首先，我知道已经有一些mod可以将Sinding添加为独立的随从，但是我想制作自己的版本，在您与他站在一起然后击败Daedric Quest Ill Met之后可以推理他的狼人版本通过月光。毕竟，信德答应您的支持，成为您的好盟友，那么他为什么不辜负他呢？
如果您正在玩新的保存游戏，并且/或者在月光下击败了任务Ill Met，则可以退出Bloated Man's Grotto，让Hircine的灵魂面对您，然后重新进入山洞并与Sinding交谈。您将获得一个新的对话选项（由于懒惰语音查找器，我将单个语音剪辑混在一起了），随后的对话选项也会随玩家是否狼人而变化。但是，随后的两个对话选项都具有相同的脚本，这些脚本会产生以下结果：
如果您已从lycanthropy中治愈Sinding之后改变了主意，则始终可以打开控制台，并输入“ set aaSindingCureVar to 0”（不带引号）。
另一个注意事项-默认情况下，您无法使用Mod My Home Is Your Home来给他一个新家，您必须在CK中加载该插件，打开“ vvvMarkHomeQuest”任务并删除以下条件：“ GetIsID DA05Sinding == 0“
Firstly I know there are already a few mods that adds Sinding as a standalone follower, but I wanted to make my own version where the werewolf version of him can be reasoned with after you've sided with him and then beaten the Daedric quest Ill Met By Moonlight. After all, Sinding promised to be a good ally to you if you sided with him, so why wouldn't he live up to it?
How to use
If you're playing on a new save and/or have beaten the quest Ill Met by Moonlight, you may exit the Bloated Man's Grotto, let Hircine's spirit confront you and then re-enter the cave and talk to Sinding. You will get a new dialogue option (with a single voice clip that I mashed together thanks to Lazy Voice Finder), the subsequent dialogue option will also vary whether the player is a werewolf or not. But both of the subsequent dialogue options have identical scripts, which yield the following results:
-Sinding becomes the player's ally and gets added to the follower/marriage factions. He will also transform back to his human form.
-This mod doesn't touch the DA05 quest in any way, except I changed his line "Never thought I'd see you again!" to only be said once.
-Sinding now has the ability to transform in combat. You can toggle this feature on and off through dialogue.
-There is a global called aaSindingTransDuration which determines how long time in seconds that Sinding will stay a werewolf when combat ends. You can change it by opening the console and entering "set aaSindingTransDuration to xx" without the quotes. (Default value is 30)
-I made sure that Sinding won't transform upon encountering weaker enemies with health points less than 200.
-Bonus: Should you have at least one Glenmoril Witch Head in your inventory, Sinding may ask you to cure him. These lines of dialogue was voice-acted by yours truly (with some pitch adjustments since I'm a woman IRL. :'D )
I tried to make the cure task as lore-friendly as possible - You have to go to Ysgramor's Tomb and find the blue flame which was made specifically for him, activate it to deposit a witch head and watch how Sinding's wolf spirit emerges from his body, resulting in that you have to kill it.
I recommend y'all to finish the Companions questline first.
Should you change your mind after having cured Sinding from lycanthropy, you can always open up the console and enter "set aaSindingCureVar to 0" without the quotes.
-On the cosmetic side, I grabbed his new facegen data from this mod, gave him slightly bigger/outward-going ears (makes sense to me since his hair basically appears tucked behind them) and removed the dirt from his face.
Relationship Dialogue Overhaul (Sinding's voicetype "MaleCommonerAccented" has insufficent follower dialogue in the vanilla game)
Monster Facial Animation
Lists of mods I'm using in my screenshots
Straight hair retexture
DB male textures
-This mod works best on new games.
Another note - You can't give him a new home with the mod My Home Is Your Home by default, you'll have to load said plugin in the CK, open the "vvvMarkHomeQuest" quest and remove the following condition: "GetIsID DA05Sinding == 0"