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Bosmer装甲-LazyAltmer修复

作者:ElijahDeputy
发布:LUOHUISHU98
发布日期:2019-12-07 03:46:13
更新时间:2019-12-07 03:46:13
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Bosmer装甲包的“固定” .esp。


感谢LazyAltmer提供的修复程序


安装:IDK只需使用MO2或您具有的一些boogaloo手动设置进行下载。它只是esp,我只是将您当前的.esp从虚拟安装中删除,然后将其放置在原处。对于我的MO2兄弟,右键单击已安装的mod,然后在资源管理器中打开,将婴儿扔到那里。



这是为自己想做的家伙提供的OC。

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如何使用SSEedit修复ESP中的一些错误和编辑选项:


-安装Mod。

-下载并安装SSEedit:http://www.nexusmods.com/skyrimspecialedition/mods/164/?

-在SSE安装的\ Data文件夹中制作原始BosmerArmorMATY743.esp的备份副本。

-运行SSEedit。

-在“ mods”弹出窗口列表中,右键单击并选择“无”。然后,仅检查Bosmer Armor ESP。

-在左窗格中,将mod扩展(“加号”)到树的第一子级别。


装甲在某些位置

-如果您不希望将装甲放置在天际周围的几栋建筑物中:

-右键单击“单元格”,然后选择“删除”以删除所有单元格位置。

-如果您确实希望将装甲放置在天际周围的几栋建筑物中:

-展开单元格列表

-右键单击“ Block6”(Falkreath条目),然后选择“删除”以删除Falkreath单元格位置。 (因为Larethia将被删除)。


与JENASSA的对话冲突:

-右键单击“对话框主题”,然后选择“删除”以删除所有对话(这解决了Jenassa的问题。假设Larethia将被删除)。


水平列表(可选):

-如果您不希望将装甲放置在水平列表中(即随机找到):

-然后右键单击“已分级项目”,然后选择“删除”以删除所有已分级列表的展示位置。


冲突/抢劫的NPC:

-展开“非玩家角色(演员)”。

-右键单击并“删除”以下NPC:dunAngiREF和HirelingLarethia。 (解决了Angi的问题,并删除了Mod臭名昭著的雇用Larethia。)


修改的NPC(可选):

-右键单击并根据需要“删除”以下某些或所有NPC:Anuriel,Niruin,Edorfin,Syndus,EncHunterWoodElfM,EncHunterWoodElfM。 (这些NPC将不再穿着Bosmer装甲。)


清理:

-右键单击“软件包”,然后选择“删除”以删除所有AI软件包。 (由于消除了Larethia,因此不再需要。)

-展开“世界空间”。

-右键单击“ 0000003C”(对Falkreath进行修改),然后选择“删除”。 (由于消除了Larethia,因此不再需要。)


完成

-点击“ X”关闭SSeedit窗口。这将提示保存已修改的ESP。

-在SSE安装的\ Data文件夹中制作新修改的BosmerArmorMATY743.esp的备份副本。

-检查ESP的装载顺序,因为对其进行修改可能导致其按装载顺序移动。



解决这些问题的方法包括对话冲突,整个位置的手动放置位置的删除,级别列表的保留,修改后的npc的删除以及worldspace的删除。

___________________________________——————————————————————

"Fixed" .esp of the bosmer armor pack. 

Credit to LazyAltmer for the walkthrough of the fix

INSTALL:IDK just download with MO2 or some boogaloo manual setup you have. Its just the esp, I would just take your current .esp out of the virtual install and throw this in its place. For my MO2 brothers out there, right click the installed mod, then open in explorer, toss this baby in there. 


Here is the OC for you fellas who just want to do it yourself.
How to use SSEedit to fix some bugs and edit options in the ESP:

- Install the mod.
- Download and install SSEedit: http://www.nexusmods.com/skyrimspecialedition/mods/164/?
- Make a backup copy of the original BosmerArmorMATY743.esp that is in the \Data folder of your SSE installation.
- Run SSEedit.
- In the list of mods popup window, right click and select None. Then, check the Bosmer Armor ESP only.
- In the left pane, expand ("plus sign") the mod to the first sub-level of the tree.

ARMOR HAND-PLACED IN SOME LOCATIONS:
- If you do NOT want the armor to be placed in a few various buildings around Skyrim:
-- Right-click on "Cell" and select 'Remove' to remove all cell placements.
- If you DO want the armor to be placed in a few various buildings around Skyrim:
-- Expand the list of cells
-- Right-click on "Block6" (Falkreath entries) and select 'Remove' to remove the Falkreath cell placements. (Since Larethia will be removed).

DIALOGUE CONFLICT WITH JENASSA:
- Right-click on "Dialog Topic" and select 'Remove' to remove all dialogue (this resolves issues for Jenassa. Assumes Larethia will be removed).

LEVELED LISTS (optional):
- If you do NOT want the armor to be placed in leveled lists (i.e., to be found randomly):
-- Then right-click on "Leveled Item" and select 'Remove' to remove all leveled-list placements.

CONFLICTING/BUGGY NPCs:
- Expand "Non-Player Characters (Actor)".
- Right-click on and 'Remove' the following NPCs: dunAngiREF and HirelingLarethia. (Resolves issues with Angi, and removes the mod's bugged hireling Larethia.)

MODIFIED NPCs (optional):
- Right-click on and 'Remove' some or all of the following NPCs, as desired: Anuriel, Niruin, Edorfin, Syndus, EncHunterWoodElfM, EncHunterWoodElfM. (These NPCs will then NOT wear the Bosmer armor.)

CLEANUP:
- Right-click on "Package" and select 'Remove' to remove all AI packages. (No longer needed since Larethia is removed.)
- Expand "Worldspace".
- Right-click on "0000003C" (Falkreath modifications) and select 'Remove'. (No longer needed since Larethia is removed.)

FINALIZE
- Click 'X' to close SSeedit window. This should prompt a Save of the modified ESP.
- Make a backup copy of the newly modified BosmerArmorMATY743.esp that is in the \Data folder of your SSE installation.
- Check the load order placement of the ESP, since modifying it may have caused it to move in the load order.

Out of this the fixes are the dialogue conflict, removal of the hand placed locations in their entirety, level lists are left alone, modified npc's are removed, and worldspace removal.

原贴地址
1.版本号: 1.0   更新时间: 2019-12-07 03:46:47

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