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邓恩旅馆之谜

作者:Louis Stevens
发布:LUOHUISHU98
发布日期:2019-12-22 23:41:19
更新时间:2019-12-22 23:41:19
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我的MOD言论。

我正在制作一个房屋谋杀案的谜题mod,它试图通过翻转主循环来颠覆主循环。这是通过使

玩家会想到,而不是游戏中所说的去这里杀死他们,或者得到这个。

 

根据Schrank的修辞表,我的mod是正式的同谋。我相信这是因为开发人员正在使用mod工具

给了我们并且没有添加任何与绝杀和主要相悖的东西

游戏讯息。我也相信我的言论正在激进

正式,因为它反对核心游戏循环。

 

该MOD的目的是阻止盲目的沉闷乏味,去寻找标记并杀死所有你需要的东西,然后重复一遍又一遍。我的什么

mod do是添加一个没有任务标记且没有战斗的任务,使您

通过解决旅馆老板的谋杀案来思考。

 

我这样做是为了显示主要游戏的单调性,其中的任务被剪切并粘贴,并且一些独特的任务之间相互之间遥遥无期。这个

通过更改为从头到尾执行任务和奖励的方式来显示

除了基本的黄金和XP虱子之外,您还可以执行大多数任务。这与

事实上,您获得了一个独特的旅馆作为改写,这是不合常理的

天际

 

我认为人们会喜欢我的mod,因为它让他们迷惑不解,并使他们想继续获得旅馆的所有权。的

阴谋诡计和解决问题的能力应该使玩家感到像夏洛克式的家

并且无需使用原始游戏的任何核心机制即可获得乐趣。

 

我将使用Skyrim SE创作工具包来制作该模组。制作该模组的过程很气质,无法制作任何东西。它崩溃

并处于滞后状态,需要经常保存以确保安全,并且需要大量谷歌搜索和

如果工具包决定是否起作用,只是幸运。如果一切正常

效果很好,但大多数时候您需要耐心并用

强制它将保持稳定。

 

总之,用我使用所提供的工具来颠覆形式上的修辞是形式复杂和极端形式的边界

核心游戏循环并改变玩家需要以不同的方式进行游戏的方式

完成任务的方式。我制作MOD的方式是使用故障开发工具

由Bethesda提供,使其比完全复杂。这个

结合事实,我想使mod绝杀友好地注入这个事实。

但另一方面,mod本身违背了

游戏本身和面孔不符合县刀游戏

设计。总的来说,mod比正式形式更正式,但是它是

关。

——————————————————————————————————————

rhetoric for my mod.
I am making a house murder mystery mod that is attempting tosubvert the main game loop by flipping it on its head. this is done by making
the player think instead of the game saying go here and kill them ore get this.
 
my mod is formal complicit according to the Schrank'srhetoric chart. I believe this because it is using the mod tools the developers
have given us and is not adding anything that goes against the lore and main
message of the game. I also believe that my rhetoric is pushing into radical
formal because of its opposition to the core game loop.
 
the mod's aim to stop the mindless tedium of going to thequest marker and killing whatever you need to and repeat over and over. what my
mod does is adds a quest that has no quest markers and no combat and makes you
think by solving the murder of the innkeeper.
 
I am doing this to show the monotony of the main game withthe quests being cut and paste with some unique ones far and few between. this
is shown by changing to the way the quest runs from start to finish and rewards
you with more than the basic gold and XP lice most missions. this combined with
the fact that you get a unique inn as a reword that is out of the norm for
Skyrim.
 
I think that people will like my mod because it makes themintrigued and makes them want to play on to get ownership of the inn. the
intrigue and problem solving should make the player feel like sherlock homes
and be fun without using any of the core mechanics the original game.
 
I’ll be using the Skyrim SE creation kit to make the mod.the proses of making the mod is very temperamental to make anything. it crashes
and lags a tun and needs frequent saving to be safe and lots of googling and
just being lucky if the kit decides to work or not. if everything is working it
works well but most of the time you need to be patient and treat it with
coercion it will stay stable.
 
in conclusion the rhetoric is on the border of formalcomplicit and radical formal with the way I am using the provided tools to subvert
the core game loop and change the way the player needs to play in a different
way to beat the quest. the way I make the mod is with a glitchy dev tool that
is provided by Bethesda that makes it more complicit than radical. this
combined with the fact I want to make the mod lore-friendly infuse this fact.
but on the other hand, the mod itself is going against the main mechanics of
the game itself and the face it does not comply with the county cuter quest
design. overall the mod is more formal complicit than radical formal but it's
close.

原贴地址
1.版本号: 1.0   更新时间: 2019-12-22 23:42:53

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