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适用于xEdit的No Spell Tomes Patcher-SSEEdit

作者:Urban Vibes
发布:LUOHUISHU98
发布日期:2019-12-18 01:11:31
更新时间:2019-12-18 01:11:31
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1.0
上古卷轴5:重置版
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1)说明:

这是xEdit / SSEEdit的修补程序,它创建一个新的.esp-Patch,从您的Skyrim游戏中删除所有的法术书。


它已通过Skyrim SSE v1.5.97,Mod Organizer 2 v2.2.1和SSEEdit v4.0.3进行了测试,但也适用于Oldrim或Skyrim VR和其他版本。


修补程序通过搜索“ Spell Tome”或“ Spell Tome”一词,从表单列表和已分级列表(即供应商清单,战利品清单),容器(即箱子)和引用(即放在单元格和Worldspace中的Spell Tomes)中删除了Spell Tomes。这些记录中的“ SpellTome”。


注意:跳过任务记录,以避免破坏任务。


这是修补程序的初稿。如果您将此补丁添加到您的游戏中并找到无法正确删除的Spell Tomes(Quest Spell Tomes除外),请告诉我。

 

此Patcher是为Spell Research创建的,除Spell Tomes之外,还有其他学习新法术的方法。


建议您在完成Mod列表并即将开始新的播放时运行Patcher。如果添加或删除Mod,请再次运行Patcher以确保将所有当前Mod都考虑在内。


2)安装:

下载并安装最新版本的xEdit / SSEEdit


将两个文件“ No_Spell_Tomes_Patcher.pas”和“ Add_Masters_By_Signature_No_Spell_Tomes.pas”复制到安装SSEEdit的目录中的“编辑脚本”子文件夹中。


3)用法:

运行xEdit / SSEEdit并加载整个mod列表。后台加载程序完成后,选择所有已加载的mod,然后右键单击任何mod,然后从上下文菜单中选择“应用脚本...”。从下拉菜单中选择脚本“ No_Spell_Tomes_Patch”。系统将提示您输入将从此脚本创建的新.esp-Patch文件的名称。选择一个名称,例如“ No_Spell_Tomes_Patch”(不带.esp结尾)或您喜欢的名称。

请注意,Patcher不会更改您现有的mod,而是会创建一个新的.esp文件,其中包含所有更改。修补程序完成后,保存新的.esp-Patch文件并关闭SSEEdit。确保在您的加载顺序中将补丁放在相对较低的位置,以确保补丁的更改不会被任何其他mod覆盖。


4)如果您有太多的模组:

如果您有254个以上的活动mod和light插件(带有ESL标志的.esps),那么在运行上述脚本时,您会在SSEEdit中收到一条错误消息:“只能添加0个主机(共1个)。主机列表现在包含253个条目并已满。”


如果是这种情况,那么您首先需要创建一个新的Masters .esp文件,如下所示:(请参阅本手册-感谢Fayhe提供此解决方案)。


运行xEdit / SSEEdit并加载整个mod列表。后台加载程序完成后,选择所有已加载的mod,然后右键单击一个mod,然后从上下文菜单中选择“应用脚本...”。这次,请从下拉菜单中选择脚本“ Add_Masters_By_Signature_No_Spell_Tomes”。系统将提示您输入将从该脚本创建的新Masters .esp文件的名称。选择一个名称,例如“ No_Spell_Tomes_Masters”(不带.esp结尾)或您喜欢的名称。


保存新的Masters .esp-Patch文件并关闭SSEEdit。 Masters .esp-Patch文件仅包含包含需要修补的相关记录的mod。


再次重复3)中的步骤,但不加载整个mod列表,仅加载要加载的新创建的Masters .esp文件(SSEEdit将自动加载包含需要打补丁的记录的所有其他mods) 。如果步骤3)成功完成并创建了“ No_Spell_Tomes_Patch”,则可以删除Masters .esp-Patch文件,因为不再需要它。如果您仍然超过254 mod限制,则需要将mod列表分为多个块并为每个块运行Patcher。


学分:

-制作我的Mod“ No Spell Tomes as Loot or From Vendors”的模式的Merrymac

-ElminsterAU for SSEEdit

-Fayhe减少大师的解决方案

——————————————————————————————————————————————————

1) Description: 
This is a Patcher for xEdit / SSEEdit that creates a new .esp-Patch, which removes all Spell Tomes from your Skyrim game.

It has been tested with Skyrim SSE v1.5.97, Mod Organizer 2 v2.2.1 and SSEEdit v4.0.3, but should also work for Oldrim or Skyrim VR and other versions.

The Patcher removes Spell Tomes from Form Lists and Leveled Lists (i.e. Vendor Inventories, Loot Lists), Containers (i.e. Chests) and References (i.e. Spell Tomes placed in Cells and in Worldspace), by searching for the term 'Spell Tome' or 'SpellTome' in these records.

Note: Quest Records are skipped to avoid breaking the Quests.

This is the first draft of the Patcher. If you add this patch to your game and find Spell Tomes (except for Quest Spell Tomes) that did not get removed properly, let me know.
 
This Patcher was created for Spell Research, where there are other means to learn new spells apart from Spell Tomes.

It is recommended to run the Patcher when you have finalized your mod list and are about to start a new playthrough. If you add or remove mods, run the Patcher again to make sure, all of your current mods are taken into account.

2) Installation:
Download and install the latest version of xEdit / SSEEdit

Copy the two files: "No_Spell_Tomes_Patcher.pas" and "Add_Masters_By_Signature_No_Spell_Tomes.pas" into the "Edit Scripts" subfolder, in the directory where you've installed SSEEdit.

3) Usage:
Run xEdit / SSEEdit and load your whole mod list. When the background loader has finished, select all loaded mods, then right-click on any mod and choose "Apply Script..."  from the context menu. Choose the script "No_Spell_Tomes_Patch" from the drop-down menu. You will be prompted to enter the name of the new .esp-Patch file that will be created from this script. Choose a name such as "No_Spell_Tomes_Patch" (without the .esp ending) or something to your liking. 
Note that none of your existing mods will be changed by the Patcher, but a new .esp file will be created, which contains all the changes. When the Patcher is finished, save the new .esp-Patch file and close SSEEdit. Make sure to place the patch relatively low in your load order to make sure that the changes of the Patch are not overwritten by any other mods.

4) If you have too many mods:
If you have more than 254 active mods and light plugins (ESL-flagged .esps), then you will get an error message in SSEEdit when you run the above script: "Only 0 of 1 masters could be added. Master list now contains 253 entries and is full."

If this is the case, then you first need to create a new Masters .esp file as follows: (see this manual - thanks to Fayhe for this solution).

Run xEdit / SSEEdit and load your whole mod list. When the background loader has finished, select all loaded mods, then right-click on a mod and choose "Apply Script..."  from the context menu. This time, choose the script "Add_Masters_By_Signature_No_Spell_Tomes" from the drop-down menu instead. You will be prompted to enter the name of the new Masters .esp-file that will be created from that script. Choose a name such as "No_Spell_Tomes_Masters" (without the .esp ending) or something to your liking. 

Save the new Masters .esp-Patch file and close SSEEdit. This Masters .esp-Patch file will only include mods that contain the relevant records that need to be patched.

Repeat the steps from 3) again, but instead of loading your whole mod list, only load the newly created Masters .esp-file to be loaded (SSEEdit will automatically load all other mods that contain the records that need to be patched as well). If the step 3) was successful and the "No_Spell_Tomes_Patch" was created, you can delete the Masters .esp-Patch file, as it is not longer required. Should you still exceed the 254 mod limit, then you will need to divide your mod list into multiple chunks and run the Patcher for each chunk.

Credits:
- Merrymac for the mod "No Spell Tomes as Loot or From Vendors" that got me started
- ElminsterAU for SSEEdit
- Fayhe for the solution to reduce Masters

原贴地址
1.版本号: 1.0   更新时间: 2019-12-18 01:12:45

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