伤口的法术和治疗师

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的伤口的法术和治疗师 Mod,由almostghost制作。ChilllQ在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: almostghost Mod版本: 1.0.1 Mod大小: 719 KB 更新时间: 2019-12-19 14:28:02 发布时间: 2019-12-19 14:28:02

详细说明

我是IronDusk33添加的Wounds mod的忠实拥护者,所以我决定制作这个小插件。感谢检查出来。


它能做什么

咒语和治疗师档案在天际中的每个神庙中增加了一个治疗师NPC,在乌鸦岩中的神庙中增加了一个NPC,后者可以付费治疗任何伤口。他们还出售用于治疗伤口的药水,以及一对水平的保健药水,绷带,针头和线以及药用酒精。包含MCM菜单,可让您更改治疗价格。 (注意:如果您在圣殿内更改MCM的治疗价格,则需要离开并重新进入圣殿,然后再次与治疗者交谈。)主文件还添加了玩家可以用来恢复的恢复法术立即治愈伤口,有些疼痛处理法的作用类似于劳丹奴,但没有“劳损”作用。可以从法院向导或Winterhold学院的Colette Marence处购买教授咒语的咒语书。


仅带有ESL标志的拼写文件会添加相同的拼写,但不会提供治疗者。如果使用咒语和治疗师文件,则不需要此文件-对于那些不希望使用脚本化mod或在加载顺序中没有更多ESP的人来说,它只是一种更轻便,无需脚本的选项。


Hunterborn和Campfire的补丁文件允许玩家通过Hunterborn的Scrimshaw功能和Campfire的Create Item功能在任何地方创建绷带或针线,而不必四处寻找晒黑的架子。而且,现在可以在Scrimshaw菜单中用骨头,鹿角,猛mm牙和军刀猫齿制成针头。对于始终不携带数百把锁的玩家很有用。将骨针和5种苔原棉一起放入Scrimshaw或Create Item中以得到针和线。除木柴外,树枝和枯木还可用于夹断断肢。该文件需要Hunterborn和Campfire。


兼容性

如果使用添加新的恢复法术的其他MOD,则建议使用补丁补丁。可能与严重改变寺庙内部的模组发生冲突。除此之外,这个mod应该与所有东西兼容。


正在安装

使用Mod Manager(例如Vortex或MO2)安装。 Wounds.esp之后加载。主文件和仅包含咒语的文件会将咒语书本添加到某些已分级列表中,因此,如果您使用的其他咒语mod也可以这样做,则建议使用补丁补丁以确保所有mod咒语都可从咒语供应商处获得。


解除安装

如果您不喜欢新的mod,最好在安装mod之前先创建一个备份保存,然后还原到该保存,但是如果您不喜欢该新mod,那么按照以下步骤操作应该可以使其更加安全:


要卸载咒语和治疗者文件:

1.前往不是神殿*的地方,并使用MCM选项删除玩家可能知道的我的mod的恢复咒语。

2.如果“抚慰痛苦”法术对玩家有任何影响,请等待其消失。

3.创建一个新的保存,然后退出游戏。

4.使用您的模块管理器卸载模块。

5.再次运行游戏并创建另一个新的保存。


*重要的是,当角色在庙宇内时,不要进行卸载过程!该mod添加了脚本,脚本在玩家进入寺庙时运行,并在玩家退出时停止。


仅拼写文件没有MCM,因此建议您使用控制台手动删除拼写并保存,然后再使用mod Manager删除该mod。


补丁文件可能随时都可以卸载,但是使用控制台或通过将其变成针线来摆脱库存中的任何骨针可能是一个好主意。


学分

IronDusk33伤口

Chesko篝火晚会

亨特博恩的unuroboros

MCM的SkyUI团队

————————————————————————

I'm a big fan of the Wounds mod added by IronDusk33, so I decided to make this little add-on. Thanks for checking it out.

What It Does
The spells and healers file adds a healer NPC to each temple in Skyrim, and the one in Raven Rock, who can cure any wound for a fee. They also sell potions for curing wounds, as well as a couple of leveled health potions, bandages, needles and thread, and medicinal alcohol. An MCM menu is included to allow you to change the prices of healing. (Note: if you change a healing price in the MCM while inside a temple, you'll need to leave and re-enter the temple before talking to the healer again.) The main file also adds Restoration spells that the player can use to instantly heal a wound, and some pain management spells with an effect similar to Laudanum, but without the "strain" effect. Spell tomes that teach the spells can be bought from court wizards or Colette Marence at the College of Winterhold. 

The ESL-flagged spells only file adds the same spells, but no healers. If using the spells and healers file, this one isn't needed - it's just a more lightweight, script-free option for those who don't want scripted mods or don't have room for more ESPs in their load order.

The patch file for Hunterborn and Campfire allows the player to create a bandage or needle and thread anywhere through Hunterborn's Scrimshaw power and Campfire's Create Item power, instead of having to limp around looking for a tanning rack. Also, needles can now be made from bones, antlers, mammoth tusks, and sabre cat teeth in the Scrimshaw menu. Useful for players who don't carry around hundreds of lockpicks all the time. Combine a bone needle with 5 tundra cotton in Scrimshaw or Create Item to get the needle and thread. In addition to firewood, branches and deadwood can be used for splinting broken limbs. This file requires Hunterborn and Campfire. 

Compatibility
If using other mods that add new Restoration spells, a bashed patch is recommended. May conflict with mods that heavily alter temple interiors. Other than that, this mod should be compatible with everything.

Installing 
Install with a mod manager such as Vortex or MO2. Load after Wounds.esp. The main file and spells only file add spell tomes to some leveled lists, so if you're using any other spell mods that also do this, a bashed patch is recommended to ensure all mod spells will be available from spell vendors. 

Uninstalling 
It's always better to create a backup save before installing a mod and revert to that save if you don't like the new mod, but if that isn't an option for you, following these steps should make it a bit safer:

To uninstall the spells and healers file: 
1. Go somewhere that isn't a temple*, and use the MCM option to remove any of my mod's restoration spells the player might know. 
2. If there are any effects from the "soothe pain" spells on the player, wait for these to expire. 
3. Create a new save, and exit the game. 
4. Uninstall the mod using your mod manager. 
5. Run the game again and create another new save. 

*It's important to NOT go through the uninstall process while your character is inside a temple! This mod adds scripts that run whenever the player enters a temple and stop when they exit.

The spells only file doesn't have an MCM, so manually removing the spells using the console and saving before removing the mod with your mod manager is recommended. 

The patch file is probably fine to uninstall at any time, but getting rid of any bone needles in your inventory using the console or by turning them into needle and thread is probably a good idea. 

Credits 
IronDusk33 for Wounds 
Chesko for Campfire 
unuroboros for Hunterborn 
The SkyUI team for MCM

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