等级1：药水持续时间延长50％。 （60-> 90）-需要炼金术50。
等级2：药水持续时间延长100％。 （60-> 120）-需要炼金术80
I was always disappointed that there was no way to increase the duration of beneficial potions, like Fortify and Resistance effects.
It especially felt like a missed opportunity for the perk system given we have a perk tree clearly routed with Poison and Healing paths.
Instead we got "Experimenter." An ok-ish quality-of-life perk with a limited shelf life that likely wouldn't even last till the Alchemy Skill requirement for its final rank, assuming you're not adding new ingredient expansions on a regular basis.
Since I'm generally not interested in sweeping Perk overhauls, I took matters in to my own hands.
Taking Experimenter's old spot on the Perk Tree is a brand new two-rank perk:
- Measured Dose -
Rank 1: increases Potion duration by 50%. (60 -> 90) - Requires Alchemy 50.
Rank 2: Increases Potion duration by 100%. (60 -> 120) - Requires Alchemy 80.
But wait! There's more!
Experimenter is still in the tree, functioning much the same as it did in vanilla, but, it now acts as a bridge between the Poison and Healing paths, allowing you to skip either Poisoner or Benefactor, giving you more flexibility with developing your Alchemy skill and gaining its associated benefits.
The fact a perk called "Experimenter" now allows you to gain mechanically similar benefits in to other forms of Alchemy is also so thematically appropriate that I am far prouder of this relatively simple mod than I have any right to be.