功能房Redux

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的功能房Redux Mod,由gorey666制作。fanpoo在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: gorey666 Mod版本: 1.0 Mod大小: 58.8 KB 更新时间: 2019-12-18 01:15:37 发布时间: 2019-12-18 01:15:37

详细说明

Oldrim版本在这里,有关功能等的更多详细信息。


SE版本中的新功能:

*在家中快速旅行!

从字面上看,您已经浪费了数小时的时间,不得不走到街上,这样您才能快速前往下一个目的地。不再!

*在Breezehome中进行了一些很小的重新装修。


功能房是一个可扩展的住房系统,在所有玩家房中都有40个链接的容器。这意味着您可以将物品存储在Breezehome的“锭”箱子中,然后从Proudspire的“锭”箱子中检索它们。无需再想起30个小时前您留下哪个项目的房子了!


当您从冒险之旅返回家中时,只需按一下开关,所有的炼金术成分,灵魂宝石,矿石和其他手工艺品将自动分类到相应手工艺品站旁边的指定手工艺品箱中。不再需要不断地对其进行微观管理。


继续阅读真棒功能的完整列表!


可以使用Functional Homes主文件添加新的Player home,并且它们可以共享相同的链接存储和功能,并且可以无缝配合。


注意:从技术上讲,这目前仍处于Beta版,但我已经使用了数百个小时,没有任何问题。有一些装饰性的问题,例如在Breezehome中的神sh在购买楼上装饰之前就可以使用,但是仅此而已。


自定义杂项箱需要SKSE,并且目前无法使用。



冲突

*任何改变标准房屋的房屋改装。您可以在此之后加载它们,但是您将失去该房屋的所有功能房屋功能。

*活出另一种生命打破快速旅行。 Vortex将不会检测到此冲突,并且将在FH之后对LAL进行排序。您需要在FH之前强制LAL加载。



以下是原始的FH页面,其中包含更完整的功能列表和详细信息:



注意新用户:

如果要与现有保存一起使用,请按照安装说明进行操作。



特征:

+位于玩家房屋内的所有制作台。

拿起您的补给并跑到最近的锻造场很累。


+方便的开关。

切换以自动删除您的手工艺,炼金术和附魔

库存中的耗材并将其放入相应的

容器。只需拿起耗材,将其拿走,然后按一下开关并

你走!


+ 40个链接和命名容器。

所有带有“ *”前缀的容器在每个家庭中都有一个对应的容器。这些链接的容器

共享相同的广告资源。将您的锭放入锭盒中

whiterun,然后从里夫滕的箱子中取出那些相同的锭。在

总共有16个通用箱可存放您所有的装甲和

武器需求,还有两打左右的武器

制作用品,戒指,护身符,钥匙等。保持战利品

有条理,可以从任何地方访问。


+药水合成器。

将所有这些标准的低级健康,魔力和耐力药水合并在一起。

只需将它们全部扔进容器。再简单不过了。不会

实际上要取两个药水,然后将它们合并成下一个更高的药水。

相反,它计算所有药水的效果并替换它们

药水的最大数量从最高到最低等于相同

量。适用于任何组合。只需将它们全部放入。


+完全集成到香草装饰系统中。

装饰指南和购买对话选项已更改/

更新以反映某些房间的新用途。


+旅行箱包。

所有玩家房屋中都有一个特殊的箱子,叫做“行李箱”。它会

出现在天际世界的多个地方。目前它将

出现在您要租用房间的任何旅馆中(当

租期到期),Winterhold Player播放器室学院和Dawnstar

升级后的保护区。此功能可能会扩展

在更高版本中。


+可定制的其他杂物箱(需要SKSE)。

如果您运行的是SKSE,则在

杂物箱。此开关可让您自定义哪些项目

当您启动铁匠供应移除器时,该物品将被存放在该箱子中

开关。只需将您想记住的所有物品放在胸口即可(例如

例如柴火,daedra心等),然后点击旁边的按钮。它

将继续添加在其容器中找到的所有新项目

每次按下按钮时都不知道。要完全

清空列表,当容器为空时,按下开关。


当存储了项目清单时,激活锻造物料清除器

开关..所有这些特定项目将从您的帐户中删除

库存并存储在杂项中。像其他一样供应胸部

胸部。这非常适合使用的自定义盔甲和武器改装

用于制作和升级的非标准锻造物品。


注意:除非检测到SKSE,否则不会显示该开关。

+龙祭司面具展示

炫耀那些神职人员的面具。是的,它已链接!地点

在Whiterun的显示屏上放置您的口罩,并从

任何其他房屋。


+大法师的住所支持

完成法师行会任务线后,您将拥有大部分

其余房屋的功能。除了

锻造的东西,因为那对于法师来说是不合适的。与

其他房屋时,请确保您不在宿舍内

安装这个。



+龙骨支持

该模组有100%的Dragonborn DLC支持。这包括:


成分和材料

+将所有与Dragonborn相关的成分和手工材料添加到了电源拆卸开关中。


旅行箱包

+在Raven Rock旅馆租一个房间,您会在床边找到它。

+在瑟斯克米德厅(仅在您与Nords在一起时)。它可以在床附近的背面找到。


乌鸦摇滚玩家之家

+更多照明。我认为默认的家太暗了。

+您喜欢基础游戏修改的所有相同的链接容器和添加项。

+黑书显示。您将不再被迫携带那些书

周围。将它们放在安全的地方欣赏(并在任何时候使用它们

想)。

激活基座,将其库存中的一个放置在基座上。注意:他们不会

执行此操作时,将不再是任务物品,因此,如果您将一件物品减掉

阅读完毕后,请务必放回原处。会讨厌你

不小心卖了一个:)



+ Dawnguard支持

目前,该模组仅部分支持Dawnguard:


配料

+所有与Dawnguard相关的成分和制作材料已添加到电源移除开关中。



要求:无

SKSE(可选)-定制杂项手工用品箱时需要。

http://skse.silverlock.org/




安装:


新游戏:

1.停用其他任何家庭Mod。

2.使用Vortex安装此mod。

3.开始游戏并继续。



现有游戏:

1.在未安装此mod的情况下加载当前的保存。

2.打开控制台,然后键入不带引号的“保存备份”(为保护自己)。

3.从所有房屋中取出所有贵重物品。忽略自己的危险!

4.确保您不在玩家之家,然后将游戏保存到新插槽。保存后,退出桌面。

5.如果您还有其他房屋模型,请立即停用它们,然后重新加载

在第4步中进行保存,然后再次保存以清除您的保存游戏。

6.在Vortex上安装此mod并重新加载游戏。



解除安装:

1.在仍安装此mod的情况下加载当前的保存。

2.从所有房屋中取出所有贵重物品。忽略自己的危险!

3.确保您不在家里。保存游戏,然后退出到桌面。

4.停用/卸载模块。

5.加载在步骤3中所做的保存,然后再次保存。

6.房屋进入后将保持原样不变。




那么,为什么要花这么长时间才能让这个mod出现呢?

几年前,我与gorey取得联系,询问有关SE版本的信息,因为没有这个mod就无法生存。他说他没有SE,也不再玩Skyrim,但是如果愿意的话,我欢迎您移植它。我照做了,但是后来我停止播放了一段时间,然后在Mod Manager事件中丢失了文件,不得不恢复到很久以前的备份,并且丢失了很多更改。我现在终于用Beta版警告发布了它,因为这一切正常,但是我不知道何时有时间整理SKSE零件并进行“适当”发布。

——————————————————————————————————————————

The Oldrim version is over here, with more details about the features etc.

New in the SE version:
* Fast Travel from inside your homes!
You've wasted literally hours of your life having to walk out into the street so you can fast travel to your next destination. No more!
* Some very minor redecorating in Breezehome.

Functional Homes is an extensible housing system, with 40 linked containers in all the player homes. What that means is that you can store items in your "Ingots" chest in Breezehome, and then retrieve them from the "Ingots" chest in Proudspire. No more trying to remember which house you left an item in 30 hours ago!

When you return home from adventuring, just hit a switch and all your alchemy ingredients, soul gems, ore, and other crafting materials will automatically be sorted into the named crafting chests next to the appropriate crafting stations. No more need to constantly micro-manage it all.

Read on for the full list of awesome features!

New player homes can be added using the Functional Homes master file and will be able to share the same linked storage and features, fitting in seamlessly.

NOTE: This is currently still in Beta, technically, but I've used it for hundreds of hours without any problems. There are a couple of cosmetic issues, like the shrines in Breezehome being available before buying the upstairs decorations, but that's about it.

The Custom Miscellaneous chest requires SKSE, and is currently non-functional.


CONFLICTS
* Any house mod that alters the standard homes. You can load them after this, but you'll lose all the Functional Homes capabilities for that house.
* Live Another Life breaks Fast Travel. Vortex will NOT detect this conflict, AND will sort LAL after FH. You need to force LAL to load before FH.


Below is the original FH page, with a much more complete feature list and details:


ATTENTION NEW USERS:
Please follow the install instructions if you intend to use this with an existing save.


FEATURES:
+ All crafting stations located inside the player homes. 
It gets tiring grabbing your supplies and running to the nearest forge.

+ Handy switches.
Switches to automatically remove your crafting, alchemy & enchanting 
supplies from your inventory and put them in their corresponding 
containers. Just grab the supplies, craft away, then hit the switch and 
your off!

+ 40 Linked & Named containers.
All containers prefixed with a ' * ' have a corresponding container in every home. These linked containers
share the same inventory. Put your ingots into the ingot chest in 
whiterun, and access those same ingots from the chest in Riften. In 
total, there's 16 generic chests on shelves for all your armor and 
weapon needs, and two dozen or so named ones for all your dfferent 
crafting supplies, rings, amulets, keys etc. etc. Keep your loot 
organized and accessible from everywhere.

+ Potion combiner. 
Combine all those standard lower level health, magicka, and stamina potions. 
Just throw em all into the container. Couldn't be easier. It doesn't 
actually take two potions and combines them into the next higher potion.
It instead tallies up the effects of all the potions and replaces them 
with the max number of potions from highest to lowest to equal that same
amount. Works on any combination. Just put them all in.

+ Fully Integrated into the vanilla decoration system.
The decorating guide books and purchase dialogue options have been changed /
updated to reflect the new purpose of some of the rooms.

+ Travelling Luggage.
There is a special chest in all the player homes called "Luggage". It will 
appear in several places around the world of Skyrim. Currently it will 
appear at any Inn that you are renting a room in (it disapears when the 
rental expires), the college of Winterhold Player room, and the Dawnstar
Sanctuary after you've upgraded it. This feature may be expanded upon 
further in later versions.

+ Customizable Miscellaneous Supplies Chest (requires SKSE).
If you have SKSE running, you will see a small switch near the 
Miscellaneous Supplies Chest. This switch lets you customize what items 
get stored in that chest when you activate the smithing supply remover 
switch. Just put any items you want it to remember into the chest (such 
as firewood, daedra hearts, etc.), then hit the button next to it. It 
will continue to add any new items it finds in the container that it 
doesn't already know about each time you push the button. To completely 
clear out the list push the switch when the container is empty.

With a list of items stored, when you activate the smithing supply remover 
switch.. all of those specific items will get removed from your 
inventory and stored in the misc. supplies chest just like the other 
chests. This is great for custom armor & weapon mods that use 
non-standard smithing items for crafting and upgrading. 

Note: The switch will not appear unless SKSE is detected.

+ Dragon Priest Mask Display
Show off those dragon priest masks in style. And yes, it's linked! Place 
your masks on the display in Whiterun, and remove those same masks from 
any other home.

+ Arch Mage's Quarters support
After you complete the Mage's Guild Questline, you'll have most of the 
functionality of the rest of the homes. With the exception of the 
smithing stuff, because that just wouldn't be proper for a mage. As with
the other homes, make sure you aren't inside the quarters when 
installing this.


+ Dragonborn Support
The mod has 100% Dragonborn DLC support. This includes:

Ingredients & Materials
+ All Dragonborn related ingredients and crafting materials added to the supply remover switches.

Travelling Luggage
+ Rent a room at the the Raven Rock inn, and you'll find it next to your bed.
+ At Thirsk Mead Hall (only if you side with the Nords). It can be found in the back near the beds.

Raven Rock Player Home
+ More lighting. The default home was way too dark in my opinion.
+ All the same linked containers and additions you've come to love about the base game modification.
+ Black Book display. No longer will you be forced to carry those books 
around. Put them in a safe place to admire (and use them whenever you 
want).
Activate a pedestal to place one from your inventory on it. Note: They will no 
longer be quest items when you do this, so if you ever take one off make
sure to put it back when you are done reading. Would hate for you to 
accidently sell one :)


+ Dawnguard Support
Currently the mod only has partial Dawnguard support:

Ingredients
+ All Dawnguard related ingredients and crafting materials added to the supply remover switches.


REQUIREMENTS: None
SKSE (Optional) - Required for customizing the Miscellaneous Crafting Supplies chest.
http://skse.silverlock.org/



INSTALLATION:

New Game:
1. De-activate any other home mods.
2. Install this mod with Vortex.
3. Start the game and go.


Existing Game:
1. Load up your current save without this mod installed.
2. Open the console and type "save BACKUP" without quotes (for your own protection).
3. Remove ALL valuables from all homes. IGNORE AT YOUR OWN PERIL!
4. Make sure you are NOT in a player home and then save the game to a new slot. Once saved, exit to desktop.
5. If you have any other house mods, de-activate them now and then re-load
the save made in step 4 and save again to clear out your save game.
6. Install this mod with Vortex and reload the game.


Uninstallation:
1. Load up your current save with this mod still installed.
2. Remove ALL valuables from all homes. IGNORE AT YOUR OWN PERIL!
3. Make sure you are not in your house. Save the game and then exit to desktop.
4. Deactivate/Uninstall the mod.
5. Load up the save made in step 3 and save it again.
6. The houses will now be at their vanilla un-altered state upon entering them.



So, why has it taken so long for this mod to finally show up?
I got in touch with gorey years ago to ask about an SE version, since I can't live without this mod. He said he didn't have SE and wasn't playing Skyrim any more anyway, but I was welcome to port it if I wanted to. So I did, but then I stopped playing for a while, then lost the files in a mod manager event and had to revert to a backup from long ago and lost a bunch of the changes. I'm finally releasing this now with a Beta warning, because it all WORKS fine but I don't know when I'll have time to sort out the SKSE parts and do a "proper" release.

文件说明

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