Windhelm消失的物体故障修复

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Windhelm消失的物体故障修复 Mod,由LazyMods2020制作。bandao在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: LazyMods2020 Mod版本: 1.0 Mod大小: 4.23 KB 更新时间: 2019-12-08 02:21:29 发布时间: 2019-12-08 02:21:29

详细说明

小故障是什么,此mod的作用是:

当您经过温德海姆·史密斯铁匠附近的道路的某个角落时,您会发现(塔洛斯神庙的)屋顶突然自行拆除,最终从您的视野中消失。


发生这种情况的原因是,Windhelm铁匠上的平面标记可能会比实际建筑物大,而该标记可能会在您靠近此建筑物时取消渲染Windhelm铁匠后面的对象。


此mod通过稍微减小Windhelm铁匠上的平面标记的大小来修复此故障,使其更合适。


还有另一种。当您在国王宫殿面前时,温德赫姆城门右上角的乌鸦形雕像也会遇到同样的问题。这是由于Candlehearth Hall的平面标记错误。所以我也解决了。




要求:

建议使用最新版本的Skyrim SE(1.5.97+)。但从理论上讲,它适用于任何包含1.5.80的版本。

免费脚本。

无需SKSE。




性能问题:

从理论上讲,是的。但这实际上只有不到0.1 fps的差异。

因为此mod表示:在Windhelm中,您渲染的对象比原始环境多。

这些额外的渲染是此mod的重点,而香草Skyrim应该做到的。




兼容性:

与几乎所有mod兼容。


与SMIM兼容。

与Retexture Mods兼容。

与不改变香草建筑原始位置的城市大修模组兼容

-更具体地说,是温德海姆·布莱克斯特姆(Windhelm Blacksmtih)和烛烛厅(Candlehearth Hall)。

与JK的Skyrim / JK的Windhelm兼容。


*开放城市天际-不需要我的Mod

它移走了屋顶,雕像变得很好。

*在Creation Kit中,屋顶仍然存在,但在游戏过程中它从未出现在任何位置,好像它从未存在过一样。

这是OCS应该自己管理的。


*开放城市天际+ JK的Skyrim / Windhelm及其自己的开放城市天际兼容补丁不需要我的mod。

屋顶和雕像都很好。

* JK的Skyrim / JK的Windhelm本身无法解决故障。




注意事项:

*如果一个mod编辑了与我编辑过的完全相同的平面标记(FormID 00038321 / 00078A19),那么它将与此mod冲突。

但是我怀疑有人会这样做,除非他自己发现了这个故障并打算用自己的方式解决。

某些旨在重新设计整个城市结构的大型城市大修或Windhelm大修可能会做到这一点,但我不确定。

如果此Mod无法解决故障,并且您认为是由于Mod冲突引起的,

那么您会看到可疑mod的开/关状态的哪种组合将自行修复故障。



*让我知道在Skyrim中是否还有其他类似的消失故障,那么我也可以为它们进行修复。


*但是,如果它们是从其他mod或控制台作弊衍生而来的,我可能无法修复。

例如-JK的Skyrim在Windhelm的一个走廊中添加了枪管,当您在该走廊的拐角处时,它们会消失。

我实际上为此桶制作了一个补丁,但是,您知道,这已经不是香草Windhelm了,因此即使找到了其他补丁,我也可能不会添加其他补丁。

如果需要,您可以使用Creation Kit自己完成。找出哪种平面标记可以控制未渲染并根据您的喜好调整其大小并不那么复杂,或者如果您知道您的PC可以处理它,只需删除它。

————————————————————————————
What is the glitch and What this mod does:
When you pass through a certain corner of the road near Windhelm Blacksmith, you'll find that this roof(of Temple of Talos) suddenly dismantles itself and eventually disappears from your view. 

This happens because the plane marker on Windhelm Blacksmith, which is supposed to un-render the objects behind Windhelm Blacksmith when you are near this building, is wrongly big compared to the actual building. 

This mod fixes this glitch by slightly reducing the size of the plane marker on Windhelm Blacksmith, making it fit better. 

And there is another one. The raven-shaped statue of the right top side of Windhelm City Gate also experiences the same problem when you are in front of the Palace of the Kings. It was due to a wrongly big plane marker on Candlehearth Hall. So I also fixed it.



Requirements:
Up-to-date version of Skyrim SE(1.5.97+) recommended. But theoretically it works with any version including 1.5.80. 
Script Free.
No need for SKSE. 



Performance Issue:
Theoretically, YES. But it will be literally just less than 0.1 fps difference. 
Because this mod says : In Windhelm, you render a few objects more than the vanilla environment.
And those additional renderings are the whole point of this mod, which vanilla Skyrim should have done.  



Compatibility:
Compatible with almost all mods.

Compatible with SMIM.
Compatible with Retexture Mods. 
Compatible with City Overhaul Mods that do not change the original positions of vanilla buildings
- more specifically, Windhelm Blacksmtih and Candlehearth Hall.  
Compatible with JK's Skyrim / JK's Windhelm.

*Open Cities Skyrim - DOES NOT NEED my mod 
It removed the roof and the statue rendered fine. 
*In Creation Kit, the roof was still there but it did not appear at any position during the game as if it never existed.
This is what OCS should manage by itself.  

*Open Cities Skyrim + JK's Skyrim/Windhelm with its own Open Cities Skyrim Compatible Patch DOES NOT NEED my mod. 
The roof and the statue rendered fine.
*JK's Skyrim/JK's Windhelm itself does not fix the glitch. 



Notices:
*If a mod edits the exact same Plane Marker that I have edited(FormID 00038321/00078A19), then it conflicts with this mod.
But I doubt anyone will ever want to do that except for the case that he found this glitch for himself and intended to fix it in his way.
Some large Cities Overhaul, or Windhelm Overhaul that aims to redesign the entire urban structure may do that, but I'm not sure. 
If this mod doesn't fix the glitches and you think it's because of the mod conflict, 
then you can see what combination of on/off state of suspicious mods will fix the glitches by yourself. 


*Let me know if there are other similar disappearing glitches in Skyrim then I can also make fixes for them. 

*But I may not fix them if they were derived from other mods or console-cheats.  
For example - JK's Skyrim added barrels in one hallway of Windhelm and they disappear when you are at the corner of that hallway. 
I actually made a patch for this barrel one, but as you know, this is already not vanilla Windhelm, so I may not add further patches even if other ones are found.
You can do it by yourself with Creation Kit if you want. It's not that complicated to find out what plane marker controls the un-rendering and adjust its size to your taste, or just delete it if you know your PC can handle it.

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