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法术小偷-偷NPC法术

作者:Crumpmasterjc
发布:LUOHUISHU98
发布日期:2019-12-15 21:26:47
更新时间:2019-12-15 21:26:47
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0.1
上古卷轴5:重置版
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特征:

新功能:法术偷取,让您永久学习NPC法术

一次最多学习50个NPC咒语

可以随时在MCM中删除此mod存储的单个咒语

可以用一只手或两只手来装备被盗的咒语,而无需改变AI的行为

被盗的法术会被标记上适当的施法技能

将魔术学校分配给尚未与魔术学校关联的被盗法术


自定义:

技能要求:启用后,您只能窃取技能等级之内的法术,例如您需要至少25的破坏技能才能偷走Firebolt

基于等级的法术位:启用后,您一次最多可以存储X个法术,其中X是玩家的等级(或50,以较小者为准)

使“偷法术”的威力降低:默认情况下,“抓法术”每天只能使用一次。启用“降低功耗”选项可让您每天以Magicka为代价进行多次投射

窃取没有关联魔术学校的咒语时显示/隐藏魔术学校分配对话框


拼字游戏在哪里?


一旦您的角色达到8级或更高,就可以在术士boss宝箱中以低概率随机找到法宝书。还有一个保证的副本

剧透:表演


但是我听说过NPC怪胎!我不想怪异!


是的,但是从技术上讲,此mod添加了NPC咒语的副本,该副本经过修改以消除您通常在NPC咒语中看到的某些奇怪属性。例如,许多NPC咒语只能装备左手(或右手)。添加新咒语时运行的脚本会自动检查它是否是单手咒语,如果是,则对其进行设置,以便可以用任何一只手将其施放。由于这些操作都是在副本上完成,而不是在原件上完成,因此这些更改只会影响玩家,不会干扰AI(毕竟,出于某种原因,这些咒语被设计为单手操作!)。同样,如果该咒语没有相关的魔法学校,系统会提示您分配一个,并分配适当的施放振作。如果您觉得自己的咒语书变得混乱,可以通过MCM菜单删除一些被盗的咒语!


可以将拼写的棋子偷走吗?


绝对!假设这些咒语由NPC装备并且具有至少一个魔法效果和非零的magicka成本,则不需要补丁。


已知的问题:

您可能会得到名称重复或外观相同的咒语。 Mod会根据表单ID区分拼写,例如如果有3个咒语,其火力螺栓具有相同的等级,费用等,但具有不同的表格ID,则它们将被认为是不同的,您可以窃取所有这三个咒语。由于咒语是复制和修改的,因此对于玩家来说似乎并不明显,但实际上,一个可能是仅右手的变化,而另一个可能是仅左手的变化。通过使用MCM删除不需要的重复咒语来解决此问题。

如果您窃取了与魔法学校无关的专注法术,并通过在对话框菜单中选择“无学校”来将其指定为次要力量,则当您尝试使用该次要力量时,该法术几乎会立即中断冷却。通过分配魔法学校来解决此问题。

要求:

SKSE 2.0.17和Skyrim SE运行时1.5.97-这将永远不是可选的,因为此mod使用自定义SKSE插件

天空UI

兼容性:

这个MOD会改变一个等级列表,所以打个补丁,否则你可能会遇到与其他MOD不兼容的情况

如果您使用的是ASIS,请从ASIS修补程序中排除此Mod

推荐型号:

我的另一个模组《你的灵魂是我的-灵魂宝石的放弃》,因为该模组原本是该模组的功能,但在发布前为了保持极简主义而被裁剪

一个为NPC增加更多法术的模组,例如阿西斯

EnaiSiaion的任何内容


学分:

SKSE团队

Ryan McKenzie,他的SKSE插件编写指南和我用来制作该插件的示例。

————————————————————————————————————

FEATURES:

New power: Spell Steal, which lets you permanently learn NPC spells

Learn up to 50 NPC spells at a time

Individual spells stored by this mod can be removed at any time in the MCM

Stolen spells can be equipped with either hand or with both hands without changing the AI's behavior

Stolen spells are tagged with the appropriate casting perk

Assign magic schools to stolen spells that aren't already associated with a magic school


CUSTOMIZATION:

Skill requirements: when enabled, you can only steal spells that are within your skill level, e.g. you need a destruction skill of at least 25 to steal Firebolt

Level-based spell slots: when enabled, you can store up to X spells at a time, where X is the player's level (or 50, whichever is smaller)

Make Spell Steal a Lesser Power: by default, Spell Steal can only be used once a day. Enabling the Lesser Power option allows you to cast it multiple times per day at the cost of magicka

Show/hide the magic school assignment dialog box when stealing a spell that doesn't have an associated magic school


WHERE IS THE SPELL TOME? 

The spell tome may be found randomly with low probability in warlock boss chests once your character reaches level 8 or higher. There's also a guaranteed copy in

Spoiler:  

Show



BUT I HEARD NPC SPELLS CAN BE WEIRD! I DON'T WANT WEIRD SPELLS!

That is true, but this mod technically adds a copy of the NPC spell that is modified as to eliminate some of the strange properties you usually see in NPC spells. For example, many NPC spells can only be equipped with the left hand (or right hand). The script that runs when you add a new spell automatically checks if it's a single-handed spell and, if it is, sets it so that it may be cast in either hand. Since this is all done on a copy rather than the original, these changes only affect the player and will not interfere with the AI (those spells were designed to be single-handed for a reason, after all!). Likewise, if the spell doesn't have an associated magic school, you'll be prompted to assign one and the appropriate casting perk will be assigned. And if you ever feel your spell book is becoming cluttered, you can delete some of the stolen spells via the MCM menu!

CAN MODDED SPELLS BE STOLEN?

Absolutely! No patches are required for this, assuming the spells are equipped by an NPC and have at least one magic effect and a nonzero magicka cost.

KNOWN ISSUES:

You may end up with spells with duplicate names or that appear identical. The mod differentiates spells based on Form ID, so e.g. if there are 3 spells called Firebolt with the same magnitude, cost, etc. but different Form IDs, they will be considered distinct and you can steal all three of them. Because the spells are copied and modified they may seem indistinct to the player, but in reality one might be the right-hand only variation and another might be the left-hand only variation. Work around this by using the MCM to remove unwanted duplicate spells.

If you steal a concentration spell that isn't associated to a magic school and assign it as a Lesser Power by choosing "No School" in the dialog menu, the spell will interrupt almost immediately when you try to cast it due to the Lesser Power cooldown. Work around this by assigning a magic school.

REQUIREMENTS:

SKSE 2.0.17 and Skyrim SE runtime 1.5.97 - This will never be optional as this mod uses a custom SKSE plugin

SkyUI

COMPATIBILITY:

This mod changes one of the leveled lists, so make a Bashed Patch or you may run into incompatibilities with other mods

Exclude this mod from the ASIS patcher if you're using ASIS

RECOMMENDED MODS:

My other mod, Your Soul Is Mine - Soul Gem Relinquishment, since this mod was originally planned as a feature of that mod, but was cut before release to maintain minimalism

A mod that adds more spells to NPCs, e.g. ASIS

Anything by EnaiSiaion


CREDITS:

The SKSE team

Ryan McKenzie, whose SKSE plugin writing guide and examples I used to make the plugin.


原贴地址
1.版本号: 0.1   更新时间: 2019-12-15 21:27:52

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