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六角猎弓

作者:Gamma Lead
发布:LUOHUISHU98
发布日期:2019-12-20 15:06:32
更新时间:2019-12-20 15:06:32
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2.0
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这个mod源于我对我的游戏中法师的厌烦,以及渴望拥有一种武器(作为我的小偷)的武器来对付他们。


请注意:我在传奇难度下玩游戏,还有增加敌人难度,战斗难度以及日光下几乎所有其他东西的MOD。因此,对于某些设置和较低的难度,这可能会稍微有点过大。就是说,我试图在不被压倒的情况下使它有用。可悲的是,尽管不友好,但它很有趣!


目前,这是Dwarven Black Fate的替代品。现在,您将没有获得吸收生命值和/或耐力和/或魔法的机会,而是获得了结垢伤害效果。让我们面对现实吧;用双手武器吸收Magicka几乎没有用。


经过一些游戏测试(阅读了几个小时,看到了许多敌人),我提出了一个更加平衡的版本(我希望)。现在,伤害的缩放速度变慢,但持续时间更长。 650+ magicka的旧伤害为230,现在为190。新magicka上限为900+,受到300伤害。我在对健康造成的伤害效果上添加了“抵抗伤害”值:更耐伤害的目标承受的弓箭伤害少于全部伤害。大多数法师由于穿着长袍而没有这个-如果您对龙进行了改装,应该会对龙产生更明显的影响。最后,它不能再用锐化轮升级,绘制速度已降低到更受人尊敬的1.0,它仍然可以安全地为任何具有高魔法值的法师或敌人提供最佳的DPS,但是,不能使小妖精附魔等承受。我建议使用Ordinator和炼金术大修模组来解决这些问题。


统计:

基础伤害:7

重量:10

暴击率:3

速度:1.0


效果:如果目标的魔法值超过100但魔法值小于150,则弓箭会对其造成额外25点伤害。其他等级和伤害值如下:

150-200 = 35

200-250 = 45

250-300 = 55

300-350 = 70

350-400 = 85

400-450 = 100

450-500 = 115

500-550 = 130

550-600 = 150

600-650 = 170

650-700 = 190

700-750 = 210

750-800 = 230

800-850 = 250

850-900 = 270

   900+ = 300


通过这种设置,弓箭对于香草来说是相对没有用的,因为大多数法师没有太大的魔卡池,即使速度很快,其他弓箭也会在魔卡池低的目标上超越它。在更高的难度下,这是公平的,因为拥有更高魔法池的敌人往往也具有更高的生命值,并且也可以自愈。


效果是弓箭特有的,因此不需要灵魂宝石来补充能量,但是您无法分解该效果,也不能将其他效果添加到弓箭。



建议充分利用此Mod和您的游戏(并让您了解我的加载顺序):

部门-传说中的未升级天际

高级对手遭遇

高等级敌人

动物调整

野猫

增强的强大龙

欧比斯

+ 2其他动物模组

+ 4其他龙MOD

+ 3个其他野兽(狼人/吸血鬼领主/韦伯里)mods

+ 5个其他敌方增强器(增加击倒/击倒,特殊攻击等)


我的其他模组:

改进的Vanilla Xbox Controller方案-添加了热键,快捷菜单,允许键盘使用的未绑定方案以及其他功能!提供精简版。

Soul Gem Amplification-一个小的模组,可以使灵魂宝石升级更加逼真,并重新加入亡灵之影等等!

高级组织的高级SkyTweak遭遇补丁-AAE,HLE,OBIS,AT,SkyTEST。制作了一个补丁项目,以添加所有添加了mod的特权/技能/等。给所有其他添加Mod的敌人。

多种多样的绚丽肚皮贴片-中等煮熟-增强的强大龙,DDC,ogSplendor,贝利奇斯。制作了一个修补程序项目,以将所有龙提升到与“增强的强大龙”相同或相似的水平,以实现更均匀的玩法。

部门-传说中的未升级天际-根据位置(地点)和类型(动物巢穴,土匪,吸血鬼)的变化而遇到的区域等级。进行渐进但完全不同的播放。

TruSectors-传奇的封盖天际-轻量化大修,使天际升平,但限制每个区域;基于Sectors-传说中的未升级天际。

游牧者之盾-编辑游牧者,为传奇的《天际》难度提供两个平衡的减少伤害的特权。与部门合作良好!

XxAwesome_PotionsxX SSE的小型DLC和杂项修补程序-为XxAwesome_PotionsxX(一种重新构造的药水)的用户提供的小修补程序,其覆盖的香草药水甚至更多。

精巧和可升级的幸福药水-使您可以制作和升级幸福的药水。

————————————————————————————————————————

This mod stemmed from my annoyance with mages in my game, and a desire to have a weapon (ranged, as I am a sneak thief) to deal with them.

Please note: I play on legendary difficulty, along with mods that increase enemy difficulty, combat difficulty, and just about everything else under the sun. As such, this may be slightly overpowered for some setups and on lower difficulties. That said, I've attempted to make this useful, without being overpowered. Sadly, while not lore-friendly, it is fun!

Currently this is a replacer of the Dwarven Black Bow of Fate. Instead of the chance to absorb health and/or stamina and/or magicka, you will now get the scaling damage effect. And let's face it; absorbing magicka with a two-handed weapon is pretty useless.

After some playtesting (read several hours, many enemies), I've come up with an even more balanced version (I hope). Damage now scales more slowly, but for a higher period. Old damage at 650+ magicka was 230, it is now 190. The new magicka cap is 900+, at 300 damage. I've added a 'resist damage' value to the health damage effect: a target that is more damage resistant should take less than full damage from the bow. Most mages do not have this due to wearing robes--more noticeable effect should be against dragons if you've modded them. Finally, it can no longer be upgraded at a sharpening wheel, and draw speed has been lowered to a more respectable 1.0--it should still safely provide the best DPS against any mage or enemy with high magicka, however, glitching enchanting etc. not withstanding. I recommend Ordinator and an alchemy overhaul mod to fix those issues.

Stats:
Base Damage: 7
Weight: 10
Crit: 3
Speed: 1.0

Effect: If a target has over 100 magicka but less than 150 magicka, the bow will damage them for 25 extra points of damage. Other levels and damage values are listed below:
150-200 = 35
200-250 = 45
250-300 = 55
300-350 = 70
350-400 = 85
400-450 = 100
450-500 = 115
500-550 = 130
550-600 = 150
600-650 = 170
650-700 = 190
700-750 = 210
750-800 = 230
800-850 = 250
850-900 = 270
   900+ = 300

With this setup, the bow is relatively useless for vanilla, as most mages do not have an overly large magicka pool, and even though it is fast, other bows will out-dps it against targets with low magicka pools. On higher difficulties, this is fair since enemies with higher magicka pools tend to have much higher health as well, and also tend to heal themselves.

The effect is native to the bow, so does not need soul gems to recharge, but you cannot disenchant the effect, nor can other effects be added to the bow.


Recommended to get the most out of this mod and your game (and to give you a peek into my load order):
Sectors - Legendary Unleveled Skyrim
Advanced Adversary Ecounters
High Level Enemies
Animal Tweaks
Wildcat
Enhanced Mighty Dragons
OBIS
+ 2 other animal mods
+ 4 other dragon mods
+ 3 other beast (werewolf/vampire lord/werebear) mods
+ 5 other enemy enhancers (add knockback/down, special attacks, etc.)

My other mods:
Improved Vanilla Xbox Controller Scheme - Adds hotkeys, quick menus, unbound schemes to allow keyboard use, and other features! Lite version available.
Soul Gem Amplification - A small mod to make soul gem upgrading more realistic, as well as re-add in the Shade of the Revenant, and more!
Advanced Organized High Level SkyTweak Encounters Patch - AAE, HLE, OBIS, AT, SkyTEST. A patch project made to add all mod-added perks/spells/etc. to all other mod-added enemies.
Mightily Diverse Splendor-Belly Patch - Medium Cooked - Enhanved Mighty Dragons, DDC, ogSplendor, Bellyaches. A patch project made to enhance all dragons to the same or a similar level as Enhanced Mighty Dragons, for a more even play-through.
Sectors - Legendary Unleveled Skyrim - Changes encounter zone levels by location (hold) and type (animal den, bandits, vampires). For a gradual, yet disparate play-through.
TruSectors - Legendary Capped Skyrim - Lightweight overhaul which unlevels Skyrim, but caps each zone; based off of Sectors - Legendary Unleveled Skyrim.
Shields of Ordinator - Edits Ordinator to provide two balanced damage-reduction perks for Legendary difficulty of Skyrim. Works well with Sectors!
Small DLC and Misc Patch for XxAwesome_PotionsxX SSE - A small patch for users of XxAwesome_PotionsxX, a potions re-texture, that covers even more vanilla potions.
Craftable and Upgradeable Potions of Well-being - Allows you to craft and upgrade potions of well-being.

原贴地址
1.版本号: 2.0   更新时间: 2019-12-20 15:07:55

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    六角猎弓


    Mod大小:972 B
    上传时间:2019-12-20 15:06:32

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