复活-NPC复兴法术

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的复活-NPC复兴法术 Mod,由dolandemort制作。radison在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: dolandemort Mod版本: 1.02 Mod大小: 17.2 KB 更新时间: 2019-11-30 19:54:33 发布时间: 2019-11-30 19:54:33

详细说明

总览

一种恢复法术,可以使NPC /动物/生物复活,但是其结果比运行“ resurrect”控制台命令所获得的结果更为复杂。





特征

•缩放到您的恢复级别:NPC将恢复的健康百分比与您的恢复级别成正比,从0.1%缩放到100%。编码时考虑到恢复级别大于100,以确保与Skyrim Skill Uncapper或类似mod的兼容性。


•保留目标的库存,以防止物品重复,并保持浸没状态。建议使用非官方补丁,因为没有它,NPC通常会在死亡时掉落装备好的武器。这样,该咒语将无法解释。请参阅以下示例,详细说明库存行为。


•不允许任何您无法施放复活咒语的NPC复活。这往往包括诸如:龙,达德拉,矮人建筑,幽灵,熟悉者等之类的东西。除非目标已死,否则不会发生任何重大事情。


•将与任何NPC类型的复活演员(通常仅是类人动物;而不会恢复动物或生物等)恢复您的关系等级。


•从我的测试来看,这个咒语似乎可以在马匹上正常使用。


•通过脚本注入将咒语书集添加到咒语供应商,因此不需要任何补丁。


例子

•如果您在没有任何物品的NPC上施放此物品,它将仅穿着其默认装备而复活,并且没有其他物品。


•如果您在拥有其默认装束的NPC上投下它,它只会复活该装束。除了这两种情况(对于NPC),目标对您施放咒语时拥有的所有物品都会复活。


•如果您将它浇在一只死鸡上,即使您从鸡身上抢走了鸡肉,也很不幸会再次重生它。我认为游戏将其归类为小鸡的默认服装,因此如果没有SKSE,还没有简单的解决方案。对于其他动物目标,这可能是正确的。


版本号

•Main:这是推荐的默认版本。此页面上的大多数信息已经描述了它的行为。


•仪式:法术是大师级的恢复仪式法术,可以在以施法者为中心的作用范围内复活。现在,法术需要两只手来施放,并且施法时间更长,与其他大师级仪式法术相当。 Magicka的成本和tome的价格已作相应调整。完成恢复仪式法术任务后,可以从温特霍尔德学院的科莱特·马伦斯购买法术书。


笔记

•在决定是否向目标施放此咒语时,您将必须使用自己的判断力。您应该考虑以下事实:游戏中的角色死后无法撤消运行脚本。例如:一位店主去世。关键点是游戏会检测到这一点(有时是缓慢的,有时是很快的),并运行死亡脚本,将该角色标记为对其他演员而言已死亡。通常,店主的最亲密的家庭成员会接替老店主的工作。如果您随后来复活该角色,则在遇到一些奇怪的情况(不必完全打破游戏规则)时不要感到惊讶。


这样做的另一个结果是,由于上述脚本已经运行(例如,如果您复活了原本应该死在游戏中的角色),一旦您复活了该死者,它在游戏的其他部分仍然可以被称为“死亡”。当然,游戏会以反映这一点的方式表现/推荐。


由于这些原因,我建议您将其与字符保护模块一起使用。最好避免这些重要角色首先死亡,这样一来,您就不必在施展此法术时权衡利弊的情况下面临的机会就更少了。


我个人建议保护您的人员,因为它实现得很不错,并且不能被mod加载顺序所覆盖,因为它使用任务别名来保护NPC。为自己的生活而奔跑,当吸血鬼袭击也是不错的选择。


•在激活该mod的情况下首次加载/启动游戏时,上面提到的级别列表脚本会贯穿添加到玩家的任务(在任务日志中不可见)。因此,当该任务首次添加到玩家时,它只能运行一次。此后,由于您的角色将已经添加了触发它的任务并将其标记为完成(再次在任务日志中不可见),因此,级别列表注入器脚本永远不会再运行。将与该mod一起运行的唯一其他脚本是通过施放该咒语触发的脚本。因此,该mod应该非常性能友好。作为这种注入方法的结果,该mod可以轻松安装在现有版本上。

学分

受到KaptenVit的《复活的死法术》的很大启发,但完全是从地面写的,并且有很大的差异。

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Overview
A restoration spell that will revive NPCs/animals/creatures, but with a more sophisticated result than you'd get from running the "resurrect" console command.



Features
• Scales to your restoration level: The percentage of health an NPC will resurrect with is directly proportional to your restoration level, scaling from 0.1% to 100%. Coded to take into account restoration levels greater than 100 to ensure compatibility with the Skyrim Skill Uncapper or similar mods.

• Preserves the inventory of the target to prevent item duping and maintain immersion. It is recommended to use the Unofficial Patch, since without it NPCs will often drop their equipped weapons upon dying. This spell would then be unable to account for that. See below for examples detailing the inventory behavior.

• Doesn't allow the resurrection of any NPC that you would be unable to cast a reanimation spell at. This tends to include things like: dragons, daedra, dwarven constructs, ghosts, familiars, etc. Spell is safe to cast upon live targets; nothing significant will be able to happen unless the target is dead.

• Will restore your relationship rank level with any resurrected actors of NPC type (usually only humanoids; so not animals or creatures, etc).

• From my testing, this spell appears to work alright on horses.

• Spell tome is added to spell vendors through script injection, so no bashed patch is necessary.

Examples
• If you cast this at an NPC with nothing stored inside it, it will resurrect wearing its default outfit only, and in possession of nothing else.

• If you cast this at an NPC with just its default outfit already in its inventory, it will only resurrect wearing that outfit. In addition to these two cases (for NPCs) the target will resurrect in possession of any items it was in possession of when you cast the spell at it.

• If you cast this at a dead chicken, even if you loot the chicken meat from the chicken, it will unfortunately respawn with it again. I think the game classifies that as the chicken's default outfit, so there is no easy solution without SKSE yet. This will probably be true for other animal targets.

Versions
• Main: This is the recommended and default version. Most of the information on this page already describes its behavior.

• Ritual: Spell is a master-level restoration ritual spell that resurrects in an area of effect centered upon the caster. Spell now requires two hands to cast, and has a longer cast time commensurate with other master-level ritual spells. Magicka cost and tome price have been adjusted accordingly. The spell tome can be purchased from Colette Marence in Winterhold College after completing the Restoration Ritual Spell quest.

Notes
• You will have to use your discretion when deciding whether or not to cast this spell at your target. You should take into account the fact that the game has scripts that run after a character has died that cannot be undone. For example: A shopkeeper dies. The point comes where the game detects this (sometimes slowly, sometimes quickly) and runs the death script that marks this character as dead to other actors. Usually the shopkeeper's closest family member then takes up the old shopkeeper's job. If you then come along and resurrect that character, don't be surprised when you encounter some strange situations (not necessarily game breaking at all).

Another consequence of this is the character that died can still be referred to as "dead" in other parts of the game once you have resurrected it due to the aforementioned scripts having already run, i.e. if you resurrect a character that was supposed to die in a quest, of course the game will behave/refer in a way that reflects that.

For these reasons, I recommend you use this in conjunction with a character protection mod. Better to avoid these important characters dying in the first place so you face less chance of being in a situation where you have to weight the pros and cons over casting this spell.

I would personally recommend Protect Your People as it is elegantly implemented and can't be overridden by mod load order since it uses quest aliases to protect the NPCs. Run For Your Lives and When Vampires Attack are also good ones to have.

• The leveled list script mentioned above runs through a quest added to the player (not visible in quest log) when loading/starting a game for the first time with this mod activated; it should therefore only run a single time when this quest is first added to the player. Thereafter, since your character will already have the quest that triggers it added and marked complete (again not visible in quest log), the leveled list injector script should never run ever again. The only other script that will run with this mod is the one that is triggered by casting the spell. This mod should therefore be quite performance friendly. As a result of this injection method, the mod can easily be installed on existing saves.

Credits
Quite heavily inspired by KaptenVit's Resurrect Dead Spell, but written completely from the ground and with considerable differences.


文件说明

Mod截图

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