幽灵种族

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的幽灵种族 Mod,由sadsmiley制作。jajale530在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: sadsmiley Mod版本: 1.2 Mod大小: 4.84 KB 更新时间: 2019-11-29 22:08:54 发布时间: 2019-11-29 22:08:54

详细说明

基于帝国的幽灵种族。



当前功能:


-角色是鬼

-100%的疾病/中毒抵抗力

-移动速度提高15%

-从绑定剑咒开始

-一天一次的力量会使玩家空虚10秒,并使附近的亡灵/幽灵逃跑6秒

-言语失落20

-银色武器和与幽灵有关的咒语/效果会影响比赛



要添加的功能:


-无(向我发送有关其他功能或对当前功能的更改的建议)



种族技能加成:


变身+15

幻象+10

破坏+5

开锁+5

扒手+5

语音+5(由于某种原因,如果不将起始语音设为20,则无法获得-20语音减益)



种族基础统计:


健康100

魔术师100

体力100

体重300

健康再生0.7

魔卡再生5

体力恢复5



已知的问题:


-如果您在种族菜单中查看“幽灵种族”,然后切换到任何其他种族,则该其他种族将是不可见的,并且对于该种族而言是永久性的。如果您想选择一个没有该故障的幽灵竞赛之上或之下的种族,只需快速浏览菜单,而不必给它时间来加载幽灵竞赛角色。

-在比赛菜单中,您的角色不会带有蓝色,几乎完全不可见。这是由于首先使角色变得虚幻的能力引起的。它使您的角色几乎透明,然后使蓝色变色。不幸的是,蓝色色调效果仅在游戏周期后才开始,因此无法显示在比赛菜单中。重新打开比赛菜单将重置角色的视觉效果,从而消除蓝色,直到经过另一个游戏周期为止,因此很难可靠地更改外观。关于如何解决此问题的任何建议将不胜感激。

-使用Sagittarius22的Bound Daedric Armor mod的绑定装甲会导致角色失去幽灵般的蓝色调效果,并导致角色看起来大多清晰可见。

-使用Arthmoor的Alternate Start-Live Another Life mod作为吸血鬼开始时,您的角色暂时失去了蓝色调效果。几分钟后效果恢复。没有进行广泛的测试,所以我不知道您以后是否还会丢失它。

-以上两个问题明确指出,任何改变粒子对角色的影响(装甲,吸血鬼雾)都会潜在地导致您的角色暂时或永久失去蓝色。我敢冒险可以通过使用其他脚本来解决此问题,但是我目前正试图通过使用默认的香草来解决。



未知问题:


-仅通过“另类生活”模块测试过的吸血鬼,不知道尝试使用吸血鬼能力或以正常方式成为吸血鬼是否会出现任何问题。

-没有做过狼人测试。不知道是否会有任何问题。



安装:


-标准安装程序。只有依赖项是Skyrim和Update。使用的脚本是原始脚本。



解除安装:


-标准卸载程序。没有向游戏添加任何新脚本。显然,如果您尝试在卸载后播放角色或基于此种族手动创建了任何NPC,就会遇到问题。



图片:


#1-带有皮革盔甲和弓的男性(老实说,弓的来源不知道是哪个mod)

#2-女性,带有绑定的daedric盔甲(绑定的daedric Armor mod),覆盖基本的daedric盔甲(Ish's Ars Armorum),绑定的盾牌(相同的mod)和绑定的剑

#3-女性,有基本的daedric盔甲(Ish的Ars Armorum)和daedric glaive(重型军械库-新武器)



笔记:


-这是我的第一个模组,刚刚开始改装。反馈表示赞赏。

——————————————————————————————————————
Ghost Race based on Imperial.


Current features:

- Character is ghostly
- 100% disease/poison resistance
- 15% movement speed increase
- Starts with bound sword spell
- Once a day power makes player ethereal for 10 seconds and causes nearby undead/ghosts to flee for 6 seconds
- 20 loss to speech
- Silver weaponry and ghost related spells/effects affect the race


Features to be added:

- None (message me any suggestions for additional features or changes to current ones you'd like


Race Skill Bonuses:

conjuration +15
illusion +10
destruction +5
lockpicking +5
pickpocket +5
speech +5 (for some reason, couldn't get the -20 speech debuff without making the starting speech 20)


Race Base Stats:

Health 100
Magicka 100
Stamina 100
Weight 300
Health Regen 0.7
Magicka Regen 5
Stamina Regen 5


Known Issues:

- If you look at the ghost race during race menu and then switch to any other race, that other race will be see-through invisible and IS PERMANENT to that race. If you want to choose a race that is above or below ghost race without this glitch, just quickly go through the menu without giving it time to load the ghost race character.
- During race menu, your character will not have the blue tinting and will be nearly completely invisible. This is caused by the ability that makes the character ghostly in the first place. It makes your character nearly see-through, then makes the blue tinting change. Unfortunately, the blue tinting effect only kicks in after a game cycle and thus can't be shown in the race menu. Re-opening the race menu will reset your character's visual effects and thus removes the blue tint until another game cycle has passed, so it's very hard to reliably change your looks. Any suggestions on how to fix this would be appreciated.
- Using bound armour from the Bound Daedric Armor mod by Sagittarius22 causes the character to lose the blue tint effect from being ghostly and results in the character looking mostly clear and see-through.
- When starting as a vampire by using the Alternate Start - Live Another Life mod by Arthmoor, your character temporarily loses the blue tint effect. The effect comes back after a few minutes. Did not do extensive testing, so i don't know if you'll lose it again later.
- The two above issues clearly point out that any effect that changes particle effects on your character (bound armour, vampire mist), will potentially cause your character to lose their blue tint either temporarily or permanently. I'd venture that this can be fixed through the use of additional scripts, but i'm currently just trying to get by with using the default vanilla stuff.


Unknown Issues:

- Only tested vampires through the Live Another Life mod and don't know whether any issues will crop up attempting to use vampire abilities or become a vampire the normal way.
- Didn't do any werewolf testing. Have no idea if there will be any problems.


Installation:

- Standard installation procedure. Only dependencies are Skyrim and Update. Scripts used are vanilla scripts.


Uninstallation:

- Standard uninstallation procedure. Adds no new scripts to the game. Obviously you'll run into problems if you try to play your character after uninstalling or if you've manually created any npcs based on this race.


Pictures:

#1 - Male with leather armour and bow (honestly have no idea which mod the bow is from)
#2 - Female with bound daedric armour (Bound Daedric Armor mod) overlaying basic daedric armour (Ish's Ars Armorum), bound shield (same mod), and bound sword 
#3 - Female with basic daedric armour (Ish's Ars Armorum) and daedric glaive (Heavy Armory - New Weapons)


Notes:

- This is my first mod and just started getting into modding. Feedback is appreciated.

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