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锻造艺术-模块化Ars Metallica替代品

作者:Aestherus
发布:LUOHUISHU98
发布日期:2019-11-30 20:45:44
更新时间:2019-11-30 20:45:44
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1.34
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这是我最初为Bethesda.net制作的手工制作Mod的集合,作为Ars Metallica的重新平衡且PS4友好的替代品。您可以使用多合一文件,也可以选择所需的文件。


任务:额外的工艺品


工艺派盔甲!清除猎鹰或被遗忘的地牢,制作武器和盔甲!成为城市的塔那并打造他们的后卫

盔甲!


这个mod允许创建许多不同的物品。


您可以制作派系盔甲。派系包括:

剑刃(需要完成“阿尔都因之墙”)

伴侣(需要完成“白银之手”)

黑暗兄弟会

盗贼行会

暴风雨披风(只是军官的装甲;普通的装甲是精制的

通过成为温德赫姆的部落),

黎明卫士

Volkihar吸血鬼

Penitus Oculatus(虽然不是您可以加入的派系,

“消灭黑暗兄弟会!”将允许您制作他们的盔甲。)


清理被遗忘的营地,可以制作被遗忘的装备。

由于有了新的预售武器配方,我改变了他们的脾气

要求。斧头和弓需要一顿骨粉,而斧头需要

采石。当他们需要钢铁时,这真是太愚蠢了

它们显然是用骨头制成的。


清除falmer巢穴可以制作基本的falmer装甲

和武器。 Glass Smithing振作将允许制作

改良的变体。

制作Falmer强化和重型装甲需要完成

Dawngaurd任务“接触天空”。这些都需要高级

护甲也一样。


成为一个城市,可以制作护甲

对应于该特定城市。成为温德赫姆的允许者

制作暴风斗篷装甲。


还可以制作其他各种商品,例如:

银器

弯刀(完整的“在我需要的时候”)

Shivs(完整的“没有人逃离Cidhna矿”)

长弓

狩猎弓(需要钢铁史密斯锻造)

儿童玩具

珩磨的远古北欧武器(需要矮人的铁匠振作;它们是

受到那种振奋。)


这个mod并非没有问题。因为他们从来都不是

精心制作,其中许多都有自己的关键字,其中大多数

将显示在制作界面的“其他”部分。这可以是

通过使用我的“替代史密斯类别” mod修复。


熔毁


这个mod可以分解大多数未附魔的武器和盔甲,以及最混乱的东西。


金属项目可以在冶炼厂分解,非金属项目

可以在晒黑的架子上分解。骨头制成的物品,例如骨头模具

可以将装甲,未使用过的武器和头骨磨成骨粉

在一家谷物磨坊。可以从首饰和小圆圈中撬出宝石

晒黑的架子。


几乎所有未迷住的非唯一武器和装甲都可以被破坏

下。不包括毛皮。


收益量因项目而异,在大多数情况下,您不是

会得到与您投入的一样多的东西。情况并非总是如此,

尤其是涉及不容易被利用的物品时,例如

作为Daedric项目。


如果您有物品,这些物品只会显示在冶炼厂或制革厂的架子上

至少其中一项,目前尚未配备。由于一些引擎伏都教

那是我无法控制的,可以将您迷恋的物品分解,

会像冶炼厂中的任何普通物品一样出现。使用时请多加注意

妖精的武器和装甲都在库存中时


这个mod还包含我的“ More Smeltable Dwarven Scrap” mod,所以如果你

有你可以禁用它。


这是可以分解的清单。这并不详尽,有些

可以分解的东西没有出现在这里:


隐藏物品

皮革用品

护甲

暴风雨披风

铁物品(包括杂物)

钢件

古代北欧物品(包括珩磨和盔甲)

英制物品

Bonemold护甲(包括改良版)

银色物品(包括杂物)

炉火建筑材料

矮人物品(包括杂物)

精灵物品

被遗忘的装甲和武器

天炉钢铁武器

伴侣护甲

兽人物品

法尔默物品

黎明卫士物品

吸血鬼盔甲

刀片项目

甲壳质装甲

北欧物品

北方英雄物品

鳞甲

钢板装甲

玻璃物品

乌木项目

斯塔里姆物品

历代物品

龙盔甲和武器

超级简单的史密斯大修

像其他特权一样,通过向史密芬树中的第一个特权增加等级来允许所有武器和盔甲以相同的速度被调和。


钢铁锻造现在称为铁匠。第一等级允许

创建钢和骨模制品,并允许您回火20%

更多。下一步允许将物品回火40%。等等


其他特权已修改为不再包括双倍

回火。


缺点是现在需要4个额外的特权点才能最大程度地发挥作用

锻造和较慢的锻造进度(个人示例:这需要2

铁匠行列和26个铁匠行列以升级到高级。)

最后一切都变得平坦了,但是您仍然可以得到第一个

具备双回火的91级锻造工艺的传奇人物,就像

正常。只需花很少的钱就可以同时调节所有东西

率,我认为。


虽然我认为这超出了此mod的范围,但我不想

迫使人们使用非官方补丁,我已经包含了对

“ DLC1DawnguardItemPerk”特权,我必须删除双回火

来自,以免覆盖非官方补丁并阻止我

必须为非官方补丁制作新版本。考虑一下

奖金。


替代手工艺品类别


更改锻造界面,以按项目类型(剑,钉头锤等)对项目进行分组,而不是按材料进行分组。


已知的问题:

只有一种美感:没有任何特定的顺序。


房屋建筑水平史密斯


在Skyrim建造房屋需要大量资源,因此,我认为还可以平整铁匠铺是很公平的。您的壁炉家用房屋中的各种工作台现在都与Smithing相关联,并且在建造物品时会增加。


绘图表无法使您的锻造整平,因为它实际上什么也没做,这简直太傻了。


还将修补程序应用于由非官方Skyrim特别版补丁添加的工作台。


工艺锁扣


使您可以用铁锭制作锁扣。

您可以用每个铸锭制作3个锁钩,或者使用“新手锁”特权制作5个。


冶炼鞣制水平


一个非常简单的mod,将锻造技能与鞣制机架和冶炼厂联系在一起,使您可以在鞣制和鞣制过程中提高锻造技能

冶炼。

——————————————————————————————————————

This is a collection of crafting mods that I originally made for Bethesda.net as a rebalanced and PS4-friendly alternative to Ars Metallica. You can use the all-in-one file or choose which ones you want.

TAOS: Extra Craftables

Craft faction armor! Clear out a falmer or a forsworn dungeon and craft their weapons and armor! Become Thane of a city and craft their guard 
armor!

This mod allows the creation of many different items.

You can craft faction armor. Factions incuded are:
The Blades (requires the completion of "Alduin's Wall")
The Companions (Requires completion of "The Silver Hand")
Dark Brotherhood
Thieves Guild
Stormcloaks (just the officer armor; the normal armor is craftable 
through becoming thane of Windhelm),
Dawnguard
Volkihar Vampires
Penitus Oculatus (while not a faction that you can join, completing 
"Destroy the Dark Brotherhood!" will allow you to craft their armor.)

Clearing out a forsworn encampment allows you to craft forsworn gear. 
Because of the new forsworn weapon recipes, I changed their tempering 
requirements. The axe and bow require one bone meal and the axe requires
quarried stone. It was incredibly silly for them to require steel when 
they were clearly made of bone.

Clearing out a falmer lair allows the crafting of the basic falmer armor
and the weapons. The Glass Smithing perk will allow the crafting of the
honed variants.
Crafting the Falmer Hardened and Heavy armors requires the completion of
the Dawngaurd quest "Touching the Sky." These all require the Advanced 
Armors perk as well.

Becoming thane of a city allows the crafting of guard armor 
corresponding to that particular city. Becoming thane of Windhelm allows
crafting of Stormcloak armor.

There are other various items that can be crafted such as: 
Silver weapons
Scimitars (complete "In My Time of Need")
Shivs (complete "No One Escapes Cidhna Mine")
Long Bow
Hunting Bow(requires Steel Smithing)
toys for children
Honed Ancient Nord weapons (requires the dwarven smithing perk; they're 
tempered with that perk.)

This mod is not without problems. Because they were never meant to be 
crafted and many of them have their own keywords, most of these items 
will appear in the Misc section of the crafting interface.  This can be 
fixed by using my "Alternate Smithing Categories" mod.

Smeltdown

This mod allows the break down of most unenchanted weapons and armor, and most clutter.

Metallic items can be broken down at a smelter and non-metallic items 
can be broken down at tanning racks. Items made of bone, like bonemold 
armor, forsworn weapons, and skulls, can be ground down into bone meal 
at a Grain Mill. Gems can be pried out of jewelry and circlets at a 
tanning rack.

Pretty much every unenchanted non-unique weapon and armor can be broken 
down. Excluded is Fur.

Yield amounts vary between items and, for the most part, you're not 
gonna get back quite as much as you put in. This isn't always the case, 
especially when it comes to items that can't easily be exploited, such 
as Daedric items.

Items will only show up at the smelter or tanning rack if you have at 
least one of the item and don't currently have it equipped. Due to some engine voodoo 
that is beyond my control, items that you have enchanted can be broken down and they 
will appear as just any normal item in the smelter. You should exercise a bit of caution when using 
the smelter while your enchanted weapons and armor are in your inventory.

This mod also contains my "More Smeltable Dwarven Scrap" mod, so if you 
have that you can disable it.

Here's a list of what can be broken down. It's not exhaustive and some 
things can be broken down that don't appear here:

Hide items
Leather items
Guard armor
Stormcloak armor
Iron Items (includes clutter)
Steel Items
Ancient Nord items (includes honed and armor)
Imperial items
Bonemold armor (includes improved)
Silver Items (includes clutter)
Hearthfire building materials
Dwarven items (includes clutter)
Elven items
Forsworn Armor and Weapons
Skyforge Steel weapons
Companions armor
Orcish items
Falmer items
Dawnguard items
Vampire armor
Blades items
Chitin armor
Nordic items
Nord Hero items
Scaled armor
Steel Plate armor
Glass items
Ebony items
Stalhrim items
Daedric items
Dragon armor and weapons


Super Simple Smithing Overhaul
Allows all weapons and armor to be tempered at the same rates by adding ranks to the first perk in the Smithing tree, like the other perks. 

Steel smithing is now known as Blacksmith. The first rank allows the 
creation of steel and bonemold items and allows you to temper items 20% 
more. The next allows items to be tempered 40% more. etc. 

The other perks have been modified to no longer include double 
tempering. 

The downsides are that it now take 4 extra perk points to max out 
smithing and slower smithing progression (Personal example: it takes 2 
ranks of Blacksmith and 26 smithing to upgrade to Superior.)
It all evens out in the end however, you still get your first 
legendaries at 91 smithing skill with double tempering, just like 
normal. A small price to pay to be able to temper everything at the same
rate, I think.

Though I believe it is out of the scope of this mod and I don't want to 
force people to use the Unofficial patch, I have included the fixes to the 
"DLC1DawnguardItemPerk" perk, which I had to remove double tempering 
from, so as not to override the unofficial patch and to keep me from 
having to make a new version for the unofficial patch. Consider it a 
bonus.

Alternate Crafting Categories

Changes the smithing interface to group items by their type (sword, mace, etc.) instead of grouping them by their material.

Known issues: 
Only an aesthetic one: Nothing is in any particular order.

House Building Levels Smithing

Building houses in Skyrim takes large amounts of resources, so I think it's only fair that it also levels your smithing.The various workbenches in your hearthfire homes are now tied to Smithing and will increase it as you build items.

The drafting table doesn't level your smithing as nothing is really made with it and that would be incredibly silly.

Also applies the fixes to the workbenches added by the Unofficial Skyrim Special Edition Patch.

Craft Lockpicks

Allows you to craft lockpicks with iron ingots.
You can craft 3 lockpicks with each ingot or 5 with the Novice Locks perk.

Smelting and Tanning Level Smithing

A very simple mod that ties the smithing skill to the tanning rack and smelter, allowing you to increase your smithing skill as you tan and 
smelt.

原贴地址
1.版本号: 1.34   更新时间: 2019-11-30 20:45:49

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