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以太旅行家

作者:Summerwolf and AsterCorbett
发布:LUOHUISHU98
发布日期:2019-12-29 19:59:52
更新时间:2019-12-29 19:59:52
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1.20
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

Aetherial Traveler是Skyrim的一项大修,旨在创造一个更流畅,更有趣的冒险经历。它为角色自定义和成长,战利品,食物等提供了许多更改。


有关安装,兼容性,信誉,权限和感谢的详细信息,请参见“自述文件”部分。




该mod对游戏进行了许多重大更改。但是,安装程序中包含一些基本补丁。


塔姆瑞尔的气候

神话时代

生动的天气

营火

霜降

瘦狼的形状更好的武器

实用女甲

空灵精灵大修。您还需要SSE的虚灵精灵大修补丁。请注意,要使此方法起作用,您需要按照第二个链接中的说明为“天际特别版”的原始Ethereal Elven大修打补丁。如果不这样做,原始的旧纹理将导致游戏崩溃。

经济大修和语音工具的改进

无礼-天际种族


其他兼容性补丁


《食物与饮料的魔力》-在补丁页面上的补丁,由Calfurius提供。


可以在可选文件中找到USSEP和Bruma的补丁。


这些类型的mod可以直接使用,也可以使用最少的设置即可:


战斗大修。

角色外观改装,只要他们不更改种族形式或特定的NPC。

吸血鬼和狼人mods。 (这些将覆盖AT的吸血鬼和狼人特权。您可以在“选项”中禁用这些形式的AT的被动经验收益。)

可以为天际添加更漂亮的纹理,水,天气,天空,植物和野生生物的Mod。

为制作添加新武器或盔甲的模组。 (香草锻造的特权大部分都完好无损,在Steel和Imperial,Elven和Chitin,Steel和Bonemold以及Advanced和其他特权之间进行了一些拆分。需要Advanced Smithing制作的Mod仍然可以使用,因为Advanced Smithing在学习后会自动解锁钢铁史密斯。)

大多数新的法术和结界MOD。 (见下文。)

通过等级列表添加新物品的模组,但是您需要使用Wrye Bash来修补补丁。


以下类型的mod可能需要补丁,否则会发生部分不兼容。


天气模块增加了新的极光天气。 (不会发生任何不好的情况,但是当没有补丁的时候出现新的极光时,Aetherial Traveller的Aetherial Light振作不会注意到。)

修改种族形式的模组。

魔法和结界MOD,取决于效果。 (不会发生任何不良情况,但是此mod的某些特权可能无法识别该咒语。)

重大的手工大修。

食物改装。

需要Mod。


除非进行合并的脚本,否则在依赖于以下更改的mod中会发生脚本不兼容性:


魔术灵魂陷阱

wuuthradscript

资源家具脚本

MQ101QuestScript

QF_PerksQuest_0005F596

PlayerSleepQuestScript


同样大修的Mod可能与Aetherial Traveller部分不完全兼容。


Better Vampires和Falmer附加组件不兼容。通过在Falmer附加组件之后安装和加载“更好的吸血鬼”并允许“更好的吸血鬼”覆盖脚本,可以实现部分兼容性。稍后,您将需要使用控制台将其转换为吸血鬼(AT_FalmerRaceVampire),然后再转换为(AT_FalmerRace)。根据《更好的吸血鬼》的作者所说,您可能仍将与吸血鬼领主不兼容。


有关兼容性的更多详细信息,请参阅“自述文件”。




角色定制


重新平衡种族。人类是很普通的,但会得到某些好处。精灵和野兽更具魔力。每个人的所有技能只有15分,没有咒语。

出生迹象。旅程开始后不久,系统会要求您选择星星。如果您获得了与您的星星相匹配的厄运的祝福,您将获得第三种更大的效果。

起始技能点。从一开始就给您三点定义您的角色。您是新兴的炼金术士吗?训练中的神父?未来的战士?您可以决定松开双手。

修订了所有振兴树木,从基本技能到人类学和吸血鬼。一些已经过适度调整,一些已经增加了额外的特权,而另一些已经完全重组,合并或改组。战斗更加多样化,您的周围环境可以增强您的魔力,小偷可以更轻松地逃脱法律并失去赏金。这完全取决于您选择的待遇。


角色成长与技能

在龙上可以找到一个新物品-以太碎片。这个神秘物品在使用时会赋予一个振作点,并且可能还会留下灰尘。如果您不想要它,它可能会带来可观的价格。

相对于您的基本徒手伤害,猛击敌人会提高您的单手技能。

魔术随着您的技能而扩展。稳定地获得更强的元素魔法,更令人耳目一新的治疗法术,更强大的幻象,更好的变更魔法以及持续时间更长的召唤。

屈服于更强大的敌人,免除失败的敌人。就像与他们交谈一样容易。

重击锁打破打开的胸部和门。或者,如果您学习正确的咒语,请改用魔术。

购买或发现铁匠铺书籍,这是一种学习创建各种装甲和武器样式的新方法。

清洁动物皮毛并擦亮珠宝,以提高它们的价值。

学习两种新的炼金术效果-夜眼和强化体验。

灵魂陷阱现在将迫使灵魂充满相称大小的宝石。如果您没有所需的宝石,那么您根本就不会捕捉灵魂。

转化矿物矿石现在变为转化银。存在《变形金币》原版的单个副本,但受到严格保护。

狼人和吸血鬼的发展不需要犯规行为。如果您不吃东西或不喝鲜活的血液,随着时间的流逝,您的振作会越来越快。


任务


为同伴,温特霍尔德学院,小偷公会和摧毁黑暗兄弟会的小结局。有些你必须发现自己;别人会找到你的。

某些Daedric任务的后果。神州不再不再了解您的事迹,但如果您采取正确的行动,他们可以原谅。


荒野,地下城与社会


收集更多的花朵,蘑菇和鸡蛋,并从生物中收集更多的肉和身体部位。

晚上参观月球锻造厂,并为您的新武器注入魔法。

改进的地牢战利品。在强盗巢穴中找到被不幸的旅行者掠夺的宝藏,在draugr上发现更多的小饰品,从术士那里拿走更多的法术书,看看ho积的财富和向Dwemer留下的功劳致敬等等。

食物和饮料有新作用。肉有助于健康,乳制品和水果可改善您的魔力,蔬菜和谷物可增强您的耐力。煮熟的食物比生吃的食物要好得多,因此一定要在火旁停下来或不时去客栈。

旅店老板将出售当地特色菜,因此请确保不时休假。

法院巫师和一般商店将提供许多普通书,以使您阅读愉快。

自动提高或降低商户价格,所有这些都取决于您的性格,友谊和当地政治。 Nords在整个Skyrim都受益,但在Solstheim没有获得任何特殊特权。布列塔尼河不受大多数人的信任。 Argonians和Dark Elves在Windhelm中彼此同情。而在暴风雨堡垒中,准备感受乌尔夫里克的新战争税……如果您不是北方人,那就是。


困难调整


您的伤害输出已在较高的难度下提高,以实现更流畅的战斗。现在,您可以迅速以传奇般的难度派遣敌人,但会被警告-他们仍然可以对您这样做。


其他内容


几个新的加载屏幕可满足您的娱乐需求。

如果可以找到,则存在一个新的装甲和武器套装。

天际周围散布着一些新的独特文物。

几本新的传说书籍,讲述了泰姆瑞尔(Tamriel)各个居民的理论和思想。

可以购买或烹饪一些新食物。 (可通过“选项”咒语配置可用性。)


Falmer(可选)



一场完全可玩的Snow Elf竞赛,具有多种外观选择。

各种角色和守卫会正确地将您识别为精灵……而不必一定是雪精灵。毕竟,自Merethic时代以来,没有人见过活着的雪精灵。

基本游戏吸血鬼脚本已更新,因此成为吸血鬼或治愈自己将正常工作。

——————————————————————————————————————————

Aetherial Traveller is a Skyrim overhaul aimed at creating a smoother and more interesting adventure. It provides many changes to character customization and growth, loot, food, and more.

See the Read Me section for details on installation, compatibility, credits, permissions, and thanks.



This mod makes a number of major changes to the game. A few basic patches are included in the installer, however.

Climates of Tamriel

Mythical Ages

Vivid Weathers

Campfire

Frostfall

Leanwolf's Better-Shaped Weapons

Practical Female Armors

Ethereal Elven Overhaul. You will also need Ethereal Elven Overhaul Patches for SSE. Please be aware that for this to work, you'll need to follow the instructions through the second link to patch the original Ethereal Elven Overhaul for Skyrim Special Edition. If you don't, old textures from the original will cause your game to crash.

Economy Overhaul and Speechcraft Improvements

Imperious - Races of Skyrim


Other Compatibility Patches

The Magic of Food and Drink - Patch found on the mod's page, courtesy of Calfurius.


Patches for USSEP and Bruma can be found in the optional files.

These types of mods should be okay out of the box or with minimal setup:

Combat overhauls.

Character appearance mods, as long as they don't make changes to race forms or specific NPCs.

Vampire and werewolf mods. (These will overwrite AT's vampire and werewolf perks. You can disable AT's passive experience gain for these forms in the Options.)

Mods that add prettier textures, water, weathers, skies, flora, and wildlife to Skyrim.

Mods that add new weapons or armors for crafting. (The vanilla smithing perks are mostly intact, with a few splits between Steel and Imperial, Elven and Chitin, Steel and Bonemold, and Advanced into other perks. Mods that require Advanced Smithing to craft will still work since Advanced Smithing is automatically unlocked upon learning Steel Smithing.)

Most new spell and enchantment mods. (See below.)

Mods that add new items through leveled lists, but you will need to bash a patch with Wrye Bash.


The following types of mods will likely need patches, or partial incompatibilities will occur.

Weather mods that add new aurora weathers. (Nothing bad will happen, but Aetherial Traveller's Aetherial Light perk won't notice when new auroras are visible without a patch.)

Mods that alter race forms.

Magic and enchantment mods, depending on the effects. (Nothing bad will happen, but some of this mod's perks might not recognize the spells.)

Major crafting overhauls.

Food mods.

Needs mods.


Script incompatibilities will occur in mods that rely on changes to the following, unless a merged script is made:

magicsoultrapfxscript

wuuthradscript

resourcefurniturescript

MQ101QuestScript

QF_PerksQuest_0005F596

PlayerSleepQuestScript


Mods that are also large overhauls might be partially to completely incompatible with Aetherial Traveller.

Better Vampires and the Falmer add-on are incompatible. Partial compatibility might be achievable by installing and loading Better Vampires after the Falmer add-on and allowing Better Vampires to overwrite the scripts. You will later need to use the console to turn into a vampire (AT_FalmerRaceVampire) and back (AT_FalmerRace). According to the author of Better Vampires, you're probably still going to have incompatibilities with Vampire Lords.

For more details on compatibility, please see the Read Me.



Character Customization

Rebalanced races. Humans are quite ordinary but receive certain benefits. Elves and beastfolk are a little more magical. Everyone starts with just fifteen points in all skills and no spells.

Birth signs. Shortly after your journey begins, you'll be asked to choose your stars. If you gain the blessing of a doomstone that matches your stars, you'll receive a third, greater effect.

Starting skill points. Define your character with three points given to you from the start. Are you a budding alchemist? A priest-in-training? A would-be warrior? You can decide that as soon as your hands are unbound.

Revisions to all perk trees, from basic skills to lycanthropy and vampirism. Some have been moderately adjusted, a few have had additional perks added, and others have been completely reorganized, combined, or revamped. Combat is more varied, your surroundings can empower your magic, and thieves can more easily escape the law and lose a bounty. It all depends on the perks you choose.


Character Growth and Skills

A new item - the Aetherial Shard - can be found on dragons. This mystical item grants a perk point on use and might leave dust behind too. If you don't want it, it might fetch a decent price.

Punching your enemies will increase your One-Handed skill, in relation to your base unarmed damage.

Magic scales with your skill. Steadily gain stronger elemental magic, more refreshing healing spells, more powerful illusions, better alteration magic, and summons that last longer.

Yield to mightier foes and spare defeated enemies. It's as easy as trying to talk to them.

Bash locks to break open chests and doors. Or, if you learn the right spell, use magic instead.

Purchase or discover smithing books, a new method of learning to create various armor and weapon styles.

Clean your animal pelts and polish your jewelry to improve their value.

Learn two new alchemy effects – Night-Eye and Fortify Experience.

Soul Trap will now force a soul to fill a gem of a matching size. If you don't have the gem you need, you simply won't capture the soul.

Transmute Mineral Ore is now Transmute Silver. A single copy of the tome for Transmute Gold exists, but it is jealously guarded.

Werewolf and vampire progression without the need for foul deeds. If you abstain from eating hearts or drinking the blood of the living, your perk progress will increase over time.


Quests

Small epilogues for the Companions, College of Winterhold, Thieves Guild, and destroying the Dark Brotherhood. Some you'll have to discover yourself; others will find you.

Consequences for certain Daedric quests. The Divines are no longer ignorant of your deeds, but they can be forgiving if you take the right actions.


The Wilds, Dungeons, and Society

Gather more flowers, mushrooms, and eggs, and gather more meat and body parts from creatures.

Visit the Lunar Forge at night and imbue your newly created weapons with magic.

Improved dungeon loot. Find stashes of treasure plundered from unlucky travelers in bandit lairs, discover more trinkets on draugr, take more spell books from warlocks, see what hoarded wealth and tribute the Dwemer left behind, and more.

Food and drinks have new effects. Meat contributes to health, dairy and fruit improve your magicka, and vegetables and grains boost your stamina. Cooked food is much better than raw food, so be sure to stop by a fire or visit an inn once in a while.

Innkeepers will sell local specialties, so be sure to take a break from your adventures from time to time.

Court wizards and general stores will stock a number of ordinary books for your reading pleasure.

Automatic increases and decreases to merchant prices, all depending on your character, friendships, and the local politics. Nords benefit all over Skyrim, but receive no special privilege in Solstheim. Bretons aren't trusted by most people of the Reach. Argonians and Dark Elves are sympathetic to each other in Windhelm. And in Stormcloak holds, prepare to feel Ulfric's new war tax... if you aren't a Nord, that is.


Difficulty Tweaks

Your damage output has been increased at higher difficulty levels, for smoother combat. Now you can quickly dispatch enemies in Legendary difficulty, but be warned – they can still do the same to you.


Other Content

A handful of new loading screens for your entertainment.

A new armor and weapons set exists, if you can find it.

Several new unique artifacts are scattered around Skyrim.

Several new lore books holding the theories and thoughts of various inhabitants of Tamriel.

A few new foods to purchase or cook. (Availability configurable through an Options spell.)


Falmer (Optional)


A fully playable Snow Elf race with diverse appearance options.

Various characters and guards will properly recognize you as an elf... just not necessarily as a Snow Elf. After all, nobody has seen a living Snow Elf since the Merethic Era.

Base game vampirism scripts have been updated so that becoming a vampire or curing yourself will work properly.


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1.版本号: 1.20   更新时间: 2019-12-29 20:01:50

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