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耐力II

作者:AlecsZ
发布:LUOHUISHU98
发布日期:2019-12-23 16:10:23
更新时间:2019-12-23 16:10:23
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1.04
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

作者:Alecs_Z


描述:

  Vanilla Skyrim对玩家非常友好。尤其是耐力或耐力。这个mod将在其抽水中增加意义,并专注于耐力,以在战斗中取得胜利。


mod Endurance II中的特征变化:

更新的基础是新的耐力消耗系统。该系统使消耗耐力和每个玩家的难度设置系统更加合理。


从新的:

-最后,重型装甲会使玩家减速(5%);

-过载效果已由减速(50%)代替;

-玩家的新鲜特权已更新;现在,它可使耐力获得相应的伤害加成和格挡加成,具体取决于相应玩家技能等级为75%和更高的耐力;

-重新设计了“最大耐力水平”系统,以提高响应速度。

-急-用单手和双手武器进行一系列攻击时消耗的耐力。

-有关配置mod的书籍“ Endurance II”。

本书将调用mod配置消息。


mod添加的主要效果是(OLD):

-跑步,游泳的耐力费用。这些成本的扩展取决于您所拥有设备的重量。 (我已尽我所能在C64中找到必要的功能以使此效果充分发挥,应该尝试一下。在耐力行走中,不会恢复耐力。)

-攻击武器时的耐力成本及其缩放取决于相应的武器技能-技能越多,成本就越低。

-当PC在隐身模式下运行时,续航力的降低会取决于隐身技能和设备的重量。

-让玩家超载,一旦耐力库存为零,您就会开始体验超载的原始效果。

-在上述情况下,耐力费用的最大耐力水平。基本上,此效果在最大耐力150、300、450、600的级别上缩放,并且从最大耐力的150级别开始,耐力成本的影响开始增加。

-新力量“新鲜”,当你有80%> =耐力时-你将获得30%的伤害并用一只手的双手武器进行格挡,并根据你在适当武器和格挡中的技能进行射击。

-baf-debaf耐力率的新系统。在不同水平的耐力储备中,您将拥有50%,25%和-50%,-25%的耐力持久性,通过耐力越强的原则,其再生就越多。

  在创建此mod的过程中,我花了很长时间寻找耐力成本的正确效果。现在使用的工具在工作和复杂性方面是最佳的,这使得完成在mod中提出的所有任务成为可能。


要求:

Skyrim SE 1.5.50及更高版本


兼容性:

-在相容性方面,它与其他Mod绝对兼容,例如战斗机或Ordinator游戏机。

具有类似想法的Mod首先会严重影响耐力的平衡。


-通过更改全局“ EnduranceMSL”的值,解决了与玩家最大技能水平的不同设置兼容的问题。默认情况下,香草游戏为100。如果您正在使用Mod Skyrim Skill Uncapper进行游戏,则只需将此全局设置更改为您的设置即可获得玩家技能水平的最大值。


安装:

1.下载主文件。安装任何modmanager,或手动安装;

2.玩!






我推荐Mod:

非官方的天际特别版补丁-必须100%

战斗进化

动物调整

田径格斗-逼真的运动和躲避

天际的致命疾病

天际炼金术固定

上证所立石大修

ChocolateNoodle的Little Balance Mods-与Endurance mod兼容的mod,关于125个单位的加盖技巧。


我的模组:

战斗潜行

修复种族力量和特效SE

食物持续时间修复

耐力

技能等级125


特别感谢您的想法:

贝塞斯达-天际

讽刺-对于他的mod秃鹰的动态现实主义和耐力的想法

——————————————————————————————————————

Author: Alecs_Z

Description:
  Vanilla Skyrim is very friendly to the player. Especially it concerns the endurance or the stamina. This mod will add meaning in its pumping and focus on the stamina to achieve victory in battle.

Characteristic changes in mod Endurance II:
The basis of the update is the new stamina consumption system. This system makes for a more logical work of depleting the stamina and the system of difficulty settings for each player.

From the new:
- Finally, heavy armor slowdown the player (5%);
- The overload effect has been replaced by a slowdown (50%);
- The Fresh perk for the player has been updated; now it allows stamina to receive a bonus to damage and block depending on the level of the corresponding player skill at 75% and higher stamina;
- The "Level of max stamina" system was reworked for more responsive work.
- Rush - Stamina consumption during a series of attacks with one-handed and two-handed weapons.
- The book "Endurance II" for configuration mod.
The mod configuration massage is called up by the book.

The main effects that the mod adds are (OLD):
- The cost of the stamina for running, swimming. And the scaling of these costs depends on the weight of the equipment that you have. (I did everything I could to find the necessary functions in C64 to make this effect full-it should be tried. In endurance walking, the stamina is not restored.)
- The cost of stamina when attacking a weapon and its scaling depending on the corresponding weapon skill - the more skill the less the costs.
- When PC run in the stealth mode endurance reduce, it is depending on the skill of stealth and weight of equipment.
- Overload the player, as soon as the stock of stamina goes to zero you begin to experience the original effect of overload.
- Level of max stamina dependence of endurance costs in the above listed cases. Basically, this effect is scaled in level of max stamina 150, 300, 450, 600 and onwards that is, from the 150 level of max stamina, the increased effects of endurance costs begin.
- NEW power "Fresh", when you have 80% >= stamina - you get 30% damage and block for one-handed two-handed weapons and shooting depending on your skill in the appropriate weapon and block.
- NEW system for baf-debaf stamina rate. You will have 50%, 25% and -50%, -25% rate stamina on different levels of stamina reserve, by the principle of the more stamina the more its regeneration.
  During the creation of this mod, I spent a very long time looking for the right effect for endurance costs. The one that is now used is the most optimal in terms of work and complexity, which made it possible to accomplish all the tasks posed in mod.

Requirements:
Skyrim SE 1.5.50 and higher

Compatibility:
- In terms of compatibility modes is absolutely compatible with other mods for battle or a rebalance of the gameplay like the Ordinator.
Mod with a similar idea will seriously affect the balance, first of all, on the expenditure of the stamina.

- The problem of compatibility with different settings of the maximum skills level of the player is solved by changing the value of the global "EnduranceMSL". By default it is 100 for a vanilla game. If you are playing with a mod Skyrim Skill Uncapper, then simply change this global to your settings for the maximum value of the player’s skills level.

Installation:
1. Download the Main file. Install any modmanagers, or manually;
2. Play!






I recommend mods:
Unofficial Skyrim Special Edition Patch - 100% is necessary
Combat Evolved
Animal Tweaks
Athletik Combat - Realistic Movement and Dodging
Deadly Diseases of Skyrim
Skyrim Alchemy Fixed
SSE Standing stones overhaul
ChocolateNoodle's Little Balance Mods - mod compatible with Endurance mod, about caps skills on 125 unit.

My mods:
Combat Sneak
Fix race powers and effects SE
Food Duration Fix
Endurance
Perks of skill level 125

Special thanks for the ideas:
Bethesda - for the Skyrim
grvulture - for his mod Vulture's Dynamic Realism and the idea of endurance


原贴地址
1.版本号: 1.04   更新时间: 2019-12-23 16:11:54

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    上传时间:2019-12-23 16:10:23

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