Riverwood Cabin不再是茴香的

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Riverwood Cabin不再是茴香的 Mod,由Dalakyne制作。nobadnogood在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Dalakyne Mod版本: 2.0 Mod大小: 170 KB 更新时间: 2019-11-30 21:37:22 发布时间: 2019-11-30 21:37:22

详细说明

描述


茴香的小屋变成了一个舒适的小玩家家。

包括一个铁匠铺区域,马stable,可在怀特伦(Whiterun)以北对走私者的马(Artie)进行更改,并设置为Meeko的默认住所。


更新到v2


尽管保留了以前的大部分存储,但删除/替换了一些东西。我建议从存储中取出所有内容,然后再进行更新。

然后离开牢房(例如去Riverwood)。创建一个新的保存并退出游戏。

用新的覆盖esp插件在游戏的Data文件夹中。加载保存的游戏,然后转到Riverwood小屋。

存储空间发生变化(以防您不想占用所有存储空间):

-从棚屋中取出大麻袋(米德桶旁边)

-梳妆台从棚屋中删除

-从地窖中取出炼金术成分的挎包(在棚屋中增加了一个新的背包)

-从地窖中取出橱柜(添加了衣柜)

-从地窖中取出所有麻袋


v2的主要变化


-炼金术实验室和奥术附魔师现在在棚屋里,而不是地窖里

-卧室现在不在地窖里了

-地窖增加了壁炉和衣柜,拆除了橱柜,麻袋和板条箱

-将鸡和她的巢移到屋顶覆盖的门廊上,以免妨碍

-将Meeko的位子移到了与鸡相同的门廊上,并增加了毛皮供他睡

-蜜蜂不再能够通过窗户进入房屋


注意:屏幕截图中的床上有一个孩子的洋娃娃。抱歉,我忘了把它放在那里,但实际上它不是mod的一部分。


特征


-更名为“里弗伍德客舱”

-所有存储都是安全的

-修补屋顶和墙壁,没有更多的孔

-从门口移开窗户

-移动活板门(像这样,酒窖似乎在房子下面)

-在门口增加了双扇门

-Meeko的默认主页(与修改Meeko的mod兼容,我只更改了AI包)

-小稳定

-怀特伦以北的棕色走私者的马可以像其他任何马匹一样被玩家使用,此外,当您在机舱附近卸下他时,他将使用小型马stable(与“便利马”这样的模块兼容

-锻造区域包括:胸部,冶炼厂,锻造,工作台,磨石,晒黑架子

-砧板

-蜂箱(重生)

-花园周围的多余蔬菜和鲜花(重生)

-煮锅

-鸡(受保护,重生)

-鸡窝(重生)

内:

-武器架(无法使用武器架,只能使用控制台命令,对不起)

-橱柜

-米德桶(重生)

-奶油搅打(重生)

-烤箱(兼作壁炉)

-柜台

-盆架

-两把椅子

-小方桌

-胸部

-奥术附魔

-炼金术实验室

-炼金成分挎包

-小架子(带有重生的龙舌工厂)

地窖:

-两张舒适的椅子

- 小桌子

- 双人床

-两个茶几

-壁炉

-衣柜

-柜台(兼作桌子)

- 酒吧椅子

-保险箱

-书柜

-柜台上有洗碗和水壶

-带有Talos神社和一些书籍的书架


安装


您可以在杀死Anise之前或之后安装。我建议以后安装。只要确保您没有任何存储在那里。

离开手机。去Riverwood或某处。如果您在激活此模块时在牢房中,则会引起问题,例如武器架不工作或木头砧板抬起,等等。因此,请放下电池。然后将此mod(只是ESP插件)添加到Data文件夹中并激活它。

激活该模块后,您可以转到现在重命名的“ Riverwood Cabin”。


解除安装


抓住存储中的所有物品。离开牢房。删除mod。


兼容性


这个模组与其他修改相同单元格的模组(Anise's Cabin或酒窖)不兼容。不兼容,是指:如果您有任何修改这些单元的mod,并在我的mod之后加载它们,它们将覆盖我所做的更改。对我来说,“兼容”将意味着两个mod将被合并为一个,因此没有一个会覆盖另一个。


如果您使用修改Meeko的AI程序包的mod,则此mod仍然可以正常使用,Meeko只是不会去这个小屋。


如果您将Artie(马匹)交给Inigo,他将不会自动进入马stable,因为我猜Inigo mod会复制马匹模板而不是马匹本身。


这个mod与马改装mod兼容,例如便利马。如果您只想打电话给您的马,我建议您使用Horse Whistle。

如果您失去了马匹(也许您开始骑其他一匹马,并且您不记得离开Artie的位置),则可以使用控制台命令将其找回:D9793.moveto player


兼容USSEP。实际上,我建议您使用USSEP。


注意:我也使用SMIM。因此,我的现实(屏幕截图)可能与您的现实(游戏中看到的)略有不同。

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Description

Anise's cabin made into a cozy little player home.
Includes a smithing area, stable, changes to the smuggler's horse (Artie) north of Whiterun and set as Meeko's default home.

Updating to v2

Although most of the previous storage was kept, a few things were removed / replaced. I'd recommend taking everything from storage before updating.
Then leave the cell (ex. go to Riverwood). Create a new save and exit the game.
Overwrite the esp plugin in your game's Data folder with the new one. Load the saved game and go to the Riverwood cabin.
Storage changes (in case you don't feel like taking all your storage):
- large sack (next to mead keg) removed from shack
- dresser removed from shack
- alchemical ingredients satchel removed from cellar (a new one was added to the shack)
- cupboard removed from cellar (wardrobe added)
- all sacks removed from cellar

Main changes in v2

- alchemy lab and arcane enchanter are now in the shack instead of the cellar
- the bedroom is now in the cellar instead of the shack
- fireplace and wardrobe added to cellar, removed cupboard, sacks and crates
- moved the chicken and her nest to a roof covered porch, to not be in the way
- moved Meeko's spot to the same porch with the chicken and added a pelt for him to sleep on
- bees are no longer able to get inside the house through the window

Note: There's a child's doll on the bed in the screenshots. Sorry, I forgot I dropped it there, but it's not actually part of the mod.

Features

- renamed location to "Riverwood Cabin"
- all storage is safe
- patched up roofs and walls, no more holes
- moved window across from doorway
- moved trapdoor (like this the cellar seems to be under the house)
- added double doors to doorway
- Meeko's default home (compatible with mods modifying Meeko, I only changed the AI package)
- small stable
- the brown smuggler's horse north of Whiterun can be used by the player like any other horse, plus he will use the small stable when you dismount him near the cabin (compatible with mods like Convenient Horses)
- smithing area includes: chest, smelter, forge, workbench, grindstone, tanning rack
- wood chopping block
- beehive (respawns)
- extra veggies and flowers around the garden (respawns)
- cooking pot
- chicken (protected, respawns)
- chicken's nest (respawns)
Inside:
- weapon rack (can't take weapon from rack, only with console command, sorry)
- cupboard
- mead keg (respawns)
- butter churn (respawns)
- oven (which doubles as a fireplace)
- counter
- shelf with pots
- two chairs
- small square table
- chest
- arcane enchanter
- alchemy lab
- alchemical ingredients satchel
- small shelf (with a respawning Dragon's Tongue plant)
Cellar:
- two comfy chairs
- small table
- double bed
- two end tables
- fireplace
- wardrobe
- counter (that doubles as a desk)
- bar stool
- strongbox
- bookcase
- counter with a washing bowl and water jug on top
- shelf with a Shrine of Talos and some books

Installation

You can install before or after you kill Anise. I recommend installing after. Just make sure you don't have anything stored there first.
LEAVE THE CELL. Go to Riverwood or somewhere. If you are in the cell when you activate this mod, it will cause issues, like the weapon rack not working, or the wood chopping block acting up, etc. So LEAVE THE CELL. Then add this mod (it's just an ESP plugin) to the Data folder and activate it.
After the mod is activated, you can go to the now renamed "Riverwood Cabin".

Uninstalling

Grab everything you had in storage. Leave the cell. Remove the mod.

Compatibility

This mod is not compatible with any other mods that modify the same cells (Anise's Cabin or the cellar). By not compatible, I mean: if you have any mods that alter these cells, and load them after my mod, they will overwrite the changes I did. To me "compatible" would mean both mods would be merged into one, so none overwrites the other.

If you use a mod that modifies Meeko's AI package, this mod will still work well, Meeko just won't be going to this cabin.

If you give Artie (horse) to Inigo, he will not auto-enter the stable, because I'm guessing the Inigo mod copies the horse template not the horse itself.

This mod is compatible with horse altering mods, such as Convenient Horses. If you want to simply be able to call your horse, I recommend Horse Whistle.
If you lost your horse (maybe you started riding some other horse and you don't remember where you left Artie), you can use a console command to get him back: D9793.moveto player

USSEP compatible. In fact I recommend you use USSEP.

Note: I use SMIM too. My reality (screenshots) might be slightly different from your reality (what you see in game) because of this.

文件说明

Mod截图

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