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通过瞬变信念获得更好的死亡威胁

作者:transientfaith
发布:LUOHUISHU98
发布日期:2019-12-29 20:52:36
更新时间:2019-12-29 20:52:36
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1.1
上古卷轴5:重置版
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简单移植更好的死亡萨尔

做了什么...

由于存档工具存在错误,Mesh优化和ESP被松散了(如果您在2017年7月20日之前下载,请重新下载),已重建为Skyrim SE版本,据我所知,到目前为止,它在我自己的游戏中可以正常运行持续4小时,但是在安装前应保存备份。你被警告了。

如果您不知道它的作用,请直接从原始mod页面剪切并粘贴TXT ...


改善死锁法术,使您可以更好地控制萨尔,并更方便地使用萨尔。


要求/建议的Mod:

最新的天际补丁。

(某些次要功能可选)Skyrim脚本扩展器(SKSE)。

(可选)SkyUI随附的Mod配置菜单(MCM)。


安装:

首先,如果您有任何死亡威胁,请杀死所有威胁,然后保存游戏。

使用Nexus Mod Manager:只需点击“使用Manager下载”按钮。

手动安装:将两个文件(.bsa和.esp)都提取到Skyrim数据文件夹中。


特征:

死亡萨尔法术的等级上限被移除。

死亡萨尔现在对所有生物都有效,而不仅仅是NPC。

死亡萨尔现在将与玩家一起潜行。

死亡的萨尔将装备武器,盔甲等,就像随从及其

设备将不再受其“装备”的限制。

通过激活(“交谈”)萨尔,您可以与他们交易物品,而不是

必须要杀死他们,才能给他们携带物品。

您可以查看他们的等级,种族(需要SKSE才能正确显示),健康状况,魔力,耐力,技能等级和抵抗力。

你可以放一个萨尔放进去,把他们所有的物品放进箱子里

不包括靴子,手套,盔甲或头盔。例如,您要让土匪首领穿长袍,但他们更喜欢重型装甲,并且通过除去所有起步装备,说装备可以重生。您可以让他除去靴子以外的所有装备,然后他将没有盔甲,他将为长袍配备装备,但由于他装备了靴子,因此他的起步装备不会重生。胸部将出现在您的脚下,当您离开该区域时,它将消失。如果您要选择要排除的设备,但是在重新激活之前手动将其删除也可以使用此功能。

如果您在战斗中,可以下令逃亡。

您可以打开或关闭萨尔的“意识”。如果您需要它们很有用

留在一个地方,或者他们在攻击友善的NPC,您需要他们停下来。

您可以通过激活它们并选择“取消生命”来杀死萨尔,而不必自己杀死它们。

征途由任务标记指示。

在大多数情况下,杀死萨尔犬时,会产生“耳语”

将应用于他们以帮助您找到他们。这种效果持续3分钟,通过激活或击中尸体将其消除。可以在MCM菜单中禁用它。

此外,当萨尔死亡时,您还将在屏幕左上角收到通知。在里面

MCM,您可以将其关闭或将其设置为必须单击的消息框。

添加了新的次要力量,即萨尔大师之声。这使您可以控制“意识”,逃跑或逃跑

立即取消所有萨尔的生命。语音还使您可以将所有萨尔传送给自己,并命令萨尔攻击目标。建议使用“更好的MessageBox控件” mod,以便更轻松地选择所需的选项。怀特伦的亡灵殿堂的新商人可以买到语音能力的咒语书。

该供应商还出售Conjure尸体卷轴,该卷轴可制造出不同的尸体(我建议在UESP上查询它们以了解其津贴等),这种药水可暂时减少

召唤咒语的费用为0,死亡萨尔卷轴和死亡萨尔书卷。

现在,Thalls应该不受斩首和崩解的影响。如果它们死了,您应该总是能够重新饲养它们。

NPC将不再继续说“那个咒语看起来很危险”。

Thrall的ing吟声和其他声音已被禁用。这也意味着NPC

将使用他们还活着时的战斗线和空闲线。尽管您可以根据需要在MCM上重新启用它们。

脱离战斗时,萨尔迅速恢复健康,魔法和耐力。

死者拥有的紫色着色器可以从萨尔消失

更改位置。我已经“修复”了这个问题,尽管可以在MCM上关闭“修复”。

MCM中有一个选项可以为您提供8个额外的萨洛尔,总共有10个双魂。注意mod

一次最多只能支持10个死尸。高于上述值的最终结果将是香草味,而不是“更好”的味蕾。

MCM中有一个选项可以自动制作萨尔武器和法杖

低于该阈值时,充电到该阈值。

已知和潜在问题:

这将与任何更改“死锁”法术和/或滚动的MOD冲突。

如果您有两个相同(姓名,性别,头发等)的萨尔,则一个可以

离开某个区域时迷路了。这也会影响香草游戏。仍在努力。

如果萨尔死了,则保存时仍在同一区域然后加载,它将加载“ commanded”标志

活性。如果您提高此招募数,并且已经达到召唤/提高上限,那么它将忽略上限,并且该招募数将被提高。快速走开并返回会删除该标志。

升级后的敌人武器和装甲最终降低了我为我的萨尔装备的锻造装备的等级。这应该

仅当它们是普通NPC时影响它们。唯一的NPC似乎不受升级影响。




我希望你会喜欢这个mod!如果这样做,请背书和/或跟踪。另外,请随时查看我其他完成的mod和我的博客:

几乎每个人都是冒险家=我的第一个Nexus提交。这使您可以将大多数NPC变成

有用,可招募的随从,供您使用和滥用。走到您最喜欢的(或最不喜欢的)NPC,选择一个班级并立即开始与他们联系!

Miraak-Dragonborn随从=让Dragonborn DLC的对手成为您的随从!在

除了武器和咒语外,他还半智能地使用各种呼喊声。他在游戏中的对话也已被复制和编辑,以使他成为“有声音的”随从。该mod还带有两个常规的无聊随从。

Stray Khajiit-转变跟随者=携带Khajiit旅行,有能力将其转变成几种不同的生物,每种生物都有其独特的能力。

——————————————————————————————————

Simple port of Better Dead Thralls
What was done...
Mesh optimised and ESP due to bug with the archive tool BSA files were left loose(If you downloaded before 20th July 2017 please redownload) rebuilt to Skyrim SE versions, as far as I have seen so far its working fine in my own game for the last 4 hours, however you should make a backup save before install. YOU HAVE BEEN WARNED.
If you dont know what it does, just straight up cut and paste TXT from orginal mod page...

Improves the Dead Thrall spell to give you greater control over your thralls and make the use of thralls more convenient.

Requirements / Suggested Mods:

The latest Skyrim patch.

(optional for some minor features) The Skyrim Script Extender (SKSE).

(optional) The Mod Configuration Menu (MCM) which comes with SkyUI.


Installation:

Before anything else, if you have any dead thralls, kill all of them and then save your game.

With Nexus Mod Manager: Simply click on the "Download with Manager" button.

Manual Installation: Extract both files (the .bsa and the .esp) to your Skyrim data folder.


Features:

The level cap on the Dead Thrall spell was removed.

Dead Thrall now works on all creatures and not just NPCs.

Dead thralls will now sneak with the player.

Dead thralls will equip weapons, armor, etc. just like followers and their

equipment will no longer be limited by their "outfit".

By activating ("talking to") a thrall you can trade items with them and not

have to resort to killing them to give them items to carry.

You can view their level, race (requires SKSE to display properly), health, magicka, stamina, skill levels and resists.

You can make a thrall put all their items into a chest and optionally

exclude boots, gloves, armor or helmet. For example, you want a Bandit Chief to wear robes but they prefer their heavy armor and by removing all their starting gear said gear can respawn. You can make him remove all his gear except for boots, he will then not have armor, he will equip the robe but as he has the boots equipped his starting gear will not respawn. The chest will appear at your feet and when you leave the area it will despawn. This feature requires SKSE if you want to select a piece of equipment to exclude but manually removing them before reanimation will also work.

You can, if you're in combat, order a thrall to flee.

You can turn on or off a thrall's "consciousness". Useful if you need them

to stay in one place or they're attacking a friendly NPC and you need them to stop.

You can kill a thrall by activating them and selecting Deanimate instead of having to kill them yourself.

Thralls are indicated by quest markers.

When a thrall is killed under most circumstances, an "aura whisper" effect

will be applied to them to help you find them. This effect lasts 3 minutes and is dispelled by activating or hitting the corpse. This can be disabled in the MCM menu.

Additionally, you will also get a notification at the top-left of the screen when a thrall dies. In the

MCM you can turn this off or make it a message box that must be clicked.

A new lesser power called Voice of the Thrall Master has been added. This lets you control "consciousness", order to flee or

deanimate all your thralls at once. The Voice also lets you teleport all thralls to you and order the thralls to attack a target. The 

Better MessageBox Controls 

mod is recommended to make selecting which option you need  easier. The spell tome for the Voice power is available at a new vendor in Whiterun's Hall of the Dead.

The vendor also sells Conjure Corpse scrolls, which creates different corpses (I recommend looking them up at the UESP to know their perks, etc.), a potion that temporarily reduces

Conjuration spell costs to 0, Dead Thrall scrolls and the Dead Thrall tome.

Thralls should now be immune to decapitation and disintegration. If they die, you should always be able to reraise them.

NPCs will no longer keep saying "That spell looks dangerous."

Thrall moaning and other sounds have been disabled. This also means that NPCs

will use the combat and idle lines they had while alive. Though you can reenable them at the MCM if you prefer.

Thralls rapidly regenerate health, magicka and stamina while out of combat.

The purple shader undead have can disappear from the thralls when you

change locations. I have "fixed" this though the "fix" can be turned off at the MCM.

There is an option in the MCM to give you 8 additional thralls for a total of 10 with Twin Souls. Note that the mod

only supports a maximum of 10 dead thralls at a time. Any above that will end up as vanilla thralls and not "better" thralls.

There is an option in the MCM to make thrall weapons and staves automatically

recharge to a certain threshold when it falls below that.



Known and Potential Issues:

This will conflict with any mod that alters the Dead Thrall spell and/or scroll.

If you have two identical (name, gender, hair, etc) thralls, one can be

lost when you leave an area. This affects the vanilla game as well. Still working on this.

If a thrall dies, you save while still in the same area and then load, it will load with the "commanded" flag

active. If you raise this thrall and you're already at your summon/raise cap then it will ignore the cap and the thrall will be raised. Fast travelling away and back removes the flag.

Upgraded Weapons and Armors for Enemies ended up downgrading the smithed gear I equipped my thralls with. This should

only affect your thralls if they are generic NPCs; unique NPCs seem to be exempt from the upgrade effect.





I hope you will enjoy the mod! If you do, please endorse and/or track. Also, feel free to check out my other completed mods and my blog:

Almost Everyone is an Adventurer = My 1st Nexus submission. This allows you to turn most NPCs into

useful, recruitable followers for you to use and abuse. Walk up to your favorite (or least favorite) NPC, pick a class and start questing with them today!

Miraak - Dragonborn Follower = Have the antagonist of the Dragonborn DLC as your follower! In

addition to weapons and spells, he also uses a variety of shouts semi-intelligently. His in-game dialogue has also been copied and edited in order to make him a "fully voiced" follower. The mod also comes with two regular, boring followers.

Stray Khajiit - Transforming Follower = Travel with a Khajiit with the power to transform into several different creatures each with its own unique abilities.


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1.版本号: 1.1   更新时间: 2019-12-29 20:54:29

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    通过瞬变信念获得更好的死亡威胁


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