selected in the window, just hit OK.

When the program has loaded, you will see a lit of all your plugins in the left hand pane.
Right click any of these and choose "Apply Script".
In the popup box, click on the down arrow and locate the "Odds&EndsScript" that you installed earlier.
DO NOT MODIFY THE SCRIPT UNLESS YOU KNOW WHAT YOU ARE DOING.
Just hit OK.
If this is the first time running the script then you will choose YES (generate new patch).
If youve already run the script and are just ammending it then choose NO (Amend the patch).

You will then be given options to choose which mods to include.
I dont recommend including the vanilla skyrim plugins, nor any large armor mods such as immersive armors.
There is nothing wrong with doing this, but it will make a very long list of items to scroll through when you shop with the merchant.

When youve selected all the mods you want to include, hit OK.
If this is the first time running the script, it will ask you to name the file.
You can call it what you want but I generally go with Odds&Ends_SCRIPT

Check the messages window in the right hand pane, if it says [Apply Script Done], then you can safely exit out of SSEEdit.
When you do this, a popup window will appear, this will show you what plugins have been modified, make sure Odds&Ends_Script (or whatever you called it) is ticked and hit OK. This saves the new plugin.


You are now ready to go.
Open up your mod manager and you will see your new plugin has been created and loaded after the Odds&Ends_BASE plugin.
Make sure both are checked and you can then launch your game.


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FURTHER INSTALL NOTES:
If you later decide to remove a mod that has been added, you will need to re-run the script and choose YES to generate the patch as new.
If there are issues loading it, then you can always just delete the Odds&Ends_SCRIPT file you created and just run it again to generate a new one.

If you wish to add more mods to your merchant, first make sure the new mods are loaded BEFORE the Odds&Ends plugins, then when you run the script select NO when prompted to just ammend the patch, and only then select the plugins you wish to add.

The created plugin will always need to be loaded AFTER the BASE file and AFTER any mods that it includes, otherwise you will crash. Just keep them both at the bottom of the load order, it wont interfere with other mods that say to do the same as it is generated dynamically and doesnt touch vanilla records (except for the placement of the NPC inside Villemyr Inn).

FUNCTIONAL NOTES:
Due to the way the mod works, the prices set will always match whatever was set by the original weapon and armor mod authors as it just uses there "Value" field. 

Items will only be added in single increments.
If you buy something though, it should reset after some time (48 hours by default but this may have been edited by other mods) and you will able to buy it again.

I added certain flags to detect playable armors only, but there may be times when incomatible armors are added to the list, this could be armors intended for followers or for creatures that arent necessarilyt usable by the player. Ive done what I can to mitigate this and havent seen it happen but just be aware that it may happen.






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I hope everyone enjoys this mod. Comments are open so leave me your feedback, suggestions, queries or complaints, just be civil with them.


And again a big shout out to MatorTheEternal for all his help, as well as the team developing the XEdit tools for us (listed in credits).


文件说明

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