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Skysunder Metamagics SE

作者:SkysunderGuy
发布:LUOHUISHU98
发布日期:2019-12-26 14:26:57
更新时间:2019-12-26 14:26:57
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1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

这是SE的端口。原始的mod可以在这里找到。



破天玄机


介绍


在桌面角色扮演游戏中,超魔术是使施法者能够

改变他们施展法术的方式,获得增强的法术强度,

持续时间更长,射程更大或其他奖励。这给了他们

他们神奇的武器库具有更大的灵活性。


Skysunder Metamagics试图通过引入新的游戏玩法为《天际》做同样的事情

使您能够增强法术并完全使用它们的机制

不同和创造性的方式。这意味着更多的选择,更多的战术,

说更多的爆炸和更多的人向空中发射

爆炸。破天惊天<3爆炸。魔术应该给用户

力量和控制感,但同时又存在漏洞-

最大的回报是那些风险最大的回报。


Skysunder Metamagics无缝集成到基本游戏中。它不需要配置,也没有热键。


Skysunder Metamagics-咒语充电


咒语充电机制是Skysunder Metamagics的核心。它允许

在不玩游戏的情况下为法术增加了强大的效果

不平衡的。施放一个咒语而不释放它会增加它的

效率,同时消耗适量的magicka。拼写

效果和射弹的尺寸增加,以反映其弹药水平。

技能经验也相应增加。如果魔术师用完了

充电一个咒语,健康就被消耗了。


幻象和复活咒语在较高等级下更可行

僵尸和其他可召唤生物的寿命更长,以防您碰巧喜欢他们的公司。我没有判断。

诸如盔甲法术之类的buff不需要重新铸造。

大多数区域法术的半径都会增加。考虑爆炸,但更大。

毁灭法术造成的伤害冲刺速度快一倍,两倍,但是DPS明智

仍然不如快速铸造。它给您带来了什么选择

以更强的第一击来发起战斗,以迅速消除优先权

目标,并利用掩护所花费的时间来增加您的

损伤。为您的咒语充电是一个战术决定。


这远非一切。其他多种功能也以一种或另一种方式绑定到咒语加注中。


Skysunder Metamagics-高冲击魔术


在香草中,您可以通过

男人的胸部,他甚至不畏缩就耸了耸肩。没有

一定数量的胸毛应该可以保护您。所有破坏

咒语根据其冲锋等级获得交错或击退。您可以

甚至可以根据攻击性武器和

如果您在秋千中期抓住它们,则收取费用。抓住?现在是法术

被近战攻击和任何消耗魔法的魔法所打断的时间是

不退还。更大的风险,更大的回报。毕竟没有法师

应该能够面对战锤而不失去焦点-这是一个问题

在香草中太普遍了。拳头不算。被神奇地调和

和超自然的imp弱是分别获得的特征。


Skysunder Metamagics-超播


双重施法会使法术的最高冲锋等级提高十倍。如果

您曾经梦想过铸造城镇平整法术,仅此而已。

不用说,您将面临最长的施法时间和最高的咒语

花费你所见过的,但是超速咒语可能会带来

在您尚未结束的任何战役中迅速取得胜利

实际上完成了该死的事情。双重铸造现在带来动静

速度上的损失,因此请像您尚未有的任何朋友一样获得支持

减少为煤渣。超铸毁灭法术给你很高

达到一定的充能水平后破坏斗篷,最终

将使天气完全符合您的咒语元素。的影响

一个超音速毁灭法术将足以击倒

巨人和交错的猛mm象。中断广播破坏

该法术将导致爆炸,对任何涉及的人来说都是最不愉快的。


未来计划:如果合作社mod成为一件事情,我将添加一些机制

允许玩家将大型咒语形式的咒语引导到一起

分担魔术师的负担,并模仿强大得多的能力

魔术师敌人的眼泪足以绕过去。


Skysunder Metamagics-法术分享


借助爱的力量,双重施放自我针对性的治疗,增益和守卫

现在,与您所在行中的周围NPC分享它们的效果

视线。另外,非专注咒语只会变得“聪明”

影响非敌对行动。共享半径随电荷级别而增加。

警告您的随从,或者让整个城镇看不见,这样您就不会

必须再见一阵子。

破天逃脱–道奇劳斯莱斯和眨眼


Skysunder Evasion是可选的但强烈推荐的独立组件

Skysunder Metamagics可增加您的机动性,并且可以同时使用

防守和进攻。道奇劳斯的工作类似于其他道奇

mods不会中断您的咒语冲锋,并且可以让你进入8

指示。只需点击您的Sprint键即可向前滚动。前移

您点击Sprint可以向其他方向滚动。到达时

变更25,道奇劳斯自动升级为眨眼

允许您通过物体甚至作品传送短距离

如果有魔咒,则施放大师咒语。完美的

规避雷电,税收和您的前妻。闪烁仅在户外有效

并在室内恢复为道奇劳斯莱斯。


破天玄机-高级守卫


守卫现在可以使施法者免受正面物理攻击

一次击中即可中断。用这种方法阻止攻击也很费劲

额外的魔术师,但降低了病房的总成本。计时a

物理攻击击中之前的病房封锁将导致更强大

交错并解除较小武器的武装。病房还反映咒语,喊叫声

并刻薄地表达人们对你母亲的话,如果他们在他们面前

击中。您可以将反射法术引导回其施法者或其他任何施法者

不幸的路人,有些瞄准。如果碰巧也有一个

病房,其他人可能会像您一样重新反射咒语

某种咒语网球。当病房破裂时,附近的NPC将后坐

从破碎的病房的力量中意识到

他们说你妈妈是真的。


破天玄机-元素心灵感应


远程运动现在影响人们。腌入不幸的NPC

您最喜欢的元素伤害。全国人民代表大会即将爆发

味道,元素的愤怒和痛苦...被卡住后不久

朋友的大致方向-即。每个人都喜欢聚会。


破天玄机-真正的爆炸


符合Skysunder对直观性(以及对爆炸的热爱)的关注,

火球和毁灭符文现在炸毁了爆炸中的任何人

半径,包括笨拙的法师,这些法师首先将其投放。

别那样这也影响到受爆炸影响的人

元素心灵运动-介意您将那些人赶到哪里。火球和

摧毁符文现在需要更长的时间才能施放。


其他变化:


增加了闪电法术的范围,使其与火焰和冰霜的法术匹配。

冰刺和冰矛枪弹的移动速度是原来的两倍。

披风和护甲法术仅在战斗中有效,可以在长时间铸造后保持肤色。

减少所有大师咒语的施法时间。

风暴风暴具有较低的伤害,法术消耗并能穿透墙壁。


性能:


Skysunder Metamagics使用的脚本非常轻巧,大多数只能运行

当玩家施放咒语时。就个人而言,我没有经历过

全新安装的Skysunder Metamagics带来的性能下降。破天

闪避的道奇劳斯对时差敏感,因此您可能无法

如果您安装了太多基于脚本的mod,那么在战斗中会躲闪

没有什么游戏打破。


要求:


破天玄机


天际SE 1.5.62+

SKSE64 2.0.11+

DienesTools SE


破天逃避


SKSE64

纸莎草纸


推荐模组:


非官方Skyrim特别版补丁-非官方补丁项目团队

修复问题。 Skysunder将非官方补丁对法术进行的更改转发出去,因此SSEEdit可能会报告冲突。

由于自2016年以来该mod尚未收到真正的更新,因此可能存在一些尚未结转的更改。


开放城市天际-Arthmoor

解决了Skysunder Evasion的一些问题。还可以让您炸毁城市

不必实际上在他们里面。请注意,您不能

他们离太远了,因为游戏对距离有严格的限制

会跟踪弹丸。经验法则是您是否可以看到

它,你可以打它。


逼真的布娃娃和力(中力)-dDefinder

调整尸体的物理特性,使其更可信。我建议

中型版本,因为它与高影响力最为吻合

破天之战。


D13更快站起来-DarkAngel13

如果您发现自己经常使人眼花/乱/为自己的口味而生气,那么这个mod会有所帮助。


终极高清火特效-BuzzDee84

防火纹理替代品。与消防斗篷的轻微视觉冲突

它不包含的纹理,但火焰非常清晰

效果。


电子-类球

就像用于冲击法术的终极高清射击效果,看起来很棒。


雷雨中的闪电-Minty

广播闪电法术时召唤的暴风雨天气增添生气。

兼容性:


Skysunder Metamagics应该与任何不兼容的东西兼容:


修改目标破坏法术持续时间

改变香草法术和爆炸(法术效果还可以)

调整法术节点/弹丸的大小

更改“ LastFlattered”和“ LastBribedIntimidated”演员值


幅度/持续时间缩放和

stagger / knockbacks可用于处理mod添加的新咒语。其他的东西

就像咒语分享应该开箱即用。破天逃避应该

与其他道奇MOD不兼容,但你永远不知道...


到目前为止兼容的东西:


协调器-兼容。

巫术之路-兼容。

唤醒Magicka-兼容。



已知的问题:


有些咒语的变量是半硬编码的,不尊重内容

例如幅度或面积缩放。一个明显的例子是暴雪的

持续时间和半径不会随充电水平的增加而增加。


Skysunder Evasion的眨眼可能会使您穿过建筑物和岩石。道奇劳斯莱斯

在繁重的脚本加载过程中可能会停止工作。 (如果您无法将自己的

闪烁而无需暂停,脚本负担很重。)


安装:


扔进您首选的mod经理或解压缩存档内容到

天际的目录。如果您的法术中装备了法术,一些

在取消装备之前,这些功能将无法使用。


解除安装:


取消装备法术并保存在没有施法的区域。在模组管理员中停用或手动移除。


为您喜欢的咒语mod制作兼容性补丁:


在TES5EDIT中打开Skysunder Metamagics.esp和您的拼写模块的.esp,并将ESM添加到两个文件头中。备份并保存。

将两个.esp都加载到创建工具包中。

将Skysunder [FF / Conc] <传送>效果添加到咒语效果列表

每个玩家和NPC咒语。它必须是LAST效果。

SkysunderFFAimedEffect适用于即时光束射弹(闪电),而

SkysunderFFAimedSlowEffect适用于导弹和浮球物品(冰

尖峰,平静等)。对于FFAimed *破坏法术,将持续时间设置为1

(这是用于击退)。对于ConcAimed *破坏法术,设置

如果它看起来会减慢前进的敌人的速度,则可以达到50级对于

病房支持高级病房,请使用SkysunderWardEffect代替

SkysunderConcSelfEffect。保存并享受。

太容易了。


学分:


SkysunderGuy-Skysunder Metamagics(Oldrim的原始版本)

贝塞斯达-天际

SKSE团队-SKSE

Dienes-Dienes工具

exiledviper和meh321-PapyrusUtil

Leron9999-法术充电

——————————————————————————————————————

This is a port to SE. The original mod can be found here.


Skysunder Metamagics

Introduction

In tabletop RPGs, metamagics are abilities that allow spellcasters to 
alter the way they cast their spells, gaining increased spell power, 
longer durations, greater range or other bonuses.  This gives them 
greater flexibility with their magical arsenal.

Skysunder Metamagics seeks to do the same for Skyrim by introducing new gameplay 
mechanics that let you empower your spells and use them in entirely 
different and creative ways.  This means more options, more tactics, 
more explosions and more people launched into the air by said 
explosions.  Skysunder <3 explosions.  Magic should give its users a 
sense of power and control, but at the same time, vulnerability - the 
greatest rewards are those that come with the greatest risks.

Skysunder Metamagics integrates seamlessly into the base game.  It requires no configurations and has no hotkeys.

Skysunder Metamagics - Spell Charging

The Spell Charging mechanic is the core of Skysunder Metamagics.  It allows
the addition of powerful effects to spells without making gameplay 
imbalanced.  Casting a spell without releasing it will increase its 
effectiveness while draining a proportionate amount of magicka.  Spell 
effects and projectiles increase in size to reflect their charge level. 
Skill experience also increases accordingly.  If magicka runs out while
charging a spell, health is consumed in its stead.

Illusion and reanimation spells are more viable at higher levels

Zombies and other summonables last longer in case you happen to like their company.  I'm not judging.

Buffs like armor spells need to be recast less often.

Most area spells have their radius increased.  Think explosions, but bigger.

Destruction spells damage charge twice as fast and twice as much, but DPS-wise is

still inferior to rapid casting.  What it gives you the option to 
initiate combat with a stronger first hit to quickly eliminate priority 
targets and also make use of time spent in cover to increase your 
damage.  Charging your spells is a tactical decision.

That's far from everything.  Multiple other features are also tied into spell charging in one way or another.

Skysunder Metamagics - High Impact Magic

In vanilla, you can drive an ice spear the size of a greatsword through a 
man's chest and he'd just shrug it off without even flinching.  No 
amount of chest hair should protect you from that.  All Destruction 
spells gain a stagger or knockback based on their charge level.  You can
even disarm your attacker depending on the offending weapon and your 
charge level if you catch them mid-swing.  The catch?  Spells are now 
interrupted by melee attacks and any magicka spent charging spells is 
not refunded.  Greater risk for greater reward.  After all, no mage 
should be able to facetank a warhammer without losing focus - a problem 
all too common in vanilla.  Fists don't count.  Being magically attuned 
and supernaturally wimpy are separately acquired traits.

Skysunder Metamagics - Ultracasting

Dual casting increases the maximum charge level for spells by tenfold.  If 
you'd ever dreamed of casting town leveling spells, this is it.  
Needless to say you will face the longest cast times and highest spell 
costs you'd ever seen, but an ultracast spell will likely bring about 
swift victory to any battle that has yet to conclude by the time you 
actually finish the damn thing.  Dual casting now carries a movement 
speed penalty, so bring support, like any friends you haven’t already 
reduced to cinders.  Ultracasting Destruction spells gives you a high 
damage cloak after reaching a certain charge level, and eventually you 
will bend the very weather to the element of your spell.  The impact of 
an Ultracast Destruction spell will be strong enough to knockdown even 
giants and stagger mammoths.  Interrupting an Ultracast Destruction 
spell will result in an explosion most unpleasant for anybody involved.

Future plans: If co-op mods become a thing, I will add mechanics that will 
allow players to channel spells together in large spell formations to 
share the magicka burden and emulate the abilities of vastly stronger 
magi.  The tears of your enemies will be enough to go around.

Skysunder Metamagics - Spell Sharing

With the power of love, dual casting self-targeted heals, buffs and wards 
now share their effects with surrounding NPCs within the your line of 
sight.  Non-concentration spells additionally become "smart", only 
affecting non-hostiles.  Sharing radius increases with charge level.  
Ward your followers or give the entire town invisibility so you won't 
have to see anyone again for a while.

Skysunder Evasion – Dodge Rolls and Blinks

Skysunder Evasion is an optional but highly recommended standalone component of 
Skysunder Metamagics that increases your mobility and can be used both 
defensively and offensively.  Dodge Rolls work similar to other dodge 
mods without interrupting your spell charging and allows you to roll in 8
directions.  Just tap your Sprint key to roll forwards.  Moving before 
you tap Sprint lets you roll in other directions.  On reaching 
Alteration 25, Dodge Rolls are automatically upgraded to Blink which 
allows you to teleport short distances, through objects and even works 
while casting master spells if you have the magicka.  Perfect for 
evading thunderbolts, taxes and your ex-wife.  Blink only works outdoors
and will revert to Dodge Rolls while indoors.

Skysunder Metamagics - Advanced Wards

Wards now provide immunity to frontal physical attacks for the caster but 
breaks on a single hit.  Blocking an attack this way also consumes 
additional magicka but the overall cost of wards is reduced.  Timing a 
ward block right before a physical attack hits will result in a stronger
stagger and disarms smaller weapons.  Wards also reflect spells, shouts
and mean things people say about your mother if cast right before they 
hit.  You can direct reflected spells back at their caster or any 
unfortunate passersby with some aiming.  If they happen to also have a 
ward, it is possible for others to re-reflect the spell back at you like
some kind of spell tennis.  When a ward breaks, nearby NPCs will recoil
from the force of the shattered ward in realization that everything 
they said about your mother is true.

Skysunder Metamagics - Elemental Telekinesis

Telekinesis now affects people.  Charge an unlucky grabbed NPC by marinating in 
your favorite elemental damage.  The NPC will soon be exploding with 
flavor, elemental fury and misery...  Soon after being chucked in the 
general direction of their friends - that is.  Everyone loves a reunion.

Skysunder Metamagics - Real Explosions

In line with Skysunder's focus on intuitiveness (and love for explosions),
Fireballs and Destruction Runes now blow away anyone in the blast 
radius including the clumsy mage who cast the thing in the first place. 
Don't be that guy.  This also affects exploding people affected by 
Elemental Telekinesis - mind where you fling those guys.  Fireballs and 
Destruction Runes now take much longer to cast.

Other Changes:

Increased the range of Lightning spells to match those of Fire and Frost.
Ice Spike and Icy Spear projectiles travel twice as fast.
Cloak and armor spells are active only in combat to preserve your shiny complexion after casting a long lasting buff.
Decreased casting time of all master spells.
Fire Storm has lower damage, spell cost and goes through walls.

Performance:

Skysunder Metamagics uses scripts that are fairly lightweight and most run only 
when spells are cast by the player.  Personally, I've experienced no 
performance hit with Skysunder Metamagics on a clean install.  Skysunder
Evasion's Dodge Rolls are kind of lag sensitive so you may fail to 
dodge roll during combat if you install too many script-based mods but 
nothing game breaking.

Requirements:

Skysunder Metamagics

Skyrim SE 1.5.62+
SKSE64 2.0.11+
DienesTools SE

Skysunder Evasion

SKSE64
PapyrusUtil SE

Recommended mods:

Unofficial Skyrim Special Edition Patch - Unofficial Patch Project Team
Fixes stuff.  Skysunder carries forward changes the Unofficial Patch makes to spells, so SSEEdit may report conflicts.
Since this mod has not received a real update since 2016, there may be some changes that have not been carried forward yet.

Open Cities Skyrim - Arthmoor
Solves some issues with Skysunder Evasion.  Also lets you blow up cities 
without having to be actually inside them.  Note that you can't nuke 
them from too far away since the game has a hard limit on how far it 
would track projectiles.  The rule of thumb is if you can see people in 
it, you can hit it.

Realistic Ragdolls and Force (Medium Force) - dDefinder
Tweaks the physics of dead bodies to make them more believable.  I recommend 
the Medium Force version as it is most consistent with the high impact 
combat of Skysunder.

D13 Faster GET UP STAND UP - DarkAngel13
If you find yourself stunlocking people/blowing yourself up too often for your tastes, this mod will help.

Ultimate HD Fire Effects - BuzzDee84
Fire texture replacer.  Minor visual conflict with the fire cloak which 
textures it does not include but otherwise excellently crisp fire 
effects.

ELECTRIFY - ramccoid
It's like Ultimate HD Fire Effects for shock spells and looks great.

Lightning during Thunder Storms - Minty
Adds oomph to the stormy weather summoned when ultracasting lightning spells.

Compatibility:

Skysunder Metamagics should be compatible with anything that doesn't:

Modify Aimed Destruction spell durations

Alter vanilla spells and explosions (Spell effects are okay)

Resize spell nodes/projectiles

Change "LastFlattered" and "LastBribedIntimidated" actor values


Compatibility patches will be needed for magnitude/duration scaling and 
stagger/knockbacks to work on new spells added by mods.  Other stuff 
like spell sharing should work out of the box.  Skysunder Evasion should
be incompatible with other dodge mods, but you never know...

Stuff compatible so far:

Ordinator - Compatible.

Path of Sorcery - Compatible.

Awakened Magicka - Compatible.



Known Issues:

Some spells have variables that are semi-hardcoded and do not respect stuff 
like magnitude or area scaling.  A notable example is how Blizzard's 
duration and radius do not increase with charge level.

Skysunder Evasion's Blink might clip you through buildings and rocks.  Dodge rolls
might stop working during heavy script load.  (If you can't chain your 
blinks without pausing in between, your script load is heavy.)

Installation:

Toss into your preferred mod manager or unextract archive contents into 
Skyrim's directory.  If you have spells equipped in your save, some 
features will not work until you unequip them.

Uninstallation:

Unequip your spells and save in an area where no spellcasting is taking place.  Deactivate in mod manager or remove manually.

Making a compatibility patch for your favorite spell mod:

Open Skysunder Metamagics.esp and your spell mod's .esp in TES5EDIT and add ESM into both their file headers.  Backup and save.

Load both .esp's in the Creation Kit.

Add Skysunder[FF/Conc]<Delivery>Effect to the list of spell effects

for each Player and NPC spell.  It must be the LAST effect.  
SkysunderFFAimedEffect is for instant beam projectiles (Lightning) while
SkysunderFFAimedSlowEffect is for missiles and floaty ball things (Ice 
Spike, Calm etc).  For FFAimed* Destruction spells, set duration to 1 
(this is for knockback).  For ConcAimed* Destruction spells, set 
magnitude to 50 if it looks like it would slow an advancing enemy.  For 
Wards to support Advanced Wards, use SkysunderWardEffect instead of 
SkysunderConcSelfEffect.  Save and enjoy.

Too easy.


Credits:

SkysunderGuy - Skysunder Metamagics (original version for Oldrim)
Bethesda - Skyrim
SKSE Team - SKSE
Dienes - DienesTools
exiledviper and meh321 - PapyrusUtil
Leron9999 - Spell Charging


原贴地址
1.版本号: 1.0   更新时间: 2019-12-26 14:28:39

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    Skysunder Metamagics SE


    Mod大小:22.3 KB
    上传时间:2019-12-26 14:26:57

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