经典课程和出生标志

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的经典课程和出生标志 Mod,由Kearsage制作。fyfandy在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Kearsage Mod版本: 1.22 Mod大小: 44.2 KB 更新时间: 2019-11-30 21:28:41 发布时间: 2019-11-30 21:28:41

详细说明

Nexus-Mods和社区

导言



这是一个港口经典类与生日标志通过克尔萨奇...这是我个人最喜欢的角色创作莫兹从传奇版,这是一个遗憾的是,这一模式没有被更早地移植。

安装
手册:解压缩并复制到数据文件夹中。
自动:安装您最喜欢的模块管理器。

兼容性

兼容

交替启动MODS,比如过另一种生活。我有过随机交替启动和SkyRIM解束缚的问题,他们可能需要一个补丁才能正常工作。

习惯种族和种族能力调整方式,如CHISS和专横

额外的大修MODS,如协调员,SPERG。和TTRSO

立碑大修,如仙女座,Aurora和SSE立碑大修,虽然在出生地选择菜单中的描述将保持香草没有补丁(仙女座有一个补丁在可选的文件)。


不兼容
改变玩家基本技能点的MODS。但是,如果在MOD之后加载了经典类和生字号,那么经典类可以工作,但我不能担保另一种模式会起作用。


描述

类选择菜单将出现在您第一次装备武器或法术。总共有21个类可供选择(或创建您自己的自定义)。
类,尽管自定义类会丢失类的能力)。21门课程中的每一门都是基于Oblivion和Morrowind提供的课程,并被分为三个专长:战斗、隐身和魔法。


专业技能

角色从5开始所有技能。每个班有几个主要技能,在应用种族奖金之前从25开始。这代表了你的角色在游戏开始前学到的专业或技能。


二级技能

二级技能是指在以前的训练中学到的基本技能,不能进一步提高,也不能提高角色的整体经验水平。有五项中级技能:

手到手+10非武装战斗伤害
田径运动动作快15%,耐力恢复15%
杂技减少75%的跌落伤害,耐力再生速度加快15%。
无装甲当不穿盔甲时,装甲等级为50。
神秘主义Magicka再生速度快25%


课堂能力

每堂课都有一个班级能力,代表他们在到达天边之前所接受的训练,使他们比那些不得不自学的人有优势。在某些情况下,这是一个额外的新手级津贴。在其他情况下,这种奖金是分开的,但与其他类似的额外奖金,等等堆叠。


起始咒语

在其中一所魔法学校以一项主要技能开始的角色将从该学校的一名新手和一名学徒开始。


默认样式字符

如果您希望使用默认的字符进程来玩Skyrim,则不需要卸载!只要从主菜单中选择“冒险者”,你的角色在每个技能中都会有15分(在种族奖励被应用之前)以及默认的拼写加载。这允许您播放默认字符,但仍然选择一个生日符号。





格斗 班

弓箭手

弓箭手是擅长远程战斗和快速移动的战士.敌人用远程武器和快速机动保持距离,并在敌人受伤和疲劳后用剑和盾牌进行近战。

专业化G.战斗
专业技能射箭,布洛克,单手,剑术,轻型盔甲,偷偷摸摸
二级技能运动(动作快15%,耐力再生15%)
班级能力猎人(弓箭造成20%的伤害)


野蛮人

野蛮人是平原游牧民族、山区部落和海上掠夺者的骄傲、野蛮的战士精英。他们往往是野蛮和直接,缺乏文明的优雅,但他们以英雄壮举为荣,并在激烈的,疯狂的单打独斗中出类拔萃。

专业化G.战斗
专业技能射箭,防弹衣,单手,剑法,双手,轻型装甲
二级技能手到手(+10非武装战斗伤害)
班级能力Reaver(近战武器造成10%的额外伤害)


十字军

任何拥有施法力和良好事业的重甲战士都可以称自己为十字军。十字军靠行善做得很好。他们猎杀怪物和恶棍,通过掠夺使自己富有,因为他们消灭了世界上的邪恶。

专业化G.战斗
专业技能防弹衣,重型装甲,单手,双手,破坏,恢复
二级技能手到手(+10非武装战斗伤害)
班级能力司法公正(Blunt武器造成20%的额外伤害)


骑士

骑士出身高贵,在战斗或巡回演出中名列前茅,他们是文明人,受过文明礼貌的教育,受骑士精神的规范。骑士们学习幻象和魔法的知识,以便更好地指挥战场。

专业化G.战斗
专业技能布洛克,重型盔甲,单手,双手,幻象,演讲
二级技能神秘主义(Magicka再生速度快25%)
班级能力链衣(重甲加20%护甲)
加值法术勇气


流氓

流氓是冒险家和机会主义者,他们有进进出出的天赋。他们依靠各种魅力和冲刺、刀刃和商业意识,在冲突和不幸中茁壮成长,相信自己的运气和狡猾才能生存。

专业化G.战斗
专业技能单手,幻象,炼金术,轻型盔甲,演讲
二级技能手到手(+10非武装战斗伤害)
班级能力(单手武器造成20%的额外伤害)


童子军

童子军依靠秘密侦察路线和对手,在被迫作战时使用远程武器和小规模战术。与野蛮人不同,在战斗中童子军倾向于谨慎和有条不紊,而不是冲动。

专业化G.战斗
专业技能布洛克,单手,护身符,炼金术,轻型装甲,偷偷摸摸
二级技能运动(动作快15%,耐力再生15%)
班级能力小冲突者(耐力再生速度快50%)


战士

战士是坦米尔的职业战士、士兵、雇佣兵和冒险家,他们受过各种武器和盔甲的训练,以长征为条件,通过埋伏、小冲突和战斗而变得坚强。

专业化G.战斗
专业技能弓箭,防弹衣,重型盔甲,单手,剑术,双手
二级技能运动(动作快15%,耐力再生15%)
班级能力\x{e76f}\x{e76f

隐身 班


杂技演员

杂技是敏捷的窃贼和二层男人的一种礼貌的委婉说法。这些窃贼躲避秘密侦查,依靠机动性和狡猾来避免被抓。

专业化#^LAU#^LAu
专业技能射箭,单手,撬锁,扒手,偷偷摸摸,演讲
二级技能*杂技(减少75%的跌落伤害,耐力再生速度加快15%)
班级能力逃逸(减少魔法和元素伤害10%)


代理

特工是擅长欺骗和躲避的特工,但他们受过自卫和使用致命武力的训练。独立和独立,代理人致力于个人目标,或各种赞助者或事业.

专业化#^LAU#^LAu
专业技能射箭,幻象,撬锁,扒手,偷偷摸摸,演讲
二级技能无装甲(不穿盔甲时装甲等级为50)
班级能力*银色舌头(劝说的尝试更容易20%)


刺客

刺客是依靠隐身和机动性来接近未被发现的受害者的杀手。执行是与远程武器或短剑近距离工作。刺客包括残忍的杀人犯和高尚事业的原则性代理人。

专业化#^LAU#^LAu
专业技能射箭,单手,炼金术,轻型盔甲,扒手,偷偷摸摸
二级技能*杂技(减少75%的跌落伤害,耐力再生速度加快15%)
班级能力*毒物(你制造的毒药有25%的效果)


巴德

吟游诗人是忘恩负义的人和讲故事的人。他们渴望获得智慧和洞察力,并且必须依靠剑、盾牌、法术和魔法来保护他们免受教育经验的危险。

专业化#^LAU#^LAu
专业技能单手,迷人,幻象,炼金术,轻型盔甲,演讲
二级技能神秘主义(Magicka再生速度快25%)
班级能力Charmer(平静法术在比你当前等级高出5级的人身上工作)


和尚

僧侣是古代武术的徒手搏斗和自卫的学生。僧侣们避免隐身、机动性和敏捷性,更喜欢用箭或拳头来解决冲突。

专业化#^LAU#^LAu
专业技能射箭,改变,炼金术,洛克比,扒手,偷偷摸摸
二级技能无装甲(不穿盔甲时装甲等级为50)
班级能力职业技能(手对手加成伤害随着角色等级的增加而增加)


小偷

小偷是扒手和小偷。不像强盗,谁杀人谁抢劫,小偷通常选择隐秘和变相的暴力,并经常在他们的获取活动中对自己的魅力和聪明的浪漫观念。

专业化#^LAU#^LAu
专业技能射箭,轻型盔甲,洛克比,扒手,偷偷摸摸,演讲
二级技能运动(动作快15%,耐力再生15%)
班级能力锁匠(所有锁15%更容易挑选)


朝圣者

朝圣者是旅行者,寻求真理和启迪。他们用武器、盔甲和魔法为道路和荒野设防,通过对世界的广泛经验,他们变得精明于商业和说服。

专业化#^LAU#^LAu
专业技能障碍,单手,剑术,修复,轻型装甲,演讲
二级技能神秘主义(Magicka再生速度快25%)
班级能力道路学者(每读10本技能书可获得5份健康、耐力和魔法)

魔法类


战斗舰

战地是巫师--战士,可以用法术或剑来解决大部分冲突。他们是一个致命的混合学者和士兵,补充元素伤害和召唤生物的近战攻击。

专业化神奇
专业技能单手,改变,施咒,毁灭,施法术,炼金术
二级技能无装甲(不穿盔甲时装甲等级为50)
班级能力Kriegshexen(法术同时使用法术和单手武器造成20%的伤害)


治疗师

治疗者是施法者,他们发誓发誓要治愈患病者,治愈病人。古老的修复艺术是他们的盟友,致命的毁灭艺术是他们的武器。

专业化神奇
专业技能炼金术,改变,破坏,幻象,恢复,演讲
二级技能神秘主义(Magicka再生速度快25%)
班级能力Médecin(50%的毒药和抗病性)
加值法术手愈合


法师

大多数法师声称学习魔法是为了获得智力上的回报,但他们也经常从它的实际应用中获益。在气质和动机上差异很大,法师们只有一个共同点--对施法术的热爱。

专业化神奇
专业技能*使人着迷、改变、神化、毁灭、幻想、恢复
二级技能无装甲(不穿盔甲时装甲等级为50)
班级能力透明度(Magicka再生增加50%)


夜刃

夜刃是施法者,他们使用魔法来增强机动性、隐蔽性和隐秘的近距离战斗。他们有一个邪恶的名声,因为许多夜刃是小偷,执法者,刺客,或秘密特工。

专业化神奇
专业技能单手轻甲,幻象,毁灭,改变,偷偷摸摸
二级技能*杂技(减少75%的跌落伤害,耐力再生速度加快15%)
班级能力暗影大师(所有幻象法术费用减少25%,Magicka)


巫师

虽然施法者的职业,巫术者最依赖召唤和魔法。这些法师的独特之处在于拥有最厚重盔甲的身体耐力。

专业化神奇
专业技能[5]炼金术、魔法、魔咒、毁灭、复原、重型装甲
二级技能神秘主义(Magicka再生速度快25%)
班级能力Ley-link(召唤的生物和复活的不死生物持续50%的时间)
加值法术绑剑


法术剑

拼写刀是在小规模战斗和战斗中支持帝国军队的施法专家。老将的咒语被誉为雇佣兵,非常适合作为冒险家和财富战士的职业。

专业化神奇
专业技能重装甲,单手,改装,破坏,施咒,恢复
二级技能神秘主义(Magicka再生速度快25%)
班级能力Zsoldos(同时使用法术和单手武器时,法术造成20%的伤害)


女巫猎人

巫术猎人致力于根除和摧毁邪恶的邪教和亵渎的巫术。他们训练对付吸血鬼、女巫、术士和巫师的魔法和军事战斗。

专业化神奇
专业技能射箭,毁灭,魔法,魔法,炼金术
二级技能神秘主义(Magicka再生速度快25%)
班级能力Jger(对吸血鬼、Werewolves、亡灵造成30%的伤害)


自定义类创建
若要选择自定义类,请从主菜单中选择“自定义类”。您将有机会选择7个主要技能,以及一个+20奖金的健康,耐力或Magicka。你将不能选择一个班级的能力或奖励。


生日标志

在选择班级之后,您可以选择一个生日符号。如果你选择第三个时代的诞生符号,你不能改变它,但它会与你在游戏中选择的任何立石堆叠在一起。如果你选择第四个时代的诞生标志,你可以在游戏的后期通过选择另一个石碑来改变它。

如果你想要默认的游戏,在游戏中自己找到站立的石头,选择“旅行者”。

第四代生日

第四个时代的诞生符号与天边的立石有着相同的力量,但却是在人物创作中被选中的。这些权力可以在
任何时候,另一个站立的石头的力量,在游戏中的任何一个石头。详细的描述可以在非正式的老年卷轴上找到。

http://www.uesp.net/wiki/Skyrim:Standing_Stones


第三代生日

第三个时代的出生标志是独特的,并基于出生星座的能力,在奥利维恩和未来。这些都是在角色创建时选择的
在游戏的整个过程中与你的角色保持一致。一旦被选中,它们就无法改变。然而,你仍然可以通过调整你自己到石头上来,受到一个立石力量的影响。就像在Oblivion一样,诞生的星座和立石的能力是叠加在一起的!

第三个时代的生肖能力如下:

勇士增加武器伤害20%
女士强化生命值20点,Magicka再生速度快25%
上帝恢复60点生命值,持续15秒,100魔法,从火中得到25%的伤害。
马蹄移动速度快25%
小偷40附加装甲等级
情人每天一次,你可以使敌人瘫痪10秒。
影子每天一次,连续60秒看不见
塔10%反映损害
法师30分红Magicka
学徒50奖励Magicka,50%魔法的弱点
阿特罗纳赫100加成Magicka,Magicka不会再生,50%的几率吸收法术
仪式每天一次,治愈自己200健康。每天一次,演员弥撒变成亡灵
大毒蛇一天一次,接触到强力毒药。在自我身上施放治疗毒药。

第三个时代的斯蒂德胎记所赋予的提速将保存到人物身上。如果您卸载MOD并希望删除速度提升
从该字符中,将其输入控制台:player.setav速成100

如果第一次装备武器或法术时菜单没有出现,请等待1分钟。如果它在那之后还没有出现,那么很可能你使用的是旧版本的游戏。我不知道为什么这是必需的,可能与脚本处理有关,但如果您有此问题,请确保您的游戏是完全最新的。

——————————————————————————————————————————————————————

Introduction



This is a port of Classic Classes and Birthsigns by Kearsage. It is one of my personal favourite character creation mods from the Legendary Edition, and it is a shame that this mod has not been ported sooner.

Installation
Manual: Extract and copy into your data folder.
Automatic: Install with your favourite mod manager.

Compatibility

Compatible

Alternate Start mods, such as Live Another Life. I’ve had issues with Random Alternate Start and Skyrim Unbound, they probably need a patch to work properly.

Custom Race and racial ability adjustment mods, such as The Chiss and Imperious

Perk overhaul mods such as Ordinator, SPERG. and TTRSO

Standing Stone overhauls such as Andromeda, Aurora and SSE Standing Stones Overhaul, though the descriptions in the birthsign selection menu will remain vanilla without a patch (Andromeda has a patch in the optional files).


Not-compatible
Mods that alter the base skill points of the player. However, if Classic Classes and Birthsigns is loaded after the mod, Classic Classes will work but I cannot guarantee that the other mod(s) will work.


Description

The class selection menu will appear the first time you equip a weapon or spell. There is a total of 21 classes to choose from (or create your own custom
class, though custom classes will miss out on class abilities). Each of the 21 classes are based on the classes available in Oblivion and Morrowind and are broken down into three specialities: Combat, Stealth and Magic. 


Major Skills

Characters start with all skills at 5. Each class has several Major Skills which start at 25 before racial bonuses are applied. This represents your character’s profession or skills learned prior to the start of the game.


Secondary Skills

Secondary skills are abilities that represent basic skills learned in previous training that cannot improve any further, nor do they contribute to your character’s overall experience level. There are five Secondary Skills:

Hand to Hand | +10 Unarmed Combat Damage
Athletics | Move 15% faster, Stamina regenerates 15% faster
Acrobatics |Take 75% less falling damage, Stamina regenerates 15% faster
Unarmored | Armor rating is 50 when not wearing armor
Mysticism | Magicka regenerates 25% faster


Class Abilities

Each Class starts with a Class Ability that represents the training they received prior to arriving in Skyrim and gives them an edge over those who have had to teach themselves. In some cases, this is a bonus Novice-level perk. In others, this bonus is separate, but stacks with other similar bonuses from perks, etc.


Starting Spells

Characters that start with a Major Skill in one of the magical schools will start with one novice and one apprentice spell for that school.


Default-style Characters

If you wish to play Skyrim using the default character progression, no need to uninstall! Simply select "Adventurer" from the main menu and your character will have 15 pts in every skill (before racial bonuses are applied) as well as the default spell loadout. This allows you to player a default character but still choose a birthsign.




Classes


Combat Classes

Archer

Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift manoeuvre, and engaged in melee with sword and shield after the enemy is wounded and weary.

Specialization| Combat
Major Skills | Archery, Block, One-handed, Smithing, Light Armor, Sneak
Secondary Skill | Athletics (Move 15% faster, Stamina regenerates 15% faster)
Class Ability | Huntsman (Bows deal 20% more damage)


Barbarian

Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.

Specialization| Combat
Major Skills | Archery, Block, One-handed, Smithing, Two-handed, Light Armor
Secondary Skill | Hand to Hand (+10 Unarmed Combat Damage)
Class Ability | Reaver (Melee weapons deal 10% more damage)


Crusader

Any heavily armored warrior with spellcasting powers and a good cause may call himself a crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.

Specialization| Combat
Major Skills | Block, Heavy Armor, One-handed, Two-handed, Destruction, Restoration
Secondary Skill | Hand to Hand (+10 Unarmed Combat Damage)
Class Ability | Justicar (Blunt weapons deal 20% more damage)


Knight

Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, and governed by the codes of chivalry. Knights study the lore of illusion and enchantment to better command the battlefield.

Specialization| Combat
Major Skills | Block, Heavy Armor, One-handed, Two-handed,  Illusion, Speech
Secondary Skill | Mysticism (Magicka regenerates 25% faster)
Class Ability | Chain Coat (20% armor bonus to heavy armor)
Bonus Spell | Courage


Rogue

Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.

Specialization | Combat
Major Skills | Block, One-handed, Illusion, Alchemy, Light Armor, Speech
Secondary Skill | Hand to Hand(+10 Unarmed Combat Damage)
Class Ability | Élan (One-handed weapons deal 20% more damage)


Scout

Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.

Specialization| Combat
Major Skills | Block, One-handed, Smithing, Alchemy, Light Armor, Sneak
Secondary Skill | Athletics (Move 15% faster, Stamina regenerates 15% faster)
Class Ability | Skirmisher (Stamina regenerates 50% faster)


Warrior

Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of Tamriel, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.

Specialization| Combat
Major Skills | Archery, Block, Heavy Armor, One-handed, Smithing, Two-handed
Secondary Skill | Athletics (Move 15% faster, Stamina regenerates 15% faster)
Class Ability | Footman (Health regenerates 50% faster)



Stealth Classes


Acrobat

Acrobat is a polite euphemism for agile burglars and second-story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.

Specialization | Stealth
Major Skills | Archery, One-handed, Lockpicking, Pickpocket, Sneak, Speech
Secondary Skill | Acrobatics (Take 75% less falling damage, Stamina regenerates 15% faster)
Class Ability | Evasion (Take 10% less magic and elemental damage)


Agent

Agents are operatives skilled in deception and avoidance, but trained in self-defence and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.

Specialization | Stealth
Major Skills | Archery, Illusion, Lockpicking, Pickpocket, Sneak, Speech
Secondary Skill | Unarmored (Armor rating is 50 when not wearing armor)
Class Ability | Silver Tongue (Persuasion attempts are 20% easier)


Assassin

Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.

Specialization | Stealth
Major Skills | Archery, One-handed, Alchemy, Light Armor, Pickpocket, Sneak
Secondary Skill | Acrobatics (Take 75% less falling damage, Stamina regenerates 15% faster)
Class Ability | Toxicant (Poisons you make are 25% more effective)


Bard

Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.

Specialization | Stealth
Major Skills | One-handed, Enchanting, Illusion, Alchemy, Light Armor, Speech
Secondary Skill | Mysticism (Magicka regenerates 25% faster)
Class Ability | Charmer (Calm spells work on people +5 levels higher than your current level)


Monk

Monks are students of the ancient martial arts of hand-to-hand combat and self defence. Monks avoid detection by stealth, mobility, and agility, and prefer to solve conflict by arrow or by fist.

Specialization | Stealth
Major Skills | Archery, Alteration, Alchemy, Lockpicking, Pickpocket, Sneak
Secondary Skill | Unarmored (Armor rating is 50 when not wearing armor)
Class Ability | Martial Arts (Hand to Hand bonus damage increases with character level)


Thief

Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.

Specialization | Stealth
Major Skills | Archery, Light Armor, Lockpicking, Pickpocket, Sneak, Speech
Secondary Skill | Athletics (Move 15% faster, Stamina regenerates 15% faster)
Class Ability | Locksmith (All locks 15% easier to pick)


Pilgrim

Pilgrims are travellers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.

Specialization | Stealth
Major Skills | Block, One-handed, Smithing, Restoration, Light Armor, Speech
Secondary Skill | Mysticism (Magicka regenerates 25% faster)
Class Ability | Road Scholar (Gain 5 Health, Stamina and Magicka for every 10 Skill Books read)



Magic Classes


Battlemage

Battlemages are wizard-warriors, able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier, supplementing melee attacks with elemental damage and summoned creatures.

Specialization | Magic
Major Skills | One-handed, Alteration, Conjuration, Destruction, Enchanting, Alchemy
Secondary Skill | Unarmored (Armor rating is 50 when not wearing armor)
Class Ability | Kriegshexen (Spells deal 20% more damage when wielding both a spell and a One-handed weapon)


Healer

Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon.

Specialization| Magic
Major Skills | Alchemy, Alteration, Destruction, Illusion, Restoration, Speech
Secondary Skill | Mysticism (Magicka regenerates 25% faster)
Class Ability | Médecin (50% Poison and Disease resistance)
Bonus Spell | Healing Hands


Mage

Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.

Specialization| Magic
Major Skills | Enchanting, Alteration, Conjuration, Destruction, Illusion, Restoration
Secondary Skill | Unarmored (Armor rating is 50 when not wearing armor)
Class Ability | Clarity (Magicka regeneration is increased by 50%)


Nightblade

Nightblades are spellcasters who use their magic to enhance mobility, concealment, and stealthy Close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.

Specialization | Magic
Major Skills | One-handed, Light Armor, Illusion, Destruction, Alteration, Sneak
Secondary Skill | Acrobatics (Take 75% less falling damage, Stamina regenerates 15% faster)
Class Ability | Shadowmaster (All Illusion spells cost 25% less Magicka)


Sorcerer

Though spellcasters by vocation, sorcerers rely most on summoning and enchantments. Unique to these mages is the bodily stamina to be armed with the thickest armor.

Specialization| Magic
Major Skills | Alchemy, Enchanting, Conjuration, Destruction, Restoration, Heavy Armor
Secondary Skill | Mysticism (Magicka regenerates 25% faster)
Class Ability | Ley-link (Summoned creatures and reanimated undead last 50% longer)
Bonus Spell | Bound Sword


Spellsword

Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.

Specialization| Magic
Major Skills | Heavy Armor, One-handed, Alteration, Destruction, Enchanting, Restoration
Secondary Skill | Mysticism (Magicka regenerates 25% faster)
Class Ability | Zsoldos (Spell deal 20% more damage when wielding both a spell and a One-handed weapon)


Witchhunter

Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for magical and martial combat against vampires, witches, warlocks, and necromancers.

Specialization| Magic
Major Skills | Archery, Destruction, Enchanting, Conjuration, Alchemy, Lockpicking
Secondary Skill | Mysticism (Magicka regenerates 25% faster)
Class Ability | Jäger (Deal 30% more damage vs. Vampires, Werewolves, Undead)


Custom Class Creation
To choose a custom class, select “Custom Class” from the main menu. You  will be provided the opportunity to choose 7 Major Skills, as well as a +20 bonus to either Health, Stamina or Magicka. You will not be able to choose a class ability or bonus though.




Birthsigns

After the class selection, You can choose a birthsign. If you choose a Third Era birthsign, you cannot change it but it will stack with any standing stones you choose in game. If you choose a Fourth Era birthsign, you can change it later in game by selecting another stand stone.

If you want the default play, of finding the standing stones by yourself in game, choose "traveller".

Fourth Era Birthsigns

The Fourth Era birthsigns share the same powers as Skyrim’s standing stones but are chosen at character creation. These powers can be exchanged at 
any time for another standing stone’s power at any of the stones in the game. A full description of each can be found on the Unofficial Elder Scrolls
Pages
http://www.uesp.net/wiki/Skyrim:Standing_Stones


Third Era Birthsigns

The Third Era Birthsigns are unique and based upon the birthsign abilities in Oblivion and Morrowind. These are chosen at character creation and 
remain with your character throughout play. They cannot be changed once chosen. However, you can still come under the effects of a standing stone power by attuning yourself to the stone. Just like in Oblivion, birthsigns and standing stone abilities DO stack! 

The Third Era Birthsign abilities are as follows:

The Warrior | Deal 20% increased damage with weapons
The Lady | Fortify Health 20 pts and Magicka regenerates 25% faster
The Lord | Restore 60 Health over 15 seconds for 100 Magicka, take 25% more damage from fire
The Steed | Move 25% faster
The Thief | 40 additional Armor Rating
The Lover | Once per day, you can paralyze a foe for 10 seconds
The Shadow |Once per day, turn invisible for 60 seconds
The Tower |10% reflect damage
The Mage | 30 bonus Magicka
The Apprentice | 50 bonus Magicka, 50% weakness to magic
The Atronach | 100 bonus Magicka, Magicka does not regenerate, 50% chance to absorb spells
The Ritual | Once per day, heal yourself for 200 Health. Once per day, cast Mass Turn Undead
The Serpent |Once per day, potent poison on touch. Cast Cure Poison on Self.

The speed boost granted by the Third Era Steed birthsign saves to the character. If you uninstall the mod and want to remove the speed boost 
from that character, type this into the console: player.setav speedmult 100

If the menu does not appear when you first equip a weapon or spell, wait up to 1 minute. If it still doesn't appear after that time it is likely your using an older version of the game. I am not sure why  this is required, probably has to do with script processing, but please make sure your game is fully up-to-date if you are having this issue.


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